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Traveler's Call
Traveler's Call

Ancient Chimes: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard 24% bonus movement speed out of combat for 7 seconds, stacking up to 5 times, with every other chime collected beyond the first granting an additional 14% bonus movement speed, up to a total of 80% bonus movement speed, 20 + (1 per minute after 5 minutes) experience, and 12% maximum mana. Bard empowers his Traveler's Call 2 Meeps each time he collects 5 chimes.

Traveler's Call 2

Meeps: Bard's presence attracts small spirits known as Meeps to his side. Each of his basic attacks consumes a Meep, dealing 40 (+ 15 per 5 chimes collected) (+ 30% AP) bonus magic damage. At 5 chimes, Meeps Slow icon slow damaged enemies by 25 - 75 (based on Chimes)% for 1 second, and at 15 chimes deal splash damage to enemies within 150 units of his target as well as those in a cone behind them, with the cone's size increasing at 35 chimes. Meeps spawn every 8 / 7 / 6 / 5 / 4 seconds and Bard can keep up to 1 - 9 (based on Chimes) of them at a time.

Ability Details
  • Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on Summoner's Rift, which spawn only one.
    • Chimes cannot spawn in either team's base or in the enemy team's jungle before the 5 minute mark.
  • Only Bard can see a chime that is in the fog of war. All other players must have Sight icon sight of a chime for it to be visible to them.
    • Only Bard can see a minimap icon for uncollected chimes, regardless of whether other players have vision on it or not. The minimap icon will turn red when the chime is one minute away from expiration.
    • Bard cannot see chimes while Nearsight icon nearsighted.
  • Meeps do not interact with Runaan's Hurricane item Runaan's Hurricane.
Minimum Time Chimes Effects Base Damage
3:20 5 New Meeps now Slow icon Slow by 25%. 55
5:00 10 Meep limit increased to 2. 70
7:30 15 New Meeps now deal splash damage. 85
9:10 20 Recharge time reduced to 7 seconds. 100
11:40 25 Slow icon Slow increased to 35%. 115
13:20 30 Meep limit increased to 3. 130
15:50 35 Splash damage area increased. 145
17:30 40 Recharge time reduced to 6 seconds. 160
20:00 45 Slow icon Slow increased to 45%. 175
21:40 50 Meep limit increased to 4. 190
24:10 55 Recharge time reduced to 5 seconds. 205
25:50 60 Slow icon Slow increased to 55%. 20
28:20 65 Meep limit increased to 5. 235
30:00 70 Recharge time reduced to 4 seconds. 250
32:30 75 Slow icon Slow increased to 65%. 265
34:10 80 Meep limit increased to 6. 280
36:40 85 Slow icon Slow increased to 75%. 295
38:20 90 Meep limit increased to 7. 310
40:50 95 Meep limit increased to 8. 325
42:30 100 Meep limit increased to 9. 340
Every 5 thereafter only grants 15 bonus damage.
Bard IVideo
Cosmic Binding
SPEED: 1500
COST: 60 Mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Cosmic Binding

Active: Bard fires a burst of spirit energy in the target direction, dealing magic damage to the first enemy struck and briefly Slow icon slowing them by 60%.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 65% AP)
Disable Duration:
1 / 1.2 / 1.4 / 1.6 / 1.8

After Cosmic Binding hits an enemy, the burst of energy passes through them and searches for secondary targets. If it hits a wall or a second enemy, it Stun icon stuns both targets for the same duration, dealing the same magic damage to the second target as well.

Ability Details
  • Cosmic Binding will take into account player-created terrain such as Cataclysm Cataclysm and Crystallize Crystallize.
  • The stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
  • Base Gates may only be used as a wall if they are not for Bard's team.
  • Cosmic Binding does not grant vision of enemies hit, but the sound changes depending on if targets were hit: hitting one target will play a faint cymbal sound, and stunning target(s) will result in a distinct lower note being played.
  • Spell Shield Spell shield will destroy the missile if it succesfully blocks the ability.
Bard QVideo
Caretaker's Shrine
COST: 70 Mana
Caretaker's Shrine

Active: Bard conjures a shrine at the target location that builds up in power over 10 seconds, up to 3 shrines active at once, which remain until consumed when a champion steps on them.

If the champion was an ally or Bard himself, they are Heal power healed for an amount based on the shrine's power and gain 50% bonus movement speed that decays over 1.5 seconds.

Minimum Heal:
30 / 60 / 90 / 120 / 150 (+ 30% AP)
Maximum Heal:
70 / 110 / 150 / 190 / 230 (+ 60% AP)
Ability Details
  • If Bard has 3 shrines on the map and creates a new that is immediately consumed, the oldest shrine will not be destroyed. This is because the Shrine is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 stay.
  • Leveling up Caretaker's Shrine will affect the healing of existing shrines.
  • Placing a new Caretaker's Shrine grants vision of a small area around it for ~1.8 seconds.
  • The target indicator of Caretaker's Shrine shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
Bard WVideo
Magical Journey
COST: 30 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Magical Journey

Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. Magical Journey will not cast unless it can open a corridor.

Both allies and enemies can pass through the corridor by right-clicking on it or its exit, with allies and Bard travelling at increased speed.

Ally Bonus Speed:
10 / 20 / 30 / 40 / 50%
Ability Details
  • Magical Journey's tunnel has a max range of 2600 units (about two screens long)[1]
  • Magical Journey will score assists for Bard if an ally that uses it scores a kill or assist shortly after.
  • There is no limit to how many times a given instance of Magical Journey may be used.
  • Units using Magical Journey are targetable whilst en route.
  • Allies are granted vision of enemies for the duration they use Magical Journey.
  • Magical Journey cannot interact with player-created terrain due to its short lifespan.[2]
  • Magical Journey cannot be used to exit the map.
  • Any abilities that continue during normal movement, such as point blank area of effects and various forms of stealth, will continue during the travel within Magical Journey.
  • Unlike Dark Passage Dark Passage, Magical Journey can still be utilized if a champion is Silence icon silenced.
Bard EVideo
Tempered Fate
COST: 100 Mana
COOLDOWN: 130 / 115 / 90
Tempered Fate

Active: Bard sends magical energy arcing to the target location, putting all units and structures in the target area into Stasis icon stasis for 2.5 seconds upon impact.

Despite normally being immune to crowd control, epic monsters and turrets (excluding the Nexus Obelisk) also enter Stasis icon stasis.

Ability Details
  • Tempered Fate triggers in-combat effects such as drawing turret aggro, applying Elixir of Sorcery item Elixir of Sorcery and Sudden Impact rune Sudden Impact.
  • Tempered Fate has no effect on untargetable turrets (those protected by another tower or the inhibitors) untargetable units, or enemy champions that are immune to disables (such as OlafSquare Olaf under the effects of Ragnarok Ragnarok or a Black Shield Black Shielded) enemy.
  • If Bard dies while Tempered Fate is casting, it will go on cooldown but will have no effect.
  • Tempered Fate cannot affect the enemy team's Nexus and inhibitors. This behavior is intended, as accidentally putting it into Stasis icon stasis would be extremely punishing for Bard's team.
  • Tempered Fate has a cast time of ~0.55 seconds. It's travel time varies between ~0.65 at point blank and ~1.8 at max range, resulting in an overall delay of ~1.2-2.4 seconds depending on distance covered.
  • This ability can only be blocked by an enemy's Spell Shield spell shield. Allies will be put in Stasis icon stasis no matter what they do.
Bard RVideo

Map-Specific Differences

Howling Abyss
  • Traveler's Call Traveler's Call
    • Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).