League of Legends Wiki

Ashe

Redirected from Ashe the Frost Archer

1,966pages on
this wiki
Comments736


Champion Background Strategy Skins & Trivia
Statistics Edit
Health 527.72 (+79) Attack damage 51.088 (+2.85)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+3.33%)
Mana 231.8 (+35) Armor 21.212 (+3.4)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 600 Mov. speed 325


Abilities

Frost Shots
Frost Shot

Innate: Ashe's basic attacks and abilities apply Frost Shot Debuff Frost to enemies damaged, Slow icon slowing them by 5 / 11 / 17 / 23 / 29 / 35% for 2 seconds.

Ashe's basic attacks against frosted enemies always Critical strike icon critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

Total Damage: 110 + (%Critical Strike Chance × (1 + Bonus Critical Strike Damage)) %AD

Ability Details
Frost Shots is an offensive buff.

Additional Information:

  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows can't trigger it.
  • Ashe's empowered attacks (even with no bonus crit chance or damage) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy mastery s4.png Frenzy and Reinforced Armor mastery s4.png Reinforced Armor. [2]
  • Here are examples on the behaviour of Frost Shot's bonus damage:[3] Simply add the following to the base 110% AD for the total damage.
    • Infinity Edge item.png Infinity Edge will add 30% AD bonus damage - 20 × (1 + 0.5).
    • Adding a Phantom Dancer item.png Phantom Dancer increases the aforementioned to 82.5% AD bonus damage - 55 × (1 + 0.5).
    • With 100% critical strike chance and Infinity Edge item.png Infinity Edge's bonus critical damage, you will deal 150% AD bonus damage 100 × (1 + 0.5).
    • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge item.png Infinity Edge's bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (10 + (100 × (1 + 0.5) × (1 + 0.4551)) instead of 205.51% (10 + (100 × (1 + 0.9551).
  • Statikk Shiv item.png Statikk Shiv will 110 + (CritChance × (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. Be sure to apply Frost with Volley.png Volley or Enchanted Crystal Arrow.png Enchanted Crystal Arrow before engaging if you plan on using this item.


Ranger's Focus
COST: 50 Mana
COOLDOWN: 18

Passive: Ashe gains a stack of Focus.png Focus for 4 seconds whenever she Slow icon slows an enemy, stacking up to 5 times. Volley.png Volley and Enchanted Crystal Arrow.png Enchanted Crystal Arrow only grant up to one stack of Focus.png Focus per cast.

Ranger's Focus
Active: Ashe consumes her current Focus.png Focus stacks and gains bonus attack speed and increases Frost Shot.png Frost Shot's Slow icon slow strength by 20% for 4 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%

Ranger's Focus 2
Full stack active: If Ashe has 5 stacks of Focus.png Focus on activation, Ranger's Focus will also cause each of Ashe's basic attacks to fire a flurry of five arrows. Each arrow deals modified damage that stacks multiplicatively with Frost Shot.png Frost Shots and benefits from life steal. The flurry will trigger on-attack effects five times but on-hit effects are only applied once.

「 Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD 」「 Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD 」
Ability Details
Ranger's Focus is offensive buff that will also modify Ashe's attacks with sufficient passive stacks.

Additional Information:

  • The multi-attack effect is similar to Lightslinger.png Lightslinger and Double Strike.png Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane item.png Runaan's Hurricane and Pix, Faerie Companion.jpg Pix) five times is intentional behavior. [4] Note that Pix's cannot attack more than twice per second.
    • PENDING FOR TEST On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. But it seems that the item's 10 on-hit damage is applied 5 times.
    • Runaan's splash damage is affected by the damage modifier - dealing 「 50 (+57.5 / 60 / 62.5 / 65 / 67.5% AD) damage per flurry 」「 10 (+11.5 / 12 / 12.5 / 13 / 13.5% AD) damage per arrow 」 to secondary targets.
  • As with Spinning Axe.png Spinning Axe, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry cannot be used on structures.


Volley
RANGE: 1200
COST: 50 Mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
Volley

Active: Ashe fires 9 arrows in a 57.5° cone, dealing physical damage to enemies hit.

  • Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first.

Ability Details
Volley fires 9 linear, colliding skill shots in a cone.

Projectile Speed: 2000 Missile Width: 20

Hawkshot
RANGE: Global / 1000
COST: 1 Charge
STATIC COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50
Hawkshot

Passive: Ashe stores a charge of Hawkshot every few seconds, up to a maximum of 2 stored at once.

Active: Ashe animates a hawk to scout for her which travels towards the target locasion, granting Sight icon sight of its path for 2 seconds and in a large radius at its destination for 5 seconds. The hawk's Sight icon sight is not obstructed by brush or terrain.

Ability Details
Hawkshot's is a ground-targeted area of effect ability.

Additional Information:


Enchanted Crystal Arrow
RANGE: Global / 250
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a Enchanted Crystal Arrow Minimap giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Enemies around the main target also take half damage.

「 Magic Damage: 250 / 425 / 600 (+ 100% AP) 」「 Secondary Magic Damage: 125 / 212.5 / 300 (+ 50% AP) 」
Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.
  • PENDING FOR TEST Enchanted Crystal Arrow, upon hit, will interrupt the movement of the champion that was directly hit (including dashes).


References

Around Wikia's network

Random Wiki