Innate:Aurelion Sol is constantly orbited by three Stars, and beyond them exists an Outer Limit affecting his damagingabilities. Ability-inhibiting crowd control disables Center of the Universe.
The Stars deal 20 - 130 (based on level)
(+ 5 / 10 / 15 / 20 / 25) (+ 18 - 35 (based on level)% AP)magic damage and apply spell effects to enemies that come in contact with them, executing minions below 25 health.
Aurelion Sol'sStars have independent vision hitboxes to his champion model, meaning that they may still be visible even while he is within a brush and must be in the brush themselves in order to be hidden.
In addition to not being considered to be projectiles for interception purposes, it is possible that his Stars are considered champion summoned units.
An individual Star must complete at least one third of its orbit before it can damage the same target again.
In the event that an enemy orbits around Aurelion Sol at the same rate as his Stars without leaving their hitbox, they will take damage once every third of the way around.
So long as Aurelion Sol manages to keep Starsurge within the Outer Limit, it will continue to expand until detonated or out of range, giving this ability the largest range and radius of any ability in the game.
Both instances count as ability activations for the purposes of effects such as Spellblade and Force Pulse.
Passive:Aurelion Sol gains an increasing bonus movement speed when moving in the same direction, up to a maximum, which is lost when he turns.
Max. Bonus Movement Speed:
25 / 30 / 35 / 40 / 45%
Active:Aurelion Sol pulls in his Stars and takes flight in the chosen direction, gaining sight that pierces obstructions as well as ignoring terrain and unit collision. Aurelion Sol can also be seen regardless of obstructions.