A basic attack (also called a standard, normal, or auto attack) is the default means by which a unit deals damage. Champions perform basic attacks when an enemy unit is right-clicked; basic attacks are also performed by an idle champion when an enemy unit ventures too close to it, or when the "attack move" function is used (default Shift + right-click). Monsters and minions perform basic attacks as their only method of dealing damage. These basic attacks are similar in nature to champion basic attacks, as they deal damage based on the unit's attack damage (AD) and use an attack timer which is affected by attack speed (AS).
Auto attacking
By default, a champion will automatically attack nearby enemy units. This feature can be turned off in the options menu. Auto attacking can be momentarily disabled by using the "stop" command (default S).
Behaviour
General
Basic attacks cannot be dodged under normal circumstances. That is to say, once a basic attack has been issued from the attacker, it cannot miss the target and will follow the target despite any subsequent changes in position. Certain abilities will cause basic attacks to fail, whether by dodging, blocking, negating, missing (see: Template:Cctip) or parrying.
Champion
When using attack-move, the champion stops to attack any hostile that gets in their way en route to a destination. If a champion has an attack target, they will continue to attack it if in range and will move closer to it when out of range, until either a new target is specified, a cancel order is issued (pressing the S key or by specifying another move order), or they lose vision of the target.
Many champions also have abilities that will affect their basic attacks in some way or form. Such abilities are treated like basic attacks and are said to apply on-hit effects.
Minions
Minions will automatically attack their closest target by default, but may change targets in a similar manner to turrets. For more information see the behavior of minions page.
Turrets
The behavior of turrets is described on the corresponding page as well as the damage of turret basic attacks. Turret basic attacks differ from regular basic attacks by increasing damage. (Every consecutive turret basic attack deals slightly more damage than the last)
Vision
Basic attacking while hiding in brush or in fog of war will reveal the attacking unit, and if in brush basic attacking will reveal allies nearby while basic attacking.
Damage
Basic attacks always deal physical damage unless one of the following abilities is used, in which case the whole damage of the basic attack will be magic damage.
However, certain items, abilities or passives may cause them to deal additional magic damage on top of their base physical damage. Damage from basic attacks benefits from the attack damage stat on the attacker and are reduced by armor on the target.
When basic attacking a turret, the damage is based on the base attack damage added to either the bonus attack damage or 50% of a champion's ability power, depending on which one is higher. Even though it may use an ability power scaling on the basic attack, it still is entirely physical damage.
Attack Speed
The rate at which a champion attacks is called attack speed and is capped at 2.5; this means that a champion can attack at most, 5 times in a 2-second period.
Resets
Certain abilities can "reset" the basic attack timer, causing the basic attack to queue in prematurely before the second basic attack initiates the queue, resulting in a faster second attack rather than basic attacking twice normally.
A list of abilities that refresh the attack timer:
Empowered Basic Attack
Empowered Damage
Certain champion see their basic attack's damage increased by their innate or abilities, such as:
- (100% bonus AD) bonus physical damage. makes his 3rd basic attacks deal 60 / 95 / 130 / 165 / 200 +
- (+50 bonus AD)(+ 50% AP) bonus magic damage,with 8 - 4 second cooldown.
- (50% AP) bonus magic damage with a basic attack on a marked target. give her to ability to deal 45 / 70 / 95 / 120 / 145 +
makes her second basic attacks within 4 second deal 10 - 100 - critical strike chance × (1 + critical strike damage)]%.
- 105 / 110 / 115 / 120 / 125% AD per flurry for 4 seconds. , at 4 stacks, basic attacks deal
permanently makes her basic attacks against frosted enemies critically strike, increasing its damage by 10% + [ - 100% AD bonus physical damage. makes his next basic attack deal
- makes his basic attacks and each apply a stack of Concussive Blows. At 4 stacks, after being stunned for a duration, and for Error: Parameter '3' is not accepted. seconds, basic attacks deal 5.2 – 39.2 bonus magic damage on the target.
- 50% AD bonus physical damage, tripled against minions, and ignoring 50% of the target's bonus armor against champions. makes her basic attacks generate stack of Headshot. At Error: Parameter '3' is not accepted. stacks, her next basic attack will deal
- (30% AP) bonus magic damage in a 500–range line in front of him. , when toggle on, makes his basic attacks deal 20 / 35 / 50 / 65 / 80 +
- 3% / 3.5% / 4% / 4.5% / 5% of his maximum health bonus physical damage and increases his attack damage by 30 / 50 / 70 / 90 / 110 bonus attack damage once the bonus physical damage is consumed, for 5 seconds. This bonus attack damage is increased by 1% per 1% of his missing health. makes his next basic attack deal
- makes his basic attacks deal 50% magic damage damage.
- 40% AD bonus physical damage. makes his next basic attack deal
- (80% AP) magic damage. makes her 3rd basic attack within 3.5 seconds cleave nearby enemies for 20 – 250 +
- 45 / 55 / 65 / 75 / 85% AD bonus physical damage. makes his next basic attack deal
- (80% AP) magic damage. makes his 3rd basic attack or/and ability on the same target to deal 30 – 140 +
- 2% (+ 4.5% per 100 bonus AD) of the target's maximum health bonus true damage.
- affects her two next basic attacks with different bonuses: the first basic attack cannot critically strike but slows its target for 1 second, while the second attack critically strikes for 140 / 155 / 170 / 185 / 200% total damage.
makes her basic attacks against Vitals deal - (33% AP) bonus magic damage.Tripled against bleeding target. makes his next basic attacks deal 25 / 40 / 55 / 70 / 85 +
- (40% AD) bonus physical damage. makes his next basic attack within 4.5 seconds deal 30 / 55 / 80 / 105 / 130 +
- (6 / 8 / 10 / 12 / 14% of target's maximum health) + (100% AP) magic damage. makes his 3rd basic attack or/and damaging ability to deal 10 / 20 / 30 / 40 / 50 +
- (30% AP) + (8% of target's maximum health) bonus magic damage to near by enemies. makes his next basic attack deal 20 / 50 / 80 / 110 / 140 +
- between 40 / 75 / 110 / 145 / 180 + (50% bonus AD) and 80 / 150 / 220 / 290 / 360 + (100% bonus AD) physical damage. makes his next basic attack deal
- , when activated, for 6 seconds, makes her basic attacks deal 15 / 30 / 45 / 60 / 75 bonus true damage.
- 10% of target's current health bonus physical damage, capped at 400, with a Error: Parameter '3' is not accepted. second on-target cooldown. makes his basic attacks deal
- (60% AP) bonus magic damage.
- (70% AP) bonus magic damage. passively makes his 3rd basic attacks within 2.5 seconds deal 100 / 160 / 220 +
makes his next basic attack or within 10 seconds deal 40 / 75 / 110 / 145 / 180 + - (40% bonus AD) bonus magic damage. makes his next basic attack deal Error: Parameter '3' is not accepted. +
makes his 3 next basic attacks deal 70 / 78 / 86 / 94 / 102 / 110% damage, with a 2.5 attack speed.
- File:Fishbones, the Rocket Launcher.png Fishbones, makes her basic attacks deal 10% AD bonus physical damage. , while holding
- 90% AD physical damage. makes her basic attacks deal
- (10% AP) bonus physical damage. When activated, his next basic attack deal 40 / 65 / 90 / 115 / 140 + (70% AP) bonus magic damage. passively makes his basic attacks deal 20 +
- (15% AP) bonus magic damage. When activated, for 10 seconds, her basic attack deal 20 / 30 / 40 / 50 / 60 + (30% AP) and 20 / 30 / 40 / 50 / 60 + (30% AP) + (20 / 25 / 30 / 35 / 40% AD) magic splash damage around the target. passively makes her basic attacks deal 10 / 15 / 20 / 25 / 30 +
- 40 / 50 / 60 / 70 / 80% AD bonus magic damage. passively makes his 5th basic attack deal
- (40% bonus AD) bonus magic damage. , when granted with the Unseen Threat buff, makes his next basic attack against an enemy champion deal 10 – 146 +
- 2 / 3 / 4 / 5 / 6% (+ 1% per 100 AP) of target's maximum health bonus magic damage. , for 8 seconds, makes his basic attacks deal
- (30% AP) bonus magic damage. makes her next basic attack deal 30 / 55 / 80 / 105 / 130 +
- Error: Parameter '3' is not accepted.% AD physical damage, increased to 100% AD physical damage against minions and monsters. , after using an ability, within 3 seconds, makes his next basic attack shoot twice, with the second shot dealing
- (15% AP) bonus magic damage. , whenever is at range, makes her basic attacks deal a maximum of 9 – 105 +
- (20% AP) bonus magic damage. makes her basic attacks and against marked enemies deal 18 – 154 +
- (10% AP) + (10% armor) bonus physical splash damage around the target, and to the target. , for 6 seconds, makes his basic attacks deal 15 / 30 / 45 / 60 / 75 +
- 50% AD bonus physical damage.
- (25% bonus AD) bonus true damage. , for 5 seconds, makes his basic attacks deal 14 / 23 / 32 / 41 / 50 +
, after 3 basic attacks, makes his next basic attack within 4 seconds strikes twice, dealing - 6% AD bonus magic damage, stacking cumulatively up to 5 + ( rank) times per target. makes her basic attacks deal
- (60% AP) magic damage, the third basic attack is the damage of the previous two combined. makes his next 2 basic attack deal 10 / 20 / 30 / 40 / 50 + (50% AD) / (60% AD) / (70% AD) / (80% AD) / (90% AD) +
- (20% AP) bonus magic damage per hit. blesses the target allied champion or herself for 6 seconds, making her target's next 3 basic attacks deal 25 / 40 / 55 / 70 / 85 +
- (Siphoning Strike stacks) bonus physical damage. makes his next basic attack within 10 seconds deal 30 / 50 / 70 / 90 / 110 +
- makes his basic attacks deal 8 – 110 bonus physical damage, with a Error: Parameter '3' is not accepted. second on-target cooldown.
- (75% AD) + (40% AP) magic damage and 14 / 94.5 / 192.5 / 308 + (210% AD) / (236.25% AD)) / (262.5% AD)) / (288.75% AD)) + (112% AP) / (126% AP) / (140% AP) / (154% AP) magic damage. makes her next basic attack deal between 5 / 30 / 55 / 80 +
- 120% AD physical damage to his target and surrounding enemies. makes his next basic attack deal
- (15% AP) bonus magic damage. Consecutive attacks against the same target within 4 seconds increases Clockwork Windup damage by 20%, up to 40%. makes her basic attacks deal Error: Parameter '3' is not accepted. +
- below 15% of their maximum health critically strike. passively makes basic attacks and against enemies
- (16 - 50% AD) bonus physical damage. makes her basic attacks against enemy marked as deal 15 – 100 +
- (20% bonus AD) bonus physical damage per hit to her target and to all surrounding enemies. makes her next 3 basic attack deal 15 / 25 / 35 / 45 / 55 +
- (150% AD) physical damage, increased by 50% if Renekton has more than 50 Rage. makes his next basic attack deal 10 / 30 / 50 / 70 / 90 +
- Error: Parameter '3' is not accepted.% AD bonus physical damage. grants her charges for 5 seconds when casting abilities, stacking up to 3 times. Basic attack consume one charge, dealing
- (25% AP) bonus magic damage. , at 100 Heat, for 6 seconds, makes his basic attacks deal 25 – 110 +
- 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of target's maximum health bonus magic damage. makes her next basic attack deal
- (50% AP) bonus physical damage. makes his next basic attack within 2.5 seconds deals 20 / 35 / 50 / 65 / 80 +
makes his basic attacks critically strike for 120 - 145 % critical damage when attacking an enemy from behind with a 3 second on-target cooldown.
- makes his 3 basic attacks within 8 seconds to deal 2% of target's maximum health / 2.5% of target's maximum health / 3% of target's maximum health / 3.5% of target's maximum health / 4% of target's maximum health (+1.5% per 100 AP) bonus magic damage. If the Spirit Blade collides with an enemy champion, dealing 2% (+ 0.5% per 100 AP) of target's maximum health bonus damage and gain 50% bonus attack speed. Empowered attacks deals 30 / 50 / 70 / 90 / 110 bonus magic damage to non-champions , with a cap of 75 / 100 / 125 / 150 / 175 bonus magic damage.
- 80 / 85 / 90 / 95 / 100% AD bonus physical damage.
- 2.5% of their maximum health bonus magic damage, capped at 100 against monsters. , against marked units, makes her basic attacks deal
makes her next basic attack deal - 10% of his target's maximum health bonus physical damage, capped at 75 against minions and monsters. , after taking lethal damage, makes his basic attacks deal
- 50 / 55 / 60 / 65 / 70% AD bonus physical damage, with the ability to bounce on other enemy. makes her 3 next basic attacks deal
- (100% AD) magic damage with a 6-second on-target cooldown. , upon reaching 3 stacks, makes his next basic attack deal 20 – 105 +
- (20% AP) bonus magic damage. , after casting 3 basic abilities, makes her next basic attack deal 15 – 235 +
- (1 / 1.25 / 1.5% bonus health) bonus magic damage,stacking up to 3 times for a maximum (3 / 3.75 / 4.5% bonus health) bonus magic damage. passively makes his basic attacks and damaging abilities deal
- (+15% bonus armor) bonus magic damage and gain 100% total attack speed. , after using an ability, makes his next 2 basic attack within 4 seconds deal 22 - 90
- up to 80 / 110 / 140 / 170 / 200% AD bonus magic damage. makes his basic attacks deal +
- (25% AP) magic splash damage around the target, upon killing the target with a basic attack. makes her basic attacks deal 50 / 75 / 100 / 125 / 150 +
- (0 / 5 / 10 / 15 / 20% AD) bonus physical damage. makes his next basic attack deal 20 / 40 / 60 / 80 / 100 +
- (100% AD) + (50% AP) magic damage. deals 40 / 60 / 80 / 100 / 120 +
- (100% AD) + (50% AP) magic damage. deals 30 / 45 / 60 / 75 / 90 +
- (100% AD) + (50% AP) magic damage. deals 15 / 22.5 / 30 / 37.5 / 45 +
- (50% AP) bonus magic damage. makes his 4th basic attacks deal 55 / 80 / 105 / 130 / 155 +
enhance his next basic attack, and changes the damage output to magic damage.
- 15% AD bonus physical damage. When activated it makes his next basic attack deal 30 / 80 / 130 / 180 / 230 + (120 / 130 / 140 / 150 / 160% AD) bonus physical damage over 2 seconds.
- (45% AP) magic damage in a cone in front of him. , while in that stance, makes his 3rd basic attacks deal 40 / 80 / 120 / 160 / 200 +
, while in that stance, makes his basic attacks deal - (25% AP) bonus magic damage, stacking up to 3 times. passively makes his basic attacks deal 10 / 14 / 18 / 22 / 26 +
- 30 / 40 / 50 / 60 / 70% AD bonus physical damage.
- (6 / 7.5 / 9 / 10.5 / 12% of target's maximum health) bonus true damage ,capped at 200 against monsters. makes her 3rd basic attack or ability deal
makes her next basic attack within 6 seconds deal - 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of target's maximum health bonus physical damage, capped at 300 against minions and monsters.
- (15% AD) + (70% AP) bonus physical damage in a cone behind the target. makes her next basic attack deal 5 / 20 / 35 / 50 / 65 +
makes her 3rd basic attack or deal - (100% AD) + (50% AP) magic damage. makes his next basic attack within 3.5 seconds deal 20 – 210 +
- (30% AP) bonus magic damage bouncing to up to 3 nearby unaffected enemies. , for 12 seconds, makes his basic attacks deal 75 / 115 / 155 +
makes his next basic attack deal 30 / 60 / 90 / 120 / 150 bonus physical damage.
- makes his basic attacks deal 3 – 16 bonus magic damage, stacking up to 3 times.
- (10% AD) bonus physical damage. makes his next basic attack deal 30 / 60 / 90 / 120 / 150 +
- (20% AD) bonus physical damage per hit. makes his next 3 basic attacks deal 15 / 30 / 45 / 60 / 75 +
- makes his 3rd basic attack critically strike for bonus critical damage.
- (40% AD) bonus physical damage,and heals him for 12 - 82.Doubled if he is below 50% maximum health. makes his next basic attack within 6 seconds deal 30 / 55 / 80 / 105 / 130 +
- below 50% of their maximum health deal Error: Parameter '3' is not accepted.% of their maximum health bonus magic damage with a 10-second on-target cooldown. makes his basic attack against enemies
- (Error: Parameter '3' is not accepted.% AP) bonus magic damage, increased by 100% against enemy structures, with a 12-second static cooldown. makes his basic attacks deal 20 – 160 +
Empowered Damage over Time (DoT)
Certain champions' basic attacks apply a Damage over Time effect on their target, such as:
- (30% bonus AD) physical damage over 5 seconds, stacking up to 5 times for a maximum of 50 – 135 + (150% bonus AD) physical damage over the duration. makes his basic attacks and damaging abilities cause enemies to bleed for 9 – 27 +
- (100% bonus AD) bonus true damage over 1.5 seconds. make his basic attacks deal 30 – 200 +
- (40% AP) bonus magic damage over 2.5 seconds to his target and to all enemies around. , for 10 seconds and as long as the shield is up, makes his basic attacks deal 30 / 40 / 50 / 60 / 70 +
- (30% AP) on-hit bonus magic damage, and then 24 / 48 / 72 / 96 / 120 + (40% AP) magic damage over 4 seconds. makes his basic attacks deal 10 / 20 / 30 / 40 / 50 +
- Template:Cctip, dealing Error: Parameter '3' is not accepted. true damage over 6 seconds, stacking up to 6 times for a maximum of Error: Parameter '3' is not accepted. true damage over 6 seconds. makes his basic attacks apply a stack of
Others
Certain champion see their basic attack granting them some bonuses (healing, additional attack speed, debuff enemies, etc.) by their innate or abilities, such as:
- (25% bonus AD) health, tripled while below 50% health. , when toggle off, makes his 3rd basic attack heal him for 20 / 25 / 30 / 35 / 40 +
- Error: Parameter '3' is not accepted. magic resistance from his target for 3 seconds. makes his basic attacks remove
- passively makes her basic attacks heal her for 5 / 7 / 9 / 11 / 13 health. When activated, the heal increases to 10 / 14 / 18 / 22 / 26 health per basic attack.
- makes his basic attacks give him an attack speed bonus of Error: Parameter '3' is not accepted.% bonus attack speed for 2.5 seconds, stacking up to 8 times for a maximum of Error: Parameter '3' is not accepted.% bonus attack speed.
- his target's armor and magic resistance by Error: Parameter '3' is not accepted.% for 5 seconds. makes his next basic attack reduce
, while in stance, makes his basic attacks restore 6 / 8 / 10 / 12 / 14 / 16 mana per hit.
- File:Pow-Pow, the Minigun.png Pow-Pow, makes her basic attacks grant 10 / 13.3 / 16.7 / 20 / 23.3% bonus attack speed, stacking up to 3 times, for a maximum of 30 / 40 / 50 / 60 / 70% – 100 / 110 / 120 / 130 / 140% (based on Jinx's level). , while holding
- 4 / 5 / 6 / 7 / 8% missing mana, quintupled against champions. makes his next basic attack restore
- armor and magic resistance of the target champion by 3% for 5 seconds, stacking up to 5 times for a maximum of 15%. makes her basic attacks and reduce the
- makes her basic attacks and damaging abilities grant her a Error: Parameter '3' is not accepted. bonus movement speed for 2 seconds.
- makes his basic attacks grant him 8 / 11 / 14 / 17 / 20% bonus attack speed for 4 seconds, stacking up to 3 times, for a maximum of 24 / 33 / 42 / 51 / 60% bonus attack speed for 4 seconds.
- makes his basic attacks deal 3 – 16 bonus magic damage, and heal him for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
- makes his basic attacks against enemies restore him 30 – 195 mana, doubled to 60 – 390 mana against enemy champions, with a 12-second static cooldown.
- 15% of their armor for 3 seconds. makes his basic attacks and reduce
- (20% bonus AD) + (40% AP) health. makes his 3rd basic attack heal him for 30 / 35 / 40 / 45 / 50 +
References
- ↑ This ability involves a casting animation which delays the next attack, making it less effective in increasing attack rate; in fact it may decrease attack rate if the champion's attack speed is sufficiently high.