If Ashe has not attacked for 3 seconds, she gains 3 / 6 / 9 / 12 / 15 / 18 % critical strike chance that increases by 1 / 2 / 3 / 4 / 5 / 6 % every second until she next attacks. This bonus critical strike chance is expended with her next basic attack.
Cost: 8 mana per attack
Toggle: Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds.
Slow: 15 / 20 / 25 / 30 / 35%
Cooldown: 16 / 13 / 10 / 7 / 4
Cost: 60 mana
Active: Ashe fires 7 2000-speed arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless if it is toggled on or not.
Passive: Ashe gains bonus gold each time she kills a unit or destroys a structure.
Bonus Gold: 1 / 2 / 3 / 4 / 5
Active: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a 1000-radius area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.
Enchanted Crystal Arrow
Cooldown: 100 / 90 / 80
Cost: 150 mana
Active: Ashe fires a giant 1600-speed arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250 radius of the impact take half the damage and are slowed by 50% for 3 seconds.