League of Legends Wiki


< Ashe | Redirected from Ashe the Frost Archer/Background

2,287pages on
this wiki
Champion Background Strategy Skins & Trivia


With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.

As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again.

When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.

The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.

The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.

Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.

With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.

"One tribe, one people, one Freljord."
Freljord Ashe
"It is our duty to speak of unity, here among the ruins of our past. Now our people stand divided, torn apart by ancient hatreds. Brothers and sisters, our enemy is not our neighbor. Our enemy is a land without law and a long winter's night. It is hunger, poverty, desperation and chaos. Look around you, these monuments from a bygone age, each older and grander than anything wrought by our hands. These are the works of a united Freljord, a fractured land that we can repair. From these ruins, we can raise a great nation. We are the people of the Freljord, and this land belongs to us all."
Freljord- Avarosan Ashe

Ashe FreljordLoading

Ashe wearing the white garments of victory

Battle On The Tundra

The Freljord is home to many vicious ice storms, but none compare to the Gelid Vortex - a swirling, icy maelstrom which circles the northern hemisphere. Ashe was leading a squadron of elite archers, her closest companions, when they found themselves caught in this wintery nightmare at the end of a week-long standoff with a warring tribe. When she came to, Ashe was surrounded by the tattered corpses of friends and enemies alike. Only divine providence had spared her from the whirling shards of ice, and her hair had turned the color of the arctic tundra. Ashe never again wore the traditional Freljord White Garments of Victory.[1]


Upon selection
  • Ashe select
    "All the world on one arrow."
Freljord Avarosan

The Avarosan

  • Ashe.attack01
    "Right between the eyes!"
  • Ashe.attack02
    "My aim is steady."
  • Ashe.attack03
    "Avarosa guide me."
  • Ashe.attack04
    "My arrows fly true."
  • Ashe.attack05
    "I won't miss!"
  • Ashe.attack06
    "Lead the target."
  • Ashe.attack07
    "Make it count."
  • Ashe.attack08
    "I only need one shot!"
  • Ashe.attack09
    "Let's see how close they can get."
  • Ashe.attack10
    "No one escapes my aim."
  • Ashe.attack11
    "Strike quickly!"
  • Ashe.attack12
    "For the Freljord!"
  • Ashe.attack13
    "Let fly!"
  • Ashe.move01
    "Swiftly now!"
  • Ashe.move02
    "We must press on!"
  • Ashe.move03
    "Do not confuse mercy for weakness."
  • Ashe.move04
    "Peace requires a steady hand."
  • Ashe.move05
    "Never lose focus."
  • Ashe.move06
    "Stand together!"
  • Ashe.move07
    "Faster than my arrow? I think not."
  • Ashe.move08
    "I won't lead us astray."
  • Ashe.move09
    "United, we are stronger!"
  • Ashe.move10
    "We are one people."
  • Ashe.move11
    "I will unite the Freljord."
  • Ashe.move12
    "I do my best work from afar."
  • Ashe.move14
    "We're on the right path."
  • Ashe.move15
    "I always take the high ground."
  • Ashe.taunt01
    "How do you like the curves? I was talking about the bow."
  • Ashe.taunt02
    "Take a good look; it's the last you'll get."
  • Ashe.taunt03
    "Keep staring... just don't look behind you."
Taunting Sejuani Sejuani
  • Ashe.tauntSejuani01
    "Misguided warmonger!"
  • Ashe.tauntSejuani02
    "Foolish Sejuani."
  • Ashe.tauntSejuani03
    "So, which one is the pig?"
Taunting Lissandra Lissandra
  • Ashe.tauntLissandra01
    "To pierce your black heart!"
  • Ashe.tauntLissandra02
    "Your twisted ways must be stopped!"
  • Ashe.tauntLissandra03
    "I will end your corruption!"

Ashe draws back her arrow but hits her eye with it instead.

  • Ashe.joke01
    "No, really, put that apple on your head... ugh! Ah... ohh... hmm..."
  • Ashe.joke02
    "I don't have to see you to shoot you... ow! Ugh... ooh, really?"
  • Ashe.joke03
    "Ha hah! Check this out... ow! Ugh, who makes a bow out of ice?!"
  • Ashe.laugh01
    Ashe laughs.
  • Ashe.laugh02
    Ashe laughs.
  • Ashe.laugh03
    Ashe laughs.
  • Ashe.laugh04
    Ashe laughs.
Upon using Hawkshot.png Hawkshot
  • Ashe.spellcasteffort41
    "Reveal what is hidden."
  • Ashe.spellcasteffort42
    "Lead the way."
  • Ashe.spellcasteffort43
    "Show me a path!"
Battle for Freljord event start
  • Ashe.eventStarts
    "The fate of our people hangs in the balance."
Winning the Battle for Freljord
  • Ashe.eventEnds
    "The Freljord unites!"

  • AsheOld.attack1
  • AsheOld.attack2
    "Right between the eyes."
  • AsheOld.attack3
    "My aim is steady."
  • AsheOld.attack4
    "You want some of this?"
  • AsheOld.attack5
    "We must press on."
  • AsheOld.attack6
  • AsheOld.attack7
    "Swiftly now!"
  • AsheOld.move1
  • AsheOld.move2
    "We must press on."
  • AsheOld.move3
    "You want some of this?"
  • AsheOld.move4
    "My aim is steady."
  • AsheOld.move5
    "Swiftly now!"
  • AsheOld.taunt
    "Take a good look; it's the last you're going to get."
  • AsheOld.joke
    "No, really. Put that apple on your head."
  • AsheOld.laugh1
    Ashe laughs.
  • AsheOld.laugh2
    Ashe laughs.
  • AsheOld.laugh3
    Ashe laughs.

Co-op vs. AI Responses

Match start

  • "Do your ancestors proud."
Vs. player Lissandra Lissandra or Sejuani Sejuani
  • "I will face you, sister!"

Player team victory

  • "A battle worthy of Freljord."

Player team defeat

  • "GG!"


Ashe Ashe was designed by Ezreal and Guinsoo.

  • 1st Classic Ashe Splash Art
  • 2nd Classic Ashe Splash Art
  • 1st Freljord Ashe Splash Art
  • 2nd Freljord Ashe Splash Art
  • 1st Sherwood Forest Ashe Splash Art
  • 1st Woad Ashe Splash Art
  • 1st Queen Ashe Splash Art
  • 2nd Queen Ashe Splash Art
  • Ashe old ability concept art (by Riot Artist Albert Carranza)
  • Old in-game model
  • Old and Visually Updated Ashe
  • Ashe sketch (by Riot Artist Michael Maurino)

Champion Update (Visual): Ashe

Announcement made by NeeksNaman.[2]


We've just rolled out a visual upgrade to one of your favorite champions: Ashe, the Frost Archer! This upgrade includes a full overhaul of Ashe's model, as well as a full complement of new emotes and animations. Additionally, you'll see some improved spell effects, particularly on her ultimate ability, Enchanted Crystal Arrow. We've even updated the splash art!

Here's a full list of new features coming in this visual upgrade for Ashe, the Frost Archer, and her existing skins:

  • An upgraded model.
  • New animations for Ashe's attacks, spells and emotes.
  • Improved spell effects, including an overhaul of her signature ability Enchanted Crystal Arrow.
  • Updated splash art to reflect the new changes.

We've rolled out these updates to Ashe's classic look as well as all her skins, so be sure to check out the stylish new digs in her wardrobe before you head out onto the battlefield.

Champion Update (Gameplay): Ashe


Ashe GU Screenshots

Another old timer within League’s ever-deepening champion pool, Ashe has seen almost six years shoot by with her launch kit largely intact. Until now! We’re not rebuilding her from the ground up, but we have made some pretty meaningful changes to her abilities all intended to solidify Ashe as League’s premier utility carry. Finally, we’re also sliding in a couple of small tweaks to give her opponents more ways to play against her. Here’s a rundown of her new moves!

Frost Shot
Frost Shot

Ashe slows whoever she damages with her basic attacks and abilities. Ashe's basic attacks always deal bonus damage to slowed targets, replacing her ability to critically strike. Bonus damage increases with her critical strike chance.

Ranger's Focus
Ranger&#039;s Focus

Passive: Ashe gains a stack of Focus whenever she slows an enemy, up to a cap of five stacks.

Active: Ashe gains a small amount of attack speed and applies a heavier Frost Shot slow for a few seconds. If Ashe has fully stacked her Focus, she also fires out a fast salvo of arrows with every basic attack for the ability’s duration.


Ashe nocks several arrows on her bow before firing them simultaneously in a large cone before her. Each arrow deals damage and slows its victim.

[NEW] Ashe fires more arrows than before. Targets are more likely to be hit by multiple arrows, but they'll only take damage from one.


Ashe commands her hawk to scout out an area. The hawk travels slowly, revealing areas it passes as it heads towards the target direction. Once the hawk reaches its destination, it hovers for a few seconds, revealing all non-stealthed units, even in brush.

[NEW] Hawkshot now has a global range. Ashe can store up to 2 Hawkshots for quick use, too.

Enchanted Crystal Arrow
Enchanted Crystal Arrow

Ashe fires a huge ice missile in a target direction, damaging and stunning the first enemy champion it hits, with the stun duration dependant on the distance the missile travels. Enchanted Crystal Arrow also damages and slows all neutral and enemy targets surrounding its victim.

Check out the abilities above and you’ll see that most of our changes focus on taking out the less exciting aspects of her kit. Frost Shot, for instance, was a pretty dull ability: you either had the ability on and slowed your targets while slowly losing mana, or you didn’t. At the same time, we really liked the idea of Ashe as a kind of utility marksman, someone who brings unrivalled crowd control and vision to games compared to other champs in her class. So we moved Frost Shot to her passive, simultaneously kicking her old toggle to the side while opening up her Q for something new. Ranger’s Focus fills the gap, providing Ashe with incentives for staying in combat (versus her old passive, which literally rewarded you for not attacking), and giving her a decent spike in damage when she handles her Focus stacks effectively.

As for the other part of her passive, removing crit strikes from a marksman might feel unintuitive - they’re pretty central to a bunch of basic attack damage dealers - but Frost Shot still rewards Ashe for building crit. Thing is, instead of hoping to get the occasional nuke, Ashe players will consistently deal extra damage as they build crit, and even more damage when they build that old staple of hers: Infinity Edge.

Ashe Ranger&#039;s Focus

The changes to Ashe’s passive and Q enhances her basic attack-focused gameplay during all stages of a game. She shoots things, builds up Focus, then uses Ranger’s Focus to deal extra damage alongside her basic attacks. That left Volley too strong, so we tweaked it. We gave Ashe more rounds in her Volley, so if she’s able to cast it from distance, she can theoretically hit more targets and instantly fully stack her Focus. However, to compensate, we retooled the ability so that enemies and neutral targets are now much more likely to absorb multiple arrows. Old Ashe could fairly reliably hit enemy targets through their minion wave, something that’ll be much harder to pull off with the updated ability. This means enemy frontliners can get up in Ashe’s face now and reliably tank every Volley round for their backline squishies. These changes should emphasize Volley as a tool for Focus development and crowd control rather than raw power and poke, and although it’ll be less of a threat during laning, the ability will have a bigger presence in teamfights, particularly when Ashe positions herself correctly. Finally, we took out the old Hawkshot passive because it basically gave Ashe a bunch of invisible power. Instead, we gave her tangible power by significantly improving her E active! Turning Hawkshot into a global ability - and allowing her to store multiple charges - gives Ashe and her team an immediate and immense vision bump, particularly when the enemy team’s effectively killing your network of wards. By firing out multiple Hawkshots, Ashe can use their vision to scout out Baron and the surrounding brush for signs of impending Fnatic-style brush baits. You now have no excuse for facechecking!

Ashe heads out onto PBE today. Take her for a spin and let us know your thoughts on the Frost Archer’s new kit! For more champion update team news, head over to the gameplay and balance subcommunity!"

Ashe Skin Renders

Previous Lore

One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of "The Frost Archer" the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the late Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.

Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.

"It's a good idea to spread out. Ashe can hit five birds with one arrow."

Previous abilities


If Ashe has not attacked in the last 3 seconds, she gains 4 / 5 / 6 / 7 / 8 Focus stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter, Focus stacks will reset to an amount equal to her critical strike chance.

Ability Details
Focus is an offensive buff that triggers if Ashe has not attacked for some seconds.

Additional Information:

  • Ashe's abilities will not reset nor stop the counter.
  • After the initial 3 seconds, Ashe requires <span class="passive-progression" style="position:relative; border-bottom:1px dotted; cursor:help; color: inherit;" title="" data-size="5" data-values="25,20,16.67,14.30,12.5" data-levels="1,5,9,13,17" data-type="0" data-formula="0">25 / 20 / 16.67 / 14.30 / 12.5</span> seconds to secure her very first critical hit from initial spawn. Thereafter, stacks start at her current critical strike chance and count incrementally from there based on her level.

Frost Shot
COST: 8 mana per attack
Frost Shot

Toggle: Ashe enchants her basic attacks with ice, Slow icon slowing her targets for 2 seconds.

  • Slow: 15 / 20 / 25 / 30 / 35%
Ability Details
Frost Shot is a toggled on-hit effect.

Additional Information:

  • Attacks made against structures will not consume mana.
  • The slow does not stack with Enchanted Crystal Arrow.png Enchanted Crystal Arrow's slow, but it will stack with other sources of slow.
  • Frost Shot cannot be toggled-on or off while unable to activate abilities.
  • The cost is per attack, not per hit. While using Runaan&#039;s Hurricane item.png Runaan's Hurricane, Ashe will only pay the mana cost once per attack. Likewise, she will still pay the cost even if the attack is blocked, parried, dodged or if it misses.
  • The slow trail is visible even if the target is stealthed.
  • Toggled abilities do not count as ability activations for the purposes of effects such as Spellblade or Force Pulse.png Force Pulse.

RANGE: 600
COST: 60 mana
COOLDOWN: 16 / 13 / 10 / 7 / 4

Active: Ashe fires 7 arrows in a 57.5º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot.png Frost Shot, regardless of whether it is toggled on or not.

  • Physical Damage Per Arrow: 40 / 50 / 60 / 70 / 80 (+ 100% AD)
Ability Details
Volley fires 7 linear, colliding skill shots in a cone.

Additional Information:

  • Frost Shot.png Frost Shot does not need to be toggled on, nor does Ashe pay additional mana to slow targets with Volley.

RANGE: 2500 / 3250 / 4000 / 4750 / 5500
COOLDOWN: 60 / 55 / 50 / 45 / 40

Passive: Ashe gains 3 bonus gold each time she kills a unit or destroys a structure.

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.

Ability Details
Hawkshot's passive is an on-kill effect.

Hawkshot's active is a ground-targeted area of effect ability.

Additional Information:

  • Hawkshot grants standard sight, which does not reveal stealthed units.
  • The on-kill effect will stack additively with similar effects (such as Avarice Blade item.png Avarice Blade).

Enchanted Crystal Arrow
RANGE: Global
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line. If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled. Additionally, enemies within a 250-radius of the impact take half the damage and are Slow icon slowed by 50% for 3 seconds.

  • Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Damage: 125 / 212.5 / 300 (+ 50% AP)
Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • The slow does not stack with Frost Shot.png Frost Shot's slow, but it will stack with other sources of slow.
  • Enchanted Crystal Arrow applies "Chill", a debuff that interacts with Anivia Anivia's Frostbite.png Frostbite.
  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

Patch History


  • Ranger&#039;s Focus.png Ranger's Focus
    • Flurry duration increased to 5 seconds from 4.
    • New Effect: Stacks now decay one every 4 seconds, instead of all at once.




  • Stats
    • Base attack damage increased to 56.51 from 51.89.
    • Attack damage growth reduced to 2.26 from 2.85.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 32 from 35.
  • Frost Shot.png Frost Shot
    • Slow icon Slow reduced to 5 - 25% (based on level) from 5 - 35% (based on level).
    • removed: Critical strike icon On-crit effects against Frosted targets.
    • new effect - critical slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's Slow icon slow to 10 - 50% (based on level) and trigger Critical strike icon On-crit effects. The slow decays to the standard amount over the duration.
      • Volley.png Volley will always trigger the enhanced slow versus champions.
  • Ranger&#039;s Focus.png Ranger's Focus
    • removed: Cooldown.
    • removed: Cast Ranger's Focus at less than 5 Focus.png Focus stacks.
    • removed: Volley.png Volley and Enchanted Crystal Arrow.png Enchanted Crystal Arrow granting Focus.png Focus stacks. Basic attacks only.
    • removed: 20% increase of Frost Shot.png Frost Shot's Slow icon Slow.
    • Activation consumes all Focus.png Focus stacks and Ashe will not generate stacks while the effect is active.



  • General
    • Recommended items updated.
  • Ranger&#039;s Focus.png Ranger's Focus
    • The 5-stack flurry attack no longer triggers on attacks against turrets.
  • Volley.png Volley
    • Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
  • Hawkshot.png Hawkshot
    • Vision radius while traveling reduced to 1000 from 1500.
    • Hawks update their vision more frequently as they travel.

V5.9: Gameplay rework.

  • Stats
    • Basic attack's projectile speed increased to 2500 from 2000.
    • Attack speed growth reduced to 3.333% from 4%.
  • Frost Shot.png Frost Shots - Repurposed Ability
    • New Innate: Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by 5 - 35 (based on level)% for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing 「 10 + (X * (1 + Y))% AD bonus critical damage, where X is her critical strike chance and Y is her bonus critical strike damage (both in decimal format) 」「 10% AD bonus critical damage, plus an additional 1% AD for every 1% of her critical strike chance that is modified by 1% for every 1% of her bonus critical strike damage 」. Ashe cannot otherwise critically strike.
    • Notes:
      • Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
      • Ashe's empowered attacks (even the base 10% AD with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as Frenzy mastery s4.png Frenzy and Reinforced Armor mastery s4.png Reinforced Armor.[4] As such, it is also not applied by Runaan&#039;s Hurricane item.png Runaan's Hurricane.
      • Here are examples on the behaviour of Frost Shot's bonus damage.[5] None of the following considers the 100% AD base damage from basic attacks.
        • Infinity Edge item.png Infinity Edge will deal 40% AD bonus damage (10 + (20 × (1 + 0.5)).
        • Adding a Phantom Dancer item.png Phantom Dancer increases the aforementioned to 92.5% AD bonus damage (10 + (55 × (1 + 0.5)).
        • With 100% critical strike chance and Infinity Edge item.png Infinity Edge's bonus critical damage, you will deal 160% AD bonus damage (10 + (100 × (1 + 0.5)).
        • Probable Bug: Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100 × 1.5 × 1.4551).
  • Ranger&#039;s Focus.png Ranger's Focus - New Ability
    • Passive: Ashe gains a stack of Focus.png Focus for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
    • Active: Ashe consumes all Focus.png Focus stacks to gain 20 / 25 / 30 / 35 / 40% bonus attack speed and increases Frost Shot.png Frost Shot's slow strength 「 by 20% 」「 to 25 - 55 (based on level)% 」 for 4 seconds. If Ashe consumes 5 stacks of Focus.png Focus on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing 「 23 / 24 / 25 / 26 / 27% modified attack damage with each arrow 」「 a total of 115 / 120 / 125 / 130 / 135% attack damage on each empowered attack 」. The flurry will stack multiplicatively with Frost Shot.png Frost Shots, will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
    • Cost: 50 mana
    • Cooldown: 18 seconds
    • Notes:
      • The multi-attack effect is similar to Lightslinger.png Lightslinger and Double Strike.png Double Strike, except that on-hit effects aren't applied by the extra attacks.
      • Triggering On Attack Effects multiple times is intentional. [6] - namely, Runaan&#039;s Hurricane item.png Runaan's Hurricane and Pix Pix. Note that Pix's cannot attack more than twice per second.
        • On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
        • Runaan's splash damage is affected by the damage modifier - dealing 「 10 (+57.5 / 60 / 62.5 / 65 / 67.5 AD) damage per flurry 」「 11.5 / 12 / 12.5 / 13 / 13.5% AD damage per arrow (+ 10 on the first) 」 to secondary targets.
      • As with Headshot.png Headshot, attacks against structures will refresh the timer on Focus but will not generate new stacks.
      • The multi-attack effect will work on structures - i.e. you will plink towers faster than Jinx Jinx.
  • Volley.png Volley
    • Arrows increased to 9 from 7. Radius is unaffected.
    • Cost reduced to 50 mana from 60.
    • Cooldown reduced to 12 / 10 / 8 / 6 / 4 seconds from 16 / 13 / 10 / 7 / 4.
    • New Effect: Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
  • Hawkshot.png Hawkshot
    • Passive gold generation removed.
    • Range increased to Global from 2500 / 3250 / 4000 / 4750 / 5500.
    • New Effect: Now works with a stock system, able to hold up to two charges.
      • Static cooldown implemented at 5 seconds.
      • Recharge time increased to 90 / 80 / 70 / 60 / 50 versus the current 60 / 55 / 50 / 45 / 40 cooldown.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • No longer innately slows, but will apply Frost Shot.png Frost Shot's slow.
      • Slow percentage effectively reduced to 5 - 35 (based on level) (+20% during Ranger's Focus)% from 50%.
      • Slow duration effectively reduced to 2 from 3.


  • General
    • Texture update to Classic, Amethyst, Freljord, Queen, Sherwood Forest, and Woad Ashe.


  • Stats
    • Base armor increased to 15.5 from 11.5.


  • New ability icons.
  • Hawkshot.png Hawkshot
    • Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
    • Cooldown reduced to 60 / 55 / 50 / 45 / 40 from 60.



  • Focus.png Focus
    • Focus stacks per second increased to 4 / 5 / 6 / 7 / 8 from 3 / 4 / 5 / 6 / 7.
    • Fixed a bug where Focus was granting stacks while on cooldown in certain situations.


  • Focus.png Focus
    • Ashe now gains 3 / 4 / 5 / 6 Focus stacks every second while not attacking instead of gaining critical strike chance.
    • Ashe will critically strike on her next basic attack when she reaches 100 Focus stacks.
    • Initial Focus stacks are equal to Ashe's critical strike chance.


  • Focus.png Focus
    • Now displays the critical strike chance bonus on the buff bar.


  • Stats
    • Attack speed per level increased to 4% from 3.4%.


  • Focus.png Focus
    • Is no longer consumed when attacking wards.


  • Stats
    • Base movement speed increased to 325 from 300.


  • General
    • Tooltips have been updated.


  • Hawkshot.png Hawkshot
    • Now displays the correct buff icon.



  • Stats
    • Base health increased to 474 from 438
    • Base armor increased to 14.9 from 12.7
    • Mana per level increased to 35 from 27
  • Volley.png Volley
    • Cooldown reduced to 16 / 13 / 10 / 7 / 4 seconds from 20 / 16 / 12 / 8 / 4.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Now grants vision while in flight.


  • Frost Shot.png Frost Shot
    • Fixed a bug where mana was not draining properly.


  • Frost Shot.png Frost Shot
    • Fixed a bug where it would consume mana if Ashe canceled her autoattack early.


  • Ashe Ashe's Hawkshot.png Hawkshot
    • Added minimap range indicator.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Slow duration reduced to 3 seconds at all ranks from 3 / 4 / 5.
    • Cooldown increased to 100 / 90 / 80 seconds from 75 at all ranks.


  • Frost Shot.png Frost Shot
    • Changed the general frost slow particle to significantly reduce frame lag.


  • Updated tooltips for Ashe.



  • Focus.png Focus
    • Now displays a buff showing how much extra crit chance Ashe has.


  • Volley.png Volley
    • Range reduced to 1200 from 1300.
    • Damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.


  • Frost Shot.png Frost Shot
    • Slow changed to 15 / 20 / 25 / 30 / 35% from 10 / 18 / 26 / 32 / 38%.
    • No longer stacks with Volley.png Volley.
  • Volley.png Volley
    • Bonus damage increased to 40 / 55 / 70 / 85 / 100 from 40 / 50 / 60 / 70 / 80.
    • Attack damage scaling reduced to (+ 100% AD) from (+ 150% AD).
    • Now fires 7 missiles instead of 9.
  • Plentiful Bounty mastery s1.png Plentiful Bounty renamed to Hawkshot.png Hawkshot:
    • Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3.
    • Fixed a bug where it was stunning for more than the maximum stun duration.
    • Distance required to get a maximum duration stun increased.


  • Volley.png Volley
    • Fixed a bug where it was slowing more than it should.
    • Fixed a bug allowing Volley.png Volley and Frost Shot.png Frost Shot slow to stack.



  • Volley.png Volley
    • Fixed a bug that allowed Ashe to hit the same target with multiple arrows.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Fixed a bug where it was slowing attack speed.


  • Volley.png Volley
    • Fixed a bug where it could hit a target multiple times per cast if the target was immune to buffs.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • No longer reveals Ashe to enemies that cannot see her.


  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 300 / 500 / 700.
    • Max stun duration reduced to 3.5 seconds from 4.5.
    • Slow duration changed to 3.5 / 3.5 / 3.5 seconds from 3 / 4 / 5 seconds.


  • Updated particles.


  • New loading screen image.
  • Updated critical strike animations.


  • Frost Shot.png Frost Shot
    • Slow increased to 15 / 20 / 25 / 30 / 35% from 10 / 17 / 24 / 31 / 38%.
  • Volley.png Volley
    • Damage increased to 40 / 50 / 60 / 70 / 80 from 15 / 30 / 45 / 60 / 75.
    • Fixed a bug where it was slowing by too much.
  • Plentiful Bounty mastery s1.png Plentiful Bounty
    • Bonus gold reduced to 1 / 2 / 3 / 4 / 5 from 1 / 2 / 3 / 5 / 7.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Improved accuracy.


  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Max stun duration reduced to 4.5 seconds from 5.
    • Now applies slow to the primary target (for when the stun duration is low).
    • Added a minimum stun duration of 1 second.


June 26, 2009 Patch:

May 1, 2009 Patch:

  • Frost Shot.png Frost Shot
    • Slow reduced to 10 / 17 / 24 / 31 / 38% from 10 / 18 / 26 / 34 / 42%.

April 25, 2009 Patch:

  • Volley.png Volley
    • Fixed particle bug.
    • Made cone reticle match closer to the way the arrows spread.
  • Plentiful Bounty mastery s1.png Accumulate Wealth renamed to Plentiful Bounty mastery s1.png Plentiful Bounty
    • Bonus gold reduced to 1 / 2 / 4 / 6 / 9 from 2 / 4 / 6 / 8 / 10.
    • Added the toggle spell glow.
  • Updated Ashe's recommended items.

April 18, 2009 Patch:

  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Damage increased to 350 / 550 / 750 from 250 / 425 / 600.
  • Updated animations updated for Volley.png Volley to make it easier to use.

April 11, 2009 Patch:

Alpha Week 7:

  • Volley.png Volley
    • Cone radius reduced to 1300 from 1600.
    • Fixed a bug where it was applying Frost Shot.png Frost Shot with an incorrect slow percentage, and gaining extra damage from ability power.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Damage reduced to 250 / 425 / 600 from 350 / 525 / 700.
    • Now stuns the hit target for up to 5 seconds, and deals half damage and slows nearby targets by 50% for 3 / 4 / 5 seconds.
    • Can now be targeted via the minimap.

Alpha Week 6:

Alpha Week 5:

Alpha Week 4:

Alpha Week 2:


Around Wikia's network

Random Wiki