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Banshee's Veil

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Banshee's Veil
Banshee's Veil
Tier Legendary
Stats +450 health
+55 magic resistance

Unique: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds.

Unique: Grants 45 health regen for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
Menu Defense > Health
Defense > Magic Resist
Item cost 2750g (950g)
Sell value 1925g
Item Code 3102
Champ with banshees veil
Visual appearance

Banshee's Veil is a legendary item in League of Legends.[1]


Banshee's Veil item
Banshee's Veil
2750 gold (950 gold)
Ruby Crystal item
400 gold
Spectre's Cowl
1400 gold (280 gold)
Ruby Crystal item
400 gold

Cost Analysis

Gold Value

Gold Value (with Passive buff)

Complete Combined Gold Value: 3920g

Gold Efficiency

  • Banshee's Veil is gold efficient when its healing buff is active. Otherwise, the spell shield must have at least a value of 450g.


  • Banshee's Veil is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities like  Enchanted Crystal Arrow and  Rocket Grab. Combined with Guardian Angel, Banshee's Veil will make you very resilient to both magic and physical damage.
  • During the late game, Banshee's Veil is a great addition for AD carries because it can block important crowd control abilities (e.g.  Impale,  Bandage Toss,  Rocket Grab), or in other words, it can prevent the enemy from initiating on you.


Patch History

  • Combine cost increased to 950g from 875g (total cost remains the same due to Ruby Crystal's price being reduced).


  • Recipe changed: Spectre's Cowl + Ruby Crystal + 875g = 2750g (total cost increased from 2520g)
  • Health increased to 450 from 400.
  • Magic resist increased to 55 from 45.
  • Mana reduced to 0 from 300.
  • New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.


  • Item cost decreased to 2520g from 2610g.


  • Item cost increased to 2610g from 2500g.
  • Combine cost increased to 600g from 490g.
  • Health increased to 400 from 300.


  • Item cost reduced to 2500g from 2715g.
  • Combine cost reduced to 490g from 650g.
  • Mana reduced to 300 from 375.
  • Health reduced to 300 from 375.
  • Magic resist reduced to 45 from 50.
  • Passive cooldown changed to 25 seconds after not taking damage from champions instead of a flat 45 seconds.


  • Now displays its cooldown on the item itself rather than with a buff.


  • Shield refresh time increased to 45 seconds from 30.


  • Health reduced to 375 from 450.
  • Mana reduced to 375 from 400.
  • Magic resistance reduced to 50 from 57.


  • Will now only proc on cloned units if it was ready to activate when the clone was created. In other words, clones now sync their Banshee's Veil states to the main champion when created.


  • Passive cooldown increased to 30 from 25.

July 10, 2009 Patch:

May 15, 2009 Patch:

  • Fixed a bug where certain item effects would persist past selling the item.

May 9, 2009 Patch: Added

  • Banshee's Veil:
    • Mid tier legendary Health / Mana / Magic Resist item.
    • Unique passive: Block one negative spell every 25 seconds.


Start a Discussion Discussions about Banshee's Veil

  • Banshee is a mana item?

    2 messages
    • Someone should have already remove Banshee's from the Mana category, as it no longer provides any mana and it can be confusing for newer players.
    • It was not meant to have that category. Just never realized it was never removed. It has been removed now. Thank you for notifying us.
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