League of Legends Wiki

Basic attack

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A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it, or when the "attack move" function is used (default Shift + right-click). Monsters and minions perform basic attacks as their only method of dealing damage. These basic attacks are similar in nature to champion basic attacks, as they deal damage based on the unit's Attack Damage (AD) and use an attack timer which is affected by Attack Speed (AS).

Certain abilities can 'reset' the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally. Examples of this are MissFortuneSquare.png Miss Fortune's Double Up.png Double Up, EzrealSquare.png Ezreal's Mystic Shot.png Mystic Shot, and RivenSquare.png Riven's Broken Wings.png Broken Wings.

Auto attacking

By default, a champion will automatically attack nearby enemy units. This feature can be turned off in the options menu.

Auto attacking can be momentarily disabled by using the "stop" command (default S).

Behavior

General

Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, blocking, negating, missing (see: Blind) or parrying.

Champion

When using attack-move, the champion stops to attack any hostile that gets in their way en-route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.

Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks and are said to apply on-hit effects.

Minions

Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.

Turrets

The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks. Turret basic attacks differ from regular basic attacks by increasing damage. (Every consecutive turret basic attack deals slightly more damage than the last)

Vision

Basic attacking while hiding in brush or fog of war will reveal the attacking unit, and if in brush basic attacking will reveal allies nearby while basic attacking.

Damage

Basic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.

However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from basic attacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.

When basic attacking a turret, the damage is based on the base attack damage added to either the bonus attack damage or 40% of a champion's ability power, depending on which one is higher. Even though it may use an  ability power  scaling on the basic attack, it still is entirely physical damage.

Attack Speed

The rate at which a champion attacks is called attack speed and is capped at 2.5; this means that a champion can attack at most, 5 times in a 2 second period.

Resets

Some abilities refresh the attack timer and allow a champion to attack again immediately if they use the ability after their basic attack.

A list of abilities that refresh the attack timer:

Empowered Basic Attack

Empowered Damage

Certain champion see their basic attack's damage increased by their innate or abilities, such as:

  • AatroxSquare.png Aatrox's Blood Price.png Blood Price makes his 3rd basic attacks deal 60 / 95 / 130 / 165 / 200 + (100% bonus AD) bonus physical damage.
  • AkaliSquare.png Akali's Twin Disciplines.png Twin Disciplines makes her basic attacks deal 6% (+ 1% per 6 AP) AD bonus magic damage.
    • AkaliSquare.png Akali's Mark of the Assassin.png Mark of the Assassin give her to ability to deal 45 / 70 / 95 / 120 / 145 + (50% AP) bonus magic damage with a basic attack on a marked target.
  • AsheSquare.png Ashe's Frost Shot.png Frost Shot permanently makes her basic attacks against frosted enemies critically strike, increasing its damage by 10% + (Critical Strike Chance × (1 + Critical Strike Damage))%.
    • AsheSquare.png Ashe's Ranger's Focus.png Ranger's Focus, at 5 stacks, makes her 5 next basic attacks deal 115 / 120 / 125 / 130 / 135% AD per flurry.
  • BlitzcrankSquare.png Blitzcrank's Power Fist.png Power Fist makes his next basic attack deal 100% AD bonus physical damage.
  • BraumSquare.png Braum's Concussive Blows.png Concussive Blows makes his basic attacks and Winter's Bite.png Winter's Bite each apply a stack of Concussive Blows. At 4 stacks, after being stunned for a duration, and for 8 / 7 / 6 seconds, BraumSquare.png Braum's basic attacks deal 8 – 35.2 bonus magic damage on the target.
  • CaitlynSquare.png Caitlyn's Headshot.png Headshot makes her basic attacks generate stack of Headshot. At 7 / 6 / 5 stacks, her next basic attack will deal 50% AD bonus physical damage, tripled against minions, and ignoring 50% of the target's bonus armor against champions.
  • ChoGathSquare.png Cho'Gath's Vorpal Spikes.png Vorpal Spikes, when toggle on, makes his basic attacks deal 20 / 35 / 50 / 65 / 80 + (30% AP) bonus magic damage in a 500–range line in front of him.
  • CorkiSquare.png Corki's Hextech Shrapnel Shells.png Hextech Shrapnel Shells makes his basic attacks deal 10% AD bonus true damage, doesn't affect enemy structures.
  • DariusSquare.png Darius's Crippling Strike.png Crippling Strike makes his next basic attack deal 20 / 40 / 60 / 80 / 100% AD bonus physical damage.
  • DianaSquare.png Diana's Moonsilver Blade.png Moonsilver Blade makes her 3rd basic attack within 3.5 seconds cleaves nearby enemies for 20 – 250 + (80% AP) magic damage.
  • DravenSquare.png Draven's Spinning Axe.png Spinning Axe makes his next basic attack deal 45 / 55 / 65 / 75 / 85% AD bonus physical damage.
  • EkkoSquare.png Ekko's Z-Drive Resonance.png Z-Drive Resonance makes his 3rd basic attack or/and ability on the same target to deal 20 – 190 + (80% AP) magic damage.
  • FioraSquare.png Fiora's Duelist's Dance.png Duelist's Dance makes her basic attacks against Vitals deal 3% (+ 2.8% – 4.5% per 100 bonus AD) of the target's maximum health bonus true damage.
    • FioraSquare.png Fiora's Bladework.png Bladework affects her two next basic attacks with different bonuses: the first basic attack cannot critically strike but slows its target for 1 second, while the second attack critically strikes for 140 / 155 / 170 / 185 / 200% total damage.
  • FizzSquare.png Fizz's Seastone Trident.png Seastone Trident, for 6 seconds, makes his basic attacks deal 10 / 20 / 30 / 40 / 50 + (25% AP) bonus magic damage.
  • GarenSquare.png Garen's Decisive Strike.png Decisive Strike makes his next basic attack within 4.5 seconds deal 30 / 55 / 80 / 105 / 130 + (40% AD) bonus physical damage.
  • GnarSquare.png Gnar's Hyper.png Hyper makes his 3rd basic attack or/and damaging ability to deal 10 / 20 / 30 / 40 / 50 + (6 / 8 / 10 / 12 / 14% of target's maximum health) + (100% AP) magic damage.
  • GragasSquare.png Gragas's Drunken Rage.png Drunken Rage makes his next basic attack deal 20 / 50 / 80 / 110 / 140 + (30% AP) + (8 / 9 / 10 / 11 / 12% of target's maximum health) bonus magic damage.
  • HecarimSquare.png Hecarim's Devastating Charge.png Devastating Charge makes his next basic attack deal between 40 / 75 / 110 / 145 / 180 + (50% bonus AD) and 80 / 150 / 220 / 290 / 360 + (100% bonus AD) physical damage.
  • IreliaSquare.png Irelia's Hiten Style.png Hiten Style, when activated, for 6 seconds, makes her basic attacks deal 15 / 30 / 45 / 60 / 75 bonus true damage.
  • JarvanIVSquare.png Jarvan IV's Martial Cadence.png Martial Cadence makes his basic attacks deal 10% of target's current health bonus physical damage, capped at 400, with a 10 / 8 / 6 second on-target cooldown.
  • JaxSquare.png Jax's Empower.png Empower makes his next basic attack or Leap Strike.png Leap Strike within 10 seconds deal 40 / 75 / 110 / 145 / 180 + (60% AP) bonus magic damage.
    • JaxSquare.png Jax's Grandmaster's Might.png Grandmaster's Might passively makes his 3rd basic attacks within 2.5 seconds deal 100 / 160 / 220 + (70% AP) bonus magic damage.
  • JayceSquare.png Jayce's Hyper Charge.png Hyper Charge makes his 3 next basic attacks deal 70 / 78 / 86 / 94 / 102 / 110% damage, with a 2.5 attack speed.
  • JinxSquare.png Jinx's Switcheroo!.png Switcheroo!, while holding Fishbones, the Rocket Launcher Fishbones, makes her basic attacks deal 10% AD bonus physical damage.
  • KalistaSquare.png Kalista's Martial Poise.png Martial Poise makes her basic attacks deal 90% AD physical damage.
  • KassadinSquare.png Kassadin's Nether Blade.png Nether Blade passively makes his basic attacks deal 20 + (10% AP) bonus physical damage. When activated, his next basic attack deal 40 / 65 / 90 / 115 / 140 + (60% AP) bonus magic damage.
  • KatarinaSquare.png Katarina's Bouncing Blades.png Bouncing Blades give her the ability to deal 15 / 30 / 45 / 60 / 75 + (15% AP) bonus magic damage with a basic attack on a marked target.
  • KayleSquare.png Kayle's Righteous Fury.png Righteous Fury passively makes her basic attacks deal 10 / 15 / 20 / 25 / 30 + (15% AP) bonus magic damage. When activated, for 10 seconds, her basic attack deal 20 / 30 / 40 / 50 / 60 + (30% AP) and 20 / 30 / 40 / 50 / 60 + (30% AP) + (20 / 25 / 30 / 35 / 40% AD) magic splash damage around the target.
  • KennenSquare.png Kennen's Electrical Surge.png Electrical Surge passively makes his 5th basic attack deal 40 / 50 / 60 / 70 / 80% AD bonus magic damage.
  • KhaZixSquare.png Kha'Zix's Unseen Threat.png Unseen Threat, when granted with the Unseen Threat buff, makes his next basic attack against an enemy champion deal 15 – 190 + (50% AP) bonus magic damage.
  • KogMawSquare.png Kog'Maw's Bio-Arcane Barrage.png Bio-Arcane Barrage, for 8 seconds, makes his basic attacks deal 2 / 3 / 4 / 5 / 6% (+ 1% per 100 AP) of target's maximum health bonus magic damage.
  • LeonaSquare.png Leona's Shield of Daybreak.png Shield of Daybreak makes her next basic attack deal 40 / 70 / 100 / 130 / 160 + (30% AP) bonus magic damage.
  • LucianSquare.png Lucian's Lightslinger.png Lightslinger, after using an ability, within 3 seconds, makes his next basic attack shoot twice, with the second shot dealing 30 / 40 / 50% AD physical damage, increased to 100% AD physical damage against minions and monsters.
  • LuluSquare.png Lulu's Pix, Faerie Companion.png Pix, Faerie Companion, whenever Pix, Faerie Companion.png Pix is at range, makes her basic attacks deal a maximum of 9 – 105 + (15% AP) bonus magic damage.
  • LuxSquare.png Lux's Illumination.png Illumination makes her basic attacks and Final Spark.png Final Spark against marked enemies deal 18 – 154 + (20% AP) bonus magic damage.
  • MalphiteSquare.png Malphite's Brutal Strikes.png Brutal Strikes, for 6 seconds, makes his basic attacks deal 15 / 30 / 45 / 60 / 75 + (10% AP) + (10% armor) bonus physical splash damage around the target, and to the target.
  • MasterYiSquare.png Master Yi's Double Strike.png Double Strike, after 4 basic attacks, makes his next basic attack within 4 seconds strikes twice, dealing 50% AD bonus physical damage.
    • MasterYiSquare.png Master Yi's Wuju Style.png Wuju Style, for 5 seconds, makes his basic attacks deal 10 / 15 / 20 / 25 / 30 + (10 / 12.5 / 15 / 17.5 / 20% AD) bonus true damage.
  • MissFortuneSquare.png Miss Fortune's Impure Shots.png Impure Shots makes her basic attacks deal 6% AD bonus magic damage, stacking cumulatively up to 5 + (Bullet Time.png Bullet Time's rank) times per target.
  • MordekaiserSquare.png Mordekaiser's Mace of Spades.png Mace of Spades makes his next basic attack deal 80 / 110 / 140 / 170 / 200 + (100% bonus AD) + (40% AP) magic damage, bouncing up to 3 additional enemies or increased by 65% if no other enemies are nearby.
  • NamiSquare.png Nami's Tidecaller's Blessing.png Tidecaller's Blessing blesses the target allied champion or herself for 6 seconds, making her target's next 3 basic attacks deal 25 / 40 / 55 / 70 / 85 + (20% AP) bonus magic damage per hit.
  • NasusSquare.png Nasus's Siphoning Strike.png Siphoning Strike makes his next basic attack within 10 seconds deal 30 / 50 / 70 / 90 / 110 + (Siphoning Strike stacks) bonus physical damage.
  • NautilusSquare.png Nautilus's Staggering Blow.png Staggering Blow makes his basic attacks deal 8 – 110 bonus physical damage, with a 9 / 8 / 7 / 6 second on-target cooldown.
  • NidaleeSquare.png Nidalee's Takedown.png Takedown makes her next basic attack deal between 4 / 20 / 50 / 90 + (75% AD) + (36% AP) magic damage and 13.3 / 66.7 / 166.7 / 300 + (250% AD) + (120% AP) magic damage.
  • NocturneSquare.png Nocturne's Umbra Blades.png Umbra Blades makes his next basic attack deal 120% AD physical damage to his target and surrounding enemies.
  • NunuSquare.png Nunu's Consume.png Consume, after consuming a monter part of an outer camp or an epic monster, for 120 / 150 / 180 / 210 / 240 seconds, makes his basic attacks deal 1% maximum health bonus magic damage.
  • OriannaSquare.png Orianna's Clockwork Windup.png Clockwork Windup makes her basic attacks deal 10 / 18 / 26 / 34 / 42 / 50 + (15% AP) bonus magic damage. Consecutive attacks against the same target within 4 seconds increases Clockwork Windup damage by 20%, up to 40%.
  • PantheonSquare.png Pantheon's Heartseeker Strike.png Heartseeker Strike passively makes basic attacks and Spear Shot.png Spear Shot against enemies below 15% of their maximum health critically strike.
  • PoppySquare.png Poppy's Devastating Blow.png Devastating Blow makes her next basic attack deal 20 / 40 / 60 / 80 / 100 + (8% of target's maximum health + (100% AD) + (60% AP) magic damage. The health ratio, added to the base damage are capped at 75 / 150 / 225 / 300 / 375.
  • QuinnSquare.png Quinn's Harrier.png Harrier makes her basic attacks against enemy marked as Harrier Vulnerable deal 25 – 215 + (50% bonus AD) bonus physical damage.
  • Rek'SaiSquare.png Rek'Sai's Queen's Wrath.png Queen's Wrath makes her next 3 basic attack deal 15 / 25 / 35 / 45 / 55 + (20% bonus AD) bonus physical damage per hit to her target and to all surrounding enemies.
  • RenektonSquare.png Renekton's Ruthless Predator.png Ruthless Predator makes his next basic attack deal 10 / 30 / 50 / 70 / 90 + (150% AD) physical damage, increased by 50% if Renekton has more than 50 Rage.
  • RengarSquare.png Rengar's Savagery.png Savagery makes his next basic attack within 3 seconds deal 30 / 60 / 90 / 120 / 150 + (0 / 5 / 10 / 15 / 20% AD) bonus physical damage.
  • RivenSquare.png Riven's Runic Blade.png Runic Blade grants her charges for 5 seconds when casting abilities, stacking up to 3 times. Basic attack consume one charge, dealing 20 / 25 / 30 / 35 / 40 / 45 / 50% AD bonus physical damage.
  • RumbleSquare.png Rumble's Junkyard Titan.png Junkyard Titan, at 100 Heat, for 6 seconds, makes his basic attacks deal 25 – 110 + (25% AP) bonus magic damage.
  • SejuaniSquare.png Sejuani's Flail of the Northern Winds.png Flail of the Northern Winds makes her next basic attack deal 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of target's maximum health bonus magic damage.
  • ShacoSquare.png Shaco's Backstab.png Backstab makes his basic attacks deal 20% bonus damage when attacking an enemy from behind.
    • ShacoSquare.png Shaco's Deceive.png Deceive makes his next basic attack within 6 seconds critically strike, dealing 140 / 160 / 180 / 200 / 220% bonus damage.
  • ShenSquare.png Shen's Ki Strike.png Ki Strike makes his basic attacks deal 8 – 76 + (10% bonus health) bonus magic damage with a 9 / 8 / 7 second static cooldown.
  • ShyvanaSquare.png Shyvana's Twin Bite.png Twin Bite makes her next basic attack deal 80 / 85 / 90 / 95 / 100% AD bonus physical damage.
    • ShyvanaSquare.png Shyvana's Flame Breath.png Flame Breath, against marked units, makes her basic attacks deal 2.5% of their maximum health bonus magic damage, capped at 100 against monsters.
  • SionSquare.png Sion's Glory in Death.png Glory in Death, after taking lethal damage, makes his basic attacks deal 10% of his target's maximum health bonus physical damage, capped at 75 against minions and monsters.
  • SivirSquare.png Sivir's Ricochet.png Ricochet makes her 3 next basic attacks deal 50 / 55 / 60 / 65 / 70% AD bonus physical damage, with the ability to bounce on other enemy.
  • SkarnerSquare.png Skarner's Crystallizing Sting.png Crystallizing Sting, upon reaching 3 stacks, makes his next basic attack deal 20 – 105 + (100% AD) magic damage with a 6 second on-target cooldown.
  • SonaSquare.png Sona's Power Chord.png Power Chord, after casting 3 basic abilities, makes her next basic attack deal 13 – 192 + (20% AP) bonus magic damage.
  • Tahm KenchSquare.png Tahm Kench's Abyssal Voyage.png Abyssal Voyage passively makes his basic attacks and damaging abilities deal 20 + (4 / 6 / 8% bonus health) bonus magic damage.
  • TalonSquare.png Talon's Mercy.png Mercy makes his basic attacks deal 10% bonus damage against enemies that are Slow icon slowed, Stun icon stunned, Root icon rooted, or Suppression icon suppressed.
    • TalonSquare.png Talon's Noxian Diplomacy.png Noxian Diplomacy makes his next basic attack within 6 seconds deal 30 / 60 / 90 / 120 / 150 + (30% bonus AD) bonus physical damage. Increased to 40 / 80 / 120 / 160 / 200 + (130% bonus AD) physical damage over 6 seconds against champions.
  • TaricSquare.png Taric's Gemcraft.png Gemcraft, after using an ability, makes his next basic attack deal 20% armor bonus magic damage.
  • ThreshSquare.png Thresh's Flay.png Flay makes his basic attacks deal Damnation.png Souls + up to 80 / 110 / 140 / 170 / 200% AD bonus magic damage.
  • TristanaSquare.png Tristana's Explosive Charge.png Explosive Charge makes her basic attacks deal 50 / 75 / 100 / 125 / 150 + (25% AP) magic splash damage around the target, upon killing the target with a basic attack.
  • TrundleSquare.png Trundle's Chomp.png Chomp makes his next basic attack deal 20 / 40 / 60 / 80 / 100 + (0 / 5 / 10 / 15 / 20% AD) bonus physical damage.
  • TwistedFateSquare.png Twisted Fate's Pick A Card.png Pick A Card enhance his next basic attack, and changes the damage output to magic damage.
    • Blue Card.png Blue Card deals 40 / 60 / 80 / 100 / 120 + (100% AD) + (50% AP) magic damage.
    • Red Card.png Red Card deals 30 / 45 / 60 / 75 / 90 + (100% AD) + (50% AP) magic damage.
    • Gold Card.png Gold Card deals 15 / 22.5 / 30 / 37.5 / 45 + (100% AD) + (50% AP) magic damage.
    • TwistedFateSquare.png Twisted Fate's Stacked Deck.png Stacked Deck makes his 4th basic attacks deal 55 / 80 / 105 / 130 / 155 + (50% AP) bonus magic damage.
  • UdyrSquare.png Udyr's Tiger Stance.png Tiger Stance, while in that stance, makes his basic attacks deal 15% AD bonus physical damage. When activated it makes his next basic attack deal 30 / 80 / 130 / 180 / 230 + (120 / 130 / 140 / 150 / 160% AD) bonus physical damage over 2 seconds.
    • UdyrSquare.png Udyr's Phoenix Stance.png Phoenix Stance, while in that stance, makes his 3rd basic attacks deal 40 / 80 / 120 / 160 / 200 + (45% AP) magic damage in a cone in front of him.
  • VarusSquare.png Varus's Blighted Quiver.png Blighted Quiver passively makes his basic attacks deal 10 / 14 / 18 / 22 / 26 + (25% AP) bonus magic damage, stacking up to 3 times.
  • VayneSquare.png Vayne's Tumble.png Tumble makes her next basic attack within 6 seconds deal 30 / 35 / 40 / 45 / 50% AD bonus physical damage.
    • VayneSquare.png Vayne's Silver Bolts.png Silver Bolts makes her 3rd basic attack or ability deal 20 / 30 / 40 / 50 / 60 + (4 / 5 / 6 / 7 / 8% of target's maximum health) bonus true damage. The percent health component is capped at 200 against monsters.
  • ViSquare.png Vi's Denting Blows.png Denting Blows makes her 3rd basic attack or Vault Breaker.png Vault Breaker deal 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of target's maximum health bonus physical damage, capped at 300 against minions and monsters.
    • ViSquare.png Vi's Excessive Force.png Excessive Force makes her next basic attack deal 5 / 20 / 35 / 50 / 65 + (15% AD) + (70% AP) bonus physical damage in a cone behind the target.
  • ViktorSquare.png Viktor's Siphon Power.png Siphon Power makes his next basic attack within 3.5 seconds deal 20 – 210 + (100% AD) + (50% AP) magic damage.
  • VolibearSquare.png Volibear's Rolling Thunder.png Rolling Thunder makes his next basic attack deal 30 / 60 / 90 / 120 / 150 bonus physical damage.
    • VolibearSquare.png Volibear's Thunder Claws.png Thunder Claws, for 12 seconds, makes his basic attacks deal 75 / 115 / 155 + (30% AP) bonus magic damage bouncing to up to 3 nearby unaffected enemies.
  • WarwickSquare.png Warwick's Eternal Thirst.png Eternal Thirst makes his basic attacks deal 3 – 16 bonus magic damage, stacking up to 3 times.
  • WukongSquare.png Wukong's Crushing Blow.png Crushing Blow makes his next basic attack deal 30 / 60 / 90 / 120 / 10 + (10% AD) bonus physical damage.
  • XinZhaoSquare.png Xin Zhao's Three Talon Strike.png Three Talon Strike makes his next 3 basic attacks deal 15 / 30 / 45 / 60 / 75 + (20% AD) bonus physical damage per hit.
  • YorickSquare.png Yorick's Omen of War.png Omen of War makes his next basic attack within 10 seconds deal 30 / 60 / 90 / 120 / 150 + (20% AD) bonus physical damage.
  • ZedSquare.png Zed's Contempt for the Weak.png Contempt for the Weak makes his basic attack against enemies below 50% of their maximum health deal 6 / 8 / 10% of their maximum health bonus magic damage with a 10 second on-target cooldown.
  • ZiggsSquare.png Ziggs's Short Fuse.png Short Fuse makes his basic attacks deal 20 – 160 + (25 / 30 / 35% AP) bonus magic damage, increased by 50% against enemy structures, with a 12 second static cooldown.

Empowered Damage over Time (DoT)

Certain champions' basic attacks apply a Damage over Time effect on their target, such as:

  • DariusSquare.png Darius's Hemorrhage.png Hemorrhage makes his basic attacks and damaging abilities cause enemies to bleed for 12 – 36 + (30% bonus AD) magic damage over 5 seconds, stacking up to 5 times for a maximum of 60 – 180 + (150% bonus AD) magic damage over the duration.
  • FizzSquare.png Fizz's Seastone Trident.png Seastone Trident passively makes his basic attacks deal 20 / 30 / 40 / 50 / 60 + (45% AP) + (4 / 5 / 6 / 7 / 8% of the target's missing health) magic damage over 3 seconds.
  • GangplankSquare.png Gangplank's Trial by Fire.png Trial by Fire make his basic attacks deal 30 – 200 + (120% bonus AD) bonus true damage over 1.5 seconds.
  • NautilusSquare.png Nautilus's Titan's Wrath.png Titan's Wrath, for 10 seconds and as long as the shield is up, makes his basic attacks deal 30 / 40 / 50 / 60 / 70 + (40% AP) bonus magic damage over 2 seconds to his target and to all enemies around.
  • TeemoSquare.png Teemo's Toxic Shot.png Toxic Shot makes his basic attacks deal 10 / 20 / 30 / 40 / 50 + (30% AP) on-hit bonus magic damage, and then 24 / 48 / 72 / 96 / 120 + (40% AP) magic damage over 4 seconds.
  • TwitchSquare.png Twitch's Deadly Venom.png Deadly Venom makes his basic attacks apply a stack of Poison icon Deadly Venom, dealing 12 / 18 / 24 / 30 / 36 true damage over 6 seconds, stacking up to 6 times for a maximum of 72 / 108 / 144 / 180 / 216 true damage over 6 seconds.

Others

Certain champion see their basic attack granting them some bonuses (healing, additional attack speed, debuff enemies, etc) by their innate or abilities, such as:

  • AatroxSquare.png Aatrox's Blood Thirst.png Blood Thirst, when toggle off, makes his 3rd basic attack heal him for 20 / 25 / 30 / 35 / 40 + (25% bonus AD) health, tripled while below 50% health.
  • AmumuSquare.png Amumu's Cursed Touch.png Cursed Touch makes his basic attacks remove 15 / 20 / 25 magic resistance from his target for 3 seconds.
  • IreliaSquare.png Irelia's Hiten Style.png Hiten Style passively makes her basic attacks heal her for 5 / 7 / 9 / 11 / 13 health. When activated, the heal increases to 10 / 14 / 18 / 22 / 26 health per basic attack.
  • JaxSquare.png Jax's Relentless Assault.png Relentless Assault makes his basic attacks give him a attack speed bonus of 4 / 6 / 8 / 10 / 12 / 14% bonus attack speed for 2.5 seconds, stacking up to 6 times for a maximum of 24 / 36 / 48 / 60 / 72 / 84% bonus attack speed.
  • JayceSquare.png Jayce's Lightning Field.png Lightning Field, while in Transform- Mercury Hammer.png Hammer stance, makes his basic attacks restore 6 / 8 / 10 / 12 / 14 / 16 mana per hit.
  • JinxSquare.png Jinx's Switcheroo!.png Switcheroo!, while holding Pow-Pow, the Minigun Pow-Pow, makes her basic attacks grant 10 / 13.3 / 16.7 / 20 / 23.3% bonus attack speed, stacking up to 3 times, for a maximum of 30 / 40 / 50 / 60 / 70% – 100 / 110 / 120 / 130 / 140% (based on Jinx's level).
  • KassadinSquare.png Kassadin's Nether Blade.png Nether Blade makes his next basic attack restore 4 / 5 / 6 / 7 / 8% missing mana, quintupled against champions.
  • KayleSquare.png Kayle's Holy Fervor.png Holy Fervor makes her basic attacks and Reckoning.png Reckoning reduce the armor and magic resistance of the target champion by 3% for 5 seconds, stacking up to 5 times for a maximum of 15%.
  • ShacoSquare.png Shaco's Two-Shiv Poison.png Two-Shiv Poison, while this ability is not on cooldown, makes his basic attacks slow the target for 10 / 15 / 20 / 25 / 30% for 2 seconds, and cause minions and monsters to have 20 / 22.5 / 25 / 27.5 / 30% chance to Blind icon miss their attack.
  • SivirSquare.png Sivir's Fleet of Foot.png Fleet of Foot makes her basic attacks and damaging abilities grant her a 30 / 35 / 40 / 45 / 50 bonus movement speed for 2 seconds.
  • VolibearSquare.png Volibear's Frenzy.png Frenzy makes his basic attacks grant him 8 / 11 / 14 / 17 / 20% bonus attack speed for 4 seconds, stacking up to 3 times, for a maximum of 24 / 33 / 42 / 51 / 60% bonus attack speed for 4 seconds.
  • WarwickSquare.png Warwick's Eternal Thirst.png Eternal Thirst makes his basic attacks deal 3 – 16 bonus magic damage, and heal him for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
  • XerathSquare.png Xerath's Mana Surge.png Mana Surge makes his basic attacks against enemies restore him 30 – 195 mana, doubled to 60 – 390 mana against enemy champions, with a 12 second static cooldown.
  • XinZhaoSquare.png Xin Zhao's Challenge.png Challenge makes his basic attacks and Audacious Charge.png Audacious Charge remove 15% of their armor for 3 seconds.
  • XinZhaoSquare.png Xin Zhao's Battle Cry.png Battle Cry makes his 3rd basic attacks heal him for 30 / 35 / 40 / 45 / 50 + (70% AP) health.


References

  1. This ability involves a casting animation which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high.

See also

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