- For the removed item, see
Template:Item data Banshee's VeilBanshee's Veil was an advanced item in League of Legends for .
Recipe
Template:Item data Banshee's Veil
Cost Analysis
Similar Items
Strategy
- Main article: Crowd control
- magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like and . Combined with , will make you very resilient to both magic and physical damage. is a strong item against
- During the late game, crowd control abilities (e.g. , , ), or in other words, it can prevent the enemy from initiating on you. is a great addition for AP carries because it can block important
Notes
- If [1] is up and you activate , or , both shields will pop when hit by an ability. This is intended.
- passive will block the vision-based components of or .
- can negate effects from items such as and .
- summoner spells ( , ) does not negate
- area of effect abilities ( , ) will not block damage from persistent
- will not block passive damage over time effects from abilities such as or .
- passive carries over to clones, like or .
- Dominion counterpart was .
- Some of abilities and the attacks will pop the shield.
Patch History
- New Recipe: + + + 500 = 2500
- Ability power increased to 70 from 0.
- Magic resistance reduced to 45 from 70.
- Health reduced to 0 from 300.
- Base health regeneration reduced to 0% from 100%.
- Total cost increased to 2900 from 2700.
- Health increased to 500 from 450.
- Magic resistance increased to 70 from 60.
- Combine cost increased to 1150 from 950.
- Now grants 100% base health regeneration.
- No longer grants 45 flat health regeneration per 5 for 10 seconds upon taking damage from champions or breaking the spell shield.
- Passive cooldown increased to 40 seconds from 25 seconds.
- New recipe: 875 = 2750 + +
- Health increased to 450 from 400.
- Magic resist increased to 55 from 45.
- Mana reduced to 0 from 300.
- New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
- Item cost increased to 2610 from 2500.
- Combine cost increased to 600 from 490.
- Health increased to 400 from 300.
- Item cost reduced to 2500 from 2715.
- Combine cost reduced to 490 from 650.
- Mana reduced to 300 from 375.
- Health reduced to 300 from 375.
- Magic resist reduced to 45 from 50.
- Passive cooldown changed to 25 seconds after not taking damage from champions instead of a flat 45 seconds.
- Now displays its cooldown on the item itself rather than with a buff.
- Shield refresh time increased to 45 seconds from 30.
- Health reduced to 375 from 450.
- Mana reduced to 375 from 400.
- Magic resistance reduced to 50 from 57.
- Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their states to the main champion when created.
- Passive cooldown increased to 30 from 25.
- New recipe: Now requires .
- Fixed a bug where certain item effects would persist past selling the item.
- May 9, 2009 Patch Added
- Mid tier legendary Health / Mana / Magic Resist item.
- Unique passive: Block one negative spell every 25 seconds.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items