Attack damage (AD) is one of two damage-increasing stats. Unlike AP it increases the damage of basic attacks (by an unknown ratio), not only abilities.
Note: abilities damage can be increased by AD, AP, health, or AD and AP. But in the case of AD the increase can be as much as total AD, but that is rare. Usually ability damage is increased only by bonus AD (which does not include base AD).
Each champion has its own amount of AD, which increases each level (though the increase is not the same each level due to the weird formula used). This is called "base AD". The disadvantage of a champions base AD is that it doesn't affect its ability damage, only basic attacks, except for some abilities which are only present for some champions.
Champions can gain more AD mainly by items (items are the single major source of stats), but some champion abilities give more AD. Pre-game setup (runes and masteries) can grant extra. This is bonus AD; it increases basic attack damage and ability damage.
The champion's total attack damage is the base attack damage plus the bonus attack damage.
This statistic stacks additively in most circumstances. When there are percentile attack damage bonuses, they are first added together if there are several sources and then they multiply the total attack damage of the champion.
At level 18, base attack damage ranges from 84.568 (
) to 139 ( ).Attack Damage has a theoretical gold value of 36 gold per unit. This means that 36 gold per 1 AD.
and are the most efficient AD core items, with a gold/AD ratio of 31 and 35 respectively. The costs of these stats are always offset by increased final costs of their upgraded items, so and still break even atIncreasing attack damage
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Items
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Variable Availability
- Summoner's Rift, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Summoner's Rift, Twisted Treeline, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift, Howling Abyss Template:Ile
- Item availability needs updating. Template:Ile
- All maps Template:Ile
- Summoner's Rift Template:Ile
- Summoner's Rift Template:Ile
- Item availability needs updating. Template:Ile
- Summoner's Rift Template:Ile
- All maps Template:Ile
Champion abilities
Note: Only the attack damage bonus effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- increases his attack damage by 60 / 75 / 90 for 7 seconds.
- 1% health he is missing for 5 seconds. increases his attack damage by 40 / 55 / 70 / 85 / 100 plus 0.4 / 0.55 / 0.7 / 0.85 / 1 per
- increases her attack damage by 15 / 20 / 25 / 30 / 35.
- passively increases his attack damage by 8 / 10 / 12 / 14 / 16. He can activate this ability to increase his attack damage by 12 / 19 / 26 / 33 / 40 instead and nearby allied champions' attack damage by half of that amount for 7 seconds.
- passive gains attack damage equal to Error: Parameter '3' is not accepted.% of his bonus movement speed.
- (+10% AP) for 5 seconds or until the shield breaks. increases an allied unit's attack damage by 14 / 23 / 32 / 41 / 50
- 10% of his attack damage when the ability is not on cooldown. passively increases his attack damage by
- grants him 6.375% of the damage it deals as attack damage.
- grants him 15 / 25 / 35 / 45 / 55 attack damage as long as he is on the trail created by the ability.
- increases her attack damage by 1.5 / 2 / 2.5 / 3 / 3.5 when she is hit by an attack or hits an enemy. This buff lasts for 5 seconds and stacks up to 10 times. She can activate this ability to gain max stacks.
- 25% of his armor. passively increases his attack damage by
- attack damage by 10% for 5 seconds. increases his
- 20% of her total AD as bonus attack damage for 15 seconds. gives Riven
- increases his attack damage by 30 / 50 / 70 and half of that to nearby allied champions for 10 seconds.
- increases his attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds.
- passively increases his attack damage by 5 / 10 / 15 / 20 / 25 plus 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of his maximum health missing.
- increases his attack damage by 20 / 28 / 36 for 7 seconds.
- increases her attack damage by 30 / 50 / 70 for 8 / 10 / 12 seconds.
- 5 / 10 / 15 / 20 / 25% increased bonus attack damage. passively grants Zed
Masteries
- Brute Force increases your champion's attack damage by 0.22 / 0.39 / 0.55 per level (4 / 7 / 10 bonus attack damage at level 18).
- Martial Mastery increases your champion's attack damage by 4.
- Warlord increases bonus attack damage by 2 / 3.5 / 5%.
Runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Attack damage | Mark | 0.53 | 0.74 | 0.95 |
Seal | X | X | 0.43 | |
Glyph | X | X | 0.28 | |
Quintessence | 1.25 | 1.75 | 2.25 | |
Attack Damage, Scaling
(Attack Damage per level) |
Mark | X | X | 0.13 per level (2.43) |
Seal | X | X | 0.06 per level (1.09) | |
Glyph | X | X | 0.04 per level (0.73) | |
Quintessence | X | X | 0.25 per level (4.5) |
Neutral buffs
- The buff grants up to 40 attack power and ability power (scaling with game time) for 3 minutes.
Decreasing attack damage
Champion's abilities
Note: Only the attack damage reduction effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them. Effects that reduces damage is not the same as decreasing a champion's attack damage.
- reduces surrounding enemy champions' attack damage by 20 / 35 / 50 / 65 / 80 for 4 seconds.
- reduces the opponent's attack damage by 10 / 12.5 / 15 / 17.5 / 20 for 8 seconds.
List of champions' attack damage
- Main article: List of champions' attack damage
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. | 61.7395 AD | 1. | 38.219 AD |
2. | 62.945 AD | 2. | 43.77375 AD | |
3. | 60.671 AD | 3. | 45.219 AD | |
4. | 56.6025 AD | 4. | 51.945 AD | |
4. | ||||
4. | ||||
4. | ||||
5. | 62.26 AD | 5. | 54.493 AD | |
Level 18 | 1. | 135.024 AD | 1. | 80.872 AD |
1. | ||||
2. | 130.88 AD | 2. | 90.584 AD | |
3. | 120.308 AD | 3. | 87.872 AD | |
4. | 120.95 AD | 4. | 96.658 AD | |
5. | 117.02 AD | 5. | 91.658 AD |
- It is worth noting that has the highest base AD of any champion at 139 dmg. Due to him being the alternate form of , he isn't on the table.
Trivia
[Last updated 20/7/2015 on patch 5.13]
- One of the biggest amount of AD any champion can obtain is 1518.601532, being a level 18 .
must:
- Have all AD runes and masteries:
- 9 Scaling Marks of Attack Damage (2.43 × 9 AD)
- 9 Scaling Seals of Attack Damage (1.09 × 9 AD)
- 9 Scaling Glyphs of Attack Damage (0.73 × 9 AD)
- 3 Scaling Quintessences of Attack Damage (4.5 × 3 AD)
- 3 points in Brute Force (10 AD)
- 1 point in Martial Mastery (4 AD)
- 3 points in Warlord (5% bonus AD)
- Have the best AD items:
- One fully stacked 110 AD) (
- One 95 AD)
- Be at less than 30% of his maximum health
( - Any combinaison of four 80–AD items: (4 × 80 AD)
- , , , or
- Have consumed an 25 AD) (
- Possess the 40 AD) buff (
- Possess 5 stacks of the 12% AD) buff (
- Be close to an allied champion equipped with 20 AD) (
- Be close to a 35 AD) casting (
- Be close to a 20 AD) casting (
- Be under the effect of cast by a with the maximum amount of ability power
- Have 25% bonus AD) at the fifth rank. (
- Relevant mathematics:
- 16.02 + 6 + 1.8 × 9 + 1.8 × 9 + 3.06 × 9 + 7.74 × 3 + 40 + 180 + 120 + 229.19 + 100 × 3 + 40 + 35) × (1.05 × 1.12 × 1.35) = 1665.979812
- 2.43 × 9 + 1.09 × 9 + 0.73 × 9 + 4.5 × 3 + 10 + 4 + 110 + 95 + 80 × 4 + 25 + 40 + 20 + 35 + 20 + 50 + 1665.979812 × 0.1) × (1.25 × 1.05)) + 112.5) × 1.12 = 1518.601532 AD = (((
AP = (