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+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
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− | Ashe9660 |
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+ | == Abilities == |
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+ | {{Ability|I |
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+ | |name = Frost Shot |
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+ | |icon = Frost Shot.png |
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+ | |description = {{sbc|Frost Shot:}} '''Ashe's''' [[basic attack|basic attacks]] and [[abilities]] apply [[File:Frost Shot Debuff.png|20px|link=]] '''Frost''' to affected enemies, {{cctip|slow|slowing}} them by {{pp|6|5%|9%|13%|17%|21%|25%|1|4|7|10|13|16|formula=5% plus 4% every 3 levels}} for 2 seconds and causing subsequent basic attacks against them to deal {{as|10%{{plus}}({{as|critical chance{{times}}(1{{plus}}'''bonus''' critical damage)}})% AD|AD}} bonus physical damage while they remain {{cctip|slow|slowed}}. |
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+ | |description2 = {{sbc|Critical Slow:}} '''Ashe's''' {{cctip|critical strike|critical strikes}} deal no additional damage, but instead double [[File:Frost Shot Debuff.png|20px|link=]] '''Frost's''' {{cctip|slow}} strength to {{pp|6|10%|18%|26%|34%|42%|50%|1|4|7|10|13|16|formula=10% plus 8% every 3 levels}}, decaying over the duration to its normal strength. |
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+ | |targeting = '''Frost Shots''' is an [[buff|offensive buff]]. |
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+ | |damagetype = physical |
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+ | |spelleffects = false |
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+ | |spelleffects-false = {{ai|Frost Shot|Ashe|Frost Shots}} |
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+ | |spellshield = will block {{ais|Frost Shot|Ashe|Frost Shots}} slow, but not the bonus damage. |
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+ | |additional = |
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+ | *'''Frost Shot:''' |
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+ | **''Frosted'' targets are distinct from ''{{cctip|slow|slowed}}'' targets - only Ashe's ''Frost Shot'' can trigger the bonus damage. ''Other {{cctip|slow|slows}} can't trigger it.'' |
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+ | **Here are examples on the behaviour of ''Frost Shot's'' bonus damage:<ref>[http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-ashe-takes-aim-pbe The base 10% isn't affected by the crit modifiers.]</ref> ''Simply add the following to the base {{as|110% AD}} for the total damage.'' |
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+ | ***{{ii|Infinity Edge}} will add {{as|30% AD}} bonus damage - ''{{tt|20|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})'', for a total of {{as|140% AD}}. |
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+ | ***Adding a {{ii|Phantom Dancer}} increases the aforementioned to {{as|{{fd|75}}% AD}} bonus damage - ''{{tt|50|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}})%'', for a total of {{as|185% AD}}. |
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+ | ***With 100% critical strike chance and {{iis|Infinity Edge}} bonus critical damage, you will deal {{as|160% AD}} bonus damage ''10%{{plus}}({{tt|100|Critical Strike Chance}}{{times}} (1{{plus}}{{tt|0.5|Bonus Critical Strike Damage}}))%'', for a total of {{as|260% AD}}. |
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+ | *'''Critical Slow:''' |
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+ | **{{ii|Statikk Shiv}} will neither deal additional damage nor {{cctip|slow}} damaged targets on {{cctip|critical strike|critical strikes}} due to ''Critical Slow''. |
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+ | |video = Ashe IVideo |
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+ | }} |
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+ | {{Ability|Q |
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+ | |name = Ranger's Focus |
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+ | |icon = Ranger's Focus.png |
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+ | |description = {{sbc|Passive:}} While ''Ranger's Focus'' is inactive, '''Ashe''' is granted {{ai|Focus|Ashe}} for 4 seconds [[On-attack#On-Attack_Effects.2FAuto-attack_Modifiers|on attack]], stacking up to 4 times. After 4 seconds, each stack thereafter will fall off every 1 second. |
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+ | |description2 = {{sbc|Active:}} For the next 5 seconds, '''Ashe''' gains {{as|bonus attack speed}} and causes each of her [[basic attack]]s to fire a flurry of five arrows. Each arrow deals modified [[physical damage]] that benefits from {{ai|Frost Shot|Ashe|Frost Shots}} and [[life steal]], and each flurry triggers [[on-hit effect|on-hit effects]] only once. '''Ashe''' cannot gain {{ai|Focus|Ashe}} while this ability is active. |
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+ | |description3 = ''Ranger's Focus'' resets '''Ashe's''' autoattack timer. |
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+ | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|20|25|30|35|40%}} |
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+ | {{ft|{{lc|Damage Per Arrow|nolist=}} {{as|{{ap|23|24|25|26|27}}% AD}}|{{lc|Total Damage Per Flurry|nolist=}} {{as|{{ap|115|120|125|130|135}}% AD}}}} |
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+ | |cost = 50 |
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+ | |costtype = Mana + 4 Focus |
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+ | |targeting = '''Ranger's Focus''' is an [[buff|offensive buff]] that will also [[on-hit effect|modify Ashe's attacks]] with sufficient [[passive]] stacks generated by [[on-attack effects]]. |
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+ | |additional = |
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+ | *The multi-attack effect is similar to {{ai|Lightslinger|Lucian}} and {{ai|Double Strike|Master Yi}}, except that on-hit effects aren't applied by the extra attacks. |
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+ | *Triggering {{ii|Runaan's Hurricane}} five times is intentional behavior. <ref>[http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/6BBcWPLy-ashe-update-feedback-thread?comment=00050000 Ranger's Focus' interaction with Runaan's Hurricane]</ref> |
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+ | **On-hit effects are disabled on the latter four attacks and will not be triggered even by {{iis|Runaan's Hurricane}} bolts. Each flurry only applies on-hit damage from {{iis|Runaan's Hurricane}} bolts once. |
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+ | **Runaan's splash damage is affected by the damage modifier - dealing {{ft|15 {{as|(+{{ap|5.75|6|6.25|6.5|6.75}}% AD)}} damage per arrow|15 {{as|(+{{ap|28.75|30|31.25|32.5|33.75}}% AD)}} damage per flurry}} to each secondary target. |
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+ | * Each arrow from a flurry applies [[File:Frost Shot Debuff.png|20px|link=Ashe#Frost Shot]] [[Ashe#Frost Shot|Frost]] and the bonus damage from {{ai|Frost Shot|Ashe}} is calculated individually per arrow. |
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+ | ** Similarly, since a flurry is 5 instances of physical damage, {{ii|The Black Cleaver}} allows her to cleave the enemy target 5 times per flurry. |
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+ | *As with {{ai|Spinning Axe|Draven}}, attacks against structures will refresh the timer on Focus but will not generate new stacks. |
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+ | *The flurry attack can be used on structures. |
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+ | |video = Ashe QVideo |
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+ | }} |
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+ | {{Ability|W |
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+ | |name = Volley |
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+ | |icon = Volley.png |
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+ | |description = {{sbc|Active:}} '''Ashe''' fires 9 arrows in a cone in the target direction, dealing [[physical damage]] to all enemies hit and applying {{ais|Frost Shot|Ashe}} doubled {{cctip|slow}} to enemy [[champion]]s hit. |
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+ | |description2 = Enemies can intercept multiple arrows, but do not take [[damage]] from arrows beyond the first. |
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+ | |description3 = This ability can {{cctip|critical strike|critically strike}} but deals no additional damage for the purpose of {{ai|Frost Shot|Ashe}}. |
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+ | |leveling = {{lc|Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 100% AD)}} |
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+ | |range = {{ap|{{tt|1200|Cast range}}|{{tt|<nowiki>57.5°</nowiki>|Cone width}}|{{tt|20|Missile width}}}} |
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+ | |speed = 2000 |
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+ | |cooldown = {{ap|12|10|8|6|4}} |
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+ | |cost = 50 |
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+ | |costtype = Mana |
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+ | |targeting = '''Volley''' fires 9 [[skill shot|linear, colliding skill shots]] in a [[area of effect|cone]]. |
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+ | |damagetype = physical |
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+ | |projectile = true |
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+ | |spelleffects = area of effect |
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+ | |spellshield = Will block the ability. |
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+ | |video = Ashe WVideo |
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+ | }} |
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+ | {{Ability|E |
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+ | |name = Hawkshot |
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+ | |icon = Hawkshot.png |
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+ | |description = {{sbc|Passive:}} '''Ashe''' uses a [[stock]] system on this ability; she stores a charge of ''Hawkshot'' periodically, up to a maximum of 2 stored at once. |
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+ | |description2 = {{sbc|Active:}} '''Ashe''' sends a hawk spirit toward the target location, granting {{cctip|sight}} of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by [[brush]] or terrain. |
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+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|1000|Sight radius at destination}}}} |
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+ | |speed = 1400 |
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+ | |static = 5 |
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+ | |customlabel = {{tt|Recharge Time|Affected by cooldown reduction.}} |
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+ | |custominfo = {{ap|90|80|70|60|50}} |
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+ | |cost = 1 |
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+ | |costtype = Charge |
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+ | |targeting = '''Hawkshot's''' is a [[ground-targeted]] [[area of effect]] ability. |
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+ | |projectile = true |
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+ | |additional = |
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+ | *''Hawkshot'' grants [[sight|standard sight]], which does not reveal [[stealth]]ed units. |
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+ | |video = Ashe EVideo |
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+ | }} |
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+ | {{Ability|R |
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+ | |name = Enchanted Crystal Arrow |
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+ | |icon = Enchanted Crystal Arrow.png |
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+ | |description = {{sbc|Active:}} '''Ashe''' fires a [[File:Enchanted Crystal Arrow Minimap.png|20px|link=]] missile of ice in the target direction. The arrow shatters upon hitting an enemy [[champion]], dealing [[magic damage]]. Enemies near the main target also take 50% [[damage]]. |
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+ | |description2 = The main target is {{cctip|stun|stunned}}, while enemies nearby are {{cctip|slow|slowed}}, both for {{tt|{{ap|1-3.5}}|Reaches the maximum duration at 2800 range.}} seconds, based on the distance the arrow traveled. |
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+ | |leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|250|425|600}} {{as|(+ 100% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|212.5|300}} {{as|(+ 50% AP)}}}} |
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+ | |range = {{ap|{{tt|Global|Cast range}}|{{tt|250|Area of effect}}}} |
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+ | |speed = 1600 |
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+ | |cooldown = {{ap|100|90|80}} |
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+ | |cost = 100 |
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+ | |costtype = Mana |
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+ | |targeting = '''Enchanted Crystal Arrow''' is a [[skill shot|linear, colliding skill shot]]. |
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+ | |damagetype = magic |
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+ | |projectile = true |
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+ | |spelleffects = area of effect |
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+ | |spellshield = can block both the impact and the explosion. Blocking the stun will not prevent the explosion from happening. |
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+ | |additional = |
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+ | *''Enchanted Crystal Arrow'' provides [[sight]] around the arrow and briefly after detonation. |
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+ | *{{Pending for test}} ''Enchanted Crystal Arrow'', upon hit, will interrupt the movement of the champion that was directly hit (including dashes). |
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+ | |video = Ashe RVideo |
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+ | }} |
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+ | |||
+ | == References == |
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+ | {{Reflist}} |
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+ | {{C-bot}} |
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+ | |||
+ | |||
+ | |||
+ | |||
+ | [[cs:Ashe]] |
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+ | [[de:Ashe]] |
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+ | [[es:Ashe]] |
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+ | [[fr:Ashe]] |
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+ | [[pl:Ashe]] |
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+ | [[pt-br:Ashe]] |
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+ | [[ru:Эш]] |
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+ | [[zh:艾希]] |
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[[Category:Global champion]] |
[[Category:Global champion]] |
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[[Category:Alpha stage release]] |
[[Category:Alpha stage release]] |
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[[Category:260 RP champion]] |
[[Category:260 RP champion]] |
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[[Category:450 IP champion]] |
[[Category:450 IP champion]] |
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+ | [[Category:Female Champion]] |
Revision as of 01:51, 26 March 2016
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Abilities
References
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