|"You belong in a museum!"
- For the removed mastery, see .
Bandit was a passive effect granted by some items.
It granted 1 for each nearby minion killed by an ally within a 1400 range. Melee Champions gained 10 when hitting an enemy champion with a basic attack or an ability that applies on-hit effects, while ranged champions only gained 3. This had a 5-second per-target cooldown.
The gold generated by Bandit counted towards the Quest.