Attack effects are effects that trigger on a champion's basic attacks.

This article should only list effects that are applicable to multiple champions.

Outgoing Effects

On Attacking

The following effects occur when you declare an attack:

Abilities
Items
Runes

On Hitting

See also: On-hit abilities.

The following effects trigger when you hit a basic attack. Hits do not occur if the target dodges, blocks or you are Blind icon blinded.

Abilities
Items - Passive Effects
Items - Triggered Effects
Runes

On Disabling

The following effects trigger whenever you apply a crowd control effect:

Runes

Recipient Effects

The following effects are triggered upon being hit by an attack:

Deflecting

Champion abilities
Items

Parrying

The following effects cause an attacking champion to miss their attacks, preventing them from hitting:

Other

Items
Runes

Multi-Attack and Multi-Hit

The following effects allow a champion to hit multiple times with one attack:

The following effects allow a champion to attack multiple times with one attack:

Abilities that trigger Attack Effects

As of V7.22, the following abilities now apply both attack effects and spell effects (prior to this the effects were mutually exclusive).

Note that, however, the damage dealt by these abilities is not classified as ability damage, except in the case of Whiplash Whiplash and the magic damage portion of Urchin Strike Urchin Strike. Except in those cases, the damage dealt by these abilities will not benefit from Spell vamp icon Spell Vamp. It is possible—as with Non-Damaging Abilities (above)—the implementation of this change could have been to have these abilities deal 1 ability damage.

Probable Bug: Steel Tempest Steel Tempest is only triggering ability effects on the second and third cast in Steel Tempest's chain, and they are only applied to the first target hit.

References


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Gameplay Elements