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Attack damage

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Attack damage (AD) is one of two damage-increasing stats. Unlike AP it increases the damage of basic attacks (by a 100% ratio), not only abilities.

Note: abilities damage can be increased by AD, AP, health, or AD and AP. But in the case of AD the increase can be as much as total AD, but that is rare. Usually ability damage is increased only by bonus AD (which does not include base AD).

Each champion has its own amount of AD, which increases each level (though the increase is not the same each level due to the weird formula used). This is called "base AD". The disadvantage of a champions base AD is that it doesn't affect its ability damage, only basic attacks, except for some abilities which are only present for some champions.

Champions can gain more AD mainly by items (items are the single major source of stats), but some champion abilities give more AD. Pre-game setup (runes and masteries) can grant extra. This is bonus AD; it increases basic attack damage and ability damage.

The champion's total attack damage is the base attack damage plus the bonus attack damage.

This statistic stacks additively in most circumstances. When there are percentile attack damage bonuses, they are first added together if there are several sources and then they multiply the total attack damage of the champion.

At level 18, base attack damage ranges from 84.568 (OriannaSquare.png Orianna) to 139 (Mega GnarSquare.png Mega Gnar).

Attack Damage has a theoretical gold value of 36 gold per unit. This means that B. F. Sword item.png B. F. Sword and Pickaxe item.png Pickaxe are the most efficient AD core items, with a gold/AD ratio of 31 and 35 respectively. The costs of these stats are always offset by increased final costs of their upgraded items, so The Bloodthirster item.png The Bloodthirster and Infinity Edge item.png Infinity Edge still break even at 36 gold per 1 AD.

Increasing attack damage

Items

  • Bilgewater Cutlass item.png Bilgewater Cutlass: +25 attack damage, +8% life steal. Unique Active: Deals 100 magic damage and slows the target champion's movement speed by 25% for 2 second (90 second cooldown) (550 range). 1400 Gold.
  • Blade of the Ruined King item.png Blade of the Ruined King: +25 attack damage, +40% attack speed, +10% life steal. Unique Passive: Basic attacks deal 8% of the target's current health as physical damage (60 max vs. minions). Unique Active: Deals 10% of target champion's maximum health (min. 100) as physical damage, heals for the same amount and steals 25% of the target's movement speed for 3 seconds (90 second cooldown) (550 range). 3200 Gold.
  • Essence Reaver item.png Essence Reaver: +80 attack damage, +10% life steal, +10% cooldown reduction. Unique Passive: Basic attacks restore between 2% and 8% of the physical damage dealt as mana, based on your missing mana. 3200 Gold.
  • Frozen Mallet item.png Frozen Mallet: +30 attack damage, +700 health. Unique Passive – Icy: Basic attacks reduce the target's movement speed by 40% (30% slow for ranged attacks) for 1.5 seconds. 3300 Gold.
  • Guinsoo's Rageblade item.png Guinsoo's Rageblade: +30 attack damage, +40 ability power. Passive: Basic attacks and spell casts grants +4% attack speed and +4 ability power for 8 seconds (stacks up to 8 times). Unique Passive: Falling below 50% health grants you +20% attack speed, +10% life steal, and +10% spell vamp until out of combat (30 second cooldown). 2600 Gold.
  • Hexdrinker item.png Hexdrinker: +25 attack damage, +30 magic resistance. Unique Passive – Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds (90 second cooldown). 1450 Gold.
  • Hextech Gunblade item.png Hextech Gunblade: +40 attack damage, +80 ability power, +10% life steal. Unique Passive : +20% spell vamp. Unique Passive: Basic attacks (on hit) and single-target spells against champions reduce the cooldown of this item by 3 seconds. Unique Active: Deals 150 + (40% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (60 second cooldown) (700 range). 3400 Gold.
  • Last Whisper item.png Last Whisper: +40 attack damage. Unique Passive: Physical damage ignores 35% of the target's Armor (applies before armor penetration). 2300 Gold.
  • Long Sword item.png Long Sword: +10 attack damage. 360 Gold.
  • Manamune item.png Manamune: +25 attack damage. Unique Passive – Awe: Grants (2% of your maximum mana) attack damage. +250 mana, +25% base mana regeneration. Unique Passive – Mana Charge: Each time you cast a spell or spend mana, grants + 4 / 8 maximum mana (occurs up to 2 times every 8 / 6 seconds). Transforms into Muramana item.png Muramana at +750 mana. 2200 Gold.
  • Maw of Malmortius item.png Maw of Malmortius: +60 attack damage. Unique Passive: Grants +1 attack damage for every 2% of missing health, up to a maximum of 35 attack damage. +40 magic resistance. Unique Passive – Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). 3200 Gold.
  • Muramana item.png Muramana: +25 attack damage. Unique Passive – Awe: Grants (2% of your maximum mana) attack damage. +1000 mana, +25% base mana regeneration. Unique Toggle: Single target spells and attacks (on hit) consume 3% of current mana to deal 6% of current mana as physical damage. 2200 Gold.
  • Phage item.png Phage: +20 attack damage, +200 health. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. 1325 Gold.
  • Pickaxe item.png Pickaxe: +25 attack damage. 875 Gold.
  • Ravenous Hydra item.png Ravenous Hydra: +75 attack damage, +100% base health regeneration, +12% life steal. Passive: Life steal applies to damage dealt by this item. Unique Passive – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge). Unique Active – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown). 3300 Gold.
  • The Black Cleaver item.png The Black Cleaver: +40 attack damage, +400 health, +20% cooldown reduction. Unique Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). Unique Passive – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions. 3000 Gold.
  • The Brutalizer item.png The Brutalizer: +25 attack damage. Unique Passive: +10% cooldown reduction. Unique Passive: +10 armor penetration. 1337 Gold.
  • Tiamat item.png Tiamat: +40 attack damage, +100% base health regen. Unique Passive – Cleave: Basic attacks deal 20% to 60% of your attack damage to units around your target – (20% AD near the edge). Unique Active – Crescent: Deals 60% to 100% of your attack damage to units around you – (60% AD near the edge) (10 second cooldown). 1900 Gold.
  • Trinity Force item.png Trinity Force: +30 attack damage, +30 ability power, +30% attack speed, +10% critical strike chance, +8% movement speed, +250 health, +200 mana. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. Unique Passive – Spellblade: After using an ability, the next basic attack deals 200% base AD bonus physical damage (1.5 second cooldown). 3703 Gold.
  • Youmuu's Ghostblade item.png Youmuu's Ghostblade: +30 attack damage, +15% critical chance, +10% cooldown reduction. Unique Passive: +20 armor penetration. Unique Active: Grants +20% movement speed and +40% attack speed for 6 seconds (45 second cooldown). 2700 Gold.
  • Vampiric Scepter item.png Vampiric Scepter: +10 attack damage, +8% life steal. 800 Gold.
  • Zeke's Herald item.png Zeke's Herald: Unique Aura: Grants nearby allied champions +20 attack damage, and +10% life steal. +250 health, +20% cooldown reduction. 2450 Gold.
  • Zephyr item.png Zephyr: +25 attack damage, +50% attack speed, +10% movement speed, 10% cooldown reduction. Unique Passive – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 35%. 2850 Gold.

Variable Availability

  • SH B. F. Sword item.png B. F. Sword: +50 attack damage. 1550 Gold.
  • STH Doran's Blade item.png Doran's Blade: +7 attack damage, +70 health, +3% life steal. 440 Gold.
  • STH Elixir of Wrath item.png Elixir of Wrath: +25 attack damage, Bloodlust for 3 minutes. Bloodlust: Dealing physical damage to champions heals for 10% of the damage dealt. Scoring a kill or assist extends the duration of this flask by 30 seconds. 400 Gold.
  • CH Entropy item.png Entropy: +55 attack damage, +275 health. Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions. Unique Active: For 5 seconds, basic attacks reduces the target's movement speed by 30% and deal 80 true damage over 2.5 seconds (60 second cooldown). 2700 Gold.
  • SH Infinity Edge item.png Infinity Edge: +80 attack damage, +20% critical strike chance. Unique Passive: Critical strikes deal 250% damage instead of 200%. 3800 Gold.
  • TC Lord Van Damm's Pillager item.png Lord Van Damm's Pillager: +80 attack damage, +25% critical strike chance. Unique Passive: Critical strikes cause enemies to bleed for an additional 150% of bonus AD as magic damage over 3 seconds and reveal them for the duration. 3800 Gold.
  • SH Mercurial Scimitar item.png Mercurial Scimitar: +80 attack damage, +35 magic resistance. Unique Active – Quicksilver: Removes all debuffs and also grants 50% bonus movement speed for 1 second (90 second cooldown). 3700 Gold.
  • C Prospector's Blade item.png Prospector's Blade: +16 attack damage, +15% attack speed. Unique Passive – Prospector: +150 health. 950 Gold.
  • TCH Sanguine Blade item.png Sanguine Blade: +45 attack damage. Unique Passive: Basic attacks grant +6 attack damage, and +1% life steal for 8 seconds on hit (stacks up to 5 times). +10% life steal. 2275 Gold.
  • S Sword of the Occult item.png Sword of the Occult: +10 attack damage. Unique Passive: Grants +5 attack damage per stack and 5 stacks upon first purchase. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). Half of the stacks are lost upon death. At 20 stacks, grants +20% bonus attack speed. 1400 Gold.
  • S The Bloodthirster item.png The Bloodthirster: +80 attack damage. Unique Passive: +20% life steal. Unique Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds. 3500 Gold.
  • CH The Lightbringer item.png The Lightbringer: +30 attack damage, +30% critical strike chance. Unique Passive: Critical strikes cause ennemies to bleed for 90% of bonus AD as physical damage over 3 seconds and reaveal them for the duration. Unique Passive – Trap Detection: Nearby stealthed enemy traps are revealed. Unique Active – Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champion that enter for 3 seconds (60 second cooldown). 2280 Gold.
  • S Warrior item.png Warrior: +40 attack damage, +10% cooldown reduction, +10 armor penetration. 1400 Gold.
  • TCH Wicked Hatchet item.png Wicked Hatchet: +20 attack damage, +10% critical strike chance. Unique Passive: Critical strikes cause your target to bleed for an additional 60% of bonus AD as physical damage over 3 seconds. 1200 Gold.

Champion abilities

Note: Only the attack damage bonus effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.

  • AlistarSquare.png Alistar's Unbreakable Will.png Unbreakable Will increases his attack damage by 60 / 75 / 90 for 7 seconds.
  • DrMundoSquare.png Dr. Mundo's Masochism.png Masochism increases his attack damage by 40 / 55 / 70 / 85 / 100 plus 0.4 / 0.55 / 0.7 / 0.85 / 1 per 1% health he is missing for 5 seconds.
  • FioraSquare.png Fiora's Riposte.png Riposte increases her attack damage by 15 / 20 / 25 / 30 / 35.
  • HecarimSquare.png Hecarim's Warpath.png Warpath passive gains attack damage equal to 15 / 17.5 / 20 / 22.5 / 25 / 27.5 / 30% of his bonus movement speed.
  • JannaSquare.png Janna's Eye of the Storm.png Eye Of The Storm increases an allied unit's attack damage by 14 / 23 / 32 / 41 / 50 (+10% AP) for 5 seconds or until the shield breaks.
  • MasterYiSquare.png Master Yi's Wuju Style.png Wuju Style passively increases his attack damage by 10% of his attack damage when the ability is not on cooldown.
  • NasusSquare.png Nasus's Fury of the Sands.png Fury of the Sands grants him 6.375% of the damage it deals as attack damage.
  • NocturneSquare.png Nocturne's Duskbringer.png Duskbringer grants him 15 / 25 / 35 / 45 / 55 attack damage as long as he is on the trail created by the ability.
  • PoppySquare.png Poppy's Paragon of Demacia.png Paragon of Demacia increases her attack damage by 1.5 / 2 / 2.5 / 3 / 3.5 when she is hit by an attack or hits an enemy. This buff lasts for 5 seconds and stacks up to 10 times. She can activate this ability to gain max stacks.
  • RammusSquare.png Rammus's Spiked Shell.png Spiked Shell passively increases his attack damage by 25% of his armor.
  • RengarSquare.png Rengar's Empowered Savagery.png Empowered Savagery increases his attack damage by 10% for 5 seconds.
  • RivenSquare.png Riven's Blade of the Exile.png Blade of the Exile gives Riven 20% of her total AD as bonus attack damage for 15 seconds.
  • TaricSquare.png Taric's Radiance.png Radiance increases his attack damage by 30 / 50 / 70 and half of that to nearby allied champions for 10 seconds.
  • TrundleSquare.png Trundle's Chomp.png Chomp increases his attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds.
  • TryndamereSquare.png Tryndamere's Bloodlust.png Bloodlust passively increases his attack damage by 5 / 10 / 15 / 20 / 25 plus 0.15 / 0.20 / 0.25 / 0.30 / 0.35 per 1% of his maximum health missing.
  • TwitchSquare.png Twitch's Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat increases his attack damage by 20 / 28 / 36 for 7 seconds.
  • VayneSquare.png Vayne's Final Hour.png Final Hour increases her attack damage by 30 / 50 / 70 for 8 / 10 / 12 seconds.
  • ZedSquare.png Zed's Living Shadow.png Living Shadow passively grants Zed 5 / 10 / 15 / 20 / 25% increased bonus attack damage.

Masteries

  • Brute Force mastery s4.png Brute Force increases your champion's attack damage by 0.22 / 0.39 / 0.55 per level (4 / 7 / 10 bonus attack damage at level 18).
  • Martial Mastery mastery s4.png Martial Mastery increases your champion's attack damage by 4.
  • Warlord mastery s4.png Warlord increases bonus attack damage by 2 / 3.5 / 5%.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Attack damage Mark

GMarks (1)

0.53

5 IP

0.74

35 IP

0.95

205 IP

Seal

GSeals (1)

X X 0.43

205 IP

Glyph

GGlyphs (1)

X X 0.28

205 IP

Quintessence

GQuintessences (1)

1.25

15 IP

1.75

100 IP

2.25

1025 IP

Attack Damage, Scaling

(Attack Damage per level)

Mark

GMarks (3)

X X 0.13 per level (2.43)

410 IP

Seal

GSeals (2)

X X 0.06 per level (1.09)

205 IP

Glyph

GGlyphs (2)

X X 0.04 per level (0.73)

205 IP

Quintessence

GQuintessences (2)

X X 0.25 per level (4.5)

515 IP

Neutral buffs

  • The Hand of Baron.png Hand of Baron buff grants up to 40 attack power and ability power (scaling with game time) for 3 minutes.

Decreasing attack damage

Champion's abilities

Note: Only the attack damage reduction effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them. Effects that reduces damage is not the same as decreasing a champion's attack damage.

  • TryndamereSquare.png Tryndamere's Mocking Shout.png Mocking Shout reduces surrounding enemy champions' attack damage by 20 / 35 / 50 / 65 / 80 for 4 seconds.
  • TrundleSquare.png Trundle's Chomp.png Chomp reduces the opponent's attack damage by 10 / 12.5 / 15 / 17.5 / 20 for 8 seconds.

List of champions' attack damage

The highest and lowest base damage champions
Champion Level Top 5 champions Bottom 5 champions
Level 1 1. MaokaiSquare.png Maokai 63.544 AD 1. OriannaSquare.png Orianna 40.368 AD
2. WarwickSquare.png Warwick 62.43 AD 2. KarthusSquare.png Karthus 45.66 AD
3. SingedSquare.png Singed 62.32 AD 3. LuluSquare.png Lulu 46.368 AD
4. GalioSquare.png Galio 61.97 AD 4. TeemoSquare.png Teemo 47.54 AD
4. JaxSquare.png Jax
4. MalphiteSquare.png Malphite
4. PoppySquare.png Poppy
5. IreliaSquare.png Irelia 61.544 AD 5. ThreshSquare.png Thresh 47.696 AD
Level 18 1. ChoGathSquare.png Cho'Gath 132.556 AD 1. OriannaSquare.png Orianna 84.568 AD
1. SkarnerSquare.png Skarner
2. SionSquare.png Sion 127.72 AD 2. ThreshSquare.png Thresh 85.096 AD
3. KassadinSquare.png Kassadin 125.152 AD 3. LuluSquare.png Lulu 90.568 AD
4. AlistarSquare.png Alistar 122.6516 AD 4. FiddlesticksSquare.png Fiddlesticks 92.985 AD
5. BlitzcrankSquare.png Blitzcrank 121.04 AD 5. AnnieSquare.png Annie 95.035 AD
  • It is worth noting that Mega GnarSquare.png Mega Gnar has the highest base AD of any champion at 139 dmg. Due to him being the alternate form of GnarSquare.png Gnar, he isn't on the table.

Trivia

[Last updated 20/7/2015 on patch 5.13]

  • One of the biggest amount of AD any champion can obtain is 1518.601532, being a level 18 ZedSquare.png Zed.

ZedSquare.png Zed must:

Relevant mathematics:
JannaSquare.png Janna AP = (16.02 + 6 + 1.8 × 9 + 1.8 × 9 + 3.06 × 9 + 7.74 × 3 + 40 + 180 + 120 + 229.19 + 100 × 3 + 40 + 35) × (1.05 × 1.12 × 1.35) = 1665.979812
ZedSquare.png Zed AD = (((2.43 × 9 + 1.09 × 9 + 0.73 × 9 + 4.5 × 3 + 10 + 4 + 110 + 95 + 80 × 4 + 25 + 40 + 20 + 35 + 20 + 50 + 1665.979812 × 0.1) × (1.25 × 1.05)) + 112.5) × 1.12 = 1518.601532


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