Previous Abilities

These were Azir's very early abilities as shown by Daniel 'ZenonTheStoic' Klein on his Twitter.

Sand Soldiers

Azir periodically summons Sand Soldiers from the ground. This happens when an enemy minion/monster dies or when an enemy champion takes champion damage. Azir's spells command the soldiers to move. When a Sand Soldier collides with an enemy champion, it explodes, Airborne icon knocking the first champion back and damaging all targets in the area. The soldiers pass through monsters and minions, dealing reduced damage. Multiple champion hits in quick succession also deal reduced damage.

Traveling exhausts the soldiers. Every move command reduces their remaining duration by 2 seconds.


After a short delay, damages enemies and roots them.

Sends Sand Soldiers toward target area.


Azir castles with one of his Sand Soldiers, immediately blinking to the soldier's position while the soldier charges toward Azir's former position. Can totally castle through check.

To me!

Calls all Sand Soldiers to current position. After 1 second, summons additional soldiers at cast position as required to have 2 soldier(s) in the world.

Previous Quotes

Upon Buying Deathfire Grasp item.png Deathfire Grasp
    "Nothing is beyond my reach."

Upon Buying Deathfire Grasp item.png Deathfire Grasp
    "Nothing is beyond my reach."

Patch History

  • General
    • VFX for his attack speed bonus upon summoning a third soldier have been improved for Azir's base and all skins.
  • Stats
    • Base health increased to 540 from 524.4.
    • Base movement speed increased to 335 from 325.
    • Base health regeneration reduced to 6.9 from 6.924.
  • Conquering Sands.png Conquering Sands
    • Cast range reduced to 720 from 875.
    • Spear length increased to 370 from 300.
    • Cooldown changed to 11 / 9.5 / 8 / 6.5 / 5 seconds from 10 / 9 / 8 / 7 / 6.
    • Base damage increased to 70 / 100 / 130 / 160 / 190 from 65 / 85 / 105 / 125 / 145.
    • AP ratio reduced to 30% AP from 50% AP.
    • New Effect: Soldiers clump closer together upon arrival.
  • Arise!.png Arise!
    • Soldier command range reduced to 660 from 800.
    • Cast range increased to 500 from 450.
    • Removed: Soliders being able to attack wards or trinkets.
    • Soldier stab base damage changed to 60 - 185 (based on level) from 50 - 195 (based on level).
    • New Effect: Passive attack speed is now doubled to 40 / 60 / 80 / 100 / 120% while Azir has 3 soldiers active, which falls off after 5 seconds.
    • Recharge time reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 9 / 8 / 7 / 6.
    • New Effect: Stabs deal 40% / 70% / 100% damage to secondary targets.
  • Shifting Sands.png Shifting Sands
    • New Effect: Shield now scales with 70% AP.
    • Shield duration reduced to 1.5 seconds from 4.
    • New Effect: Shield is now granted instantly instead of only upon colliding with a champion.
    • New Effect: If Azir hits an enemy champion, he gains a charge of Arise!.png Arise!.
  • Emperor's Divide.png Emperor's Divide
    • Removed: The wall no longer knocks back any enemy who attempts to pass through once stationary, although still functions as impassible terrain. Still knocks back during the charge.
    • Wall size increased to 5 / 6 / 7 soldiers from 4 / 5 / 6.
    • Cooldown reduced to 120 / 105 / 90 seconds from 140 / 120 / 100.
  • Emperor's Divide.png Emperor's Divide
    • Base damage increased to 150 / 250 / 450 from 150 / 225 / 300.
  • Arise!.png Arise!
    • Soldier base damage increased to 50 - 195 (based on level) from 50 - 170 (based on level).
V7.9 May 5th Hotfix
  • Arise!.png Arise!
    • Bug Fix: Fixed a bug that could cause Sand Soldier attacks to sometimes not deal damage.
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
  • General
    • Bug Fix: Azir now correctly has a shadow during his death animation.
  • Shifting Sands.png Shifting Sands
    • Bug Fix: Fixed a bug where it was missing on-hit particles upon killing an enemy unit.
  • General
    • Bug Fix: When an Azir kills another Azir with a different skin, the dying Azir no longer steals his killer's skin's death animation particles.
V6.24 December 14th Hotfix
  • Arise!.png Arise!
    • Soldier base damage changed to 50 - 170 (based on level) from 50 - 170 (based on level). Formula changed.
  • Shurima's Legacy.png Shurima's Legacy
    • Turret AD per minute increased to 4 from 3.
    • Gold reward for enemies killing Azir's turret reduced to Gold 50 from Gold 100.
  • Arise!.png Arise!
    • Soldier recharge time reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • General
    • Bug Fix: Buff particles (such as Banshee's Veil item.png Banshee's Veil shield) now properly rise with Gravelord Azir during his recall animation.
  • Arise!.png Arise!
    • Soldier base damage changed to 50 - 170 (based on level) from 50 - 170 (based on level). Formula changed.
    • Soldier vision range reduced to 350 from 575.
  • Arise!.png Arise!
    • Removed: Casting on top of turrets to damage them.
  • Emperor's Divide.png Emperor's Divide
    • Wall duration reduced to 3 seconds from 5 / 6 / 7.
    • Removed: Bonus movement speed to allies or Azir on pass-through.
  • General
    • Bug Fix: Azir would automatically start moving after issuing a Sand Soldier attack command.
  • Arise!.png Arise!
March 11th Hotfix
  • Arise!.png Arise!
    • Bug Fix: Sand Soldiers beyond the first now properly deal less damage when attacking the same target.
    • Bug Fix: Sand Soldiers' attacks will no longer fail to deal damage to their original target if Azir directs his soldiers to switch to an out-of-range target during their in-progress attack (targets that move out of range will still avoid damage)
    • Bug Fix: Azir is no longer briefly locked out of his abilities if a Sand Soldier's target dies mid-attack.
  • General
    • Bug Fix: Fixed a bug that allowed Azir to queue up basic ability combos without sufficient mana for all involved abilities.
    • Bug Fix: Fixed various cases where Azir could unintentionally cancel or be entirely locked out of his basic attack.
    • Bug Fix: Azir's abilities can now be queued during basic attacks.
    • Bug Fix: Sun Discs now appear on the minimap.
  • Arise!.png Arise!
    • Bug Fix: Now properly triggers a 1.5 second internal cooldown when used on turrets.
  • Arise!.png Arise!
    • Bug Fix: Azir would perform his attack command before his soldiers had finished spawning.
    • Bug Fix: Soldiers that hadn't finished spawning would perform an attack.
  • Shifting Sands.png Shifting Sands
    • Azir will now move with soldiers to their endpoint even if he catches up to them while traveling.
  • General
    • Azir's spellcasting smoothed out when rapidly chaining abilities together.
  • Arise!.png Arise!
    • Attack-moving will now interact with Azir's soldiers.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
    • Fixed a similar bug where an allied Gnar Gnar couldn't GNAR!.png wall-stun using the phalanx.
    • Fixed a bug where an allied Sion Sion couldn't Unstoppable Onslaught.png charge through the phalanx.
  • Emperor's Divide.png Emperor's Divide
    • Soldier starting position increased to 325 units behind Azir from 175.
  • Stats
    • Movement speed reduced to 325 from 335.
  • Conquering Sands.png Conquering Sands
    • Removed: Additional damage per soldier. The slow is still reapplied.
  • Arise!.png Arise!
    • Removed: Sated Devourer item.png Sated Devourer will no longer cause a phantom attack to occur alongside his soldier attacks.
    • New Effect: Sated Devourer item.png Sated Devourer will now cause his soldiers to attack twice.
    • Fixed a bug where two soldiers attacking slightly out of sync would each deal full damage, even on a single attack.
  • Shifting Sands.png Shifting Sands
    • Fixed a bug where Azir would stop dashing upon collision with the soldier even if the soldier was still moving.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a bug where units would sometimes be knocked back too far.
    • The wall is now more forgiving to units that appear inside the wall when attempting to blink over it.
    • Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.
  • General
  • Conquering Sands.png Conquering Sands
    • The target of Shifting Sands will now always move to the middle position.
    • Sand Soldiers will now always attempt to move the closest possible position within the formation from their current position, regardless of whether another soldier is also attempting to move there.
  • Arise!.png Arise!
    • Fixed a bug where Sand Soldiers would sometimes spawn when cast on a turret and viceversa.
    • Fixed a bug where Arise! could target turrets from a much farther range than intended.
  • Shifting Sands.png Shifting Sands
    • Range reduced to 1100 from global.
    • Collision radius reduced to 150 from 200.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a bug where enemy champions sometimes wouldn't be knocked back.
    • Fixed a bug where cloned champions ignored the wall.
  • Shurima's Legacy.png Shurima's Legacy
    • Removed: Attack speed gain from cooldown reduction (Will of the Emperor)
  • Arise!.png Arise!
    • New Effect: Azir passively gains 20 / 30 / 40 / 50 / 60% bonus attack speed.
  • Shifting Sands.png Shifting Sands
    • No longer knocks up the first champion hit.
  • General
    • Attack speed increased to 0.625 from 0.6.
    • Soldier attack range increased to 375 from 325.
      • Spear pass-through range decreased to 50 from 100. Total range unchanged.
  • Shurima's Legacy.png Shurima's Legacy
    • Fixed a bug where killing Azir's Sun Disc would result in a registered turret death in Spectator mode.
  • Conquering Sands.png Conquering Sands
    • Base damage reduced to 65 / 85 / 105 / 125 / 145 from 75 / 105 / 135 / 165 / 195.
  • Arise!.png Arise!
    • Soldier range decreased to ~325 from 400.
    • Tooltip corrected to (+ 70% AP) from (+ 60% AP)
    • Damage to tower reduced to (50 + (10  × level) (+ 40% AP)) from (90 + (15  × level) (+ 70% AP))
  • Conquering Sands.png Conquering Sands
    • Adjusted targeting indicator to properly display the spell's actual range (875 from 800).
      • No functional changes have been made.
    • When there are 3 soldiers already out, Conquering Sands will always move the nearest soldier to where the player clicks.
  • Arise!.png Arise!
    • Fixed a bug where a Sand Soldier would appear to attack but fail to do damage.
  • Arise!.png Arise!
    • Fixed a bug where a soldier's attack was dealing no damage if the target moved out of range. It should now correctly deal damage to all enemies still in range.
  • Shifting Sands.png Shifting Sands
    • Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range even if there was a soldier in range. It should now correctly use the soldiers for determining the range, not the cursor.
    • Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
    • Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a bug where the speed boost wasn't granting assists.
  • Conquering Sands.png Conquering Sands
    • Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 90 / 120 / 150 / 180.
  • Arise!.png Arise!
    • AP ratio reduced to (+ 60% AP) from (+ 70% AP).
  • Shifting Sands.png Shifting Sands
    • Shield increased to 80 / 120 / 160 / 200 / 240 from 60 / 100 / 140 / 180 / 220.
  • Shurima's Legacy.png Shurima's Legacy
    • Fixed a bug where the damage from Azir's Sun Disc would not ramp up properly like a tower.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a number of bugs around detecting enemies that are behind Azir at cast time.
    • Fixed a number of double bounce bugs.
    • Fixed a number of bugs that allowed enemies to dash through the wall if they timed their dash correctly.
  • Stats
    • Base attack damage increased to 47 from 43.
    • Base attack speed increased to 0.6 from 0.556
  • Shurima's Legacy.png Shurima's Legacy
    • Fixed a bug where two Azir could each summon a Sun Disc from the same interactive clicker.
    • Fixed a bug where some champions could use abilities on the interactive clickers.
    • Clickable size of the interactive clickers reduced by 20%
  • Conquering Sands.png Conquering Sands
    • Fixed a bug where Conquering Sands would make Sand Soldier attacks deal no damage.
    • Fixed a bug where Sand Soldiers would fail to pass through a wall if the dash range was a little short.
  • Arise!.png Arise!
    • Fixed a bug where multiple soldiers attacking multiple targets would incorrectly apply reduced damage.
    • Fixed a bug where dancing would break the soldier's basic attacks.
  • Shifting Sands.png Shifting Sands
    • Azir now follows his Sand Soldiers if they are currently moving via Conquering Sands.png Conquering Sands.
    • Fixed a bug where Azir would dash to the wrong soldier in certain situations.
    • Fixed a bug where using Shifting Shands right after using Arise!.png Arise! would not work.
  • Emperor's Divide.png Emperor's Divide
    • Bug fixes so it will no longer:
      • Deal damage multiple times
      • Multi-bounce
      • Pin targets to walls
      • Fail to bounce targets to the far side of the wall
      • Not break channels
      • Break spell shields and still knock enemies back
  • Added