Blitzcrank cannot use Flash if hits a pullable target until his target reaches him.
Forced action and airborne crowd control effects that affect the target during the grab will stop the grab.
Abilities with casting times are not interrupted by Rocket Grab (or any crowd control) and will go off as if Blitzcrank hadn't grabbed them.
For skill shots, such as Final Spark, they will fire from the point of cast regardless of the caster's position when the casting time ends.
For dashes and blinks, such as Arcane Shift, the caster will blink to the target location after the casting time regardless of crowd control effects. Blitzcrank's arm will visibly stretch and then fizzle.
Contrary to popular belief, you cannot cast Ezreal'sArcane Shiftduring Rocket Grab. However, as of V18.104.22.168, spells cast while disabled will immediately be cast after the effect ends.
If Blitzcrank is moved after Rocket Grab hits a target, the target will be pulled to Blitzcrank's starting location.
Cost: 75 mana
Active: Blitzcrank super charges himself, gaining increased movement and attack speed for 8 seconds.
Power Fist will reset Blitzcrank's attack timer on cast.
Blitzcrank can still critically strike while using Power Fist, but the critical strike will not interact with Power Fist's damage.
Power Fist's cooldown timer does not begin until the buff is either used or expires.
Cost: 150 mana
Passive: Every 2.5 seconds, Blitzcrank fires a lightning bolt at a random enemy within 450 range, dealing magic damage. This effect has a static cooldown and cannot target stealthed enemies.
Passive Magic Damage: 100 / 200 / 300 (+ 20% AP)
Active: Blitzcrank detonates his static field, dealing magic damage to nearby enemies within 600 range and silencing them for 0.5 seconds. Static Field's passive damage is disabled while its active is on cooldown.