Attack damage (or AD) directly increases the physical damage of a unit's autoattack and also improves the damage some champion abilities too. Every champion starts with some base attack damage that increases each level. Additionally, several items and champion abilities, as well as spells, buffs, runes and masteries grant bonus attack damage. The champion's total attack damage is the base attack damage plus the bonus attack damage.
This statistic stacks additively in most circumstances. When there are percentile attack damage bonuses, they are first added together if there are several sources and then they multiply the total attack damage of the champion.
At level 18, base attack damage ranges from 84.8 (
) to 139 ( ).Attack Damage has a theoretical gold value of 36 gold per unit. This means that 36 gold per 1 AD.
and are the most efficient AD core items, with a gold/AD ratio of 31 and 35 respectively. The costs of these stats are always offset by increased final costs of their upgraded items, so and still break even atIncreasing attack damage
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Items
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Variable Availability
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- All maps Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift Template:Ile
- All maps Template:Ile
- Summoner's Rift Template:Ile
- All maps Template:Ile
Champion abilities
Note: Only the attack damage bonus effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- increases his attack damage by 60 / 75 / 90 for 7 seconds.
- increases his attack damage by 40 / 55 / 70 / 85 / 100 plus 0.4 / 0.55 / 0.7 / 0.85 / 1 per 1% health he is missing for 5 seconds.
- increases her attack damage by 15 / 20 / 25 / 30 / 35.
- passively increases his attack damage by 8 / 10 / 12 / 14 / 16. He can activate this ability to increase his attack damage by 12 / 19 / 26 / 33 / 40 instead and nearby allied champions' attack damage by half of that amount for 7 seconds.
- passive gains attack damage equal to Error: Parameter '3' is not accepted.% of his bonus movement speed.
- (+10% AP) for 5 seconds or until the shield breaks. increases an allied unit's attack damage by 14 / 23 / 32 / 41 / 50
- increases his attack damage by 20 / 25 / 30 / 35 / 40% for 6 seconds.
- 10% of his attack damage when the ability is not on cooldown. passively increases his attack damage by
- grants him 6.375% of the damage it deals as attack damage.
- grants him 15 / 25 / 35 / 45 / 55 attack damage as long as he is on the trail created by the ability.
- increases her attack damage by 1.5 / 2 / 2.5 / 3 / 3.5 when she is hit by an attack or hits an enemy. This buff lasts for 5 seconds and stacks up to 10 times. She can activate this ability to gain max stacks.
- passively increases his attack damage by 25% of his armor.
- increases his attack damage by 10% for 5 seconds.
- increases her attack damage by 20% for 15 seconds.
- increases his attack damage by 30 / 50 / 70 and half of that to nearby allied champions for 10 seconds.
- increases his attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds.
- passively increases his attack damage by 5 / 10 / 15 / 20 / 25 plus 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of his maximum health missing.
- increases his attack damage by 20 / 28 / 36 for 7 seconds.
- increases her attack damage by 30 / 50 / 70 for 8 / 10 / 12 seconds.
- passively increases his bonus attack damage by 5 / 10 / 15 / 20 / 25%.
Masteries
- Brute Force increases your champion's attack damage by 0.22 / 0.39 / 0.55 per level (4 / 7 / 10 bonus attack damage at level 18).
- Martial Mastery increases your champion's attack damage by 4.
Runes
- Template:Rune and Template:Rune runes increase attack damage.
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
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Might
(Attack damage per level) |
Mark | 0.08 per level (1.35) | 0.1 per level (1.89) | 0.13 per level (2.43) |
Seal | 0.03 per level (0.61) | 0.05 per level (0.85) | 0.06 per level (1.09) | |
Glyph | 0.02 per level (0.36) | 0.03 per level (0.57) | 0.04 per level (0.73) | |
Quintessence | 0.14 per level (2.52) | 0.19 per level (3.42) | 0.25 per level (4.5) | |
Strength
(Attack damage) |
Mark | 0.53 | 0.74 | 0.95 |
Seal | 0.24 | 0.33 | 0.43 | |
Glyph | 0.16 | 0.22 | 0.28 | |
Quintessence | 1.25 | 1.75 | 2.25 |
Neutral buffs
- The buff grants up to 40 attack power and ability power (scaling with game time) for 3 minutes.
Decreasing attack damage
Champion's abilities
Note: Only the attack damage reduction effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them. Effects that reduces damage is not the same as decreasing a champion's attack damage.
- reduces surrounding enemy champions' attack damage by 20 / 35 / 50 / 65 / 80 for 4 seconds.
- reduces the opponent's attack damage by 10 / 12.5 / 15 / 17.5 / 20 for 8 seconds.
List of champions' attack damage
- Main article: List of champions' attack damage
Champion Level | Top 5 champions | Bottom 5 champions | |||
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Level 1 | 1. | 64 dmg | 1. | 40 dmg | |
2. | 65 dmg | 2. | 46 dmg | ||
3. | 63 dmg | 3. | 47 dmg | ||
4. | 59 dmg | 4. | 54 dmg | ||
4. | |||||
4. | 4. | 58 dmg | |||
4. | |||||
Level 18 | 1. | 140.4 dmg | 1. | 84.2 dmg | |
1. | 2. | 93.4 dmg | |||
3. | 136 dmg | 3. | 91.2 dmg | ||
4. | 125.3 dmg | 4. | 100.05 dmg | ||
5. | 125.75 dmg | 5. | 95.05 dmg |
- It is worth noting that has the highest base AD of any champion at 139 dmg. Due to him being the alternate form of , he isn't on the table.
Trivia
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- The highest attainable attack damage by a playable champion is 1757.99... on
- be level 18.
- be at less than 30% max HP.
- have a fully stacked , four and .
- have a full page of Template:Rune runes.
- Maximum ranks in the Martial Mastery, Brute Force, and Warlord masteries.
- possess the buff.
- have consumed an .
- be affected by the auras of nearby and abilities.
- possess 5 stacks of the buff.
- be affected by a teammate's aura.
- be under the effect of ability power. cast by a with the maximum amount of
- be under the effect of .
. To reach this amount, he must:
- This combination will result in having 1757.99... AD.
- Relevant mathematics:
- 180 + 120 × 4 + 137.301 + 83.16 + 16 + 6 + 40 + 40 + 35) × (1.3 × 1.05 × 1.12) = 1555.494377 AP = (
- 110 + 80 × 4 + 95 + 51.75 + 10 + 4 + 40 + 25 + 35 + 40 + 20 + 205.5494377) × 1.05 ) + 117.05) × (1.4 × 1.12) = 1757.985794 AD = (((