If Ashe has not attacked for 3 seconds, she gains 9 / 12 / 15 / 18 plus her Critical Strike Chance as Focus stacks.
Thereafter, she gains 3 / 4 / 5 / 6 Focus every second as long as she withholds attack. At 100 stacks, Ashe's next attack is guaranteed to critically strike and reset Focus.
Cost: 8 mana per attack
Toggle: Ashe enchants her basic attacks with ice, slowing her targets for 2 seconds.
Slow: 15 / 20 / 25 / 30 / 35%
Cooldown: 16 / 13 / 10 / 7 / 4
Cost: 60 mana
Active: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless of whether it is toggled on or not.
Passive: Ashe gains bonus gold each time she kills a unit or destroys a structure.
Bonus Gold: 1 / 2 / 3 / 4 / 5
Active: Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a 1000-radius area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.
Enchanted Crystal Arrow
Cooldown: 100 / 90 / 80
Cost: 150 mana
Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250 radius of the impact take half the damage and are slowed by 50% for 3 seconds.