If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.
Focus is an offensive buff that triggers if Ashe has not attacked for some seconds.
Ashe's abilities will not reset nor stop the counter.
After the initial 3 seconds, Ashe requires 25 / 20 / 16.67 / 14.30 / 12.5 seconds to secure her first critical hit. Thereafter will depend of her current critical strike chance.
Cost: 8 mana per attack
Toggle: Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds.
Toggled abilities do not count as ability activations for the purposes of effects such as Spellblade or Force Pulse.
The cost is per attack, not per hit. While using Runaan's Hurricane, Ashe will only pay the mana cost once per attack. Likewise, she will still pay the cost even if the attack is blocked, parried, dodged or if it misses.
The slow trail is visible even if the target is stealthed.
Cooldown: 16 / 13 / 10 / 7 / 4
Cost: 60 mana
Active: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless of whether it is toggled on or not.
Frost Shot does not need to be toggled on, nor does Ashe pay additional mana to slow targets with Volley.
Probable bug: If an arrow kills a minion, it will continue in its path to hit additional target.
Range: 2500 / 3250 / 4000 / 4750 / 5500
Cooldown: 60 / 55 / 50 / 45 / 40
Passive: Ashe gains 3 bonus gold each time she kills a unit or destroys a structure.
Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.
Hawkshot grants standard sight, which does not reveal stealthed units.
The on-kill effect will stack additively with similar effects (such as Avarice Blade).
Enchanted Crystal Arrow
Cooldown: 100 / 90 / 80
Cost: 100 mana
Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage and are slowed by 50% for 3 seconds.