Template:C-topTemplate:Champion info
Abilities
References
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Template:C-topTemplate:Champion info
Frost Shot: Ashe's basic attacks and abilities apply File:Frost Shot Debuff.png Frost to affected enemies, Template:Cctip them by Error: Parameter '3' is not accepted. for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical strike chance × (1 + bonus critical strike damage))% bonus physical damage while they remain Template:Cctip.
Critical Slow: Ashe's Template:Cctip deal no additional damage, but instead double File:Frost Shot Debuff.png Frost's Template:Cctip strength to Error: Parameter '3' is not accepted., decaying over the duration to its normal strength.
Passive: While Ranger's Focus is inactive, Ashe's basic attacks each grant her Focus for 4 seconds, stacking up to 4 times.
Active: Ashe gains bonus attack speed and causes each of her basic attacks to fire a flurry of five arrows. Each arrow deals modified physical damage that benefits from Frost Shots and life steal, and each flurry triggers on-attack effects five times but on-hit effects only once.
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Active: Ashe fires 9 arrows in a cone in the target direction, dealing physical damage to all enemies hit and applying Frost Shot's doubled Template:Cctip to enemy champions hit.
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Enemies can intercept multiple arrows, but do not take damage from arrows beyond the first.
Passive: Ashe stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.
Active: Ashe sends a hawk spirit toward the target location, granting Template:Cctip of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.
Active: Ashe fires a missile of ice in the target direction. The arrow shatters upon hitting an enemy champion, dealing magic damage. Enemies near the main target also take 50% damage.
「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」 |
The main target is Template:Cctip, while enemies nearby are Template:Cctip, both for -2.5 seconds, based on the distance the arrow traveled.
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