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Ashe

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Champion Ability Details Background Strategy Skins & Trivia
Ashe
the Frost Archer
Cost: IP 450 or RP 260
Ranged, Recommended, Carry Release date 21 February 2009
70
30
20
40
Statistics
Health 395 (+79) Attack damage 46.3 (+2.85)
Health regen. 4.5 (+0.55) Attack speed 0.658 (+4%)
Mana 173 (+35) Armor 11.5 (+3.4)
Mana regen. 6.3 (+0.4) Magic res. 30 (+0)
Range 600 Mov. speed 325

Ashe, the Frost Archer is a champion in League of Legends.[1]

Abilities

Focus
    Focus

    Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18% every 3 seconds while not attacking. Focus' bonus is expended with her next basic attack.

    Frost Shot
    • Cost: 8 mana per attack
    Frost Shot

    Toggle: Ashe's basic attacks slow her targets for 2 seconds.

    • Slow: 15% / 20% / 25% / 30% / 35%
    Volley
    • Range: 1200
    • Cooldown: 16 / 13 / 10 / 7 / 4
    • Cost: 60 Mana
    Volley

    Active: Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless if it is toggled on or not.

    • Physical Damage Per Arrow: 40 / 50 / 60 / 70 / 80 (+ 100% AD)
    • Projectile Speed: 2000
    • Cone Width: 57.5º
    Hawkshot
    • Range: 2500 / 3250 / 4000 / 4750 / 5500
    • Cooldown: 60
    • Cost: No cost
    Hawkshot

    Passive: Ashe gains bonus gold whenever she kills a unit or destroys a structure.

    • Bonus Gold: 1 / 2 / 3 / 4 / 5

    Active: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.

    Enchanted Crystal Arrow
    • Range: Global
    • Cooldown: 100 / 90 / 80
    • Cost: 150 Mana
    Enchanted Crystal Arrow

    Active: Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1 to 3.5 seconds based on the distance the arrow traveled, reaching max stun duration at 2800 units traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.

    • Magic Damage: 250 / 425 / 600 (+ 100% AP)
    • Projectile Speed: 1600
    • Explosion Diameter: 250

    References

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