Attack damage (AD) is the stat that determines the amount of physical damage dealt by basic attacks. AD also determines the damage of various champion abilities, items and runes.

Total attack damage is comprised of base attack damage and bonus attack damage.

The base attack damage is innate to the champion. It does not depend on items or runes and increases with each champion level (see List of champions' attack damage).

Bonus attack damage can be gained from items, abilities and runes. Increasing the bonus AD is the typical way to scale up the damage output of an AD-based champion.

Effects that benefit from attack damage receive a bonus based on a certain percentage of either base attack damage (base AD), bonus attack damage (bonus AD) or total attack damage (AD).

Gold Value ​​ ​

  • Attack damage has a theoretical gold value of Gold 35 per point.

Attack damage as a scaling stat

A lot of champion abilities use the champion's attack damage to increase the effect of the ability (very often that is the physical damage dealt by the ability).



Increasing attack damage


Item Cost Amount Availability
B. F. Sword item B. F. Sword1300 Gold40Common
Bilgewater Cutlass item Bilgewater Cutlass1500 Gold25Common
Blade of the Ruined King item Blade of the Ruined King3200 Gold40Common
Caulfield's Warhammer item Caulfield's Warhammer1100 Gold25Common
Cull item Cull450 Gold7Classic
Death's Dance item Death's Dance3500 Gold80Common
Doran's Blade item Doran's Blade450 Gold8Classic
Duskblade of Draktharr item Duskblade of Draktharr2900 Gold55Common
Edge of Night item Edge of Night3100 Gold55Common
Essence Reaver item Essence Reaver3200 Gold70Common
Executioner's Calling item Executioner's Calling800 Gold15Common
Frozen Mallet item Frozen Mallet3100 Gold30Common
Guardian Angel item Guardian Angel2800 Gold45Howling Abyss
Guardian's Hammer item Guardian's Hammer950 Gold20Howling Abyss
Guinsoo's Rageblade item Guinsoo's Rageblade3300 Gold25Common
Hexdrinker item Hexdrinker1300 Gold20Common
Hextech Gunblade item Hextech Gunblade3400 Gold40Common
Infinity Edge item Infinity Edge3600 Gold80Common
Jaurim's Fist item Jaurim's Fist1200 Gold15Common
Last Whisper item Last Whisper1300 Gold10Common
Long Sword item Long Sword350 Gold10Common
Lord Dominik's Regards item Lord Dominik's Regards2800 Gold40Common
Lord Van Damm's Pillager item Lord Van Damm's Pillager3000 Gold50Twisted Treeline
Manamune item Manamune2400 Gold25Classic
Manamune (Quick Charge) item Manamune (Quick Charge)2400 Gold25Crystal Scar
Featured Game Modes
Maw of Malmortius item Maw of Malmortius3250 Gold50Common
Mercurial Scimitar item Mercurial Scimitar3600 Gold65Common
Molten Edge item Molten Edge4600 Gold110Common
Mortal Reminder item Mortal Reminder2800 Gold40Common
Muramana item Muramana0 Gold25Classic
Muramana item Muramana (Quick Charge)0 Gold25Crystal Scar
Featured Game Modes
Phage item Phage1250 Gold15Common
Pickaxe item Pickaxe875 Gold25Common
Poacher's Dirk item Poacher's Dirk500 Gold10Classic
Ravenous Hydra item Ravenous Hydra3500 Gold80Common
Serrated Dirk item Serrated Dirk1100 Gold25Common
Stormrazor item Stormrazor3200 Gold75Common
The Black Cleaver item The Black Cleaver3000 Gold40Common
The Bloodthirster item The Bloodthirster3500 Gold80Common
The Obsidian Cleaver item The Obsidian Cleaver4000 Gold60Common
Tiamat item Tiamat1200 Gold25Common
Titanic Hydra item Titanic Hydra3500 Gold40Common
Trinity Force item Trinity Force3733 Gold25Common
Trinity Fusion item Trinity Fusion4733 Gold35Common
Vampiric Scepter item Vampiric Scepter900 Gold15Common
Warrior item Warrior2625 Gold60Classic
Youmuu's Ghostblade item Youmuu's Ghostblade2900 Gold55Common

Champion abilities


Neutral buffs

Decreasing attack damage

Champion abilities

Champions' attack damage

Champions with the lowest or highest attack damage before items, runes, or abilities
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. RakanSquare Rakan 70 AD 1. OriannaSquare Orianna 40.368 AD
2. JaxSquare Jax 69.97 AD 2. KarthusSquare Karthus 45.66 AD
3. Lee SinSquare Lee Sin 69.18 AD 3. JannaSquare Janna
3. SonaSquare Sona
46 AD
4. Cho'GathSquare Cho'Gath
4. GravesSquare Graves
4. RenektonSquare Renekton
4. TryndamereSquare Tryndamere
69 AD 4. LuluSquare Lulu 46.368 AD
5. IllaoiSquare Illaoi
5. KaynSquare Kayn
5. WukongSquare Wukong
5. TalonSquare Talon
5. TrundleSquare Trundle
5. OlafSquare Olaf
5. Master YiSquare Master Yi
5. RengarSquare Rengar
68 AD 5. FiddlesticksSquare Fiddlesticks 48.36 AD
Level 18 1. IllaoiSquare Illaoi 153 AD 1. JannaSquare Janna 71.5 AD
2. UdyrSquare Udyr 151 AD 2. Kai'SaSquare Kai'Sa 87.9 AD
3. DariusSquare Darius 149 AD 3. OriannaSquare Orianna 84.568 AD
4. YorickSquare Yorick 147 AD 4. Miss FortuneSquare Miss Fortune 95.9 AD
5. MordekaiserSquare Mordekaiser 146 AD 5. KayleSquare Kayle 88.4 AD


Alternatively killing Zeds

Last updated: March 10, 2017 – V7.5

Two ZedSquare Zeds can alternately kill each other with Death Mark Death Mark:

Let's say the AD of ZedSquare Zed 1 is X and the AD of ZedSquare Zed 2 is Y. ZedSquare Zed 1 kills first. The AD of the killer after n kills can be calculated as follows:

  • Define two sequences A= {an} and B= {bn}, where n = 0, 1, 2...
  • a0 = X, b0 = Y
  • For n ≥ 1, an = X + 5 + 0.15bn-1, bn = Y + 5 + 0.15an
  • The AD of ZedSquare Zed 1 after n kills is an, while that of ZedSquare Zed 2 is bn
  • This gives the formula
  AD of ZedSquare Zed 1 after his nth kill
  = X(1 - 0.152n)/0.9775 + 0.15Y(1 - 0.152n)/0.9775 + 5(1 - 0.152n-1)/0.85
   AD of ZedSquare Zed 2 after his nth kill
  = 0.15X(1 - 0.152n)/0.9775 + Y(1 - 0.152n+2)/0.9775 + 5(1 - 0.152n)/0.85


  AD of ZedSquare Zed 1 after he has infinitely many kills = (X + 0.15Y)/0.9775 + 5/0.85
  AD of ZedSquare Zed 2 after he has infinitely many kills = (0.15X + Y)/0.9775 + 5/0.85

Largest AD

Last updated: June 18, 2018 – V8.12

Without using Gathering Storm rune Gathering Storm which potentially allows for infinite amounts of attack damage, the largest amount of attack damage is reached with a level 18 JhinSquare Jhin at 3695.053833016 AD. Still, HecarimSquare Hecarim can potentially reach a higher AD with 11916.84610053 movement speed or higher.

  • HecarimSquare Hecarim AD needed into MS = 3695.053833016 − 120 = 3575.053833016
    • HecarimSquare Hecarim MS needed = 3575.053833016 / 0.3 = 11916.84610053


  • At level 18, base attack damage ranges from 71.5 (JannaSquare Janna) to 153 (IllaoiSquare Illaoi).
  • The ability with the second largest AD ratio is Miss FortuneSquare Miss Fortune's Bullet Time Bullet Time, with a possible maximum AD ratio of 1440% AD.
  • The ability with the largest AD ratio is KalistaSquare Kalista's Rend Rend, with a possible maximum AD ratio of (8915% AD)
    • To achieve that Rend Rend must be rank 5 and KalistaSquare Kalista needs to stack 254 spears on a target before using Rend Rend.