Innate:Azir places a marker above the ruins of all destroyed turrets outside the enemy base.
Disc of the Sun:Azir raises the Sun Disc from the selected marked ruins after a brief delay. The Sun Disc functions like a standard turret but gains 15% APbonus attack damage. It also grants Azir any gold it earns. The Sun Disc loses health over 1 minute and loses its armor if Azir dies or moves too far away.
Shurima's Legacy consists of a passive ability and a summon ability.
In Ascension, Azir can summon a Sun Disc in the center of the map provided the Ancient Ascended is dead. The Sun Disc will be destroyed if the Ancient Ascended respawns while active.
Passive:Azir permanently has bonus attack speed. He also has a stock system for this ability; he stores a Sand Soldier periodically, up to a maximum of 2 stored at once.
Bonus Attack Speed: 20 / 30 / 40 / 50 / 60%
Active:Azirsummons an untargetableSand Soldier at the target location for 9 seconds, expiring twice as fast while within range of an enemy turret, and expire instantly if Azir moves too far away.
When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, dealing magic damage to all enemies in a line. Multiple soldiers can strike the same target, with each soldier beyond the first dealing 25% damage. Azir can only command soldiers when near them.
Mechanically, the wall is made up of a number of units that knockback enemies who try to pass over them in either direction.
Enemies will take damage and be knocked back each time they encounter the wall, not just the first time.
The wall will count as terrain for the purposes of 'into terrain' effects (Condemn, Dredge Line, etc.) This will only affect enemies - allies will pass through the wall in all circumstances, even if knocked into it by an enemy (PENDING FOR TEST ally Nautilus using Dredge Line on the wall)
The soldiers can be used to interrupt any in-progress dashes during the charge.
The wall will intercept enemies who attempt to pass over the wall regardless of whether the mobility was voluntary (dashes) or otherwise (Headbutt, Rocket Grab, etc.)