With the nerf to the full damage/aggressive supports are making a comeback, taking spells like . This reduces the effectiveness of heal by 40% if used correctly so it makes sense for this shift to happen after the nerf. The drawback of this is that supports often get the kills when you would really want them on carries in order for them to scale better.
So what if we would switch the summoners around? Ignite on the carries and heal on the support! #OldSchool
Aside from the obvious benefit of having more kill potential on the carry and having that 40% lifesteal and heal reduction in a 1 on 1 duel there are additional benefits. These come in the form of cooldown reduction and amount of healing done trough masteries and items that are support …Read more >
Like many villages of the Demacian empire, Saylos was peaceful. The Eldranaiche (a bird much like a heron with flecks of black and glossy vibrant feathers lining the edge of the wings) took to the air with wings of graceful zeal. The farmers sowed and harvested their crop with weary content, the children played at the stream of water so crystal clear that it was almost like wading through liquid diamonds. The hills rolled and swelled like a green sea of merry and the forest... oh the forest, it was like walking though the fae grove it was. Bio-luminescent plants and animals would glow with joy and rhythm as the forest to serinaded you with with orchetral sounds of toads and insects playing their songs in tune. Finally the town, the people …Read more >
Netzach is the clean-up crew of the Quintuplets. He finishes off those that try and escape from their clutches.
"No Witnesses, No Observers, No Spectators; No one who sees us shall see the light of day"
- Netzach, Death's Stalker
over marked targets. When Netzach inflicts a basic attack on an enemy marked with Sign of the Reaper, they will be dealt as bonus magic damage. Enemies can only be marked by Sign of the Reaper by the same champion once every 5 seconds and there can only be one mark on each enemy champion.
}}Netzach gains 1 stack of "Sacrifice" for every monster/minion death made by him or allied champions within 300-radius of him. At a cap of 15 stacks.
|description2 = Netzach becomes camouflaged for 10 seconds and his next basic att…
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Straight to the point - I believe League is long overdue for an item that deals bonus damage to shields. The fact is, shields in League are absurdly good, especially when stacked. Not to mention, shields are even better on champs who are tanky.
Sure, you can argue that mass shielding is just an edge case. You could also claim that shields have the counterplay of forcing players to "time" it correctly, rewarding skill for players who anticipate incoming damage. Of course, you can throw all of that out of the window when you can just dump all of your shields onto a prime target in a fight, and then watch in awe as the shielded person takes little to no damage with their excessive shields soaking up everything.
I think shields have built up som…Read more >
This idea is AD Armor item that benefits skirmishers, fighters and tanks and is focus on lategame defensive scaling as well as long term endurance on the battlefield
20% Attack Speed
10% Cooldown Reduction
| passive = Increase your by 5% (3% for ranged)
per basic attack or per ability cast that
damages enemy champions up to
30% increased for 8 sec.
At max stacks you gain | passive2 = Edge of Survival:
Each second while damaging enemy champions you restore health equals to
2% of your + 10%
| recipe = Chain Vest, Caulfield's Warhammer, Dagger | buy = 3100 | sell = 1800 | comb = 900 }}
The item benefits both auto attack based champion as well as those who rely on their abilities. Instead being focused on its offensive part,…
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As the title suggests, I want to ask what you think if the "Lock In" button in champion select was removed. I have seen how salty or toxic people can get in champion select, because of instalockers, taking the wrong champion (I don't know) or simply a bad team compilation and players need to change their champion. It feels like the "Lock in" button isn't really helping, even if its intention is to tell people "I'm going this champion, no questions asked". It would probably be better to simply wait for the timer to count all the way down to zero, as it's not even that long. The fact that the "Lock In" button exists means that some players aren't really caring about who their team picks, but simply wish to just enter the game and go their ow…Read more >
Since we all know, that Aatrox has got some changes recently (and how they turned out to be), we all know, that he needs a rework. So, nothing special or intriguing or anything like it, this is my version of Aatrox, that, as for me, could find a nice place in the League. } |title=the the Darkin Blade |herotype=Fighter |alttype=Tank |date=2013-06-13 |patch=} |changes=V7.5 |health=6 |attack=6 |spells=6 |difficulty=6 |ip=6300 |rp=975 }} First of all, the stats have been changed (or rather modernized), to differ them from these of older champions. These I proposed might seem to be a nerf to him (another one!), but after looking at his abilities, I hope you won't think that way.for each point of Blood over the duration. Aatrox cannot revive more… Read more >
The Champion Aatrox is a meme amongst players for being one of the officially worst champions to have on your team in general. In modern league that was always the case, there is simply no reason why one would pick Aatrox over a comparable Champion. This is why everyone in the community was looking towards an Aatrox Rework, where all of the poor Skirmishers problems were supposed to be fixed.
What we got a few days ago will be known as one of the saddest moments in moba balance history.
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Before we get to what can be considered as yet another shameful attempt of game balance fixing in League of Legends I wanna quickly go over the cases of Game Health for Aatrox prior and after the most recent Patch of 7.5. Because Aatrox can be proud to call …
This is a custom rework for Lux, the Lady of Luminosity.
Enemies hit by Lux' damaging abilities are marked with for 5 seconds. Her basic attacks against targets consume the mark, dealing % AP) |ap}} bonus .
|description2 = Lux gains 475 bonus attack range against targets by her Spells. |targeting = Illumination is a debuff with an on-hit effect component. |damagetype = magic |spelleffects = aoe |onhiteffects = The triggering attack will apply other on-hit effects and can as normal.
- do not interact with Illumination's bonus damage.
- Illumination's bonus damage cannot be but can be and/or , and/or prevented if Lux is .
|spellshield = will block the damage. |additional = }}
|range = 1000 |cost = |costtype = Mana |description = Lux releases a sphere…
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