Attack damage (AD) is a value affecting the damage a unit or champion is able to deal by increasing the damage dealt by basic attacks and abilities. While every basic attack deals damage equivalent to the champions attack damage (before applying damage modifiers), abilities scale with a percentage of the champions attack damage that can range between 0% and 1200%.
Attack damage consists of two parts: Base AD and Bonus AD.
- Base AD is the portion of attack damage originating from the champion itself, consisting of a constant base value that is individual for every champion and a component granting AD on leveling up.
- Bonus AD is the portion of attack damage originating from runes, masteries, abilities, aura effects and, most importantly, items.
- The sum of both Base AD and Bonus AD is called Total AD.
This differentiation is important as abilities are scaling with either bonus AD or total AD, while certain item effects are scaling with only the base AD.
This statistic stacks additively. Percentile attack damage bonuses are applied after adding up the AD granted from all additive sources.
Attack Damage has a theoretical gold value of 35 per unit. This means that is the most efficient AD core item, with a gold/AD ratio of 32.5. The costs of these stats are always offset by increased final costs of their upgraded items.
Increasing attack damage
Items
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Champion abilities
Note: Only the attack damage bonus effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
- increases his attack damage by 60 / 75 / 90 for 7 seconds.
- 1% health he is missing for 5 seconds. increases his attack damage by 20 / 40 / 60 / 80 / 100, increased by 1% per
- passive gains attack damage equal to Error: Parameter '3' is not accepted. of his bonus movement speed.
- (+ 10% AP) for 5 seconds or until the shield breaks. increases an allied unit's attack damage by 14 / 23 / 32 / 41 / 50
- Template:Pp18 (+ 4% per 10% critical chance) (+ 2.5% per 10% bonus attack speed). increases his attack damage by
- 10% of his attack damage when the ability is not on cooldown. passively increases his attack damage by
- grants him 6.375% of the damage it deals as attack damage.
- grants him 15 / 25 / 35 / 45 / 55 attack damage as long as he is on the trail created by the ability.
- 25% of his armor. passively increases his attack damage by
- attack damage by 20% for 5 seconds. increases his
- 20% of her total AD as bonus attack damage for 15 seconds. gives
- increases his attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds.
- passively increases his attack damage by 5 / 10 / 15 / 20 / 25 plus 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of his maximum health missing.
- increases his attack damage by 20 / 30 / 40 for 7 seconds.
- increases her attack damage by 30 / 50 / 70 for 8 / 10 / 12 seconds.
- 5 / 10 / 15 / 20 / 25% increased bonus attack damage. passively grants Zed
Masteries
- increases your champions's attack damage by 2 / 4 / 6 / 8 / 10 and ability power by 3 / 6 / 9 / 12 / 15 at level 18.
Runes
Name | Type | Tier 1 (Lesser) | Tier 2 (Normal) | Tier 3 (Greater) |
---|---|---|---|---|
Attack damage | Mark | 0.53
N/A |
0.74 | 0.95 |
Seal | X | X | 0.43 | |
Glyph | X | X | 0.28 | |
Quintessence | 1.25
N/A |
1.75 | 2.25 | |
Attack Damage, Scaling
(Attack Damage per level) |
Mark | X | X | 0.13 per level (2.43) |
Seal | X | X | 0.06 per level (1.09) | |
Glyph | X | X | 0.04 per level (0.73) | |
Quintessence | X | X | 0.25 per level (4.5) |
Neutral buffs
- The buff grants up to 40 attack power and ability power (scaling with game time) for 3 minutes.
Decreasing attack damage
Champion's abilities
Note: Only the attack damage reduction effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them. Effects that reduces damage is not the same as decreasing a champion's attack damage.
- reduces surrounding enemy champions' attack damage by 20 / 35 / 50 / 65 / 80 for 4 seconds.
- reduces the opponent's attack damage by 10 / 12.5 / 15 / 17.5 / 20 for 8 seconds.
List of champions' attack damage
- Main article: List of champions' attack damage
Champion Level | Top 5 champions | Bottom 5 champions | ||
---|---|---|---|---|
Level 1 | 1. | 61.7395 AD | 1. | 38.219 AD |
2. | 58.77375 AD | 2. | 43.77375 AD | |
3. | 62.945 AD | 3. | 50.356 AD | |
4. | 60.671 AD | 4. | 45.219 AD | |
5. | 56.6025 AD | 5. | 54.493 AD | |
4. | ||||
4. | ||||
Level 18 | 1. | 123.88 AD | 1. | 89.728 AD |
2. | 146.6 AD | 2. | 116.09 AD | |
3. | 142.6 AD | 3. | 96.942 AD | |
4. | 139.74 AD | 4. | 80.872 AD | |
5. | 107.16 AD | 5. | 90.584 AD |
Trivia
Last updated: May 16st 2016 - V6.9
- At level 18, base attack damage ranges from 63 ( ) to 146 ( ).
- One of the largest amount of AD any champion can obtain is 3082.1732, being a level 18 :
- can out-class this with 9887.9107 movement speed or higher.
- can out-class this with 11867.1728 armor or higher.
- Base AD: +112.5 AD
- Runes: +51.75 AD
- 9 × Scaling Marks of Attack Damage (+2.43 × 9 AD)
- 9 × Scaling Seals of Attack Damage (+1.09 × 9 AD)
- 9 × Scaling Glyphs of Attack Damage (+0.73 × 9 AD)
- 3 × Scaling Quintessences of Attack Damage (+4.5 × 3 AD)
- Masteries: +10 AD
- 5 points in (+4% Bonus AS)
- 5 points in (+10 AD)
- Items: +388 AD
- One of any 75–AD items: (+75 AD)
- A combination of three items of any of the following: 3 × (+65 AD, +20% Crit. Chance)
- Fully Stacked (+ 53 AD, +48% Bonus AS)
- Activated (+65 AD, +40% Bonus AS)
- One of any 75–AD items: (+75 AD)
- Buffs: +355.2819 AD
- (+40 AD)
- (+45% Bonus AS)
- ability power (+285.2819 AD) with the maximum amount of
- (+60% Bonus AS)
- (+40% Bonus AS)
- (+15% Bonus AS)
- (+30 AD)
- (+50% Crit. Chance)
- AD Amplification: 235.92% AD
- (+144.5% AD)
- (+36% AD)
- Relevant mathematics:
- 3082.1732 AD
- AD Amplification = 235.92% AD × = 3.3592 =
- 100% critical chance × 0.4) + (268% attack speed × 0.25) = 147% AD Increase = 40% + (
AD = (112.5 + 51.75 + 10 + 388 + 355.2819) × 3.3592 = - 2452.8191 AP AP = (779.9256 + 83.16 + 105) × 2.53368 =
- 2966.3732 / 0.3 = 9887.9107
- 3082.1732 − 115.8 = 2966.3732 AD needed into MS =
MS needed = - 2966.7932 / 0.25 = 11867.1728
- 3082.1732 − 115.38 = 2966.7932 AD needed into Armor =
Armor needed =
- 3082.1732 AD