Banshee's Veil is a legendary item in League of Legends.
is Banshee's Veil 83. gold efficient.
64% For the item to be considered 100% gold efficient, the healing and spell shield would need to have a combined gold value of 450g
is a strong item against Banshee's Veil magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like Banshee's Veil and Enchanted Crystal Arrow . Combined with Rocket Grab , Guardian Angel will make you very resilient to both magic and Banshee's Veil physical damage.
During the late game, Banshee's Veil is a great addition for AD carries because it can block important crowd control abilities (e.g. , Impale , Bandage Toss ), or in other words, it can prevent the enemy from initiating on you.
Passive cooldown increased to 40 seconds from 25 seconds.
Combine cost increased to 950g from 875g (total cost remains the same due to price being reduced).
Recipe changed: + Spectre's Cowl + 875g = 2750g (total cost increased from 2520g)
Ruby Crystal Health increased to 450 from 400.
Magic resist increased to 55 from 45.
Mana reduced to 0 from 300.
New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
Item cost decreased to 2520g from 2610g.
Item cost increased to 2610g from 2500g.
Combine cost increased to 600g from 490g.
Health increased to 400 from 300.
Item cost reduced to 2500g from 2715g.
Combine cost reduced to 490g from 650g.
Mana reduced to 300 from 375.
Health reduced to 300 from 375.
Magic resist reduced to 45 from 50.
Passive cooldown changed to 25 seconds after not taking damage from champions instead of a flat 45 seconds.
Now displays its cooldown on the item itself rather than with a buff.
Shield refresh time increased to 45 seconds from 30.
Health reduced to 375 from 450.
Mana reduced to 375 from 400.
Magic resistance reduced to 50 from 57.
Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their states to the main champion when created.
Passive cooldown increased to 30 from 25.
July 10, 2009 Patch:
May 15, 2009 Patch:
Fixed a bug where certain item effects would persist past selling the item.
May 9, 2009 Patch: :
Banshee's Veil Mid tier legendary Health / Mana / Magic Resist item.
Unique passive: Block one negative spell every 25 seconds.
Boots and enchantments
SR TT CS