This is a custom rework of Kayle, the Judicator
Comparison between old/new and reasoning for changes in "Ability Details"
Kayle channels for up to 2.5 seconds, then releases a blast of holy fire in a line, dealing magic damage to enemies hit. Channeling gradually increases the range of Reckoning, reaching the maximum after 1.5 seconds. Kayle can move normally during the channel.
While in Retribution state the blast is empowered, changes into cylinder-shape, with enemies hit in the center taking additional damage and becoming blinded. While in Hope state the blast also cleanses allies it passes through of harmful effects excluding suppression and displacement. |leveling =
|cooldown = 10 |range = 600 |cost = 60/70/80/90/100 |costtype = Mana
}} | }…
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Quality of Life One or two minor changes.
Rework A suite of minor changes or a single substantial change.
Relaunch A complete do-over.
Tentative A rework that explores a new direction.
WIP Work in progress. I do not expect anyone to read and comment on all of this. Heck, I doubt anyone will read even half of this. However, if you would like to just browse to your favourite champions - I'd love to hear how much you feel I've destroyed their integrity!
This collection is a few years in the making, and contains collaborations/derivatives of works by my co-conspirators Will and Dragon. The main target of my penmanship are problematic champions or abilities. While I've not including numbers in all my suggestions, I've tried to maintain a co…
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Malphite, The Dreadnought is a suggested champion rework in League of Legends.
Malphite gains every time he is .
|description2= If Malphite is or , reduces the total air time by of the total time and reduces the total distance by if Malphite is or . |targeting= The Living Mountain is a self-targeted buff. |damagetype=magic |spelleffects =aoe |onhiteffects = |spellshield = |cooldown = |additional =
- Tremors are released upon the end of the intended duration of hard crowd control.
- duration, however, remains unaffected.
- Living Mountain does not stack with Tenacity.
}}Malphite sends out a rolling rock in the targeted direction, dealing magic damage to all enemy unit struck, them by 30% and creates a pillar at the maximum range that lingers for 4 seco…
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Orein,The Hextech Sniper is a champion in League of Legends based on a Sniper themed champion.
Orein's basic attacks when deal damage
|description2 = Orein stores 5 bullets in his Hextech Sniper. Orein cannot gain attack speed. He has a fixed attack speed . He cannot gain . Attack Speed Items increases his movement speed and items increases his reload speed. }}
Orein shoots a high powered bullet in a direction. Enemies hit takes damage and get slowed by 30% and is revealed for 2 seconds.
|leveling = |cooldown = |cost = 70 |costtype = mana |range = 2500 }}Orein's basic attacks from bush deals increased damage
|leveling2 = |description2 = Orein gains a burst of speed for 3 seconds. While this is active, Orein cannot attack or c…
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Inspiration by Comoglio | role = EmptylordDisruptor | damage = 1 | toughness = 0 | mobility = 0 | control = 3 | utility = 3 | style = 100 | difficulty = 3 | resource = Mana | rangetype = Ranged
| range = 550 | ms = 330 | hp_base = 535 | hp_lvl = 85 | hp5_base = 5.4 | hp5_lvl = 0.55 | mp_base = 350 | mp_lvl = 50 | mp5_base = 6 | mp5_lvl = 0.45 | dam_base = 52 | dam_lvl = 3 | as_base = 0.625 | as_lvl = 2 | arm_base = 25 | arm_lvl = 4 | mr_base = 30 | mr_lvl = 0.5 }}
|name = Po |title = the Dream Weaver |gender = Male |race = Celestial |location = |lore = Po is Runeterra's answer to the real-life being from folklo…Read more >
Skorn, The Angel of Victory is a member of the Angelic Union. A Society of Man-made Angels, who choose to fight for the sake of Peace. They have been brainwashed into believing that they are actual angels.
For the next 5 seconds, Skorn 's next attack breaks the enemies armor by a percentage for 4 seconds, refreshing every time Skorn attacks them. While Active, He takes reduced damage from enemy attacks.
|leveling = %%
|cooldown = |cost = 20 |costtype = mana }}Skorn smashes the ground beneath him, slowing all enemies in the area. This ability can critically strike and will fill up if it does equal to 50% of the total damage.
|leveling = % |cooldown = 10 |cost = |costtype = mana |effect radius = 525 }}Skorn dashes forward, and la…
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| name = Senna | title = the Lantern's Light | author = Emptylord | image = Emptylord_SennaSquare.png | credit = http://www.paranorman.com/Concept art from ParaNorman, by LAIKA studios | role = EmptylordEnchanter, EmptylordSpecialist | damage = 2 | toughness = 2 | mobility = 2 | control = 0 | utility = 3 | difficulty = 3 | style = 100 | resource = Fury
| range = 300 | rangetype = Ranged | ms = 350 | hp_base = 540 | hp_lvl = 70 | hp5_base = 0 | hp5_lvl = 0 | dam_base = 52 | dam_lvl = 3 | as_base = 0.625 | as_lvl = 2 | arm_base = 20 | arm_lvl = 4 | mr_base = 30 | mr_lvl = 0.5 }} or pre-rework . Due to her global coo…Read more >
Grim, the Messenger of Death is a champion in League of Legends.
Grim unleashes his Dark Claws. After 0.3 delay, Grim slashes in a line in front of him dealing physical damage. If an enemy champion is hit, this ability can be recast again within 4 seconds.
|leveling = 50 / 90 / 130 / 170 / 210 |cooldown = }}Grim surrounds himself in the shadow, gaining crowd control immunity but reducing his damage dealt in a short duration.
|cooldown = }}Grim blinks into his target's back dealing damage. If Grim succesfully applies 3 stacks of Closer to Death to the target within 3 seconds, he may recast this again to return to his initial location.
|cooldown = }}per second Seconds %
|cooldown = }}
Lore: Pierre Gram. REWRITE
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So before Rune Reforged happened...
Can we at least get a "one-time" only game mode where we :
- Can't select Rune Pages
- Can't arrange Mastery ( select all by default )
- Can only select one Keystone
Let's call it ARAM, well, ARAMOK ( All Runes All Masteries One Keystone ) to be precise...
Of course there are some handicap...
- With all of CDR and scaling CDR runes which may let player reach more than 25% CDR from level 1, the cap is still 45%, otherwise it will be URF again...
- Halved health regen & mana regen like in URF mode, because you start with all of Health & Mana Regen Runes, but scale up to normal values as the game goes on.
Imagine starting the game with 90+ AD, 1.00+ Aspd, 60+ AP, 900+ HP. Chaotic.
I don't know if this idea is propose…
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|alttype = |date = |rangetype = melee |health = 70 |attack = 60 |spells = 30 |difficulty = 50 |mana= 0 |manaregen= 0 |hp = 405 (+71.5) |damage= 62 (+3.45) |range = 150 |armor = 27.50 (+3.25) |magicresist = 30 (+0) |attackspeed = 0.675 (+2.9%) |healthregen = 6.4 (+0.75) |ms = 335 }}
"Draed" is a custom champion in the League of Legends. He was an Undead Skeleton King seeking for a power to rule over lands. He came from the Shadow Isles, living from a thousanId years, and the only thing he seek for is the flesh of a human in order to restore his full potential of power. But the only thing against his will is his freedom from the solitary pit which falls a thousand meters below ground. He was been trapped and seal by the Grand Magus, one o… Read more >