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Tag: rte-source
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|name = Frost Shot
 
|name = Frost Shot
 
|icon = Frost Shot.png
 
|icon = Frost Shot.png
|description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack]]s and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal {{as|10%{{plus}}({{as|critical chance{{times}}(1{{plus}}'''bonus''' critical damage)}})% AD|AD}} bonus physical damage while they remain {{cctip|slow|slowed}}.
+
|description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack|basic attacks]] and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal {{as|10%{{plus}}({{as|critical chance{{times}}(1{{plus}}'''bonus''' critical damage)}})% AD|AD}} bonus physical damage while they remain {{cctip|slow|slowed}}.
 
|description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength.
 
|description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength.
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
 
|targeting = '''Frost Shots''' is an [[buff|offensive buff]].
Line 19: Line 19:
 
***Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|75}}% AD}} bonus damage - ''{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%'', for a total of {{as|185% AD}}.
 
***Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|75}}% AD}} bonus damage - ''{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%'', for a total of {{as|185% AD}}.
 
***With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}}))%'', for a total of {{as|260% AD}}.
 
***With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}}))%'', for a total of {{as|260% AD}}.
***{{sbc|Probable Bug:}} {{as|'''Bonus''' critical damage}} from runes is stacking '''multiplicatively''' with {{iis|Infinity Edge}} {{as|'''bonus''' critical damage}}, rather than '''additively''', for a maximum of {{as|228.265% AD}} bonus damage (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.5|Infinity Edge's Bonus Critical Strike Damage}}){{times}} (1{{plus}} {{tt|0.4551|Runes' Bonus Critical Strike Damage}})''), for a total of {{as|328.265% AD}} instead of {{as|205.51% AD}} (for a total of {{as|305.51% AD}} damage) (''10{{plus}} ({{tt|100|Critical Strike Chance}}{{times}}(1{{plus}}{{tt|0.9551|Bonus Critical Strike Damage}}'').
 
 
*'''Critical Slow:'''
 
*'''Critical Slow:'''
 
**{{ii|Statikk Shiv}} will neither deal additional damage nor {{cctip|slow}} damaged targets on {{cctip|critical strike|critical strikes}} due to ''Critical Slow''.
 
**{{ii|Statikk Shiv}} will neither deal additional damage nor {{cctip|slow}} damaged targets on {{cctip|critical strike|critical strikes}} due to ''Critical Slow''.
Line 27: Line 26:
 
|name = Ranger's Focus
 
|name = Ranger's Focus
 
|icon = Ranger's Focus.png
 
|icon = Ranger's Focus.png
|description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe's''' basic attacks each grant her {{ai|Focus|Ashe}} for 4 seconds, stacking up to 4 times.
+
|description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe''' is granted {{ai|Focus|Ashe}} for 4 seconds [[On-attack#On-Attack_Effects.2FAuto-attack_Modifiers|on attack]], stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every 1 second.
|description2 = {{sbc|Active:}} For the next 5 seconds, '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect#On-Attack_Effects|on-attack effect]]s five times but [[on-hit effect]]s only once.
+
|description2 = {{sbc|Active:}} For the next 5 seconds, '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect|on-hit effects]] only once. '''Ashe''' cannot gain {{ai|Focus|Ashe}} while this ability is active.
  +
|description3 = ''Ranger's Focus'' resets '''Ashe's''' autoattack timer.
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
 
|leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}}
 
{{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
{{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}}
 
|cost = 50
 
|cost = 50
 
|costtype = Mana + 4 Focus
 
|costtype = Mana + 4 Focus
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks.
+
|targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks generated by [[on-attack effects]].
 
|additional =
 
|additional =
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
 
*The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks.
*Triggering ''On Attack Effects'' (namely {{ii|Runaan's Hurricane}} and {{ci|Pix}}) five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> ''Note that Pix's cannot attack more than twice per second.''
+
*Triggering {{ii|Runaan's Hurricane}} five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref>
**{{pending for test}} On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. ''But it seems that the item's 10 on-hit damage is applied 5 times.''
+
**On-hit effects are disabled on the latter four attacks and will not be triggered even by {{iis|Runaan's Hurricane}} bolts. Each flurry only applies on-hit damage from {{iis|Runaan's Hurricane}} bolts once.
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|15 {{as|(+{{ap|5.75|6|6.25|6.5|6.75}}% AD)}} damage per arrow|75 {{as|(+{{ap|28.75|30|31.25|32.5|33.75}}% AD)}} damage per flurry}} to each secondary target.
+
**Runaan's splash damage is affected by the damage modifier - dealing {{ft|15 {{as|(+{{ap|5.75|6|6.25|6.5|6.75}}% AD)}} damage per arrow|15 {{as|(+{{ap|28.75|30|31.25|32.5|33.75}}% AD)}} damage per flurry}} to each secondary target.
  +
* Each arrow from a flurry applies [[File:Frost Shot Debuff.png|20px|link=Ashe#Frost Shot]] [[Ashe#Frost Shot|Frost]] and the bonus damage from {{ai|Frost Shot|Ashe}} is calculated individually per arrow.
  +
** Similarly, since a flurry is 5 instances of physical damage, {{ii|The Black Cleaver}} allows her to cleave the enemy target 5 times per flurry.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 
*The flurry attack can be used on structures.
 
*The flurry attack can be used on structures.
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|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit.
 
|description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit.
 
|description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first.
 
|description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first.
  +
|description3 = This ability can {{cctip|critical strike|critically strike}} but deals no additional damage for the purpose of {{ai|Frost Shot|Ashe}}.
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
 
|leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}}
 
|range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}|{{tt|20|Missile width}}}}
 
|range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}|{{tt|20|Missile width}}}}
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|speed = 1400
 
|speed = 1400
 
|static = 5
 
|static = 5
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction. She can store up to 2 charges.}}
+
|customlabel = {{tt|Recharge Time|Affected by cooldown reduction.}}
 
|custominfo = {{ap|90|80|70|60|50}}
 
|custominfo = {{ap|90|80|70|60|50}}
 
|cost = 1
 
|cost = 1
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[[Category:260 RP champion]]
 
[[Category:260 RP champion]]
 
[[Category:450 IP champion]]
 
[[Category:450 IP champion]]
  +
[[Category:Female Champion]]

Revision as of 01:51, 26 March 2016

Template:C-topTemplate:Champion info

Abilities

Frost Shot

Frost Shot

Frost Shot: Ashe's basic attacks and abilities apply File:Frost Shot Debuff.png Frost to affected enemies, Template:Cctip them by Error: Parameter '3' is not accepted. for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage))% AD bonus physical damage while they remain Template:Cctip.

Critical Slow: Ashe's Template:Cctip deal no additional damage, but instead double File:Frost Shot Debuff.png Frost's Template:Cctip strength to Error: Parameter '3' is not accepted., decaying over the duration to its normal strength.

Info
  • No additional details.

Ranger's Focus

Ranger's Focus

Passive: While Ranger's Focus is inactive, Ashe is granted Focus Focus for 4 seconds on attack, stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every 1 second.

Active: For the next 5 seconds, Ashe gains bonus attack speed and causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shots Frost Shots and life steal, and each flurry triggers on-hit effects only once. Ashe cannot gain Focus Focus while this ability is active.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%
「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」

Ranger's Focus resets Ashe's autoattack timer.

Info
  • No additional details.

Volley

Volley

Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit and applying Frost Shot's Frost Shot's doubled Template:Cctip to enemy champions hit.

  • Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.

This ability can Template:Cctip but deals no additional damage for the purpose of Frost Shot Frost Shot.

Info
  • No additional details.

Hawkshot

Hawkshot

Passive: Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.

Active: Ashe sends a hawk spirit toward the target location, granting Template:Cctip of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.

Info
  • No additional details.

Enchanted Crystal Arrow

Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage. Enemies near the main target also take 50% damage.

「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」

The main target is Template:Cctip, while enemies nearby are Template:Cctip, both for -2.5 seconds, based on the distance the arrow traveled.

Info
  • No additional details.

References

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