|Champion||Background||Strategy||Skins & Trivia|
- Focus will allow you to land a guaranteed critical strike on your first shot of the game. Choose whether to use it on a champion or a minion. This shot in conjunction with Volley can provide substantial burst damage and give you the edge in a level one engagement.
- If you are having mana problems then alternating Frost Shot so it only activates every 2nd attack might help conserve mana while constantly applying the slow.
- Ashe's Frost Shots apply the slow effect if the skill is active when the arrow hits. That means you can shoot an attack when the skill is not active, and toggle it while the arrow is midflight.
- When facing melee champions, it is highly advisable for Ashe to 'kite' her opponents via her Frost Shot.
- The 'kiting' tactic works even better if you manage to stutter step (cancel your attacks wind-down animation) while doing it.
- Ashe's Frost Shot makes Ashe much less reliant on the Blessing of the Lizard Elder than most other marksmen.
- Keep in mind that champions with dash abilities can counter this tactic.
- Volley has a fairly large cone and decent damage early/mid game. Use this to your advantage by positioning yourself to last hit minions and harass the enemy champions with it. Avoid spamming it early game as you most likely end up pushing the minions to the enemy tower.
- Volley diminishes quickly in the late game; however, it still provides a great deal of utility. Volley can slow a great majority of the enemy team, can still be used between auto attacks, hit enemy chasing/retreating in bushes and it can pop s.
- Use Hawkshot to check the nearby jungle for enemies that may be attempting to gank you. It is also useful to check if the enemy is fighting the Dragon or Baron Nashor from a distance.
- If your team is engaging either of those monsters, Hawkshot will give you advance notice of enemy approach, but also inform them of your general location.
- You can use Enchanted Crystal Arrow to help your allies from another lane. If your allies have the advantage, shoot it further up their enemies' lane, and if not, aim further down your allies' lane. This may help your allies the opportunity to strike a killing blow or make a getaway.
- Keep in mind that there is a low chance you'll hit them and you lose a lot of lane control if your opponent knows it's on cooldown.
- Enchanted Crystal Arrow is one of the best initiators in the game, able to stun an enemy (preferably someone squishy) from a distance.
- Enchanted Crystal Arrow is also a great skill for ganking. A well-aimed arrow can stun the target long enough for you or your jungler to apply their CC as well. Furthermore, Ashe's passive usually guarantees a critical hit if she has been traveling between lanes.
- When shooting Enchanted Crystal Arrow towards another lane ping the area it will hit. This will alert your teammates that you have shot your ultimate.
- Don't be afraid to use Enchanted Crystal Arrow to escape. However, be aware that the duration of the stun is based upon how far the arrow has traveled before impact.
- Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to land a hit. It has a surprisingly large hitbox.
- Enchanted Crystal Arrow is very powerful in Dominion, as the enemy champion's attempted capture would be interrupted while they are being stunned for several seconds and repeatedly shot at by the turret.
- Ashe is one of the weakest 1v1 characters in the game when she decides to stand and fight. Assuming your opponent is equal to you in gold, Ashe is out damaged by nearly every other ranged AD character, quickly assassinated by nukers/bruisers if caught out of position, and heavily CC'd by tanks that she takes a long time to kill.
- Her strength heavily relies on her ability to kite enemies and punish enemies out of position in team fights with her slow.
- Stacking 2 early game gives Ashe a much stronger lane presence, and are later sold for stronger items.
- Ashe is a standard ranged carry and should be built accordingly. Rushing is a very strong choice and generally considered the best way to build Ashe.
- If your enemy is stacking armor, try to get a in your item build.
- or on Ashe synergizes well with the . Your attack damage will be somewhere around the 130-150 mark with a .
- is extremely good when fighting enemies with strong crowd control. It grants her far more durability from her natural squishiness. Other possible items are for the Tenacity and overall good statistics and that give both a good attack damage bonus and the Cleanse-like active.
- Building Ashe as support is not ineffective as she does have a low damage output. Building auras and cooldown reduction is an extremely effective way to play her. With her perma-slow, cone slow, vision, global stun, and requirement to be in the back during a team fight, she can do just fine supporting her team.
- lets Ashe apply Frost Shots on up to 3 targets. This is not sufficient reason, since Volley can apply a similar effect in a higher range and to a larger amount of targets. But it's also the best item for a ranged champion wanting to focus on wave clear, whether for gold, or experience, or to split push.
- Ashe has mediocre movement speed. Buying a pair of early game can help her with this, and later, once you leave lane, consider upgrading this item for a or to help her escape and chase even better.
- is highly recommended for three reasons, the difference in move speed is quite noticeable (and very much appreciated by such a "slow" champion), the unique effect of is VERY useful (As slows are THE most common CC), and the minor Attack Speed bonus that gives is relatively negligible, and better built elsewhere. Simply put, you get a lot more bang for your buck with .
- Beware of Ashe's kiting capability. Her Frost Shot combined with Volley will keep you from reaching her.
- Ashe mainly deals damage by using auto-attacks, so buying can help counter or even kill if she has low health.
- Although Ashe is a great harasser during the laning phase, her low health is a great disadvantage. Putting pressure on her can keep her zoned.
- Ashe is an unusual ADC, lacking any form of attack damage or attack speed steroid, however, Ashe strength relies in something that almost every other ADC lacks or has mediocrity: Utility, Enchanted Crystal Arrow alone packs a stun, something unique and very rare for ADCs, as well as having a sort of in Frost Shot .
- If Ashe starts to chain attack you with Frost Shot , you will most likely not be able to escape if you lack a dash or a blink (even with those, fear the Enchanted Crystal Arrow).
- Being tied for the lowest movement speed for champions in the game leaves Ashe vulnerable to skillshots.
- Ashe has little to no defensive capabilities. Use this to your advantage. However, she can slow you constantly as long as she has mana, so wait before she is low before you go in to kill.
- Gap-closers can quickly take advantage of this, since her slows cannot counter them.
- Watch for when Ashe uses her Hawkshot. This tells what part of the map her team has no vision of.
- At the same time, beware for the inverse. You might be tricked into thinking an area is un-warded because she just used her Hawkshot, while it was just used to lure you there after the effects wore off.
- The most unique part of Ashe's kit is Enchanted Crystal Arrow , giving her a significant nuke and much appreciated hard CC (for an ADC this is extremely rare), simultaneously, she is quite dependent on her ultimate, so if you force her to burn it for an escape she is losing a large portion of her power and ganking abilities