(Innate): When Blitzcrank's life is brought below 20% health he activates Mana Barrier, creating a shield that lasts 10 seconds. The shield strength is equal to 50% of Blitzcrank's current mana. There is a 90 second cooldown before Blitzcrank can activate this effect again.
Mana Barrier is a passive ability that activates when Blitzcrank's health hits 20% or lower of its maximum level, granting Blitzcrank an absorption shield. The strength by the shield is dependent on Blitzcrank's current mana at the time of activation. Mana Barrier lasts up to 10 seconds and has a 90 second static cooldown.
Mana Barrier's cooldown starts as soon as it activates, not when it ends.
Mana Barrier's cooldown is static and is not affected by cooldown reduction.
Any damage that puts Blitzcrank below 20% health is instead dealt to Mana Barrier.
If Blitzcrank is killed from anywhere higher than 20% health (from massive burst damage), Mana Barrier will not activate and it will not go on cooldown.
If Blitzcrank is already below 20% health when Mana Barrier's cooldown ends, it will not activate until he takes damage again.
Ability
Description
Leveling up
Rocket Grab
(Active): Blitzcrank fires his right hand at a straight line to the target area. If his hand encounters an enemy unit it will stun them, deal magic damage, and pull the enemy unit to him. Also grants the target's vision when he pulls.
Rocket Grab is a collision linear skillshot that deals magic damage and stuns the first enemy unit it comes into contact with. In addition, the target will be pulled towards Blitzcrank.
Blitzcrank will attempt to attack enemy champions that are successfully pulled towards him.
Cleanse, Remove Scurvy or Quicksilver Sash used by enemy champions while being pulled will not interrupt Rocket Grab and the champion will reach Blitzcrank.
Blitzcrank cannot use Flash if hits a pullable target until his target reaches him.
If Blitzcrank is moved after Rocket Grab hits a target, the target will be pulled to Blitzcrank's starting location.
If two Blitzcranks Rocket Grab each other at the same time, they will switch locations.
If Blitzcrank's Rocket Grab pulls Sona and she uses Crescendo during the pull, Blitzcrank will be stunned and Sona will be pulled to him.
If Thresh has thrown out his lantern, Blitzcrank can actually use the teleportation trait of the lantern during the pull.
Overdrive
(Active): Blitzcrank super charges himself to gain dramatically increased movement and attack speed for 8 seconds.
Cost: 75 mana
Cooldown: 15 seconds
Movement Speed: 16 / 20 / 24 / 28 / 32 %
Attack Speed: 30 / 38 / 46 / 54 / 62 %
Overdrive is a self-targeted ability that grants Blitzcrank increased movement speed and attack speed for a short duration.
Overdrive has no casting time and does not interrupt Blitzcrank's previous orders.
Power Fist
(Active): Blitzcrank charges up his fist to make his next attack deal double his total attack damage and pop his target up in the air.
Cost: 25 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Power Fist is an autoattack modifier that causes Blitzcrank's next autoattack within the next 11 seconds to deal additional physical damage equal to his total attack damage, and knock up the attacked target for 1 second.
Power Fist does not proc spell vamp and Rylai's slow similarly with all abilities that proc on-hit effects.
Power Fist will reset Blitzcrank's attack timer on cast.
Power Fist's bonus damage can affect turrets and other structures.
Power Fist's bonus damage will benefit from life steal.
Power Fist cannot crit in itself. However, if the auto-attack that triggers Power Fist is a critical strike, it will increase the damage Power Fist inflicts.
Power Fist is an additive damage bonus, not multiplicative. If Power Fist critically strikes, Blitzcrank's attack will deal 3x it's normal damage, not 4x.
Power Fist's cooldown timer does not begin until the buff is either used or expires.
(Passive): Blitzcrank causes lightning bolts to deal a small amount of magic damage to nearby enemies every 2.5 seconds.
(Active): Blitzcrank can activate this ability to deal a huge amount of magic damage to nearby enemies and silence them for 0.5 seconds. This cannot target stealthed enemies. This removes the passive lightning bolts until Static Field becomes available again.
Active Magic Damage: 250 / 375 / 500 (+1.0 per ability power)
Static Field is an ability with proximity self-target passive and point blank area of effect active components. Static Field passively deals magic damage to a random enemy unit in a radius around Blitzcrank every 2.5 seconds.
Static Field's passive does not proc on-hit effects.
Static Field's passive procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
Static Field's passive cannot target or hit stealthed enemy champions.
Static Field's passive has an internal cooldown, and is not affected by cooldown reduction.
Static Field's passive can target and hit enemy units in the Fog of War.
While Blitzcrank is within brush, Static Field can still target and damage enemy units outside the brush. Enemies will see the lightning bolt visual effect, but Blitzcrank is not revealed.
If a bolt strikes an enemy with Muramana active, the passive of Muramana will apply
When activated, Static Field is a point blank area of effect ability that deals magic damage and silences all enemy units in a radius around Blitzcrank. Static Field's passive effect is lost while the ability is on cooldown.
Static Field's active does not proc on-hit effects.
Static Field's active procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.