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Ashe/Ability Details

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< Ashe | Redirected from Ashe the Frost Archer/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Ashe
the Frost Archer
Carry, Global, Interrupt, Ranged, Recommended, Scout, Slow, Stun Release date 21 February 2009
70
30
20
40
Statistics
Health 395 (+79) Attack damage 46.3 (+2.85)
Health regen. 4.5 (+0.55) Attack speed 0.658 (+4%)
Mana 173 (+35) Armor 11.5 (+3.4)
Mana regen. 6.3 (+0.4) Magic res. 30 (+0)
Range 600 Mov. speed 325

Abilities Edit

Patch v3.5

Focus
(Innate): Ashe gains 3 / 6 / 9 / 12 / 15 / 18 stacks of Focus for every 3 seconds spent not attacking. At 100 stacks her next attack is guaranteed to crit. Her Focus stacks will then reset to her current Crit Chance.
Focus is a passive ability. For every 3 seconds passed since Ashe's last autoattack, her Focus stacks will increase additively by an amount dependent on her level.At 100 stacks, this effect only applies to Ashe's next attack, after which the Focus stacks will be expended.
  • Focus doesn't count as critcal chance.
  • Focus displays a buff on Ashe showing the amount of stacks of Focus she has.
  • Focus will be expended even if Ashe's attack misses, is dodged, does not crit or if she hits a tower.
  • Using Ashe's abilities will not reset the Focus bonus or stop counting it up.
  • After 3 seconds, every second will be stack Focus up.
  • After a critical strike focus will be 0, however after 3 seconds not attacking she will gain Focus stacks equal critical chance + 3 / 6 / 9 / 12 / 15 / 18
  • This stacking system is similiar to Statikk Shiv but for not attacking.
Focus
Ability Description Leveling up

Frost Shot
(Toggle): Ashe's basic attacks slow her targets for 2 seconds.
  • Cost: 8 mana per attack

Slow: 15 / 20 / 25 / 30 / 35 %

Frost Shot is a toggled ability. While toggled on, Ashe's autoattacks gain an on-hit effect that slows the target's movement speed, at the cost of mana for each attack.
Frost Shot

Volley
(Active): Ashe fires 7 arrows in a cone, dealing physical damage. Each arrow can only hit one enemy, and each enemy can only be hit by one arrow. Volley also applies Frost Shot.
  • Cost: 60 mana
  • Range: 1200
  • Cone Width: 57.5º
  • Projectile Speed: 2000

Cooldown: 16 / 13 / 10 / 7 / 4 seconds

Physical Damage: 40 / 50 / 60 / 70 / 80 (+1.0 per attack damage)

Volley is a collision conic skillshot that fires 7 projectiles in a cone that will deal physical damage and apply  Frost Shot's slow to the first enemy they hit. Each arrow can only affect one target.
  • Volley does not proc on-hit effects.
  • Volley procs spell vamp and Rylai's slow similarly with all multi target spells and abilities with diminished effect.
  • Volley pops Spell Shield.
  • Volley will not damage  Black Shield but the slow will be negated.
  • Rylai's slow will stack with Frost Shot when applied with Volley; both slows will stack additively.
  • Volley will apply the same slow percentage as Ashe's current rank of Frost Shot.
    • Volley will not apply a slow if Ashe's current rank of Frost Shot is 0.
  • Volley can hit and slow stealthed enemy champions but it will not reveal them. They will, however, leave a trail for the duration of the slow and the arrows can be seen exploding upon impact.
  • Volley's range is slightly larger than the targeting indicator shows.
  • Volley arrows will normally be absorbed by the first target they hit. However if the arrow kills the first target it hits, it will pass through and can hit a second target.
Volley

Hawkshot
(Active): Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination.
  • No cost.
  • Cooldown: 60 seconds
  • Vision Radius: 1100

Range: 2,500 / 3,250 / 4,000 / 4,750 / 5,500


Plentiful Bounty
(Passive): Ashe gains extra gold whenever she kills a unit.

Extra Gold: 1 / 2 / 3 / 4 / 5

Hawkshot's passive, Plentiful Bounty, grants Ashe extra gold whenever she kills an enemy unit. When activated, Hawkshot is a ground targeted area of effect ability that sends an ice hawk at a target location, granting vision of its surroundings to Ashe and her allies. The hawk explodes upon reaching the target location, granting vision of a radius around itself for 5 seconds.
  • Hawkshot will reveal the target area for a longer duration than what it reveals in its path.
  • Plentiful Bounty remains in effect even while the ability is on cooldown.
  • Plentiful Bounty will proc multiple times if she kills multiple units with the same attack or ability.
  • Hawkshot grants vision of all brush within its line of sight, even when the ice hawk itself is not inside brush.
  • Hawkshot does not reveal stealthed units.
  • Hawkshot's projectile is visible to enemies and allies alike.
  • Plentiful Bounty will stack with Twisted Fate's  Loaded Dice and Avarice Blade.
  • Hawkshot will not grant vision of the target location or of its path during an enemy  Paranoia.
Hawkshot

Enchanted Crystal Arrow
(Active): Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for up to 3.5 seconds based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
  • Cost: 150 mana
  • Explosion Radius: 250
  • Projectile Speed: 1600

Cooldown: 100 / 90 / 80 seconds

Magic Damage: 250 / 425 / 600 (+1.0 per ability power)

Enchanted Crystal Arrow is a global collision linear skillshot that will travel in a straight line across the entire map until it hits an enemy champion or goes off screen. Upon hitting an enemy champion, the main target will be stunned, slowed and takes magic damage. Enemy units around the main target will be slowed and take half the ability's damage.
  • Enchanted Crystal Arrow does not proc on-hit effects.
  • Enchanted Crystal Arrow procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Enchanted Crystal Arrow pops Spell Shield.
  • Enchanted Crystal Arrow will damage  Black Shield and the stun and slow will be negated.
  • Rylai's slow will stack additively.
  • Secondary targets' spell shields will not be popped but the slow will still apply.
  • Enchanted Crystal Arrow can hit, stun and slow stealthed enemy champions but it will not reveal them. They will however, leave a trail for the duration of the ability's slow.
  • Enchanted Crystal Arrow's crowd control depends on the distance traveled by the projectile. A short distance shot will result in a 1 second stun and a maximum range shot will result in the maximum stun duration of 3.5 seconds.
    • The arrow needs to travel 2800 units to stun for 3.5 seconds.
  •  Enchanted Crystal Arrow grants vision while in flight.
  • The slows from Ashe's abilities do not stack; only the highest value will apply.
Enchanted Crystal Arrow
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