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Blitzcrank

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Champion Background Strategy Skins & Trivia
BlitzcrankSquare Blitzcrank
the Great Steam Golem
Cost: IP 3150 or RP 790
Primary: Tank Secondary: Fighter Release date 2009-09-02
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Statistics
Health 423 (+95) Attack damage 55.66 (+3.5)
Health regen. 7.25 (+0.75) Attack speed 0.625 (+1.13%)
Mana 200 (+40) Armor 18.5 (+3.5)
Mana regen. 6.6 (+0.5) Magic res. 30 (+1.25)
Range 125 (Melee) Mov. speed 325
Blitzcrank, the Great Steam Golem is a champion in League of Legends [1].

Abilities

Mana Barrier
STATIC COOLDOWN: 90
Mana Barrier

Passive: When Blitzcrank drops below 20% of his maximum health he gains a shield equal to 50% of his current mana that lasts 10 seconds.

Ability Details

Mana Barrier is a self-targeted absorption shield that triggers automatically.

Additional Information:

  • Mana Barrier's cooldown starts as soon as it activates, not when it ends.
  • Any damage that puts Blitzcrank below 20% of his max. health is instead dealt to Mana Barrier.
  • If Blitzcrank is killed from anywhere higher than 20% of his max. health (e.g. from massive burst damage), Mana Barrier will not activate and it will not go on cooldown.
  • If Blitzcrank is already below 20% of his max. health when Mana Barrier's cooldown ends, it will not activate until he takes damage again.
Rocket Grab
RANGE: 925
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Rocket Grab

Active: Blitzcrank extends his right hand in a line. The first enemy hit is pulled to his location, takes magic damage and is stunned for 1 second.

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 100% AP)
Ability Details

Rocket Grab is a linear, colliding skill shot that damages and pulls the first enemy hit.

Additional Information:

  • Rocket Grab has a 0.25 second casting time [2].
  • Rocket Grab's damage is dealt on impact, not after the target is pulled.
  • Rocket Grab can hit and pull stealthed units. This will not explicitly reveal the stealthed enemy, but can/will reveal  Akali,  Evelynn and  Teemo due to the conditions of their stealth.
  • Rocket Grab can be used to pull enemies through terrain.
  • Rocket Grab will not pull  Baron Nashor,  Dragon or  Vilemaw, although it will still damage them.
  • Rocket Grab will damage  H-28G Evolution Turret and visible  Jack In The Box, but will not pull these traps towards Blitzcrank. Invisible boxes will neither take damage or be pulled.
  • Blitzcrank will attempt to attack enemy champions that are successfully pulled towards him.
  • Cleanse,  Remove Scurvy or Quicksilver Sash used by enemy champions while being pulled will not interrupt Rocket Grab and the champion will reach Blitzcrank.
  • Blitzcrank cannot use Flash if hits a pullable target until his target reaches him.
  • Forced action and airborne crowd control effects that affect the target during the grab will stop the grab [3].
  • Abilities with casting times are not interrupted by Rocket Grab (or any crowd control) and will go off as if Blitzcrank hadn't grabbed them.
    • For skill shots, such as  Final Spark, they will fire from the point of cast regardless of the caster's position when the casting time ends.
    • For dashes and blinks, such as  Arcane Shift, the caster will blink to the target location after the casting time regardless of crowd control effects. Blitzcrank's arm will visibly stretch and then fizzle.
  • Contrary to popular belief, you cannot cast  Ezreal's  Arcane Shift during Rocket Grab. However, as of V1.0.0.140, spells cast while disabled will immediately be cast after the effect ends.
  • If Blitzcrank is moved after Rocket Grab hits a target, the target will be pulled to Blitzcrank's starting location.
Overdrive
COST: 75 mana
COOLDOWN: 15
Overdrive

Active: Blitzcrank super charges himself, gaining increased movement and attack speed for 8 seconds.

  • Movement Speed: 16 / 20 / 24 / 28 / 32%
  • Attack Speed: 30 / 38 / 46 / 54 / 62%
Ability Details

Overdrive is a self-targeted buff.

Additional Information:

  • Overdrive has no casting time and does not interrupt Blitzcrank's previous orders.
Power Fist
COST: 25 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Power Fist

Active: Blitzcrank supercharges his next basic attack, causing it to deal an additional 100% of his attack damage and knocking his target into the air for 1 second.

Ability Details

Power Fist is an on-hit effect that damages and knocks up the target.

  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Power Fist will apply life steal.
    • Critical strikes will not interact with Power Fist's damage.
    • Power Fist bonus damage will affect structures.
    •  Riposte will block the damage and knockup of Power Fist.
    • Power Fist's damage will be mitigated if Blitzcrank's attack is  dodged,  blocked or if his attack misses, but it will still knock his target up.
  • Spell shields will block the on-hit effect.

Additional Information:

  • Power Fist will reset Blitzcrank's attack timer on cast.
  • Power Fist's cooldown timer does not begin until the buff is either used or expires.
Static Field
COST: 100 mana
COOLDOWN: 30
Static Field

Passive: Every 2.5 seconds, Blitzcrank fires a lightning bolt at a random enemy within 450-range, dealing magic damage. This effect cannot target stealthed enemies.

  • Passive Magic Damage: 100 / 200 / 300 (+ 20% AP)

Active: Blitzcrank detonates his static field, dealing magic damage to nearby enemies within 600-range and silencing them for 0.5 seconds. Static Field's passive damage is disabled while its active is on cooldown.

  • Active Magic Damage: 250 / 375 / 500 (+ 100% AP)
Ability Details

Static Field's passive is an auto-targeting area of effect.

Static Field's active is a point blank area of effect.

Additional Information:

References

Start a Discussion Discussions about Blitzcrank

  • Blitzcrank Strategy (feedback please)

    2 messages
    • My English tutor wants me to write a blog for LoL champions. I decided to do Blitzcrank first. Feel free to comment and give me suggestions. ...
    • If you make an account on the wiki, you can use the blog feature we have as opposed to the forums.

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