Crest of Cinders
Basic attacks against non-turret apply a debuff that
the target by
10 / 15 / 25
% (halved to
5 / 7. 5 / 12. 5
champions) for 3 seconds and deals
12 - 114 (based on level) damage bonus true damage
over 2 seconds, with the first tick of damage occurring on-hit and subsequent ticks occurring each second. Applying
Crest of Cinders
while a target is already affected by it refreshes the burn duration, but does not deal the on-hit damage part.
Also, when out-of-combat with champion and epic monster, heals for
per 5 seconds. If the buff holder is slain, this buff is transferred to the killer. 1 / 3 / 9% of maximum health
Crest of Cinders, commonly known as "red buff" or simply "red," is a neutral buff granted by the . It is available only on Summoner's Rift.
It can be identified by spinning red rune circle around the champion.
How to obtain
By landing the killing blow to the .
By killing a champion that currently possesses this buff, the buff is then passed to the killer. In this case, the duration of the buff is refreshed.
After an allied (higher than level 5) applied and consumed on the camp, by walking within the camp area.
Re-applying the debuff the moment the target is dealt damage from it may cause the target to get dealt the damage of 2 ticks.
Re-applying the debuff and triggering may cause the target to get dealt the damage of 3 ticks, with 1 tick dealing 40 true damage.
The slow is more effective when applied by melee attacks than ranged attacks. Note however that it is easier for ranged champions to apply the slow without getting in dangerous situations and they can also use it to keep melee attackers at a distance.
The jungler will most likely take the red buff early in the game.
The extra damage lets the jungler clear minion packs easier and take on bigger monsters like the .
The slow from the buff is extremely valuable for the jungler to successfully execute a gank and is also useful for kiting monsters to reduce damage.
can be used on the to quickly apply the debuff to a nearby enemy champion.
The damage dealt is true damage. This makes it valuable in killing champions who have high armor and magic resistance.
Its icon was recycled from .
Removed: Dealing true damage to turrets.
Bug Fix: Damaging effect now properly counts as damage-over-time effect.
Duration increased to 120 seconds, for all buffs, from 90 beyond the first.
Damage per second changed to 4 - 38 (based on level) from 5 - 22 (based on level).
Total damage over 3 seconds changed to 12 - 114 (based on level) from 15 - 66 (based on level).
New Effect: Now applies damage three times: on-hit, then 1. 5 and 3 seconds after.
Melee slow increased to 10% / 15% / 25% from 10% / 15% / 20%.
Ranged slow increased to 5% / 7. from 5% / 12. 5% 5% / 7..
5% / 10% Health regeneration increased to from 1 / 3 / 9% of maximum health 1% at all levels.
Health regeneration is now disabled when in combat with champion or epic monster.
New Effect: Buffs last 120 seconds the first time a buff camp is cleared, and 90 seconds on subsequent clears.
New Effect: True damage now applies to turrets.
New Effect: Now also heals by 1% of their per 5 seconds.
maximum health Duration reduced to 120 seconds from 150.
Damage per second changed to 1. from 7 - 18. 7 (based on level) 3..
3 - 14. 7 (based on level)
Total damage over 3 seconds changed to 5 - 56 (based on level) from 10 - 44 (based on level).
Melee slow reduced to 5% / 7. from 5% / 10% 8% / 11..
5% / 15% Ranged slow reduced to 2. from 5% / 3. 75% / 5% 4% / 5..
75% / 7. 5% New Effect: The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
Bug Fix: Damage now displays properly in death recap.
Removed: Triggering on spell damage.
Melee slow reduced to 8% / 16% / 24% from 10% / 20% / 30%.
Ranged slow reduced to 4% / 8% / 12% from 5% / 10% / 15%.
New Effect: Single target damaging abilities now apply the debuff.
Slow increased to 10% / 20% / 30% from 10% / 15% / 20% / 25%.
New Effect: Slow is halved to 5% / 10% / 15% on champions.
Damage per second reduced to 10 - 50 (based on level) from 15 - 55 (based on level).
Total damage reduced 30 - 150 (based on level) from 45 - 165 (based on level).
Slow reduced to 10% / 15% / 20% / 25% from 10% / 20% / 25% / 30%.
Slow reduced to 10% / 20% / 25% / 30% from 15% / 20% / 25% / 30%.
New Effect: Now applies a 15% / 20% / 25% / 30% slow for 3 seconds.
Removed: Granting 50 - 130 (based on level) ability power.
New Effect: Now grants 50 - 130 (based on level) ability power.
Removed: Applying a .
slow Damage over time duration reduced to 3 seconds from 4.
Damage per second changed to 15 - 55 (based on level) from 20 - 50 (based on level).
Total damage over the duration reduced 45 - 165 (based on level) from 80 - 200 (based on level).
Duration increased to 150 seconds from 120.
Blessing of the Lizard Elder