Blitzcrank/Strategy
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| Champion | Ability Details | Background | Strategy | Skins & Trivia |
|---|
Skill usage
Edit
-
Mana Barrier can be a great source of survivability if itemized for, and its low cooldown ensures it is almost always up for skirmishes.
- Do not rely on
Mana Barrier in the laning phase, due to
Blitzcrank's low base mana and high costs.
- During a gank/fight, consider conserving your mana, to increase the effectiveness of
Mana Barrier.
- Do not rely on
-
Rocket Grab is
Blitzcrank's signature skill, with immense utility when used well.
-
Rocket Grab has a distinctive cast sound; try casting it out of enemy sight to avoid them hearing it.
- Aim your shots from unexpected angles to increase their chances of landing, such as through an enemy minion about to die.
-
Blitzcrank can allow your team to invade the enemy jungle at the start of the match due to the threat you pose with
Rocket Grab.
- With perfect warding placement at your enemies tribush or jungle,
Rocket Grab can be used to steal, or to get a kill with your team mates.
- Avoid hitting certain champions that would benefit from getting pulled into your team as a free initiation, such as
Amumu,
Galio, or
Karthus.
-
- At level 2,
Rocket Grab and
Power Fist's crowd control can easily help your lane get kills. You can also use this combination to punish enemies who towerdive.
- Use
Overdrive to get
Blitzcrank on top of priority targets to lock them down with
Power Fist.
-
Static Field's passive damage is deceptively high over the course of a fight, so try to not use the active until necessary.
- You will want to use
Static Field's active when you can hit most of the enemy team, when the silence is needed to interrupt an enemy channeled spell, or when it can finish off a foe.
- You will want to use
-
Blitzcrank players will generally want to max their
Overdrive and
Power Fist as priorities;
Rocket Grab does its job at rank 1 by pulling enemies into
Blitzcrank's melee range, where his other two basic abilities make him very difficult to escape.
- If your team has long-range crowd control such as
Morgana's
Dark Binding, it can sometimes pay off to put points into
Rocket Grab to greatly increase the damage, as well as a much-desired cooldown decrease.
- As support you will want to either max
Rocket Grab or
Overdrive first.
Rocket Grab should be maxed for shorter cooldowns and higher damage, and
Overdrive should be maxed if you need to move faster. Maxing
Overdrive first means you can skip boots early, and go for your GP/10 items faster. Maxing
Power Fist on support
Blitzcrank is almost useless, since you won't build AD, and it only shortens the cooldown.
- If your team has long-range crowd control such as
- When playing support
Blitzcrank against a squishy bot laner or a bot laner with low CC, you can walk up to the enemy AD carry or support instead of initiating with
Rocket Grab. This can be done by activating
Overdrive and using
Power Fist when you are in range of your target. Then when your target tries to escape, use
Rocket Grab to pull the target back in. This is almost always a secure kill, or at least a force of the enemy's summoner spells. When you do this, make sure your AD carry follows up. If your AD carry doesn't go in with you, you will most likely lose the trade and maybe even die.
- If you know that an enemy champion plans to dodge your
Rocket Grab with
Flash or a dash ability, activate
Static Field to silence them before grabbing.
Build usage
Edit
- Stacking mana with items like
Manamune and
Frozen Heart will increase the effectiveness of his
Mana Barrier.
-
Blitzcrank can be effective at tank, DPS, and support roles. A tank should get items that give mana and survivability, a DPS should get
Manamune and
Sheen (and later a
Trinity Force,
Iceborn Gauntlet ), and a support should get cooldown reduction to put out as much crowd control as possible.
- Building
Blitzcrank as a support consider getting
Mikael's Crucible as it will moderately boost your supporting capabilities.
- Building
-
Manamune synergizes with
Blitzcrank extremely well. It increases his attack damage, and the potential 1000 mana increases the effectiveness of
Mana Barrier. This item is universal in nearly every
Blitzcrank build.
-
Muramana's toggle affects the passive portion of
Static Field - each bolt deals bonus damage and consumes mana.
- While increasing your DPS this can also quickly deplete your mana lowering the strength of your
Mana Barrier.
- While increasing your DPS this can also quickly deplete your mana lowering the strength of your
- Alternatively,
Manamune can be replaced with
Archangel's Staff and on an AP/Tank hybrid with other AP + HP items such as
Rod of Ages and
Rylai's Crystal Scepter.
-
-
Sheen, and later
Trinity Force can greatly increase the damage output of
Blitzcrank's standard combo, as well as increase the strength of his
Power Fist and
Mana Barrier.
-
Frozen Heart and
Banshee's Veil are great items for a Tanky-Support
Blitzcrank, as they provide mana for your
Manamune and
Mana Barrier. This gives increased survivability (from the armor, magic resistance, and synergy with
Mana Barrier), decent amounts of attack damage, and helpful cooldown reduction.
- Since
Blitzcrank has trouble farming for gold,
Aegis of the Legion can be used as a cheap and effective way to increase his survivability and usefulness to his team, especially if he's being built as a tanky-support role.
Recommended items
Edit
| Summoner's Rift recommended items | |||||
|---|---|---|---|---|---|
| Starting | | ||||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | | | |
| The Proving Grounds recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | | |
| Essential | | | | ||
| Offensive | | | |||
| Defensive | | | | | |
| Consumables | | | |||
| The Crystal Scar recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | ||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | | ||
| Consumables | | | |||
| The Twisted Treeline recommended items | |||||
|---|---|---|---|---|---|
| Starting | | | | ||
| Essential | | | | ||
| Offensive | | | | ||
| Defensive | | | |||
| Consumables | | | |||
Countering
Edit
- Staying behind minions is a great way to protect yourself against
Blitzcrank's
Rocket Grab during the laning phase.
- It is possible to dodge a
Rocket Grab by moving perpendicular to the extended arm as it launches, causing it to miss you.
- It is possible to dodge a
- Be wary of
Blitzcrank's location when he is in the bushes. He will more than likely try to initiate with
Rocket Grab.
- Grabbing a ward for vision in the brush counters this tactic well.
- When fighting a support
Blitzcrank, his damage will be much lower than his allied AD carry. Don't be afraid to force a fight if he has used
Rocket Grab and/or
Power Fist recently.
- Be careful not to over-commit when attacking
Blitzcrank. He will gain shield through his
Mana Barrier when his health gets low. This can either result in
Blitzcrank managing to escape from or kill you.
- The best way to counter this is to wait until he drains his mana through his spells.
- If you see
Blitzcrank has low mana, try to go after him. He only gains a shield equal to 50% of his current mana.
- Some bottom picks, such as
Ezreal,
Taric or
Sivir effectively counter
Blitzcrank by being able to avoid or block his
Rocket Grab or by being tankier and harder hitting than he is; study what champions counter and suffer against
Blitzcrank to better your laning phase.
- Save your channeled spells as
Static Field will briefly silence you and end your channeled spell.
- Beware of
Blitzcrank trying to bait you. Be sure you know his
Mana Barrier is not up before you chase him down.
- Champions that can poke well without putting themselves in much danger, such as
Varus or
Caitlyn are able to harass while being considerably safer from
Rocket Grab than others.
- When
Blitzcrank goes for an unexpected grab, usually his allies are close by. Use this to your advantage and have teammates purposefully get pulled and have teammates follow the initiate as usually the enemies swarm the person getting grabbed.
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