Frost Shot:Ashe'sbasic attacks and abilities apply Frost to affected enemies, slowing them by 5% - 25% (based on level) for 2 seconds and causing subsequent basic attacks against them to deal 10% + (critical chance × (1 + bonus critical damage))% AD bonus physical damage while they remain slowed.
Critical Slow:Ashe'scritical strikes deal no additional damage, but instead double Frost'sslow strength to 10% - 50% (based on level), decaying over the duration to its normal strength.
Frosted targets are distinct from slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows can't trigger it.
Here are examples on the behaviour of Frost Shot's bonus damage:Simply add the following to the base 110% AD for the total damage.
Infinity Edge will add 30% AD bonus damage - 20 × (1 + 0.5), for a total of 140% AD.
Adding a Phantom Dancer increases the aforementioned to 75% AD bonus damage - 50 × (1 + 0.5)%, for a total of 185% AD.
With 100% critical strike chance and Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage 10% + (100 × (1 + 0.5))%, for a total of 260% AD.
Probable Bug:Bonus critical damage from runes is stacking multiplicatively with Infinity Edge'sbonus critical damage, rather than additively, for a maximum of 228.265% AD bonus damage (10 + (100 × (1 + 0.5) × (1 + 0.4551)), for a total of 328.265% AD instead of 205.51% AD (for a total of 305.51% AD damage) (10 + (100 × (1 + 0.9551).
Passive:Ashe uses a stock system on this ability; she stores a charge of Hawkshot periodically, up to a maximum of 2 stored at once.
Active:Ashe sends a hawk spirit toward the target location, granting sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's sight is not obstructed by brush or terrain.