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An Assist is the action of helping an allied champion kill someone. You can either score an assist by hitting (without killing) the champion in the last 10 seconds before their death, or by contributing passively during this period of time.

When a champion is killed, the main killer gets a certain amount of gold, while 50% of that amount is divided up among everyone who got an assist on it.

If a player has 2 more assists than kills they earn 30 additional gold for their next assist. If they have 3 more, it's 45, and 4 more assists than kills reaches the bonus cap of 60 extra gold. This bonus cannot be more than the original value of the kill.

Secondary system

Champions also gain assists on kills if they:

  • contributed to the battle via active abilities, for example stuns or knockups, whether or not they dealt damage to that enemy
  • debuffed an enemy, even if that enemy was immune to the damage.
  • supporting a champion that contributed to the kill , e.g. healing or buffing an allied champion.

Champions will not gain assists if they:

  • ONLY use blind, reveal or attack speed slow, without also contributing in any of the above ways

Items benefiting from assists

  • Athene's Unholy Grail item.png Athene's Unholy Grail - Restores 15% of your max mana on kill or assist. 2700 Gold.
  • Mejai's Soulstealer item.png Mejai's Soulstealer - Your champion gains 8 ability power per stack, starting at 5 stacks and receiving 2 stacks for a champion kill or 1 stack for an assist. This effect can stack 20 times; you lose half of your stacks if you die. At 20 stacks, grants +15% bonus cooldown reduction1400 Gold.
  • Sword of the Occult item.png Sword of the Occult - Your champion gains +5 damage per stack, starting at 5 stacks and receiving 2 stacks for a champion kill or 1 stack for an assist. This effect can stack 20 times; you lose half of your stacks if you die. At 20 stacks, grants +20% bonus attack speed. 1400 Gold.
  • Bonetooth Necklace item.png Bonetooth Necklace - RengarSquare.png Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Rengar gains one Trophy whenever he scores a kill or assist.
    • 3 Trophies: +25 movement speed while out of combat or while in brush.
    • 6 Trophies: Rengar's leap gains 125 bonus range.
    • 12 Trophies: Thrill of the Hunt.png Thrill of the Hunt's duration is increased by 5 seconds.
    • 20 Trophies: Thrill of the Hunt.png Thrill of the Hunt's bonus movement speed is doubled. 0 Gold.
  • Overlord's Bloodmail item.png Overlord's Bloodmail Unique Passive: On kill or assist, gain 200 health over 5 seconds. 2455 Gold.
  • Devourer item.png Devourer - Basic attacks deal 25 (+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1 stack. 1500 Gold.

Skills benefiting from assists

  • AkaliSquare.png Akali's Shadow Dance.png Shadow Dance (Active): Akali moves through the shadows to quickly strike her target and deal magic damage. Akali gains an Essence of Shadow once every few seconds up to a total of 3, affected by cooldown reduction. The time to gain a charge doesn't count when at maximum charges. Additionally, Akali gains an Essence of Shadow for a kill or an assist.
  • EvelynnSquare.png Evelynn's Dark Frenzy.png Dark Frenzy (Active): Evelynn removes all slows affecting her, gains increased movement speed for 3 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown.
  • JinxSquare.png Jinx's Get Excited!.png Get Excited! (Innate): Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
  • KatarinaSquare.png Katarina's Voracity.png Voracity (Innate): Within 3 seconds of a kill or an assist, Katarina's cooldowns on all her abilities are reduced by 15 seconds.
  • KhaZixSquare.png Kha'Zix's Evolved Wings.png Evolved Wings (Active): Kha'Zix leaps to an area, dealing physical damage to enemies in the area. Kills and assists refreshes Leap's cooldown.
  • MasterYiSquare.png Master Yi's Highlander.png Highlander (Active): For 10 seconds, Master Yi gains increased movement speed and attack speed, and becomes immune to movement speed slows. While active, champion kills and assists extend the duration of Highlander by 4 seconds. Champion kills and assists reduce the remaining cooldown of Master Yi's other abilities by 70%.
  • SwainSquare.png Swain's Carrion Renewal.png Carrion Renewal (Innate): Whenever Swain kills an enemy unit, he regains 9 + (1 × level) mana. On a champion kill or assist, he regains an additional 9% of his maximum mana pool.
  • TristanaSquare.png Tristana's Rocket Jump.png Rocket Jump (Active): Tristana fires at the ground to propel herself to a target location, dealing magic damage and slowing surrounding units by 60% for 2.5 seconds when she lands. On kills or assists, Rocket Jump's cooldown resets.
  • FioraSquare.png Fiora's Burst of Speed.png Burst of Speed (Active): Fiora gains additional attack speed for 3 seconds. Each autoattack or Lunge she lands during this time increases her movement speed for 3 seconds, stacking up to 3 times. Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.
  • VarusSquare.png Varus's Living Vengeance.png Living Vengeance (Innate): On champion kill or assist, Varus gains 40% attack speed for 6 seconds. On minion kill, Varus gains 20% attack speed for 3 seconds.

Masteries benefiting from assists

  • Dangerous Game mastery s4.png Dangerous Game: Champion kills and assists restore 5% of your missing health and mana.

See also

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