Introduction, starter and basic items.
- 1 Introduction
- 2 Mechanics
- 2.1 Quests
- 3 Starter items
- 3.1 Doran's item
- 3.2 Dark Seal and Tear of the Goddess
- 3.3 Cull
- 3.4 Guardian's Horn
- 3.5 Murk Ring and Epitaph
- 4 Support items
- 4.1 World Atlas
- 4.2 Runic Compass
- 4.3 Bounty of Worlds
- 5 List of starters
This blog post is about redefining league of legends starter and basic items, considering every item that is not explicitly cited is removed. This work will obviously be done for epic and legendary items too.
I also plan on doing a fanmade new keystone system, which will also come later on.
This piece of work is my first on Fandom and is purely about my vision of things. However I would be amazed to discuss about it with other people in comments!
Quests are a 'new' mechanic that has goal to achieve for a reward. Differen…
Feng master of earth
Feng is strong earthbender that can control vulcanic energy and wield nature force, he only fought against jhin in Ionia , he wons the fight by cutting jhins arm off
Ledros King's Shield
(+%)|speed=340|mp_base=420|mp_lvl=40|hp_base=626|hp_lvl=99|ad_base=63|dam_base=2,8|arm_base=28|arm_lvl=4.5|mr_base=31|mr_lvl=2.1|role=|ad_lvl=2.8|hp5_base=6.5|hp5_lvl=0.7|mp5_base=7|mp5_lvl=0.6|movespeed=340}}
between them. While Ledros and his protected champion are , their basic attacks apply a Soul-Mark to their targets. If both Soul-Marks are applied to the same target within 4 seconds, they take equal to of their maximum health}}, capped against non-champions at , and cannot be Soul-Marked again for a few seconds.
|description2 =When protected champion is damaged to }}, Ledros sacrifice }} and grants him a equal to }}, lasting up to 4 seconds.
|static = }}||||}} Ledros slashes forward sending energy blast in the target direction which l…
Mask Mother First Death
(+%)|speed=340|mp_base=325|mp_lvl=55|hp_base=630|hp_lvl=103|ad_base=53|dam_base=3|arm_base=33|arm_lvl=5.3|mr_base=31|mr_lvl=1.3|role=|ad_lvl=3|hp5_base=5.5|hp5_lvl=0.6|mp5_base=6|mp5_lvl=0.5|movespeed=340}}
Mask Mother
and large that will leave behind a until they respawn. Maska Mother can perform Mask Ritual on them, channeling for 2,5 seconds. After every Mask Ritual Mask Mother restores }}, gets }} and leaves behind a for 2 minutes.
|description2 = circles around place of ritual granting of its surroundings and grants }} and restores }} every seconds to every allay .
}}||||}} Mask Mother fires a bolt of ghostly energy in the target direction that deals to the first enemy hit and marks him for seconds.
and him
|description2 =Marked…
The Etherfiend Last Death
(+%)|speed=340|mp_base=420|mp_lvl=40|hp_base=626|hp_lvl=99|ad_base=63|dam_base=2,8|arm_base=28|arm_lvl=4.5|mr_base=31|mr_lvl=2.1|role=|ad_lvl=2.8|hp5_base=6.5|hp5_lvl=0.7|mp5_base=7|mp5_lvl=0.6|movespeed=340}}
, or effects. |description3 = Doomed enemy champions can remove this effect by standing near other enemy champion for 3 seconds. }}||||}}
Etherfiend empowers his next basic attack within 4 seconds, gain , and deal bonus . himself if the attack hits enemy champion or big jungle monster.
|description2 =If target is Doomed empowered attack will
|leveling =
|cooldown = |cost = |costtype = mana }}||cost=60|cooldown=15 / 14 / 13 / 12 / 11|cast time=}} INSERT PARAGRAPH
Etherfiend looks at the enemy champion them and inflicting them with }…
Ahuzoh, the Traveller of the sky
Ahuzoh, the Traveller of the Sky is a custom champion in League of Legends.
Ahuzoh's mana regeneration cannot increase through growth per level, and the bonus mana regeneration he recieves from items is capped at 100% base mana regeneration.
|description2 = Ahuzoh's abilities mark enemies hit with Skyline, and basic attacks on marked enemies consume the mark and grant Ahuzoh stacks of Sky, based on the target. Enemies can only be marked once in a while. |description3 = Small minions and small monsters grant 1 stack, medium monsters, large minions and pets grant 2, large monsters and champions grant 4, epic monsters grant 5. |description4 = At 10 stacks, Ahuzoh consumes them to gain a stack of Horizon. |description5 = For each stack of Horizon, …
Von Yipp The Catastrophe
(+%)|speed=340|mp_base=350|mp_lvl=50|hp_base=655|hp_lvl=102|ad_base=65|dam_base=3,5|arm_base=36|arm_lvl=4.6|mr_base=31|mr_lvl=2.1|role=|ad_lvl=3.5|hp5_base=7.9|hp5_lvl=0.6|mp5_base=7|mp5_lvl=0.6|movespeed=340}}
Professor Von Yipp in his battle armor is ready to face any opponent in the top lane or jungle. His passive ability gives him the possibility to adjust his defences for a specific type of damage and regenerate his health. His 3 basic abilities can be activated by tap or charged what gives them extra range, damage and effects. Flexibility in his kit opens him up to a wide variety of builds and playstyles. Finally his ulitimate ability unlocks all the power of his fully charged abilities without chanelling and grants him ability haste …
Hanta Draklorn Inquisitor
(+%)|speed=360|mp_base=273|mp_lvl=28|hp_base=670|hp_lvl=85|ad_base=65|dam_base=4,4|arm_base=32|arm_lvl=4.2|mr_base=33|mr_lvl=2|role=|ad_lvl=4.5|hp5_base=7.9|hp5_lvl=0.6|mp5_base=7|mp5_lvl=0.6|movespeed=360}}
Hanta is a champion well suited to playing in the top line or in the jungle. He is equally effective in dealing physical and magic damage. Despite his lack of mobility, Hanta is very difficult to stop and thanks to his passive ability in team fights he becomes truly unstoppable. Additionally, his passive ability alerts him of incoming threats, giving him an advantage over enemy champions using camouflage. His skills allow him to conduct longer skirmishes in which he can inflict heavy damage even to highly armored opponents.
and 5% life s…
Champ concept 18: Yan, The Magessassin
Yan, The Magessassin
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:150
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:345
Abilities
Passive: Blade & Handle
Eon switches between “Blade” and “Handle” after each cast of “Wingblade”.
Blade: Yan basic attacks deal 16(+4 per level up) bonus true damage and abilities convert 16(+4 per level up)% of their damage to true damage.
Handle: Yan first basic attack on a target stuns them for 0.75 secs(switching target refresh the effect). Yan abilities stun for 0.5 secs enemies they hit.
Q: Wingblade
CD: 4 secs Cost: 25 mana Effect Radius:…
LeBlanc Rework
LeBlanc's spells mark affected enemy or large with Sigil of Malice for 4 seconds. The Sigil charges over the next 1.5 seconds, after which LeBlanc's next spell that hits the target will shatter it to deal |magic damage}} |magic}} and and them for 1.5 seconds.
|description2 = Sigil of Malice cannot occur on the same target more than once every 7 seconds. |ontargetcdstatic = 7 |targeting = Passive |affects = Enemies |damagetype = Magic |spellshield = True |spelleffects = False |projectile = |grounded = |knockdown = |notes =
- No additional details.
}}
LeBlanc projects an ethereal wave in the target direction, dealing }} to enemies hit and them by 30% for 1.5 seconds.
|description2 = Mirror Shard can be recast at any time wi…
Sandbox/Darkin Minor Character Infoboxes
Note: Several points during the writeup have erroneous information, they have been corrected.
- 1 ==
- 2 ==
- 3 ==
- 4 ==
- 5 ==
- 6 ==
- 7 ==
- 8 ==
- 9 ==
|references = |background = Anaakca is one of the Darkin, whom was imprisoned in her True Ice spear in the eastern . Her host is a scout of the , whom was sent by 's generals. She is noted to have superhuman speed, sprinting from the Freljord all the way to , where she fought against . She was later subjugated by to fight for her, until defeated her and the Darkin army. }}
|references = |background = Baalkux is one of the Darkin, whom was imprisoned in his staff deep within . The Targonians hid the staff in the Bandlewood assuming that it would be too hard to navigate and the yordles would be averse to it, but it slowl…
PoC Concept : Kayle
Kayle is a champion concept for The Path of Champions (Legends of Runeterra).
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Kayle does not have a champion's campaign.
Kayle is one of the options for Reinforcement Nodes.
Janna Custom Rework
First off, Janna is my favorite champion in terms of concept. I would totally main her if she was more viable and had more impact in terms of her kit. One random night I woke up with this idea and had to write it down. The only things I have to write down are changes to Janna's abilities in game, but I feel they would make her a more useful source of utility. Kind of like a control mage without all of the damage. With this rework she would be all about protecting her carry and creating zones that slow enemies and shield allies, which is a fun concept to me.
Janna Champion Update Ideas:
Passive: Winds of change
Janna's abilities surround her allies with wind shielding them from harm and stealing the breath from her enemies asphyxiating them.
Wh…
Sandbox/Ruination TOC
- 1 Current
- 2 Test (need to float link to the left)
- 3 Test 2 (custom link)
- 4 Summary
The book consists of 448 pages.
3
2
2
16
This is good because it leaves the table alone. I just need a way to move the link to the left or directly besides "Part 1". Unfortunately, class="mw-collapsible-toggle-placeholder"
does not seem to work.
Table of Contents Chapter Page Num of Pages Prologue 1 10
Part 1
11
90
Chapter 1
15
10
Chapter 2
25
10
Epilogue
406
3
It works well enough …
5e characters
Some characters
Top Lane - Juniper Septwood, The Queen of Fiends, A Juggernaut who bullies enemy champions with heavy sweeping attacks.
Mid Lane - Belle Aveza, The Abjurer, An AP-based Controller who specializes in locking down enemy Mages with shields and silencing effects.
Jungler - Ossian Thoroughgrave, The Everything-Man, A health-based Vanguard who uses his flesh-shaping abilities to create creatures and fields of grasping arms.
Bot Lane - LMAO
Support - Stephanie Weis vonWatergate, The Muse An energy based enchanter who hastens her allies through the power of dreams.
Custom Champion Concept: Sand Mage
Abilities
Passive
|AP}} on champions over 1.5 seconds and Zherbos receives |Movement Speed}} that slightly decreases for 1 second, using DISCHARGE on an enemy champion or monster makes X recover mana}}}}. |description3 = Against non-champions DISCHARGE only deals 66% of the damage but instantly instead of over time. |description4 = (X keeps DISCHARGE for a maximum of 2 seconds after finishing the cast of the used ability, and has a cooldown of 1.5 seconds.) }}
Champ concept 17: Iola, the Eyes of Arbormark
Iola, the Eyes of Arbormark
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:500
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:325
Abilities
Passive: Gyroscope
Iola’s abilities have global cast range and mark enemies they affect for 4 secs. Iola gain true sight versus marked enemies and has infinite attack range against them. Iola basic attacks against a marked enemy are a guaranteed critical hit that deals (200%AD) physical damage and (25%AP) magic damage, and consumes the mark.
Q: Overseer
CD:50/45/40/35/30 secs Cost:40/50/60/70/80 mana Effect Range:300
Iola reveals an are…
Champ concept 16: Instinct, the Tiger from the City
Instinct, the Tiger from the City
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:550
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:340
Abilities
Passive: Runaway
When Instinct moves away from enemies within 800 range, he gains 30/50/70 bonus MS (lvl 1/7/13).
Innate: Trick Shots: when casting an ability, Instinct will shot 2 shots that each deal 6(+3 per level)(+40%AD) physical damage, prioritizing low health enemies and champions. The shots apply on-attack effects and can critically hit for 80(+80%AD) physical damage each.
(the way each shot of “Trick Shots” is applied is in t…
Champ concept 15: Maria, the Unholy
Maria, the Unholy
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:150
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:345
Abilities
Passive: Blood Vials
Maria marks enemies she damages for 3 secs. If a marked unit dies, Maria gains 1 Blood Vial(max:5)
Q: Healing Blood
CD:2secs Cost:10% current health Cast Range:500
Maria restores 10/30/50/70/90(+20%AP) health plus 10% of the target max health to the ally target. If Maria has Blood Vials, she spend 1 Blood Vial as a cost instead and can self cast the ability to heal herself.
W: Holy Dome
CD:24/22/20/18/16secs from activation C…
PoC Concept : Viego
Viego is a champion concept for The Path of Champions (Legends of Runeterra).
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Viego does not have a champion's campaign.
Viego is one of the options for Reinforcement Nodes.
Champ concept 14: Logan, the Arsonist
Logan, the Arsonist
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:450
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:335
Abilities
Passive: Pyrophile
Logan starts the game with 80AP. When Logan target a unit for auto-attack within his attack range, he attacks with his flamethrower dealing 4/5/6/7/8(+8/10/12/14/16%AP) magic damage every 0.2 secs to all enemies in a 450 range cone(45o). Logan can move while firing the flamethrower. Logan will stop attacking if the target goes out of range or by right-clicking the ground. Targeting for attack another unit changes the target. If…
Champ concept 13: Lovelain, the Hooligan
Lovelain, the Hooligan
Stats
Health: 464(+90 per level up) Health regen.: 1.0 per sec(+0.3 per level up)
Mana: No Mana regen.: No
Attack Range:175
Attack damage: 57(+3 per level up)
Attack speed:0.678(+2.8% per level up)
Armor: 36(+4 per level up)
Magic Resist.: 36(+5 per level up)
Mov. Speed: 345
Abilities
Passive: Adrenaline
Lovelain gains 4 Adrenaline per attack and per second in combat(max:80) but lose 10 Adrenaline per sec if she is out of combat for 6 secs. Lovelain gains 1/2 armor and magic resistance per Adrenaline(level 1/9). At 40 or more Adrenaline, Lovelain basic attacks deal bonus 25/50/75 physical damage to all enemies hit by her basic attacks and at 60 or more Adrenaline, this damage is doubled.
Innate: One weapon at…
PoC Concept : Zoe
Zoe is a champion concept for The Path of Champions (Legends of Runeterra).
acts as the cosmic messenger of , heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.}}
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains…
MyFrozenBlog part 3(2023)
Hi again after a long time. It took some time but I have returned.
So my goal for 2023 is to complete the champions that I did not release in 2022. These are the 4 Zaunites. The first champion will be the terror of Zaun, the woman that rules the streets of Zaun and is feared by the chem barons. The other 3 champions will be an arsonist that is her left hand and a vastaya tiger that is her right hand while the last one is a nun that is a former lover of hers and an assassin that originated from Ionia. Then I will release all the Champions I have made for Arbormark, the neighboring nation to Demacia. The number of Arbormark champions is 8.
The next update will be after that where I will talk about some special Voidborn Champions and about the …
Champ concept 12: Cinque, the Zombie Child
Cinque, the Zombie Child
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:150
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:335
Abilities
Passive: Limited Movement
Cinque has 4 Action charges max and gains 1 Action charge every 5 secs out of combat. While he has an Action charge, he has 26(+3 per level) more base Attack Speed and each attack spend 1 Action charge to deal (135%AD)(+5%AD per level) physical damage (critical hits will deal (175%AD)(+5%AD per level) physical damage). If he has no Action charges, Cinque’s Movement Speed sets to 280 and his basic attacks drain 40/32…
Champ concept 11: Zor, the Restless
Zor, the Restless
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:175
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:320
Abilities
Passive: Relentless Pursuer
Zor heals 30% of the damage he takes every 3 secs.
If Zor takes lethal damage, he gains a death stack then he immobilize and silence himself for 2(+3 per death stack)secs. During this time, Zor can purchase items from the shop. When this duration ends, Zor heal his max health and gain 100% MS and 100% Tendency for 2,5 secs.
Q: Heart Piercer
CD: 13/12/11/10/9 secs Cost: No Range:500 Width:75
Zor shoot his arm in a li…
Champ concept 10: Imoo, the Number 2
Imoo, the number 2
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:525
Attack damage:(+ per level up)
Attack speed:(+ per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:325
Abilities
Passive: Mind Hack
When Imoo is within 400 range from an enemy champion she gains 175% decaying MS and 75% AS for 3 secs and she can attack while moving.(CD per target: 6 secs)(Cannot stack)
Q: Rush Decision
CD:18/16/14/12/10secs Cost:60 mana Range:0-500
Imoo dashes in a line then gain 100/200/300/400/500 attack range and her next attack within 3 secs will shoot 2 additional shoots causing each [40/50/60/70/80%AD] and [20/30/40/50/60%AD] phys…
PoC Concept : Anivia
Anivia is a champion concept for The Path of Champions (Legends of Runeterra).
into a new tomorrow.}}
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Anivia does not have a champion's campaign.
Anivia is one of the options for Reinforcement Nodes.
PoC Concept : Twisted Fate
Twisted Fate is a champion concept for The Path of Champions (Legends of Runeterra).
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Twisted Fate does not have a champion's campaign.
Twisted Fate is one of the options for Reinforcement Nodes.
PoC Concept : Tristana
Tristana is a champion concept for The Path of Champions (Legends of Runeterra).
was always inspired by the adventures of great warriors. She had heard much about , its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.}}
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Tristana does not have a champion's campaign.
Tristana is one of the options for Reinforcement…
PoC Concept : Nami
Nami is a champion concept for The Path of Champions (Legends of Runeterra).
was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.}}
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Nami does not have a champion's campaign.
Nami is one of the options for Reinforcement Nodes.
…
PoC Concept : Lissandra
Lissandra is a champion concept for The Path of Champions (Legends of Runeterra).
, many believe Lissandra Lissandra is a living saint whose followers bring healing and wisdom to the tribes of the . The truth is perhaps more sinister, as she uses her elemental magic to twist the power of True Ice into something dark and terrible, entombing or impaling any who would reveal her deepest secrets. Indeed, the legacy of her past may yet be the beginning of the end for Runeterra.}}
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Lissandra do…
Zekar Custom Champion
605 - 2445|resource= N/A|health regen= 6 - 20.5|resource regen= N/A|armor= 31 - 109.4|attack damage= 58 - 106|mr= 28 - 66.85|critical damage= 175%|ms= 145|range= 175|attack speed= 0.655|3=|5=|6=}}
PoC Concept : Braum
Braum is a champion concept for The Path of Champions (Legends of Runeterra).
- 1 Playable Champion
- 1.1 Champion Stars
- 1.2 Champion Level
- 1.3 Starting Deck
- 2 Champion's Campaign
- 3 Reinforcement
gains
|level3= gains |level6= gains |level9= gains |level12= gains |level15= gains |level18= gains |level21= gains |level24= gains |level27= gains }}
Braum does not have a champion's campaign.
Braum is one of the options for Reinforcement Nodes.
Warwick QoL for Arcane
Warwick deals |magic damage}} .
While , Warwick also for 100% of the dealt by Eternal Hunger, increased to 250% while . |targeting = Passive |damagetype = Magic |spelleffects = Proc |parry = true |affects = Self |spellshield = False |notes =
- Eternal Hunger does not affect:
- structures
- wards (except ),
Other units with modified health behaviour.
|yvideo = Warwick - Passive
|blurbicon = Eternal Hunger.png |blurb = deals bonus on-hit. |blurb2 = While below , Warwick also }} for 100% of the damage dealt by Eternal Hunger, increased to 250% while below . }}
Warwick at the target enemy over and bites them, dealing , himself for a percentage of the dealt, as well as applying and effects, and at 100% effectiven…
Idea for Zeri rework (new)
This is a rework for Zeri, the Spark of Zaun
Passive: Living Battery
Innate: Zeri’s basic attacks deal 10/18/26/34(+7%AP) magic damage and apply spell effects. (the attacks are treated as abilities, are non-projectile, cannot critically strike and cannot apply on-hit effects). The attacks execute enemies below 60(+ 10 per level up)(+21%AP) health.
If Zeri travels 400 range or cast "Burst Fire" she gains a charge(max:3). Zeri's next basic attack will consume all charges and deal 12/24/36/48(+11% AP) plus 1/2/3% of the target max health as magic damage per charge consumed. The damage based on the target’s health ratio is capped at 300 against monsters. If she consumed the max number of charges, she also gains 80/160/240 bonus Movement Speed for…
Sandbox/Japanese Voice Actors
(This is just a test. Japanese LoL Wiki's link is broken)
This is a list of the champion Japanese voice actors.
(CURRENTLY WIP)
- Alistar:
- Annie:
- Ashe:
- Fiddlesticks: Yoshihisa Kawahara
Rito, The Rift Summoner (Custom Champion)
|alttype = |damage = 3 |toughness = 1 |control = 2 |mobility = 3 |utility = 1 |style = 60 |hp_base = 623 |hp_lvl = 104 |mp_base = 308 |mp_lvl = 36.5 |mp5_base = 8.08 |mp5_lvl = 0.54 |resource = Mana |range = 325 |arm_base = 30 |arm_lvl = 4.66 |mr_base = 32.1 |mr_lvl = 1.7 |as_base = 0.649 |as_lvl = 0.025 |hp5_base = 6.4 |hp5_lvl = 0.1 |ms = 335 |role=Top, Jungle|rangetype=Melee|Damage=59}} Rito is a custom champion in league of legends.|magic damage}}}} . |leveling = |cooldown = |cost = |costtype = |range = }}
, and the target for 1.75 seconds. |description2 = If the projectile hits an enemy, the is halved. |cooldown = 12 seconds |cost = 40 |range = 1100 |speed = 1765 |costtype = mana |cast time = 0.25 }}
}}
%}}
}} fo…
Champ rework 1: Zeri, the Spark of Zaun
This is a rework for Zeri, the Spark of Zaun
Passive: Living Battery
Innate: Zeri’s basic attacks deal 10/18/26/34(+3%AP) magic damage (levels 1/6/11/16) and apply spell effects. ( the attacks are treated as abilities, are non-projectile, cannot critically strike and cannot apply on-hit effects). The attacks execute enemies below 60(+ 10 per level up)(+21%AP) health. The attacks deal quintuple damage against shields and grant to Zeri a shield for 3 secs equal to 100% of the post-mitigation damage dealt to the shield.
Zeri’s Attack Speed cap at 1,5 and any bonus Attack Speed past it is converted to 1 AD per 1% bonus Attack Speed.
Innate: Gotta Zipi: Whenever Zeri receives a shield, she gains 10% bonus Movement Speed for 3 secs.
Q: Burst Fire
Passive: Z…
Item idea 1: Cryophoenix Feather
Cryophoenix Feather
Stats:
AP:80
Attack Speed: 30%
Unique Passive: Gain 4% critical chance for every 20 AP
Unique Passive: Magic Impact: Abilities can critically hit. Both attacks and abilities deal 80(+20%AP) bonus magic damage to all enemies hit as their bonus critical damage.
(Abilities deal this damage only once at the start of applying damage per cast.)
Built Path:
Zeal(1050 gold) + Needlessly large Rod(1250 gold) + 900 gold = 3200 gold total
Animation:
When you critically strike while having this ability, a frost feather will leave you and hit your target(s) indicating that the critical hit is applied.
MyFrozenBlog part 2
This is the September update.
Unfortunately, it was too much for me to upload all of the champions from the Varian Institute so I will split them and release in September the champions that are the projects 2,3 and 5 of the Institute. I will also release some champions from Zaun in September. The first champion will be the terror of Zaun, the woman that rules the streets of Zaun and is feared by the chem barons. The other 3 champions will be an arsonist that is her left hand and a vastaya tiger that is her right hand while the last one is a nun that is a former lover of hers and an assassin that originated from Ionia. I will also be releasing an item idea about an AP crit based item that will exist for future champions that will want to bui…
Champ concept 9: Nine, the Speed Nova
Nine, the Speed Nova
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:200
Attack damage:48(+3 per level up)
Attack speed:0,7900(+5,9% per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:360
Abilities
Passive: Quick Step
If an enemy would damage Nine with an attack or ability, Nine will nullify the attack or ability and leap backwards 250 range(cast time 0,25secs) then refresh the cooldowns of all his abilities. Takedowns refresh the cooldown. (CD:33secs -1 per level up)
(Nine is untargetable during the leap)
Q: Turbo Strike
CD:8/7/6/5/4secs Cost:24/28/32/36/40 mana + all charges Range:400 Width:100
Nine gain a charge pe…
Champ concept 8: 13, the Next Generation
13, the Next Generation
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:150
Attack damage:(+ per level up)
Attack speed:(+% per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:335
Abilities
Passive: Target from the Past
If 13 would be damaged, she will start blocking all projectiles and basic attacks for the next 1,25secs
(static CD:42/36/30/24/18secs)(lvl 1/4/8/12/16)
2nd Passive: Plasma Barrage
After casting an ability, 13’s next attack within 4 secs will gain 500 range and shoot 4/6/8 shots in 0,5secs each dealing [35%AD] physical damage, can critically hit for [49%AD] physical damage and apply on-hit effects on 33% effectivenes…
Champ concept 7: Hachi, the Silent Bullet
Hachi, the Silent Bullet
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Attack Range:700
Attack damage:(+ per level up)
Attack speed:(+% per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:330
Abilities
Passive: Positioning
Hachi gain 10%MS for each ability on cooldown
Hachi has no basic attacks.
Hachi gains 2% Electricity per step(60 range) (max 100%)
(Electricity is her second bar)
Q: Barrier Molting
CD:18/16/14/12/10secs from cast Cost:20% Electricity
Hachi removes any CC, debuff or negative effect on her and gains (+20/40/60/80/100%Ability haste) MS plus 20%MS for 4 secs. During this time, Hachi will deal 20/30/40/50/60(+20%AP) magic damage every sec to all enemies in 425 range and disrupt them eve…
Champ concept 6: Nana, the Star of the Show
Nana, the Star of the Show
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Mana:(+ per level up) Mana regen.:(+ per level up)
Attack Range:750
Attack damage:(+ per level up)
Attack speed:(+% per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:330
Abilities
Passive: Finishing move
Nana has no basic attacks.
Each time a bolt of “Linear Shot” successfully hit a champion, Nana gain a charge(max:24). At max charges Nana gains a basic attack that will deal [200/300/400%AD](level:1/7/13) physical damage, can critically hit and apply on-hit effects. If an enemy’s health drops below 6/8/10/12(+1% per 15% bonus AS)% by this attack, they are executed.(level:1/6/11/16)
Q: Lock-On System Activate!
CD:6/5,5…
Champ concept 5: One, the Complete Product
One, the Complete Product
Stats
Health:(+ per level up) Health regen.:(+ per level up)
Attack Range:150
Attack damage:(+ per level up)
Attack speed:(+% per level up)
Armor:(+ per level up)
Magic Resist.:(+ per level up)
Mov. Speed:335
Abilities
Passive: Life Leech
After casting an Ability, One’s next basic attack will leech [10 x lvl] health as physical damage from his target and gain 0/2/4/6 essence.
Abilities also deal 100% of their cost as true damage.
(One’s second bar builds essence max:100)
Q: Life Beam
CD:9secs Cost:9% of current health Cast Range:750 Width:75 Cast time:0,5secs
Passive: Eye Beam: One will shoot a laser on the closest “Locked” enemy in 750 range causing 40/60/80/100/120(+30%AP) magic damage (CD: 3secs static)
Ac…