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  • Degritone

    Codename: Dumb Pusher

    July 26, 2016 by Degritone

    Additionally, after Pusher takes damage from non-champion sources, he gains a champion damage only shield equal to the damage he took.

    |description2 = Simplicity: Before putting a rank in any ability, Pusher chooses one ability to permanently become an unrankable passive and has access to every ability from level one. |targeting=Oblivious is an ability. |spelleffects= |onhiteffects= |spellshield= |additional= }}

    If his champion damage shield is broken, he gains 15% movement speed and deals extra magic damage on his basic attacks for 3 seconds.

    |description2 = Pusher gains bonus physical damage on all sources of damage for the next 3 seconds. Damaging a structure three times during this time deals additional magic damage to the structure and …

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  • ArtMaster7

    Hello everyone, I'm here to introduce a custom champion, Pisces Terrors of the Deep Sea. THIS IS A REWORK OF MY PREVIOUS POST, though only few are changed.

    Ok, Pisces is composed of 2 champions named Pisc and Sces, but together they are one as a unit. How? Pisces has no mana, but rather has a secondary healthbar. The 1st healthbar is for Pisc and the other is for Sces. Pisces is thematically similar to Kindred(2 champions), but I want it to feel like your'e really controlling 2 champions. Pisces receives single damage against AoE abilities(meaning if one receives damage from an AoE, the other won't be affected), and when one is affected by a CC, both will be affected(like stun and silence), unless their ultimate is active. When against Pisce…

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  • Xyzdragoncannon

    Hey there fellow wiki-go-ers,

    with the time flying by and another champion being releases, I'd like to share my initial reactions and hear about yours.

    With the Kled reveal, it seems like the League will be joined by another nasty little toplaner. Here are a few of my expectations about what we might expect from him (or should I say 'them'?)

    Looking at his kit, most notably his passive and the 2 abilities with %maxHP dmg, I expect Kled to have a playstyle as follows:

    -Charge in with the ultimate.

    -Bump onto the frontline and deal that %HPdmg.

    -Toy around with the enemy tank by Q'ing to make him less mobile, and dance around him with his E.

    -By this point, you should have been able to get a W proc off, for even more %dmg. What also is very likely,…

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  • Emptylord

    The current "Attack power, spell power, defense and difficulty" model is being scrapped.

    The new ratings are as follows:

    • Damage type (physical, magical or mixed)
    • Damage style (slider between attacks and abilities)
    • Difficulty (out-of-3)
    • Radar (out-of-3)
      • Damage
      • Toughness
      • Crowd Control
      • Mobility
      • Utility

    The only issue I currently have with the radar is that while the graph is formatted in such a fashion that 0/3 could be visually represented, no champion currently has less than 1/3 in any given field. This means that Mordekaiser and Zed both have 1/3 in Crowd Control.

    After trying various methods, I could not find any way to implement a radar graph on the Wiki. So it's possible we may have to use bars instead.

    In line with the Wikia's wishes to adopt the I…

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  • Baristar

    Leo recharges one cannonball if he stood still for 1 second without acting or being acted upon. The passive will be disabled if he is in combat, he is moving or his ammunition bar is already full.}} If Leo has at least one cannonball at his disposal, he is granted a unique range indicator. At 700 unit range, Leo fires one cannonball, dealing splash plus . If the targeted enemy unit is within his melee range, The passive will deactivate and he will do basic attack instead.

    |cooldown = 10 |cost = |leveling = |costtype = |range = |targeting = Force Reload is a self-targeted buff that empowers his basic attacks. |damagetype = |spellshield = |spelleffects = |additional = If Leo has more cannonballs at his dispo…

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  • Poisonshark

    Mima, the Yellow Channeler is a custom champion. (See: Hana, the Blue Channeler)
    Mima is a rather tall, light-blonde girl, always dressed with a in very rich fashion. Her visual unique features (aside from her fashion sense) would be her unicorn-like legs (yes, she has hooves) and the golden horn on her forehead. When Belle is summoned (see Spirit Tag), she appears over Mima as a half-transparent classy cat-woman with odd hairdresses for her haircut to simulate the Sphinx's looks, and otherwise wearing lots of gold. However, since she's a spirit, it all is half-transparent, which cuts a bit on the bling-bling aspect...
    In gameplay, Mima is a marksman-mage who is based around dealing huge damage in a few impressive shots, which reflects her de…

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  • Slashingstrike

    | type = legendary | mode = N/A | effects = +30% Attack Speed
    +20% critical strike chance | passive = Unique: Basic Attacks deals additional 10 (+20% of your Bonus Attack Speed) as magic damage on hit to your basic attacks and may critically strike. 200% damage vs Monsters

    Unique – Shiv Lightning: Moving and Attacking grands charges.
    At 100 charges your next basic attack (on-hit) sparks lightning to up to 4 nearby units, dealing 150% Attack Speed as bonus magic damage or deals 300% Attack Speed as magic damage vs monsters. May Critically Strike

    | menu = Attack > Attack Speed
    Attack > Critical Strikes | buy = 2700 (700g) | sell = 2000g | code = 3186 }}

    • is idea for Junglers.
    • Helps with wave clears so w…

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  • ClayHuang158


    July 17, 2016 by ClayHuang158

    Edas, the Armed Automaton, is a champion that I decided to make for no apparent reason.

    does not increase the speed of his basic attacks. Instead, he attacks once every seconds, with basic attacks dealing 2level}} AD}}. Each attack can apply on-hit effects.

    |description2 = Edas also charges his basic attacks. After - |Reduced by bonus attack speed}} seconds, his next basic attack will be a Charged Strike, dealing as bonus . |targeting = Automated Attack System is a self-buff. |damagetype = physical |spelleffects = false |spellshield = |onhiteffects = |additional =

    • will still work normally.
      • The bonus damage can also .
    • The cooldown of Edas's empowered attacks is based on , so attack speed-slowing effects will affect the cooldown.


    Edas slash…
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  • Eszanto8


    July 16, 2016 by Eszanto8

    Rasha is a custom champion in League of Legends.

    Mimics Rasha's attack doing 50% of her damage. Enemies hit by both swipes are for seconds.

    |leveling= }} |cooldown= |cost= |costtype= Mana }}

    While Kaiju is attacking, Rasha gains 30% .

    |description2 = Rasha plays her flute which commands Kaiju to move and attack. |description3 = If an enemy is selected, Kaiju pounces at them, . Kaiju will then basic attack enemies until A Jester's Flute is cast again, or if Kaiju dies. Kaiju's damage is halved against monsters. |leveling= |cost= |costtype= }}

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  • BoltOfSpades


    |alttype =  

    |date = July 14th, 2016

    |rangetype = melee 

    |health = 8

    |attack = 2

    |spells = 7

    |difficulty = 7

    |hp = 596 (+91) 

    |damage= 57 (+2.9) 

    |range = 200 

    |armor = 18 (+2.8) 

    |magicresist = 30 (+0) 

    |attackspeed = 0.64 (+ 3.1%)

    |healthregen = 5.27 (+0.46) 

    |mana = 270 (+62)

    |manaregen = 5.13 (+0.16)

    |speed = 340


    Vok'Rem, the Rune Hunter is a custom template champion in League of Legends.

    Vok'Rem stretches his arm out in the target direction, dealing magic damage to the first enemy hit. If the target is a champion, he feeds on their magical essence, permanently increasing his magic resist by 1. while reducing theirs for 3 seconds. |leveling =   |range= 450 |cooldown= |cost= 80 Mana }}
    Vok'Rem deploys an essence sphere at the target location that b…
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  • ArtMaster7

    Hello everyone, I'm here to introduce a custom champion, Pisces the Legends of the Deep Sea. Ok, Pisces is composed of 2 champions named Pisc and Sces(not a cool name), but together they are one as a unit. How? Pisces has no mana, so let's make the mana bar a secondary health bar. Thematically similar to Kindred, but I want it to feel like your'e really controlling 2 champions(I hope I got this). Pisces recieves single damage against AoE abilities(meaning if one receives damage from an AoE, the other won't be affected), and when one is affected by a CC, both will be affected(like stun and silence). When against Pisces, you can prioritize your target(either Pisc or Sces), ONLY on targeting spells and basic attacks, how? Let's say the 1st hea…

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  • Blackthifer

    Neith, the Champion of Earth is a Custom Champion. Credit for this custom champion goes to Cyberdisc.

    Wrath per second up to a maximum of Wrath. Neith gets half of his Wrath as , and when he is at full Wrath, his basic attacks slow enemies' movement and attack speed by 20% for 1 second and deal 10% of his over 2 seconds as bonus magic damage. This can only happen once every 5 seconds on the same target.


    Neith's next basic attack is empowered, dealing increased physical damage and stunning the target for seconds. Additionally all enemies in an area around the target take half the damage and are slowed by 70% for seconds.

    |leveling = |cooldown = seconds |range = }}

    Neith puts up a destructible wall in front of him, perpendicular to his c…
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  • Blackthifer

    Raid, the Herald of Thunder is a Custom Champion. Credit for this custom champion goes to Cyberdisc.

    % AP}} per stack as bonus magic damage. }}

    Raid fires a bolt at the target enemy, dealing magic damage. The bolt then arcs off to other enemies up to the amount of Static Raid has charged. Secondary targets take 70% of the damage, and no enemies will be hit twice.

    |leveling = |cooldown = seconds |cost = 50 |costtype = Mana |range = 350 }}

    Raid disappears for seconds, becoming untargetable, reappearing at the targeted location afterwards. A bolt of lighting connects Raid's starting and ending position, dealing magic damage and slowing enemies hit for 2 seconds.

    |leveling =


    |cooldown = seconds |cost = |costtype = Mana |range = }…

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  • Baristar

    Alice, The Wonderful Lass is a custom champion in League of Legends.

    Alice existence in the causes a twist of reality! Basic attacks against an enemy champion recently been damaged by an ally champion for a few seconds causes them to deal an additional .

    |targeting= Suspicious Presence is an on-hit effect. |damagetype= magic |spelleffects = |onhiteffects = |spellshield = |range = 2000 |additional =

    • Alice will be notified of her own passive by a marking on a targeted champion.
    • Alice cannot activate the passive by herself.
    • The passive will expire in 4 seconds if Alice didn't activated it fot the entire duration.
      • Moreover, multiple enemy champions can be affected by the passive at the same time.

    |customlabel = |custominfo = 4 |onhiteffects =The triggeri…

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  • Pjheric

    Basic Concept

    A ninja that has fallen into the Void, absorbed the quintessence of the Void itself. She is old, but (just like Poppy) doesn't look that old (Or does she? She wears a mask resembling a white fox with a ripped eye, making her face unrecognizable)

    She is an AP assassin who uses her teleportation ability to change the game. I have posted this concept before, but I can't find it now, and I have edited almost everything, so I am posting it again. 

    Thanks to amazing comments,  I am now editting; I am trying out different kits with her, but still maintaining the concept of an AP assassin void ninja that uses teleportation to change the game.

    Passive- Ku'Ral, The Void Blade

    Iza deals bonus magic damage and a 40% slow for 2 seconds every t…

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  • Ninjamask

    I'm attending Connect 2016 in Poznan, Poland from July 12th to 14th.

    If you want me to ask anything that interests you during the sessions please comment on this blog post. =]

    Quote from http://connect.wikia.com/wiki/Community_Connect:2016_Sessions

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  • Xyclone010

    Assasin Rework

    July 10, 2016 by Xyclone010

    Objective: Increase her DPS while decrease burst damage with Q and passive new gameplay. Also increase her aggresive abit with W and R new mobility. Find a way for her to be a good jungler.

    • Passive:

    Your basic attack deal 4% (+1% per 9 AP) AD as magic damage and heal by 4% (+1% per 9 AD) AP. Every 12/ 10/ 8/ 6s (at level 1, 6, 11, 16), you will attack twice, each basic attack only deal 50% AD but apply on - hit effects and restore 20 energy each.

    • Q:

    Passive: The twice attack now reduce basic abilities cooldown by 30/35/40/45/50% of its current cooldown.

    Cooldown increase to 8.

    Active: Duration reduces to 4s. The first attack you strike on this target will attack twice, no longer triggering bonus magic damage nor consume the mark. Attacking the m…

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  • Hyxaru

    I've recently played Aurelion Sol a few times, and I think almost everyone can agree on something: Aurelion Sol depends absurdly on a specific item: Rylia's Crystal Scepter. And he isn't the only one. Though not all truely depend on the item, it is commonly bought as a dirty perma-slow item. Other examples of such champions are Azir, Kayle, Cassiopeia, Evelynn, Taliyah, Viktor, Malzahar, Zyra etc. They buy it most of the times, with the sole idea that 'Now my X ability will permaslow my enemy!'

    The reason why this is not an issue on Frozen Mallet is a couple of differences.

    Firstly Frozen Mallet gives a 'meh' 40 attack damage and 650 'nice' health. The problem champions with Rylia's are the damage dealers. Frozen Mallet's stat mix makes it m…

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  • Emptylord

    ' ' is... the best champion ever.

    "The Witch of the Wastes" is a champion that's been sat on my back burner for a while. I was initially inspired by a large number of "animated" or "anthropomorphic" animals that seemed to originate from Plague Lands and neighbouring jungles, including , , and previously (although his origin has since been associated with Shurima), as well as my own champion concept, Zargonil. I imagined some sort of witch or shaman had been experimenting on animals, but never really explored this further.

    At another point, I encountered the phrase, "the Witch of the Wastes" entirely out of any context and it immediately brought back thoughts of the Plague Witch. There was something... fitting about the title. I learned later …

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  • Poisonshark

    Erin, the Swift Palm is a custom champion in the SMNK custom champion series.

    Erin is an assassin based on one thing: her passive. She's based on applying a maximum of passive marks, dealing a maximum of damage while she's in, and then blowing that up with the other cornerstone of her kit: her E.

    • Piercing Mana is the basis of Erin's entire kit, as it's based on either applying it a maximum amount of time or interacting with the marks in some way. This also means that most of her damage is actually magic damage.
    • Flow-Breaking Bolt is another key to Erin's kit, as without its range she would need to get point-blank to do anything. This lets her apply Piercing Mana to several enemies at once, and instantly cap the number of marks on her target.
    • Nether…

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  • Degritone

    Wdrei, the Jumbler

    July 8, 2016 by Degritone

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    |targeting=Jumble! is an ability. |spelleffects= |onhiteffects= |spellshield= |additional=

    • Any passive that "grants" a stat, such as Manamune/Muramana, is changed by this passive, but any ability that "increases" a stat, such as Rabadon's Deathcap, continues to increase that stat
      • If it does not say, such as with Cinderhulk and Sterak's Gage, it considered to be granted, and calculates how much of the changed stat to give based on the stat that it normally is based off of


    Wdrei throws out a disk to a target location that lasts for 2 minutes or until an enemy or Wdrei walks on top of it. After a delay when an enemy or Wdrei walks off of a disk, it explodes, sending 45 projectiles in a 135 degree cone that travel for twice the …

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  • Xyclone010

    Recently, there is a trend shifting heroes from OW to LoL. I'll join that trend a little bit :) But this time, LoL in Hearthstone.

    For those not playing Hearthstone, here is a little bit information. Each side is represented as a hero, having 30 intial health. The goal is to decrease the health of the enemy hero to 0. To do that, each side has a deck of cards and also a hero power.

    A card can be either:

    • To cast a spell (deal X damage to Y minions, summon a minion,...).
    • To summon a minion (each has its attack and health).
    • To use a weapon (your hero has attack just like a minion, yay).
    • Secret: (It is actually a spell card, but it should be mention as an independent type). To cast a trap, hidden its effect. When an exactly action happens, another a…
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  • Ninfang

    Hanzo Shimada is a hero in Overwatch turned champion in League of Legends.

    Hanzo launches an arrow that contains a sonar tracking device and deals damage per second. Any enemy within its detection radius is visibly marked for 3 seconds.


    Hanzo has increased movement speed, damage, and critical chance


    Hanzo shoots a fragmenting arrow that ricochets in an area striking multiple champions and slowing them.


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  • Wolfsen

    Evelynn Update

    July 2, 2016 by Wolfsen


    When Evelynn breaks out of Stealth, she is shielded for 20-200HP for 6 secondes the next time she takes damage..

    |range = 700 }} | }}

    Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.

    |leveling = |range= 500 |cooldown = |cost = |costtype = mana }} | 2000 (rapidly decays over the duration) |damagetype=magic |projectile=true |spelleffects=area |onhiteffects= |spellshield=will block the damage. |additional=

    • Hate Spike will firstly prioritize Evelynn's most recent target and it will target low health units secondly if Evelynn has not attacked a unit. If both an enemy champion and a low health minion are in range, Hate Spike will prioritize the enemy champion.
    • Hate Spike is only usable …

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  • LadyArisha

    Ari, The Crimson Brigade General is a Concept Champion in League of Legends.

    () Attack Damage every six level. Ari gains 1% movement speed up every step to 10% if running towards to enemy champion. Movement speed decays by 1% every step she does when her back is against the enemy champion.

    Defensive Tactics: If Ari changes to Sword/Shield stance, she gains () Armor and Magic Ressist every six level. Ranged Minions and Jungle Monsters prioritize Ari if shes in the range of their range, or if she attacked them once. They will prioritize her as their target till she goes out of their range or being killed. }}

    Ari slashes towards the cursor, dealing physical damage. Can be cast twice more within 2.5 seconds, with the timer resetting after each ca…
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  • LivesByProxy

    I've been absent for a while, but not unproductive - I made this infographic that sums up a lot of my ideas about sight, stealth, and the vision game. Hopefully it's coherent.

    I wanted the pic to appear on this blog page, but LoL Wiki wouldn't display it properly. :(

    The main point of the post (what I hope a Rioter sees and passes along) is the idea of the vision interplay loop. Interplay, as defined by the guys at Critical Gaming Network define interplay as: "Counters or the continual chain of back and forth counters between any two gameplay elements. The essence of gameplay." They state, furthermore: "Causing interesting choices to emerge in gameplay is a matter of making a game complex (rules/properties) and interconnected (dynamics/inter…

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  • Shigfugjum

    Charon uses his scythe and a ghostly blade in tandem to scar the ground in line, starting away from him and ending at his location. Enemies hit by the ghostly blade are damaged, and the scarred ground slows enemies who try to pass over it.

    Enemies close enough to Charon to be struck with the scythe itself take more damage and are stunned for one second.

    Inevitability – The sweetspot size increases, and enemies hit by it are pulled into Charon.

    |leveling = |cooldown = |cost = |costtype = Current Health |range = 700/200 |Ability2 |targeting = Ripping Jack is a ground-targeted area of effect |damagetype = Physical |projectile = false |spelleffects = true |spelleffects-type= area of effect |onhiteffects = |spellshield = Will…

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  • KeithCornell

    This next champion concept of mine came to my mind a while ago, when I was watching a YouTube video about what Jinx could have been, from GamingCurios. The "ranged " didn't really click to me up until now, except with a few tweaks it can become another thing entirely and when I came up with what would be a decent ultimate, I decided to make a concept out of it. Enjoy Amaia, the First Woe!

    Amaia, the First Woe is a custom champion concept.

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  • PolishTrollek

    Kharanos is a ancient creature from Shadow Isles, feeding on bones of living creatures. He layed under the isles before Ruined King even came there. When the catastrophy occured he too has risen from the grave. Now he joined the league to collect bones of his enemies and devour them.


    |leveling =

    |description = Kharanos corrupts the ground beneath his enemy dealing Magic damage and stealing some of targets Magic resistance for 4 seconds. This ability deals double damage versus minions and monsters. |description2 = Cursing ritual deals 50% extra damage and slows the target for 40% of their movement speed for 4 second. }} }}

    |leveling =

    |description = When Kharanos gains additional armor and magic reist base on his missing health.

    Kharanos emite…

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  • Berryeater

    I would like to talk about the span of the games. Here we have early game, mid game, and late game and overall. I would talk about my personal opinions about each game and how they would impact.

    Early Game:

    From my opinion, I love early game as I would always take advantage of early game and snowball from it to end the game quickly or force the enemy team to surrender when I capitalize on their mistake and on my opportunity. Champions like , , , etc. They are usually snowballing champions and they do tend to conquer lanes and have the capability to end games rather quickly and it does not matter if they make a slight mistake as they can still comback rather easy during this time. As people who does take advantage of their lead do rather win …

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  • Nuclrdmntr

    So, uhh, I made a new champion concept. He's armed with some pretty badass prototype Piltover tech which he customized himself: two giant hextech arm cannons linked to a suit of powered armor with a hextech power core which he can use to supercharge his cannons while sacrificing his suit's defensive matrix. Feedback will be very much appreciated!

    Nitaus, the Vigilante Knight is a champion in League of Legends.

    is permanently sacrificed to gain a shield that protects Nitaus for % of maximum health}}.

    |description2 = After no damage has been taken for seconds}}, 1.25% of the shield is regenerated every 0.25 seconds. Being near a tower doubles Shield Recharge's recharge rate and being in spawn quadruples it. |description3= While Defence Matrix is d…

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  • Healingmantra

    Hosac, the Demon Chef is a custom-made champion in League of Legends. He throws plates at his enemies, dealing damage and brings lots of utility (as for marksman) with his delicious dishes.


    |range = }}

    Hosac dashes in the chosen direction, dealing physical damage to all enemies he passes through, leaving a trail of pleasant scent behind for 4 seconds. Allies inside have their movement speed increased.

    |leveling = |cooldown = 11 |cost = 75 |costtype = mana |range = / }}

    Hosac fills his plates with flaming grapes for 5 seconds. When these plates hit the target, the grapes cluster, falling after , dealing mixed damage to all enemies.

    When Grapeshot lasts, Hosac's attack speed is increased. |leveling =


    |cooldown = |cost = 0…

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  • Witchking99

    Obyrione, The Scythe Servant is a Custom Champion from Chase999.

    % of the target's missing health per stack for over 3 seconds. Any succeeding stacks of Fatal blows will deal damage immediately instead of damage over time. Stacks are refreshed upon attacking or using a skill on the target. }}

    Obyrione gains a boost of movement speed and passes through minions as he hold his scythe by its end extending its range while his attack is empowered. His Empowered attack will move the enemy that was hit, into a 180° spin based on his Position from Obyrione. if the enemy hits a wall during the spin, the spin stops and the enemy is for 1.5 seconds.

    |leveling =


    |cooldown = |cost = |costtype = mana |range = 550 }}

    Obyrione gathers death energy in…
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  • Dardy50

    Gho'Kaw, the Riftmaker

    June 20, 2016 by Dardy50

    Gho'Kaw the Riftmaker is a custom champion that would be nice to have in League of Legends. I'll edit this later, but right now, I have no time. Sorry!

    . The next attack from a large minion, large monster, or champion is completely mitigated and consumes the portal used.

    |cooldown = }}

    Gho'Kaw, given Straight to the Void is up, places a portal behind target enemy Champion. The next attack within 5 seconds that goes through a portal comes out the second portal, dealing all of the damage and applying on-hit effects the attack usually has, along with bonus magic damage.

    |description2 = Allied champions may attack Gho'Kaw during this time. If the active goes away while an ally is attacking Gho'Kaw, the attack does no damage, doesn't consume an ext…

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  • Tylobic

    Hey guys ! I've recently seen this page, and I though about doing the same for the game Borderlands. I am warning you, this is nothing to be taken seriously, this is simply and purely for fun. Enjoy.

    Roland, the Soldier is a custom champion, created from the playable character in Borderlands 1 Roland.
    He uses a Combat Rifle as a main weapon but can also use a Shotgun and Grenades as abilities. He can summon a Scorpio Turret as an ultimate ability.

    Roland shots with his Shotgun in target direction, dealing physical damage to the first enemies hit in the cone as well as .

    |leveling = | }} |cooldown = |cost = 60 |costtype = mana |range = |}} }}

    For 5 seconds and upon unit kill, grants a piercing basic attack damaging all unit hit in a line.…

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  • Emptylord
    Long standing issues I've had with Sona
    • Her aura based mechanic currently doesn't lend itself to much gameplay - particularly those "high impact moments" (which are currently achieved by her ultimate).
      • Her most recent rework removed her persistent auras, which for me contradicted her musical theme. She should be constantly playing!
    • Her Hymn of Valor and Power Chord use too much of Sona's power budget without contributing toward her unique aura-based spot in the roster.
      • In fact, Hymn of Valar particularly encourages her to focus on a bland harass-based gameplay without much care for her auras.

    So I recently started playing Overwatch, Blizzard's new First Person Shooter that draws a lot of parallels with Team Fortress 2. Now I should probably sta…

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  • Ninfang

    Tracer is a champion in League of Legends.

    Tracer throws a pulse bomb in an area, slowing enemies around it. After a brief delay, it explodes dealing damage in an area around it.

    |leveling =

    |cooldown = |cost = 60 |costtype = mana }}

    Tracers dashes in a short direction and increasing her attack speed

    |leveling = |leveling2= |cooldown = |cost = 30 |costtype = mana }}

    Tracers shoots 5 bullets in a target dealing damage

    |leveling = |cooldown = |cost = 50 |costtype = mana }}

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  • Witchking99

    Luna, The Empyrean Moon is a champion in League of Legends.

    Luna puts a magical protection boundary around her reducing all magical damage done to her by a percentage. In exchange she turn her bonus magic resistance into armor.

    |description2 = Luna turns into her ethereal form reducing all physical damage by a percentage but taking a percentage more magic damage as a result. Luna converts all her armor into magic resistance. |leveling =

    |leveling2 =

    |cooldown = |cost = 0 |costtype = mana |range = }}

    Whenever Luna Transforms in between forms she gains a 10% boost of movement speed for 1.5 seconds.

    |description2 = Luna sends a percentage of her magic resistance and armor towards her ally for a duration. During the duration while her all…

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  • Berryeater

    I would like to talk about one of my favourite heroes, . He is my secondary main when I came back into the game. I have seen people complain about a lot. So let's talk about .

    is classified as an assassin main, but in my eyes, he is more of a fighter main as assassin is his secondary role. His best role, is most definitely the jungle as he can make use of the bushes, excellent/quick clears and his ganks are pretty solid. He rather the scariest duelist in the game, but however his power in team fights are rather bad as he have to find a way to get to the backline before worrying about the frontline.

    Usually how many people play is to prey on the enemy ranged ADC, like most of the time, which a lot of them hate. Some do not care about their …

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  • Healingmantra

    Selina, the Priestess Sentinel is a custom-made champion in League of Legends. She uses power of moon to support her allies and weaken her enemies with ranged attacks. She also possesses great initiation tool.

    they have is shared with another one (Selina gets bonus equal to the statistics of her soulbound champion and vice versa).


    After , power of moon spreads around Selina. Allies inside regenerate health equal to 1.5% of their missing health per second when inside of it and enemies take damage.

    Warded enemies are also silenced for as long as they are within the area and are slowed when within. |leveling =


    |cooldown = |cost = |costtype = mana |range = }}

    Imbues target ally, healing them and all warded enemies within target'…

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  • GreenMoriyama

    IMPORTANT NOTE: All numbers can be changed. The concept is key, though.

    Advice, comment and constructive criticism is always accepted.

    |alttype = |date = 2016-06-07 |author = Green Moriyama |rangetype = range |health = 40 |attack = 20 |spells = 90 |difficulty = 50 |hp_base = 516 |hp_lvl = 79 |mp_base = 345 |mp_lvl = 45 |mp5_base = 8.5 |mp5_lvl = 0.75 |resource = Mana |ad_base = 52 |ad_lvl = 3.1 |range = 500 |arm_base = 23.04 |arm_lvl = 3.4 |mr_base = 30 |mr_lvl = 0 |as_base = 0.668 |as_lvl = 1.75 |hp5_base = 5.5 |hp5_lvl = 0.6 |ms = 335 }} Judaeth, Messenger of the Limbo is a custom champion in League of Legends.

    Hello, summoners. This is Green Moriyama yet again with a new champion to present. Just like last time with , I present yet another ori…

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  • Lesdin

    Please note:
    Lothric and Lorian are original characters from ', and I do not claim them to be of my own design. Copyrighted images that aren't of my ownership are used under the ' doctrine, and thus have not been modified with the intention of obscuring its origins. All artworks are linked to their respective source.

    "My brother, unyielding sword of Lothric's prince."
    "Rise, if you would..."

    "... For that is our curse."

    Subject not to the will of fate.
    Unwavering against the dying of light.
    Prince Lothric, become a lord.
    And save us.

    Offical Theme

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  • Baristar

    Gefra next basic attack dashes him to a targeted enemy unit.

    |description2 = |leveling = |static = |range = |targeting = Rogue's Etiquette is an on-hit effect with an accompanied fixed-length dash. |additional = Gefra can pass through terrain both before and after he's hit his target - permitting sufficient space for him to make the jump. |video = }}

    Gefra channels for 0.2 seconds and strikes the pike, dealing physical damage to enemies in a line and them for second.

    |cooldown = |cost = |leveling =

     % AD)}}

    |costtype = mana |range = 750 |targeting = Swift Stab is a linear, pass-through skillshot. |damagetype = physical |spellshield = will block the ability |spelleffects = |addit…

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  • Witchking99

    Sol, the Celestial Sun is a custom champion inspired by Celestia, the Empyrean Sovereign who in turn was inspired by Lancetta's Work. Sol, The Celestial Sun. Sol is known by many names such as The Solar King, The Helion Emperor, and The Vigilant Sovereign. Alone and by himself he can inspire Rage, Rebellion and Fear. Alone he would rule his Land with Iron-Fist always watching for any spark of treachery. Luckily he is not alone, because those are not what he stand for for he has Luna, The Empyreal Moon. With her He Inspires Power, Courage and Vigilance. He rules his kingdom with his wife and with the utmost care and grace. Able extinguish all doubt in them and all doubt in their decisions because they truly are the Eternal Lovers.

    as magic da…

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  • Healingmantra

    Nadya, the Nether Sorceress is a custom-made champion in League of Legends. She uses the magic of arcane and void to manipulate the battlefield at her will and mercilessly banish her foes.

    after the effect. When the enemy killed this way was a champion, they will also revive 50% longer.


    Dashes in the chosen direction, throwing flurry of arcane missiles in another chosen direction, dealing magic damage.

    |leveling = |cooldown = |cost = |costtype = mana |range = / / }}

    Nadya throws four chains over 1 second in the chosen direction, each dealing magic damage to first enemy hit, slowing them by 40%. If an enemy was damaged by more than one chain, they will get additional crowd-control effects , depending on the number of chains tha…

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  • Witchking99

    Please Note That this Champion i made is officially ice boxed due to lack of an actual identity. I do have a clear cut vision of who Sol and Luna are. I also was going to replace them with her servants Obyrione and Tytianna since they themselves also have clear cut vision. but i did not think of who Celestia was. I didn't have a vision for her. I do know her personality, abilities, and skills but i don't know how to translate it into a game concept yet, since her entire kit would revolve around commands. which is not a good game design. so till i do find out what I am going to do with her I am ice-boxing her. Feel free to look at her current kit and comment so i can make this kit into something even if it failed tiny wee bit but I am going…

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  • Nico.nunala

    Champion, the Title is a champion in League of Legends.

    Abime will channel a Spin attack. A complete channel will deal true damage while a incomplete will only deal 50% (but half of mana cost will be restored)

    (When the Enchance is active) After the spin abime next basic attack will stun his enemy for 1 sec. |leveling = |cooldown = |cost = 100 |costtype = mana |range = 435 }}

    Abime will release a dark magic to his body nearby enemies will recieve continous magic damage.While the Curse is active Abime movement speed will slowly decrease to 40%. Activating the spell again will stop the curse and Abime will receive additional 20 movement speed for 2 seconds.

    (When Enchance is Active )Abime movement speed will only decrease to 15% activa…

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  • ClayHuang158

    Voltaire, the Electrifier, is a champion that I decided to rework because I thought it didn't play the "electricity" role well enough.

    No longer increases duration.
      • Slow strength changed from 20% to %.

    3 July 2016

    • Electric Strike
      • No longer grants Voltaire a shield upon damaging an Electrified champion.
      • Now increases Voltaire's damage against the targeted enemy for 4 seconds.
      • Mana cost up from to .
    • Tesla Coil
      • Passive branching damage AP ratio down from to .
      • Damage for connected coils changed from 175% damage to .
      • Now enemies hit by the connected coils.
    • Shockwave
      • Shield is now only granted against Electrified enemy champions instead of all enemies.
      • Shield per champion up from to .

    16 June 2016

    • Electricity
      • AP ratio for bonus magic damage down from % AP)}} to . …

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  • Thresh4prez

    This Veigar build review will kick off with the rune page setup. The rune setup in the website link above was designed amazingly. Its as if it was created by a secret challenger. The rune setup is composed of ability power, Magic penetration, Health, and magic resist.
    Now im going to talk about the mastery setup included in this Veigar build. the masteries in this build seem to be geared towards combo bursting.
    The reason why I say that is because the main focus is in cunning, and the main is in Thunderlords.
    The actual items in this build are very usual to what I see most people build when playing veigar. The build includes a lot of ability power items. The late game items being Deathcap and Luden's Echo. Overall I would says its really pow…

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  • LancettaBreeze

    Shieki, the Astral Priestess is a custom champion in League of Legends.

    IMPORTANT NOTE: All of Shieki's abilities have shared cooldowns with their alternative form, including her ultimate


    Shieki heals herself and target ally, additionally granting them a reduction in damage received from basic attacks (Minions get 25% healing and receive no damage reduction)

    |leveling =

    % seconds

    |cooldown = 13 |cost = |costtype = mana |range = 675 }}

    Shieki harms herself to harm an opponent and apply a stack of Moonlit Weakness

    |leveling = |cooldown = 13 |cost = |costtype = mana |range = 600 }} }}

    Shieki gains Health Regen equal to 33% of her Mana Regen

    |description2 = Shieki gains 200% Health and Mana regen in exchange for a reduction of Ab…

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