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Ashe

Redirected from Ashe the Frost Archer

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 527.72 (+79) Attack damage 51.088 (+2.85)
Health regen. 5.42 (+0.55) Attack speed [*] 0.658 (+4%)
Mana 231.8 (+35) Armor 21.212 (+3.4)
Mana regen. 6.97 (+0.4) Magic res. 30 (+0)
Ranged 600 Mov. speed 325


Abilities

Focus
Focus

If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.


Ability Details
Focus is an offensive buff that triggers if Ashe has not attacked for some seconds.

Additional Information:

  • Ashe's abilities will not reset nor stop the counter.
  • After the initial 3 seconds, Ashe requires 25 / 20 / 16.67 / 14.30 / 12.5 seconds to secure her very first critical hit from initial spawn. Thereafter, stacks start at her current critical strike chance and count incrementally from there based on her level.
Frost Shot
COST: 8 mana per attack
Frost Shot

Toggle: Ashe enchants her basic attacks with ice, Slow icon slowing her targets for 2 seconds.

  • Slow: 15 / 20 / 25 / 30 / 35%


Ability Details
Frost Shot is a toggled on-hit effect.

Additional Information:

  • Attacks made against structures will not consume mana.
  • The slow does not stack with Enchanted Crystal Arrow.png Enchanted Crystal Arrow's slow, but it will stack with other sources of slow.
  • Frost Shot cannot be toggled-on or off while unable to activate abilities.
  • The cost is per attack, not per hit. While using Runaan's Hurricane item.png Runaan's Hurricane, Ashe will only pay the mana cost once per attack. Likewise, she will still pay the cost even if the attack is blocked, parried, dodged or if it misses.
  • The slow trail is visible even if the target is stealthed.
  • Toggled abilities do not count as ability activations for the purposes of effects such as Spellblade or Force Pulse.png Force Pulse.
Volley
RANGE: 600
COST: 60 mana
COOLDOWN: 16 / 13 / 10 / 7 / 4
Volley

Active: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot.png Frost Shot, regardless of whether it is toggled on or not.

  • Physical Damage Per Arrow: 40 / 50 / 60 / 70 / 80 (+ 100% AD)


Ability Details
Volley fires 7 linear, colliding skill shots in a cone.

Additional Information:

  • Frost Shot.png Frost Shot does not need to be toggled on, nor does Ashe pay additional mana to slow targets with Volley.
Hawkshot
RANGE: 2500 / 3250 / 4000 / 4750 / 5500
COOLDOWN: 60 / 55 / 50 / 45 / 40
Hawkshot

Passive: Ashe gains 3 bonus gold each time she kills a unit or destroys a structure.

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.


Ability Details
Hawkshot's passive is an on-kill effect.

Hawkshot's active is a ground-targeted area of effect ability.

Additional Information:

  • Hawkshot grants standard sight, which does not reveal stealthed units.
  • The on-kill effect will stack additively with similar effects (such as Avarice Blade item.png Avarice Blade).
Enchanted Crystal Arrow
RANGE: Global
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage and are Slow icon slowed by 50% for 3 seconds.

  • Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Damage: 125 / 212.5 / 300 (+ 50% AP)


Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • The slow does not stack with Frost Shot.png Frost Shot's slow, but it will stack with other sources of slow.
  • Enchanted Crystal Arrow applies "Chill", a debuff that interacts with AniviaSquare.png Anivia's Frostbite.png Frostbite.
  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

Frost Shots
Frost Shot

Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, Slow icon slowing them by 5 / 11 / 17 / 23 / 29 / 35% for 2 seconds.

Ashe's basic attacks against frosted units always Critical strike icon critically strike for modified critical damage, but Ashe otherwise cannot perform critical strikes.

Bonus Damage: 10 + (%Critical Strike Chance × (1 + Bonus Criticial Strike Damage)) % AD


Ability Details
Frost Shots is an offensive buff.

Additional Information:

  • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
  • Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy mastery s4.png Frenzy and Reinforced Armor mastery s4.png Reinforced Armor. [2]
  • Here are examples on the behaviour of Frost Shot's bonus damage:[3] None of the following considers the 100% AD base damage from basic attacks.
    • Infinity Edge item.png Infinity Edge will deal 40% AD bonus damage (10 + (20 × (1 + 0.5)).
    • Adding a Phantom Dancer item.png Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10 + (55 × (1 + 0.5)).
    • With 100% critical strike chance and Infinity Edge item.png Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage (10 + (100 × (1 + 0.5)).
    • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge item.png Infinity Edge's bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (10 + (100 × (1 + 0.5) × (1 + 0.4551)) instead of 205.51% (10 + (100 × (1 + 0.9551).
  • Statikk Shiv item.png Statikk Shiv will deal 110 + (X * (1 + Y))% bonus magic damage versus slowed targets.
Ranger's Focus
COST: 50 mana
COOLDOWN: 18
Ranger's Focus

Passive: Ashe gains a stack of Focus.png Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. This passive is unavailable while Ranger's Focus is on cooldown.

Active: Ashe consumes her current Focus.png Focus stacks and gains bonus attack speed and increases Frost Shot.png Frost Shot's slow strength by 20% for 4 seconds.

  • Attack Speed: 20 / 25 / 30 / 35 / 40%
  • Empowered Slow: 25 / 31 / 37 / 43 / 49 / 55%

If Ashe has 5 stacks of Focus.png Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows. Each arrow deals modified damage that stacks multiplicatively with Frost Shot.png Frost Shots and benefits from lifesteal. The flurry will trigger on-attack effects five times but on-hit effects are only applied once.

  • Damage Per Arrow: 23 / 24 / 25 / 26 / 27% AD
  • Total Damage Per Flurry: 115 / 120 / 125 / 130 / 135% AD


Ability Details
Ranger's Focus is offensive buff that will also modify Ashe's attacks with sufficient passive stacks.

Additional Information:

  • The multi-attack effect is similar to Lightslinger.png Lightslinger and Double Strike.png Double Strike, except that on-hit effects aren't applied by the extra attacks.
  • Triggering On Attack Effects (namely Runaan's Hurricane item.png Runaan's Hurricane and Pix, Faerie Companion.jpg Pix) five times is intentional behavior. [4] Note that Pix's cannot attack more than twice per second.
    • PENDING FOR TEST On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
    • PENDING FOR TEST Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+10 on the first) 」 to secondary targets.
  • As with Headshot.png Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
  • The flurry will damage structures.
Volley
RANGE: 1200
COST: 50 mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
Volley

Active: Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.

  • Physical Damage: 40 / 50 / 60 / 70 / 80 (+ 100% AD)

Enemies can intercept multiple arrows, but will not take damage from arrows beyond the first. Volley will generate Focus.png Focus for every arrow that hits, even if they do not hit unique enemies.


Ability Details
Volley fires 9 linear, colliding skill shots in a cone.
Hawkshot
RANGE: Global
STATIC COOLDOWN: 5
Recharge Time: 90 / 80 / 70 / 60 / 50
Hawkshot

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brushes or terrain.


Ability Details
Hawkshot's is a ground-targeted area of effect ability.

Additional Information:

  • Hawkshot grants standard sight, which does not reveal stealthed units.
Enchanted Crystal Arrow
RANGE: Global
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.

  • Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Damage: 125 / 212.5 / 300 (+ 50% AP)


Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

References

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