|Health||11541 (+140 per minute the game ensues)|
It is described in-game as follows: "This is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone".
Killing the Baron gives the Hand of Baron buff to all living champions on the team, which lasts 3 minutes total (Runic Affinity doesn't work on this buff). This buff gives massively increased attack damage and ability power as well as an aura that promotes nearby minions and a recall time decrease. When Nashor is killed, each player on the team is also granted the following:
- 600 global Experience Points (given to each person on the team)
- 800 local Experience Points (shared between nearby allies)
- 300 Gold to each team member plus 25 Gold to the slayer of Baron Nashor.
The Journal of Justice clarifies this about Baron Nashor:
The many neutral monsters on the Fields of Justice are constructs inspired by real creatures from Runeterra. The Baron Nashor you see on the map is actually an incomplete facsimile of the true Baron Nashor, who is now the subject of myth and legend. The story goes that Baron Nashor was a ferocious worm that ruled the Serpentine River, which flows through Summoner’s Rift. He was such a fearsome and powerful beast that even the armies of Demacia and Noxus steered clear of the river, unwilling to chance an encounter with the Baron.
When Summoner’s Rift was constructed, the Baron vanished, leaving no conclusive evidence as to where he went or why he left in the first place. Obviously the rumor-mill has churned out many explanations, but all we know for sure is that the Senior Arcane Architect for the Summoner’s Rift arena was said to have crafted the version you see today from no more than a molted scale and interviews with those who had seen the beast and lived.
The new Baron Nashor has a different set of abilities. The following table shows a known set of abilities that Baron performs. While they are not revealed in-game on a death screen, their debuffs and animations are visible and distinctive.
Crowd Control Immunity
|(Innate): Baron Nashor is rendered immune to any form of crowd control.|
|(Innate): Baron Nashor is surrounded by an aura of destruction. If angered, he deals magic damage and applies a a stack of corrosion to a nearby champion with the least amount of corruption stacks.|
|Applies a stacking debuff that reduces target's armor and magic resist by 0.5. Stacks upto 100 times for a total of 50 armor and magic resist reduction.|
|Sweeping Blow||Knocks all champions away from the Baron by 600 range. This range is equivalent to the distance between the Baron and the entrance to his locale.|
|Tentacle Knockup||Similar to Cho'Gath's Rupture which knocks up the target high in the air, approximately the height of Baron himself. A small circle appears which seems to have a tentacle charging power up to unleash and knock all those who stand in the AoE.|
|Acid Shot||Baron spits acid in a straight line, capable of leaving the pit. This deals magic damage and adds a large number of corrosion stacks to each target hit.|
|Rear attacks||Baron does not like being hit in the back. People standing behind Baron and outside the pit are hit by an AOE spike attack that deals physical damage to all targets hit and stuns them forsecond.|
|Acid Pool||Baron spits out 3 green round pools in a cone front of him. This deals magic damage to all targets hit and creates slowing field.|
|Baron's Gaze/Damage reduction||Baron reduces all damage to him by 50% from the champion he attacks. This debuff lasts forseconds, thus enabling this debuff|Baron Nashor will usually start with Wrath of the Ancients. He will continue using Wrath of the Ancients unless he feels you are doing too much physical damage, at which point he will start using Voracious Corrosion to keep its debuff on you while alternating with Wrath for damage. He will mix in the knockback and knockup moderately often throughout the fight. Outdated as of the new SR update.
Additionally, Baron Nashor has the passive ability to knock back any wards and Teemo's Noxious Trap being placed too close to its body for a short range. Noxious Traps are pushed far enough away so that their splash damage does not reach Baron Nashor. Wards are pushed away so that they are not placed inside Baron Nashor; otherwise, the ward would be untargetable and unable to be destroyed without first killing Baron Nashor.
- Baron applies a deadly debuff that reduces target's armor and magic resist. This can potentially reduce a carry champion's magic resist to 0 or less, naking them highly vulnerable to magic damage. In addition, the armor reduction is deadly in a prolonged fight in the pit.
- Targeted dashes such as Diana's Lunar Rush, Jax's Leap Strike and Master Yi's Alpha Strike cause the champion to get stuck in baron's body while being slowly placed in attack range.
- Baron Nashor is often a key objective in competitive games because of its massive gold bonus (+300g/player) and global buff.
- Baron Nashor is immune to all forms of Crowd Control. Killing him should not be attempted until mid or late game.
- Due to its power you should not attempt to solo it, this feat is usually not possible unless you have a full item build with a lot of survivability.
- Killing Baron with a team is fairly simple. Baron primarily attacks the target closest to him so you can distribute damage by positioning characters closer or farther away from him.
- The enemy team likely will have a ward placed to see when yours initiates on Baron. If you do not destroy these wards with the use of a or , they may be able to assault your team while you are weakened by Baron and subsequently steal the Hand of Baron buff/kill several players, putting you at a disadvantage.
- Baron Nashor's Hand of Baron buff is given to the team that deals the killing blow on Baron. This mechanic means that even if one team is incapable of directly fighting the enemy team, a player can possibly swoop in and steal the Baron with a well timed Smite. This is almost definitely a suicide mission and is an extremely high risk maneuver. However, successfully stealing Baron can turn the tide of a game dramatically. Being able to steal or prevent the stealing of Baron (or other key monsters) is also a strong argument for junglers to always have Smite.
- In the same vein, Champions possessing abilities with a considerable range can attempt to do the same with less risk by dealing the killing blow from a distance. However, this is difficult to attempt because perfect timing and clear vision of the battle are required to pull it off. Some Champions that can do this are: Draven, Ezreal, Gragas, Janna, Jayce, Jinx, Kog'Maw, Lux, Nidalee, Varus, Xerath, and Ziggs.
- When Baron dies, the Hand of Baron buff is only granted to those team members who are currently alive. Dead team members will not respawn with the buff.
- During the 2010 Snowdown Showdown, Baron Nashor wore three santa hats, one for each of his three faces.
- Also, during the 2012 Snowdown Showdown, players can each earn a Summoner Icon featuring Baron Nashor's main head with a santa hat on.
- His name is a tribute to Roshan, (his name being an anagram of Roshan) a monster filling a similar role in Defense of the Ancients.
- A box labeled "Baron Acid" can be seen in the preview video for the launch of the League of Legends' Mac Version.
CEO and Co-Founder, Brandon 'Ryze' Beck has stated on Twitter that they are currently planning to give Baron Nashor a visual upgrade, with his latest concept revealed in the second League of Legends cinematic, A Twist of Fate.
- In the death recap screen, Voracious Corrosion is labeled as "WormAttack" and Wrath of the Ancients "wrathdamage".
- The icon for the Baron buff is the same as the icon for Kassadin Null Sphere
- In the Q&A of Rek'Sai on LAN server stated that the Baron Nashor is from the Void.
|Current||Summoner's Rift (beta)|