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Kagiretz/Edan - the Holy Guardian of Light

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  • ClayHuang158

    Sidnara

    December 8, 2016 by ClayHuang158

    Sidnara, the Disc Thrower is a champion that I decided to make for no apparent reason. Sidnara's a custom champion who I imagine to be a woman in some sort of suit that allows for quick movement, and who attacks by throwing razor discs at enemies. As for playstyle, I think that she'd kinda work as a duelist ADC, with lots of mobility, damage, and chase potential.


    1% level}} bonus physical damage}} for the next 5 seconds.

    |description2 = The damage from Upper Hand can of the original basic attack is a . |description3 = The cooldown of Upper Hand is reduced to 3 seconds if Sidnara kills an enemy champion. If the cooldown is below 3 seconds, then Upper Hand is instantly refreshed. |customlabel = |custominfo = 15 |targeting = Upper Hand is a self…


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  • Tyranitar12

    Hey everyone, Tyranitar12 here brining you the latest on the skins splash update for previously updated champions. This project started all the way back in 6.9 with Trundle, followed by Tristana, Nidalee, Sion, Fiora and Twitch. So with that I am bringing you the current list and before you ask "This list is fake.", please note that this list HAS BEEN CONFIRMED by Reav3 (lead producer of the Champion Update team).

    NOTE: Karma has been confirmed to be next on the list, she will most likely be after Warwick.


    That is all for now, let me know who you are most excited for; I'm excited for Sona and Alistar.

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  • TNickxx

    Y U NO AD Support

    December 7, 2016 by TNickxx

    It seems intuitive to have AD supports in the game when there are many AP supports. Well, the thin is AP suppports don't have much going for their auto attacks. That is much more of an excuse than a real argument.

    An AA based support is just as much an AD support. Although it is tricky to create a concept that revolves around an AD support, it is not impossible. There are a good number of fighters who can support, especially since Knight's Vow came out. Fighters with massive sustain and mobility, like Xin and Lee Sin, proved viable in my tests. However their kill potential and lack of interaction with their teammates prevents them from becoming viable supports.

    Now, to understand supports you have to understand their itemization. Preferably …

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  • Rogonoc

    Aatrox

    December 5, 2016 by Rogonoc




    Blood Thirst: When an enemy unit dies near Aatrox or when Aatrox hits an enemy champion, his sword draws in blood, generating a Bloodwell stack. Bloodwell: At four stacks, Aatrox next's basic attack steals 15% of the targets maximum health (10% effective against minions) Q - W - Living Blade: E - R -

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  • Healingmantra

    So, it's basically another kind of Ability Power, dedicated to supports & utility mages.


    After some thoughts and analyzes performed on champions in League, mostly full-utility as , I realized that they have no true way of building. I mean, they do not have any attribute they would scale off. As offensive classes scale off offensive stats, defensive classes scale off defensive stats, what is left for utility classes? They have to increase attributes they don't use that well as other classes. Also, this makes them always no threat at all. And what, if we could make a choice, if we want to play any class offensive, defensive or utilitary (not sure if such a word exist)? Right now, if you'll build full AP on exemplary , you still are not a thre…


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  • Degritone

    Perth, the Grower

    December 3, 2016 by Degritone



    modified physical damage and their attack speed is capped at 1.5 instead of 2.5.

    |targeting=This is an ability. |spelleffects= |onhiteffects= |spellshield= |additional=

    • The modified damage interacts with crits as normal, dealing damage without an Infinity Edge, and with one.
    • It would take 188 unit kills to equal the range of the shortest ranged champion's range.
      • 457 to equal the highest natural range in the game
      • 1088 to equal the longest range in the game.

    }}

    When Perth kills a unit, they gain a 20 health shield, which stacks infinitely, and is tripled from large minions, large and epic monsters, and champions.

    |description2 = Upon cast, Perth's attack timer is reset and deals bonus physical damage on their next attack. Additionally, for the…



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  • Healingmantra
    Whenever Dingodile dies, he will enter stasis for 5 seconds, after which he will explode, dealing true damage to all enemies within this ability's range (and dying). If Fuel Bag is off cooldown, it will also bring Dingodile back to life with .

    |range = 500 |cooldown = 300 |targeting = Fuel Bag is a point blank area effet. |damagetype = true |spelleffects = aoe |onhiteffects = |spellshield = will negate the damage wielder could take from this ability. |additional =

    • Fuel Bag will always deal damage, regardless if it is on cooldown or not.
    • and will take precedence over Fuel Bag.
    • will not resurrect Dingodile until after Fuel Bag ends.

    }}

    Dingodile launches an unstable ball of flames, which will fall after 0,5 seconds delay at the chosen lo… Read more >
  • Warmk

    Champion, the Title is a champion in League of Legends.


    Harold dashes through a target slowing and dealing damage to it. Slow last 1 second

    Harold can reactivate this ability to root his target for 1 second and jump In a direction dealing damage to the first enemy hit. If an enemy hit by this ability is under any hard crowd control this ability does an additional 30% more damage.

    Dash range = 200

    Jump range = 400 Jump damage = 50/100/150/200/250 (+ 75% AD) |leveling = |cooldown = |cost = 60/70/80/90/100 |costtype = mana

    }}

    Harold dashes in a straight line damaging all enemies in his path. At the end on the dash Harold jumps onto the nearest enemy champion. He can reactivate if he jumped onto an enemy champion to throw the champion in a di…


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  • Poisonshark

    Folby, the Magiforger is a custom champion in the SMNK custom champion series.


    Folby is a support-tank who is entirely centered about his passive Ascadium Armor. His kit features extensive control over the armor, and Folby can achieve various effects by attaching it to allies or enemies. His primary role, however, is giving the armor to his allies for extra sturdiness.

    • Ascadium Armor is a two-part passive.
      • The first part describes his unique asset, the Ascadium Armor that is his pride. He passes it on to his allies to give them extra armor and magic resistance, though it gives him incentive to build armor in particular.
      • The second part is the potential offensive use of his armor. With help from allies, Folby can attach the armor to his enemies as …

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  • Takingday
    for 6 seconds, stacking up to 6 times. Killing a unit adds 2 stacks instead.
    Enemy champions' basic attacks consume 2 stacks and have their damage reduced by 10% per stack (increased by 20% at 6 stacks) enemy champion abilitys consume 1 stacks and have their damage reduced by 2.5% per stack (increased by 15% at 6 stacks) .}} |limit = The damage reduction on is halved for melee basic attacks. |recipe = Dagger, Brawler's Gloves |buy = 1300 |comb = 500 |sell = 910 |code = }}
    for 6 seconds, stacking up to 6 times. Killing a unit adds 2 stacks instead.
    Enemy champions' basic attacks consume 2 stacks and have their damage reduced by 10% per stack (increased by 20% at 6 stacks) enemy champion abilitys consume 1 stacks and have their damage reduce…

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