Adding a Phantom Dancer increases the aforementioned to 82.5% AD bonus damage - 55 × (1 + 0.5).
With 100% critical strike chance and Infinity Edge's bonus critical damage, you will deal 150% AD bonus damage 100 × (1 + 0.5).
Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge's bonus critical strike damage, rather than additively, for a maximum of 228.265% bonus damage (10 + (100 × (1 + 0.5) × (1 + 0.4551)) instead of 205.51% (10 + (100 × (1 + 0.9551).
Statikk Shiv will 110 + (CritChance × (1 + CritDamage)) bonus magic damage if triggered against a frosted target, but can only ever deal 100 if triggered on a non-frosted target. Be sure to apply Frost with Volley or Enchanted Crystal Arrow before engaging if you plan on using this item.
COST: 50 Mana
Passive:Ashe gains a stack of Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times.
The multi-attack effect is similar to Lightslinger and Double Strike, except that on-hit effects aren't applied by the extra attacks.
Triggering On Attack Effects (namely Runaan's Hurricane and Pix) five times is intentional behavior. Note that Pix's cannot attack more than twice per second.
PENDING FOR TEST On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
PENDING FOR TEST Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65/ 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+10 on the first) 」 to secondary targets.
As with Spinning Axe, attacks against structures will refresh the timer on Focus but will not generate new stacks.
The flurry will damage structures.
COST: 50 Mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
Active:Ashe fires 9 arrows in a 57.5º cone, dealing physical damage to enemies hit.
Active:Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight is not obstructed by brush or terrain.
Hawkshot can store up to 2 charges upon reaching rank 2.
Active:Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage.