An autoattack (also called a standard, normal, basic attackand also abbreviated aa) is the default means by which a unit deals damage. Champions perform autoattacks when an enemy unit is right-clicked; autoattacks are also performed by an idle champion when an enemy unit ventures too close to it, or when the "attack move" function is used (default Shift + right-click). Champions will not automatically attack units in range if the "stop" command (default S) is used. monsters and minions perform basic attacks as their only method of dealing damage. These autoattacks are similar in nature to champion basic attacks, as they deal damage based on the unit's Attack Damage (AD) and use an attack timer which is affected by Attack Speed (AS).
Autoattacking can be disabled from in-game interface in order that a champion won't start attacking without being ordered to.
Behavior
General
Autoattacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause autoattacks to fail, whether by dodging, blocking, negating, missing (see:Blind) or parrying.
Champion
When using attack-move, the champion stops to attack any hostile that gets in their way en-route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.
Many champions also have abilities that will affect their autoattacks in some way or form. Such abilities are treated like autoattacks and are said to apply on-hit effects.
Minions
Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.
Turrets
The behavior of turrets is described on the corresponding page as well as the damage of turret autoattacks. Turret autoattacks differ from regular autoattacks by increasing damage. (Every consecutive turret autoattack deals slightly more damage than the last)
Vision
Autoattacking while hiding in brush or fog of war will reveal the attacking unit, and if in brush autoattacking will reveal allies nearby while autoattacking.
Damage
Autoattacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the autoattack will be magic damage.
However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from autoattacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.
When autoattacking a turret, the damage is based on the base attack damage added to either the bonus attack damage or 40% of a champion's ability power, depending on which one is higher. Even though it may use an ability power scaling on the autoattack, it still is entirely physical damage.
Attack Speed
The rate at which a champion attacks is called attack speed and is capped at 2.5; this means that a champion can attack at most, 5 times in a 2 second period.
Some abilities refresh the attack timer and allow a champion to attack again immediately if they use the ability after their autoattack.
A list of abilities that refresh the attack timer:
Empowered Autoattack
Permanently
Certain champion see their autoattack permanently empowered by their innate or abilities, such as:
- Discipline of Force: deals bonus magic damage equal to 6% (+ 1% per 6 AP). (Innate)
- (Innate) reduces the target's magic resistance by 15 / 20 / 25 for 3 seconds. This debuff refreshes with every basic attack.
- Toggle-On: slows champions by 15 / 20 / 25 / 30 / 35%. (Ability)
- Toggle-On: deal bonus magic damage equal to 20 / 35 / 50 / 65 / 80 (+ 30% AP) in a line in front of him. (Ability)
- 10% of his attack damage. (Innate) deal bonus true damage equal to
- Passive: restores 5 / 7 / 9 / 11 / 13 health. (Ability)
- (Innate) increases Jax's attack speed by Error: Parameter '3' is not accepted. per basic attack and lasts for 2.5 seconds and stacks up to 6 times for a maximum of Error: Parameter '3' is not accepted..
- Passive: regenerates 6 / 8 / 10 / 12 / 14 mana while in . (Ability)
- Toggle off—Pow-Pow, the minigun: grants Jinx 10 / 18.3 / 26.6 / 35 / 43.3% bonus attack speed for 2.5 seconds, stacking up to 3 times up to a 30 / 55 / 80 / 105 / 130% increase. The stacks decay one at a time when she stops attacking with her minigun.
- Toggle on—Fishbones, the rocket launcher: increases Jinx's attack range by 75 / 100 / 125 / 150 / 175 and deals 10% AD bonus physical damage, at the cost of mana per attack.
(Ability)
- Passive: deals 20 (+10% AP) bonus magic damage. (Ability)
- (Innate) reduces enemy champions armor and magic resistance by 3% for 5 seconds; stacks up to 5 times.
- (+ 5% AP) magic damage each to the first enemy they each hit. (Innate) fires a barrage of 3 homing bolts toward the same target that deal Error: Parameter '3' is not accepted.
- Passive: deal 30 / 38 / 46 / 54 / 62% AD of Malphite attack damage to enemies within 200 range of the target. (Ability)
- Passive: deal 6% AD bonus magic damage, stacking cumulatively up to 5 times, for a maximum of 30% AD bonus magic damage. The stack limit increases by 1 for each rank on , for a maximum of 36 / 42 / 48 % AD bonus magic damage. (Ability)
- (+ 15% AP) that stacks up to 2 times dealing a maximum of Error: Parameter '3' is not accepted. (+ 21% AP). (Innate) deals bonus magic damage equal to Error: Parameter '3' is not accepted.
- (Innate) deals 20% bonus damage when striking a unit from behind.
- Passive: reduces enemy movement speed by 10 / 15 / 20 / 25 / 30% for 2 seconds. It also gives affected non-champion units a 20 / 22.5 / 25 / 27.5 / 30% chance to miss their attacks. (Ability)
- (Innate) increases Sivir's movement speed by Error: Parameter '3' is not accepted. for 2 seconds.
- (Innate) deals 10% additional damage to any target that is slowed, stunned, immobilized or suppressed.
- (+ 30% AP) on hit. (Ability) deals bonus magic damage equal to 10 / 20 / 30 / 40 / 50
- Passive: deals Souls + up to 80 / 110 / 140 / 170 / 200% AD bonus magic damage. This value is equal to the total number of souls collected, plus a percentage of his attack damage based on the amount of time since his last attack. (Ability)
- Persistent Effect: deals bonus physical damage equal to 15% of his attack damage. (Ability)
- (+ 25% AP). (Ability) deals bonus magic damage equal to 10 / 14 / 18 / 22 / 26
- Passive: increases Volibear's attack speed by 8 / 11 / 14 / 17 / 20% per basic attack and lasts for 4 seconds and stacks up to 3 times for a maximum of 24 / 33 / 42 / 51 / 60%. (Ability)
- Template:Pp18 (2.5 + 0.5 / 1 at each level) and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds. (Innate) deals bonus magic damage equal to
- (Innate) reduces the target's armor by 15% for 3 seconds. Only one target can be affected by Challenge at any time.
Periodically/Temporary
Certain champion see their autoattack periodically empowered by their innate or abilities, such as:
- Toggle-Off: Aatrox heals 20 / 25 / 30 / 35 / 40 (+25% bonus AD) himself on every third attack. If Aatrox is below 50% health he will heal for three times as much.
- Toggle-On: Aatrox deals 60 / 95 / 130 / 165 / 200 (+100% bonus AD) bonus physical damage on every third attack at the cost of 15 / 23.75 / 32.5 / 41.25 / 50 (+25% bonus AD) health.
(Ability)
- (Innate) Every Error: Parameter '3' is not accepted. basic attack Caitlyn's next autoattack deals 150% damage to a champion or 250% damage to a minion or monster. Attacks from brush increase the attack counter by two instead of one. Headshot's counter does not increase from attacking turrets.
- Template:Pp18 (+ 60% AP) additional magic damage. (Innate) Every 3 basic attack Diana's next autoattack cleaves nearby enemies for
- Active: For the next 5 seconds, Fizz's attacks deal 10 / 15 / 20 / 25 / 30 (+ 15% AP) additional magic damage on-hit and applying Grievous Wounds for 3 seconds. (Ability)
- Active: For 6 seconds, Irelia's attacks restore 10 / 14 / 18 / 22 / 26 health and deal 15 / 30 / 45 / 60 / 75 as additional true damage. (Ability)
- (Innate) Jarvan IV's first attack on a target deals 6 / 8 / 10% of their current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target more than once every 6 seconds.
- Passive: Jax deals 100 / 160 / 220 / (+ 70% AP) additional magic damage on every third basic attack. The counter will reset if he does not attack for 2.5 seconds. (Ability)
- Active: For his next 3 attacks / for 4 seconds, Jayce gains the max amount of attack speed (2.5 attacks per second). These attacks deal 70 / 85 / 100 / 115 / 130% damage. (Ability)
- (+ 40% AP) additional magic damage. (Ability) For 10 seconds, Kayle's attacks gain 400 range and deal 20 / 30 / 40 / 50 / 60
- 40 / 50 / 60 / 70 / 80% AD. (Ability) Every 5th autoattack will deal bonus magic damage equal to
- Template:Pp18 (10 + 5 / 10 / 15 / 10 at each level) (+ 50% AP) bonus magic damage and slow by 25% for 2 seconds. Unseen Threat triggers when Kha'Zix is not visible to the enemy team. (Innate) causes his next basic attack against an enemy champion to deal
- (+ 1% per 100 AP) of target's maximum health. The bonus damage caps at 100 against minions and monsters. (Ability) For 8 seconds, Kog'Maw's attacks gain 130 / 150 / 170 / 190 / 210 range and deal a percentage of the target's maximum health as additional magic damage equal to 2 / 3 / 4 / 5 / 6%
- 50% of Lucian's AD, fully applies on-hit effects and can critically strike. Minions and monsters take full damage from the second shot. (Innate) After using an ability, Lucian's next autoattack within 6 seconds will strike twice. The second shot deals
- (Innate) Every 4th consecutive autoattack, Master Yi strikes twice. The second attack uses an attack damage modifier of 50%, but applies on-hit effects fully and can critically strike. Double Strike's counter resets if Master Yi has not autoattacked in the last 4 seconds.
- Active: For 6 seconds, Miss Fortune's attacks apply Grievous Wounds for 2 seconds. (Ability)
- (+ 20% AP) bonus magic damage and slow the target hit by 15 / 20 / 25 / 30 / 35% (+ 5% per 100 AP) for 1 second. (Ability) Empowers an allied champion for 6 seconds or until they have attacked 3 times. During this time, their basic attacks deal 25 / 40 / 55 / 70 / 85
- 2 + (6 × level) and snare his target for Error: Parameter '3' is not accepted. seconds. This effect cannot trigger on the same target more than once every 12 seconds. (Innate) deals bonus physical damage equal to
- 120% of his total attack damage and healing himself for Error: Parameter '3' is not accepted. per enemy hit. Cooldown reduction does not affect Umbra Blades, but every basic attack reduces the cooldown by 1 second. (Innate) Every 10 seconds Nocturne's next autoattacks are enhanced, damaging surrounding enemies for
- Template:Pp18 (+ 50% bonus AD) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. (Innate) Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals
- (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast. (Innate) After 3 ability casts, Sona's next basic attack will deal Error: Parameter '3' is not accepted.
- Error: Parameter '3' is not accepted. % of her attack damage as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time. (Innate) Riven's abilities charge her blade for 5 seconds, causing her to do
- (+ 25% AP) magic damage. Rumble's Heat is reset to 0 after the overheat effect ends. (Innate) When Rumble reaches 100 Heat he overheats for 6 seconds. While overheated Rumble cannot use his own spells, but his basic attacks deal an additional 20 + (5 × level)
- (10% of Shen's bonus health) and restores Error: Parameter '3' is not accepted. energy to Shen. Cooldown reduction does not affect Ki Strike, but every basic attack reduces the cooldown by 1 second. (Innate) Every 9 seconds, Shen's next autoattack deals bonus magic damage equal to 4 + (4 × Shen's level) +
- 50 / 55 / 60 / 65 / 70% bonus attack damage to each additional enemy hit. There is no limit on how many enemies that can be hit, but each enemy unit can only be hit once per attack. (Ability) Sivir's next 3 basic attacks bounce to nearby enemies, dealing
- 30% of Taric's armor and reduces his abilities' cooldown by 2 seconds. (Innate) After using an ability, Taric's next basic attack deals bonus magic damage equal to
- Active: Rends the target enemy with shrapnel, reducing healing and health regeneration by 50% and dealing 110 / 150 / 190 / 230 / 270 (+ 100% AP) magic damage over 5 seconds. (Ability)
- (+ 40% AP) bonus magic damage. (Ability) Every 4th basic attack Twisted Fate's next autoattack deals 55 / 80 / 105 / 130 / 155
- Persistent Effect: deals 40 / 80 / 120 / 160 / 200 (+ 45% AP) for the first strike and every third strike after. (Ability)
- (+ 4 / 5 / 6 / 7 / 8% target's maximum health) true damage. (Ability) Every third consecutive attack against the same target deals 20 / 30 / 40 / 50 / 60
- (+(1% per 35 bonus AD) of target's max health) additional physical damage equal to a percentage of the target's maximum health, reduces the target's armor by 20%, and grants Vi 30 / 35 / 40 / 45 / 50% bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters. (Ability) Every third attack on the same target deals 4 / 5.5 / 7 / 8.5 / 10%
- Active: For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will also bounce to up to 3 nearby enemies within 300 range. Each bolt of lightning will deal 75 / 115 / 155 (+ 30% AP) magic damage and will only hit each target once per autoattack. (Ability)
- Template:Pp18 (27 + 3 / 6 / 9 / 12 / 15 at each level) mana. The amount of mana restored is doubled if the attack target is a champion. (Innate) Every 12 seconds, Xerath's next basic attack will restore
- Passive: Xin Zhao heals 26 / 32 / 38 / 44 / 50 (+ 70% AP) himself on every third basic attack. (Ability)
- Error: Parameter '3' is not accepted.% of the target's maximum health as bonus magic damage. This effect can only occur once every 10 seconds on the same target. (Innate) Zed's basic attacks against targets below 50% health deal
- (+ 35% AP) bonus magic damage. Cooldown reduction does not affect Short Fuse, but the cooldown is reduced by 4 seconds whenever Ziggs uses an ability. Short Fuse deals 50% bonus (150% total) damage to enemy structures. (Innate) Every 12 seconds, Ziggs' next autoattack deals 13 + (Error: Parameter '3' is not accepted. at each level)
Damage over Time (DoT)
Certain champion's autoattack apply a dot effect on their target, such as:
- (+ 30% bonus AD) magic damage per stack, and will tick once per second for 5 seconds. Fully stacked, Hemorrhage deals Error: Parameter '3' is not accepted. (+ 150% bonus AD) magic damage per second for 5 seconds. (Innate) applies a stack of Hemorrhage, up to a maximum of 5 stacks. This bleed deals Error: Parameter '3' is not accepted.
- Passive: deals bonus magic damage equal to 30 / 40 / 50 / 60 / 70 (+ 35% AP) (+ 4 / 5 / 6 / 7 / 8% of target's missing health) over 3 seconds. This debuff refreshes with every basic attack. (Ability)
- (Innate) applies a dot for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.
- (+ 40% AP) bonus magic damage over 2 seconds. This debuff refreshes with every basic attack. (Ability) Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing 40 / 55 / 70 / 85 / 100
- (+ 30% AP). Subsequent attacks do not stack the poison, but refresh the duration. (Ability) applies a poison which deals magic damage per second equal to 6 / 12 / 18 / 24 / 30
- (Innate) applies a stack of Deadly Venom, up to a maximum of 6 stacks. This poison deals Error: Parameter '3' is not accepted. true damage per stack, and will tick once per second for 6 seconds. Fully stacked, Deadly Venom deals Error: Parameter '3' is not accepted. true damage per second for 6 seconds.
References
- ↑ This ability involves a casting animation which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high.