Blackfire Torch was a legendary item in League of Legends.

Recipe

Blackfire Torch item
Blackfire Torch
Gold 2650 (Gold 970)
Fiendish Codex item
Gold 820 (Gold 385)

Cost Analysis*

Gold Value

Gold Efficiency*

  • The base stats are 77.6% gold efficient.
  • For the item to be considered 100% gold efficient, the active must be worth at least 593g.


Similar Items

Trivia

Blackfire Torch effect

The effect of Blackfire Torch's active.

  • This item used to be similar to Liandry's Torment item.png Liandry's Torment, which did not exist at the time Blackfire Torch item.png Blackfire Torch was added to the game.
  • Blackfire was revamped in patch V3.10 as a sort of 'smaller' version of Deathfire Grasp item.png Deathfire Grasp, which was disabled on TT and CS in that patch. Blackfire is 450g cheaper than Deathfire, with toned-down stats to compensate, including a damage over time effect instead of a nuke.
  • With patch V3.10, Liandry's Torment item.png Liandry's Torment was enabled on TT and CS, replacing this item's original functionality.
  • The animation of Blackfire Torch's active is Deathfire Grasp item.png Deathfire Grasp's recolored to green, with the same sound effect.
  • Even that the item got removed from the game, the bots can still buy it sometimes. (confirmed on patch 6.9) [1]

Patch history

V5.2
  • Removed from Twisted Treeline and Crystal Scar, and game.
V4.13
  • Active cooldown increased to 90 seconds from 60.
V4.6
  • Movement speed removed.
V4.1
  • Movement speed reduced to 5% from 10%.
V3.13
  • Total cost increased to Gold 2650 from Gold 2400.
    • Recipe cost increased to Gold 970 from Gold 720.
  • Now grants 10% movement speed.
  • Active debuff duration reduced to 4 seconds from 6.
V3.10
  • New Recipe: Blasting Wand item.png Blasting Wand + Fiendish Codex item.png Fiendish Codex + 720g = 2400g.
  • Cooldown reduction reduced to 10% from 20%.
  • Removed Unique Passive: Burning DoT.
  • Unique Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown)
V3.01
  • Total cost reduced to 3770g from 3950g.
    • Combine cost
  • No longer grants any mana regen.
V1.0.0.154
V1.0.0.153
  • Fixed a tooltip inconsistency with the cooldown reduction value.
V1.0.0.152
  • Cooldown reduction reduced to 10% from 15% (undocumented).
  • Magic penetration reduced to 15 from 20.
  • Maximum charges reduced to 18 from 25.
  • Burn duration reduced to 2 seconds from 3..
  • Delay between charge gains increased to 1.5 seconds from 1.
  • Increased the burn amount to 1.75% of max health per second from 1.67%.
  • Fixed a bug that caused the first tick of burn to not consume a charge.
V1.0.0.151
  • New Recipe: Kage's Lucky Pick item.png Kage's Lucky Pick + Haunting Guise item.png Haunting Guise + Gold 700 = Gold 2950
  • Ability power increased to 70 from 50.
  • Health reduced to 250 from 300.
  • Removed: +350 mana
  • Unique Passive: +15% cooldown reduction
  • Unique Passive: +20 magic penetration
  • Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
  • Now available on Twisted Treeline and Crystal Scar.
V1.0.0.150 Added
  • Recipe: Kage's Lucky Pick item.png Kage's Lucky Pick + Catalyst the Protector item.png Catalyst the Protector + Gold 800 = Gold 2890
  • +50 ability power
  • +300 health
  • +350 mana
  • Unique Passive: Your spells burn for an additional 5% of the target's current Health in magic damage over 3 seconds (effect halved for AoE and damage over time).

References

List of Items