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  • ZORIN CT7575

    Hello all, my friend AZACOR and I have started an editorial blog and wanted to share it with the wiki. These are our opinions on the game, specifically on a gold elo and below perspective, so please take them for what they are worth:

    "Tanks, more specifically tanks with CC, are prime acquisitions for any team comp. They always have been, and always will be. The necessary number of these tanks on a team is what is in question. Per the current meta, what AZACOR and our team have found is a 3-2 team composition is ideal (3 tanks, 2 carries). Top, Jungle, and Support are the roles that should fulfill the need for tanks on any given team. Although, recently, we found a means of implicating a 2-3 spread, but the 2 tanks roles must offer heavy CC.…

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  • Emptylord
    The following is a complete relaunch. For the original version, see Nighthawk (2013).

    ' ' is the best champion ever.

    Some inspiring artwork of DC's Man-Bat:

    • http://jazylh.deviantart.com/art/Man-Bat-61937177
    • http://francesco-biagini.deviantart.com/art/Man-Bat-shriek-204669629
    • http://1314.deviantart.com/art/MAN-BAT-73684614
    • http://pifalo.deviantart.com/art/Man-Bat-sketch-173367571
    Read more >
  • Berryeater

    Item suggestions

    May 25, 2016 by Berryeater

    Here are some items that I suggest that should be impletemented or changed with the items that makes into them. Be creative and have some items in mind.


    Fang's edge: 8 AD, +2 gold per 10, Unique passive: Favor: being near a lane minion that dies will recover 15 health and 10 mana


    Cursed cull: 35 AD, 40% attack speed, + 10% CDR +2 gold per 10, Unique passive: Favor: being near a lane minion that dies will recover 20 health and mana. Unique active: Blesses an ally or yourself and grants them bonus physical damage based on (fixed number)+20% of your bonus AD on their attacks and abilities for 6 seconds (this will also inclue non-damaging offensive abiliies. Cool down is 90 seconds.

    Fang's edge + stinger

    Sharp eye: 10 AD, …

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  • Berryeater

    Here is another balance of rework suggestion, part 2. Just before I start, all these are suggestions, if you have any questions regarding to this topic, feel free to ask. Appreciate your time and consideration of this blog and the game.

    Now about the stats I suggest a change to it. Now we all know that it should be based on the roles and what stats they would usually focus on to help out their own champion and their teammates. Now what we can deal with the fact that base stats could use some change. It is split into roles so here is a suggestion, all ranged champions now gain magic resist upon leveling up while all champions gain base ability power. Now here is what we can do for the stats.

    Health: As we know that on all champions, this is t…

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  • Rogonoc

    Leona Rework

    May 24, 2016 by Rogonoc
    seconds each time she damages them with an ability. At three stacks, basic attacks consume Sunlight on enemies, dealing bonus magic damage and the target takes 1-35% more damage from all sources for 1-4 seconds.

    |targeting=Sunlight is an on-spell effect that applies a debuff. |damagetype=magic |spelleffects=single |onhiteffects= |spellshield=will block the application of the debuff, but will not block the detonation of a mark. |additional=

    • The damage dealt by Sunlight's mark is credited to the allied champion, not Leona. As such, the magic damage will benefit from their magic penetration and will apply any spell effects they have, including spell vamp.
    • Sunlight does not stack. Further applications of the debuff only refresh the timer.
    • Sunlight has …
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  • Numinous J

    Benji, the Menace on Wheels is a custom champion in League of Legends that is a squirrel Yordle riding a Piltover hog.

    |alttype =

    | attack = 2 | spells = 7 | health = 6 | difficulty = 5

    | range = 475 | rangetype = ranged | ms = 335

    | hp_base = 565.57 | hp_lvl = 86 | hp5_base = 7.682 | hp5_lvl = 0.65 | mp_base = 299 | mp_lvl = 44 | mp5_base = 7 | mp5_lvl = 0.675 | dam_base = 55.5 | dam_lvl = 2.35 | as_base = 0.642 | as_lvl = 2.7 | arm_base = 23.865 | arm_lvl = 3.75 | mr_base = 30 | mr_lvl = 0 |date = May 25 }}

    Benji can't purchase boots, but can buy Hextech Upgrades in the store, which are new item recipes that grant new effects to his Hogtech Drivinson…

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  • Degritone

    After a cast time, Mathematician launches 10 bolts that oscillate between spreading out evenly to 750 units across and converging every 314 units, starting together. Each bolt passes through minions and small monsters, but stops at terrain, , and large and epic monsters, dealing magic damage when they initially make contact with enemies. Additionally, they are 300 units long, dealing magic damage to enemies inside them every 0.25 seconds. Each bolt deals its own damage.

    |leveling = | }}

     % AP)}}|  % AP}}}}  % AP}}

    |cooldown = |cost = |range=1200 |costtype = mana |targeting=Sine Wave is an area of effect ability. |damagetype=magic |spelleffects=AoE |onhiteffects= |spellshield=will block the contact damage. |additional=

    • Missile speed of 4…

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  • Baristar

    Leo, Grand Cannon

    May 24, 2016 by Baristar

    Leo recharges one cannonball if he stood still for 1 second without acting or being acted upon. The passive will be disabled if he is in combat, he is moving or his ammunition bar is already full.}} If Leo has at least one cannonball at his disposal, he is granted a unique range indicator. At 700 unit range, Leo fires one cannonball, dealing splash plus . If the targeted enemy unit is within his melee range, The passive will deactivate and he will do basic attack instead.

    |cooldown = 10 |cost = |leveling = |costtype = |range = |targeting = Force Reload is a self-targeted buff that empowers his basic attacks. |damagetype = |spellshield = |spelleffects = |additional = If Leo has more cannonballs at his dispo…

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  • Emptylord

    This custom champion is a mirror of Heroes of the Storm's Cho'Gall, a hero that is controlled by two players. Should such a concept be implemented on the League of Legends? Would it even work? It does fall into the "Champion select strategy" gameplay that Riot has historically stated they dislike (even if I don't believe they've ever actually taken this into account when designing a champion) - since picking Cho'Gall is a massive double-edged sword and requires a helluva lot of comp-planning and its subject to a lot of counter-strategies.

    Core Differences
    • HOTS' Blind Pick requires you to build your team before you queue up (and doesn't permit you to queue without both parts of Cho'Gall selected). In Draft Pick, Cho'Gall can only be selected be p…

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  • Ridro

    Hi there summoners!

    For my master thesis I am researching League of Legends! At the moment I'm gathering data and you probably feel it coming... wait for it... Could you fill in my survey? By completing the survey you do not only contribute to my graduation but also to science!

    To make filling in the survey a bit more rewarding I will give away 10x 750 Riot Points when at least 200 respondents have completed my survey. Filling in the survey will take approximately take 5 minutes.

    Thanks a lot!





    Read more >
  • ClayHuang158


    May 23, 2016 by ClayHuang158

    Flamberge, the Flame Wielder, is a champion that I decided to make for no apparent reason.

    4level}} (+ 10% AP) on-hit magic damage}} and deals 0.45(level1)}} (+ % AP) magic damage}} per second for 3 seconds. |description2 = On the third hit, Flamberge will deal double the damage and grant Flamberge 1level}} bonus magic penetration|MR}} against the target for 6 seconds. This will not remove the stacks. Stacks last 4 seconds and cap at 4 stacks. |targeting = Arcflame Blade is an on-hit effect. |damagetype = magical |spelleffects = damage over time |onhiteffects = |spellshield = Will not block the ability. |additional =

    • The bonus will affect the damage over time and on-hit damage.
    • After the third hit, the target will be taking the same amo…

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  • Berryeater


    We have a total of 6 roles

    Fighter     Tank          Marksman        Assassin           Mage        Support

    They need to be split up into a play style that is BASED on their roles only.

    The fighter would be the bruiser or just fighter. They have overall rating as it was claimed but they scale into the biggest threat (not true for certain heroes like pantheon). They have great physical combat stats but are weak to magic (as how in general MMORPGs or RPGs fighters would be)

    So they would have the highest overall base AD, but the lowest MR

    These guys would scale off of AD.

    Characters that would just fighters are Aatrox, Warwick, Gangplank, Darius, Pantheon. etc.

    What people need to build on these guys are both offense and d…

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  • Emptylord
    Removed Items
    • /
    • /
    • / /
    • Renamed Sight Ward.
    • Sight Wards will become visible while an enemy champion is within 212.5 units.
    • Sight Wards will reveal stealthed units within 212.5 units (700 units for and ).
    • Duration adjusted to seconds from 180 at all times.
    • Sight Wards are held in the player's Sightstone, up to 2 at a time.
    • All players start with a Sightstone in their Trinket slot. Summoner's Rift only; cannot be sold.
    • Health removed.
    • Now holds 5 .
      • Up to 3 wards generate passively (every seconds), and all 3 charges will be granted whenever you visit the fountain.
      • Up to 2 wards can be purchased in the store (described as premium charges).
      • The item will show the charges as 1/3 and 1/2, for example. The free charges will be used first.
    • At level 9, the Sights…
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  • Emptylord

    Sandbox/Item bank

    May 22, 2016 by Emptylord

    Chillwind Potion
    • Costs .
    • Regenerates 5 health and mana every half-second for 15 seconds, restoring a total of 150 health and 100 mana.
    • Holds 5 charges that are refilled upon spawning. Picking up Health Relics will restore 3 charges.

    The following is designed out of context of other proposed changes:
    • Moving (5 per 100 units) and casting (10 per cast) generates charges up to 100. Striking at least one monster with an ability generate 20 bonus charges. When fully charged, your next ability is free to cast (mana and energy) and is empowered based on its type:
      • 30 bonus magic damage to the first enemy hit, doubled versus monsters.
      • 30 bonus shield or increased healing to the first ally hit, prioritizing yourself followed by other champions.
    • Moving (5 pe…

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  • Emptylord

    I personally can't stand , and . Upgrading shouldn't just give more raw stats because more stats shouldn't ever be the solution to the problem. There should be decision making. Versus an autoattacker, you have plenty of armor options - but versus any other damage dealers...?

    So the goal here is: options. (With a sub-goal of removing the above three items, at least as stat-only upgrades.)

    • Recipe cost increased to 700g from 450g.
      • Total cost increased to 2700g from 2450g.
    • Cooldown reduction reduced to 10% from 20%.
    • Aura removed.
    • Now grants Slows the movement speed of nearby enemy units by 40% and applies Cold Steel for 2 (+1 second per 500 bonus mana) seconds, as well as granting you 15% attack speed per enemy champion hit for the same duration. …

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  • Tylobic

    Welcome to this League of Legends Wiki tutorial made by Tylobic. In this tutorial, we are going to see the basics of programming on LoLWiki.

    League of Legends Wiki is using the programming language HTML and Templates. So you can code in HTML, but it's actually quite complicated and the Wikia community created Templates to make it easier for everyone to code on the website. Basically here we are going to see the Templates more than HTML language.

    On almost every LoLWiki pages, you have the ability to edit a page if you a registered and logged in. Your default editor is set to the VisualEditor, which is useful when you don't know anything about programming, but produces poor coding. I highly recommand changing your editor to Source editor. To do…

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  • Emptylord

    Gameplay Update
    • Niche - The weaponized warehouse robot. The forklift. The organizer.
    • Lore - was designed to be an automated replacement for the general workforce of Zaun, but his was overqualified for slave labour and decided to do what it wanted.
    • Stats
      • Base mana increased to 300 from 267.2.
      • Mana growth increased to 70 from 40.
    Blitzcrank stores all mana he expends as grey mana. If Blitzcrank drops below , he converts all of his grey mana into a shield that decays over the next 6 seconds. If out of combat for at least seconds, Blitzcrank will rapidly consume his grey mana and restores equal to % of the grey mana consumed.

    |cooldown = 90 seconds }}

    Blitzcrank fires his right hand in the target direction, the first unit he hits and, if enemy, dealing the…
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  • Numinous J

    Numinous J/Sandbox

    May 19, 2016 by Numinous J

    Inspired by LivesbyProxy's thread on our Urgod, I tried to convey a new ult that combined artillery and a more Juggernaut-ish playstyle.

    Upon falling below , becomes primed to explode after a 1 second delay, dealing physical damage to all nearby enemy units.

    |description2= deploys two flying drones, the Hextech Annihilation Xyster (HAX) and the Noxian Orbiting Physical Eschewer (NOPE). HAX has offensive properties and NOPE has defensive properties. The drones orbit around Urgot and can be targeted by enemies. They last 10 seconds but last 5 more seconds for every kill and assist scored. |description3= will share 30% of the damage suffered by the drones (except physical damage if NOPE is still functional). While the drones are active, will have h…

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  • Emptylord
    Full Relaunch
    • Niche - The insanely mobile tank.
    • Lore - is now an Ascendant of Shurima, although this is not confirmed canonically. He remains enigmatic and stoic.
    • Title - The Guardian of the Sands
    • Visuals - updated to resemble Utopix's artwork.
      • updated to use a darker, more scarab-like color pallet and renamed Risen Rammus.
      • Traditional Rammus released under the moniker of Prehistoric Rammus, resembling a mere armadillo.
    • Pipe Dream - Rammus has a /taunt for every champion, plus a few race/regional taunts to cover new champions.
    • Stats
      • Base attack damage increased to from .
      • Attack damage growth increased to from .
      • Rammus no longer benefits from bonus attack speed, similar to . His basic attacks are suitably empowered by his innate.
    Rammus can initiate a chann… Read more >
  • Tylobic

    List of items' stats

    May 18, 2016 by Tylobic

    Hi guys, this is a copy of what I've done on the page List of items' stats because it might be deleted for various reasons. If you don't want the page to be deleted you can help me improve this page, by giving me your ideas in the comment section (click the link or press Ctrl + ↓).

    – Peace.
    • Offensive
      • Attack Damage
      • Attack Speed
      • Critical Strike Chance
      • Life Steal
      • Armor Penetration
    • Magical
      • Mana
      • Mana Regeneration
      • Ability Power
      • Cooldown Reduction
      • Magic Penetration
    • Defensive
      • Health
      • Health Regeneration
      • Armor
      • Magic Resistance
    • Utility & Others Items
      • Movement speed (flat)
      • Movement speed (%)
      • On-Hit Damage
      • Gold per 10 seconds

    • LSLife Steal
    • Pen. Penetration


    LS (%) Pen.
    30% bonus
    (stacked) 0
    (passive) 0
    45% bonus
    45% bonus
    (stacked) 0

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  • Baristar

    Grauen, The cursed puppeteer is a champion concept in league of legends.

    Grauen throws a doll that stops when it hits an enemy, dealing magic damage and nearby enemy unit hit for 1 second.

    |cooldown = |cost = 70 |leveling = |costtype = mana |range = 2500 |targeting = Ragdoll Toss is a collision skill shot. |damagetype = magic |spellshield = will block the ability |spelleffects = area |additional = *The ragdoll can be targeted by both allies and enemy units respectively.

    • Enemy champions caught by the leash can safetly move out of range to prevent further damages.

    |video = |description2 = The ragdoll remains for 4 seconds and acts as an impassable terrain with health equal to Grauen's. |description3 = Enemy champ…

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  • Axe theaxemaster

    Olim, The Weaver of Paradoxes is a champion in League of Legends.

    of his missing mana back and his next basic attack inflict 30(4level) target's missing health)}} magic damage.


    Olim throws a mechanical wheel at his target location that slowly moves forward damaging everything it passes on each 0.5 seconds for 5 seconds. Once the wheel has been deployed, Olim can reactivate this ability to prevent the wheel from moving. Once the wheel has stopped, it gain a stack of momentum each 0.5 seconds. upon reaching 6 stacks or reactivating the ability a third time, the wheel is released and gain 25% damage and movement speed per stack consumed for 2 seconds after which it will be destroyed. hitting an enemy with the wheel makes it gain 1 stack. if …
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  • Emptylord

    I'm going to use this blog as a place to vent my frustrations playing as and against certain champions on a purely "that's not fair!" basis. That said, I intend or hope to be "clever" with the solutions - to create power-neutral changes rather than nerfs; to reinforce good mechanics and remove unnecessary power.

    Ahri's got relatively minor kit design issues (compared to other champions, any way) - but they prevent her from ever being truly powerful. She falls into a category of champions that abuse mobility, rather than pay a price for it - she is afforded an extreme amount of slipperiness but is also afforded the luxury of not needing to take time to aim.
      • Automatically selects targets.
      • Ahri will now hurl a Fox-Fire on each of her next 3 basic att…

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  • Draven, the Glorious Executioner

    Jhindred, the Eternal Virtuoso is a champion not in the League of Legends

    I'm back


    Jhindred's basic attacks utilize ammunition and his attack speed cannot be improved except through growth. Jhin can attack 5 times before having to for 2 seconds, and automatically does so after 10 seconds without attacking or using an ability.

    |description2=The final shot is a guaranteed that also deals bonus physical damage. Against structures, the final shot will but deals 30% reduced damage and doesn't apply the bonus physical damage. |description3= Jhindred's basic attacks deal % of the target's current health}}, but his is reduced by 35%. |description4=Additionally, he gains AD|AD}} as . |description5=The show must go on }}

    Jhindred dashes in the tar…
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  • Witchking99

    Riuus, The Vermilion Royal is a Custom Champion

    Riuus next basic attack within 5 seconds will deal increased damage and will heal Riuus based on a percentage of the damage dealt. if the enemy is killed by Scarlet Execution, Riuus' next basic will also be enhanced by Scarlet Execution for the next 5 seconds. this effect can chain up to two times, for a total of three enhanced basic attacks. Additionally, When used in combination with Vermilion Waltz or Crimson, the effect of Scarlet Execution will be inflicted on all targets and this will be counted as one basic attack for each mirror image. On Crimson Pursuit, the effect continues if the dash kills a target. the heal for the dash will be multiplicative. When activated, The Familiars of Riuus …
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  • PurpleWii

    Hi Wiki! Remember me? It's been about 3 weeks; my head hurts like hell, and my mind is but a dream. I need to relax. "Gee golly, where have ya been PurpleWii?!" Getting booked by the books and taught by teachers, that is where. After an academic breakdown, and some serious life issues, I needed to stop spending my lonely Friday nights writing about league and start putting in overtime in the game of "existence". It's a good thing I clean up nice and quick; otherwise, I'd be a hobo a looooooong time ago.

    Exactly that. You know, I WAS working on something while all the hubbub was going on in my times; I just didn't work on it fast enough. Due to high stakes and a bit(Translation: more than a bit) of ; plus some frustration and a bit of "how d…

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  • Numinous J


    May 15, 2016 by Numinous J
    Read more >
  • Heitorvserpa

    Petrus, The Rogue Watcher is a champion in League of Legends. He protects the citizens that Piltover Police can't reach, using hextech powered gloves to manipulate both raw energy and his drones.

    % during seconds.


    Petrus releases a magnetic pulse in an arch, dealing magical damage and knockback. With the right timing, Reversing Pulse can also reflects projectiles.

    |leveling = |cooldown = |cost = |costtype = None |range = 150 }}


    |cooldown = }}

    |cooldown = |range = 625 }}

    |cooldown = |cost = |costtype = |range = 2000 }}

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  • LivesByProxy

    So YouTuber Jeremy "Gaming Curios" recently made this video about . Now, I've been thinking about for a while, but something Jeremy said irked me. He said, "the concept of being this reanimated Frankenstein's monster with weapons for hands is pretty cool." I don't disagree, but I think his analysis of Urgot's fantasy is inaccurate.

    IMO, Urgot's fantasy is that of being a living weapon / war machine. He's this terrible fusion of flesh and metal and magic, a twisted abomination, a mechanical monstrosity. Whereas might seek to augment human frailty with machinery, Urgot is an abhorrent mockery of his vision. He's reminiscent of the devices used by the Forces of Chaos in Warhammer 40K. I'm sure many parallels could be drawn to other such cre… Read more >
  • Rezardmaw

    Hey, umm...

    This is my first time using this feature so forgive me for any misshape and mispell that may appear in my concept idea.

    So i hear that Enchantment Bloodrazor is not doing good for now, some champions which used to build Devourer not performing so well after the replacement of this item. For now i think 3% max health damage is stronger than 6% current health damage ( BorK ) because max health damage is constant and current health damage will diminish overtime. Also, seeing how weak it is now RITO will probably buff it to the point where some ADC and Bruiser will take Smite to buy Bloodrazor because it doesn't need to build up stack now. Here is my proposed change :


    • +(45)% bonus attack speed</li>
    • +(0)% total attack speed</l…
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  • Baristar

    Seerose the Safe Keeper is a champion concept of mine.

    Read more >
  • TMStage

    Junkrat, the Scavenger of the Wastes is a custom champion based on Junkrat from .

    magic damage to enemies within 100 units.

    |description2 = Additionally, whenever Junkrat dies, he drops a live grenade on himself, detonating after 1 second and dealing magic damage to all enemies within 200 units. }}

    Junkrat places a large mine on the ground. While he has a mine in place, he can reactivate Concussion Mine again to detonate it, dealing magic damage to enemies in a medium range, as well as knocking them up.

    |description2 = If Junkrat is standing on one of his mines when he reactivates Concussion Mine, it knocks him up and sends him flying in a direction based on where on the mine he is standing. |leveling = |cooldown = |cost = 70 |costt…

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  • Spiritweaver123

    Maria   –  The Maiden of The Harrowing----




    1 Growth 18
    1 Growth 18
    HEALTH 500 (+78) ATTACK DAMAGE 50 (+3.3)
    HEALTH REGEN. 5.85 (+0.17) ATTACK SPEED 0.66 (+1%)
    MANA 400 (+64) ARMOR 24 (+1.9)
    MANA REGEN. 5.8 (+0.2) MAGIC RESIST. 38 (+1.8)

    Maria, The Maiden of the Harrowing is a custom champion for the league of legends. A champion I based from the ghoul summoning mechanic of Yorick Mori.

    Denial of Death


    All nearby allied champions that took fatal damage would be revived as a spirit, granting them invincibility to all forms of physical attacks, crowd control and 50% increased movement speed but with a rapidly decaying health. As…

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  • Emptylord
    The following can be considered a Sandbox, except I'd like feedback on my direction.
    • Mage options for CDR was not improved. All the new options for CDR is attached to defensive items, which are situational at best.
    • passive is horrifically boring. At least is sort of engaging and there's gameplay around using it badly. This is just Sheen's lazy cousin.
    • Hybrid items have to go. and just gained an AP ratio so they don't "feel bad" for getting random bits of AP in their builds (and Master Yi's ratio got buffed)... and by "random", they mean . I mean, Riot has systematically removed all other random sources of AP - i.e. , , , and turning into an AP amplifier - so why are they adding AP ratios to AD champions again?
    • Address some of the sta…
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  • AkarasuSama


    May 10, 2016 by AkarasuSama


    and , and frenzy after 14 seconds, gaining .

    |targeting=Summon Voidling is a passive ability that gains a charge every time Malzahar uses a champion ablity. After gaining 3 charges, Malzahar's next ability cast will consume the charges to summon a Voidling pet.





    |video=Malzahar IVideo


    Malzahar summons two orbs at the target location perpendicular to which way he is facing after a -second delay, dealing magic damage to all enemies caught between the orbs and them.

    |leveling =

    |range = |}}

    |cooldown = 9

    |cost =

    |costtype = mana

    |targeting=Call of the Void is a linear area of effect ability. After a 0.5 second delay, two waves of void energy are fired from each end point to the other.


    Read more >
  • BoltOfSpades

    |alttype =

    |date = April 12th, 2016

    |rangetype = ranged

    |health = 3

    |attack = 8

    |spells = 5

    |difficulty = 7

    |hp = 498 (+78)

    |damage= 50 (+3.3)

    |range = 575

    |armor = 24 (+1.9)

    |magicresist = 30 (+1.8)

    |attackspeed = 0.66 (+1%)

    |healthregen = 5.85 (+0.17)

    |mana = 296 (+64)

    |manaregen = 5.8 (+0.2)

    |ms = 330}}

    Jaromir, The Plague Doctor is a custom champion in League of Legends.

    Jaromir tosses a drug-tipped syringe in the target direction, dealing physical damage to the first enemy hit while reducing their basic attack damage for 3 seconds. Leftover Concoction: Jaromir's basic attacks deal 10% more damage to the target than the previous attack, stacking until the effect wears off.

    |leveling =     |cooldown=  |cost= 50/55/60/65/70 mana}}

    Jaromir injects the targe…

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  • Emptylord

    ' ' began its design as the Yordle Jungler we've all been waiting for... but I will admit I got distracted by his appearance and the gameplay I wanted him to have in skirmishes and team fights, and consequently did not take into consideration his ability to jungle at any point during the design process. ... umm, here's a Yordle Juggernaut you might be interested in!

    While this ability was conceptually amazing and ignoring all the massive coding issues (particularly making it playable for players with toasters for computers) and asset support it would require to make it look good (each bit of terrain would need an appropriate substitute) - it was ultimately scrapped because Taliyah didn't want to destroy terrain (gameplay wise). The rest of her kit r…
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  • ClayHuang158


    May 5, 2016 by ClayHuang158

    Ciemnota, the Shadow Stalker, is a champion that I decided to make for no apparent reason.

    % of the target's missing health}} as and heals him for 80% of the bonus damage dealt. |targeting = Exploitation is an on-hit effect. |spelleffects = |onhiteffects = |spellshield = |additional =

    • Exploitation's bonus damage and heal depend on the enemy's health instead of his own.
    • Exploitation's heal is calculated before the basic attack lands.
    • Exploitation does not work against turrets.


    Ciemnota shrinks into the shadows, gaining movement speed and becoming . Also, Ciemnota will create a Shadow every seconds while Shadow Walk is active. Shadows will attack the nearest enemy, prioritizing champions, dealing and lasting 8 seconds or if it is killed. They hav…
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  • KaiserLos24

    Note: I'm not sure if removing the "Blog Post" tag is appropriate since this is still a blog of sorts. I will add the "Custom Champion" tag, of course. If the previous tag must absolutely be removed, please say so and I will remove it.

    Note #2: I forgot what the procedures are for posting images. If someone could remind me, that would be awesome.


    Hello, yes it's me KaiserLos.

    It's currently my vacation where I'm at and I'm bored out of my mind. I could play League but my PC is a bit of a toaster so I don't think playing there will be an option anytime soon.

    So I thought maybe I can practice drawing and stuff. But I never really had inspiration. I do…

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  • Gab801

    Sierra, the Storm Trooper is a custom champion in League of Legends.

    if the target is within 175 units near her. This effect can only occur on the same target twice per seconds.

    |description2 = |description3 = |range = |cost = |costtype = |cooldown = |customlabel = |custominfo = }} | }}

    Sierra ramps up her mecha system to propel herself forward.

    |description2 = If she reaches an enemy Champion, is refunded and her next basic attack the target for second. |description3 = |leveling = |leveling2 = |leveling3 = |range = 425 |cost = |costtype = Mana |cooldown = |customlabel = |custominfo = }} | }}

    Sierra steps back and fires a cannonball, dealing physical damage and the first enemy hit.

    |description = After casting any non-ultimat…

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  • LivesByProxy

    Riot has, as we all know, been trying to produce more content that satisfies the communities' craving for lore. We have an endless appetite, to be sure, but Riot has more than enough material to work with. I'll admit that they've really stepped up their game, and that their story telling skills are improving, but they've yet to really expound upon their characters and their universe. And since the Institute of War is no longer canon, many champions have effectively been left without any lore to support them, much to the dismay of their mains.

    But what is lore? And why does Riot seem to have such difficulty with it?

    Look at the way people talk here, and on the Boards and on Reddit, and you'll get the impression that 'lore' is a champion's bac…

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  • TMStage

    Angel, the Neverending Story is a champion in League of Legends.

    Angel was born to a simple farming tribe over a thousand years ago. When Angel was a teenager, his hunting party was ambushed by a particularly clever wildebeest, which gored and killed him. The gods, however, had other plans for him. An entity descended upon Angel's body, giving him new life, on the condition that he could never die. Over a thousand years later, Angel has long forgotten who he used to be, even his own name being simply a word he was once described as. Now, Angel searches for some greater purpose to exist, something even the ancient League of Legends could not give him. He needs something more real. Something he can truly dedicate his life to.

    Angel propels hims…
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  • Walter5ck

    Soro, the Man of Steel is a custom champion in League of Legends.

    The hero will save the people in need, Soro trusted this when he was small. When he was being bullied, he waited for the hero to save him, but hero didn't come; when his village was being attacked by Noxus army, he waited for the Demacia hero to save him, but only his sister and he were saved, his parents and most of the villagers were killed. When his sister was caught by a Zaun crazy scientist, he tried to fight with him but he lost, and still no hero came to help him.

    Soro was disappointed, and he heard the story of the queen of the haunted ground. He jumped into the haunted ground, and he faced the phantom created by Gae Bolg. In the phantom, he found that all …

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  • MonsieurUntel

    This is actually some random thought which popped out in my head when I'm waiting a ranked game to be started. We all know every champ has a line when picked, normally that line indicates the champ's personality, MO or stuff. I'm always really into quotes (the first time i came to this wiki i'm just looking for collections of champ quotes, for real), I think quotes are a very good way to complement background stories, make champs and interchamp relations feel more real. 

    So this is what i was thinking: maybe when a summoner ban a champ, he/she will have a specific line about how he/she feels or wish to express. Good-hearted champs may express their goodwill and wish the summoner victory, malevolent ones sneering at summoners' decision to le…

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  • TMStage

    Raven, the Dragon's Spirit is a custom champion in League of Legends.


    Raven fires a skillshot in a line in any direction, dealing magic damage to enemies caught inside and healing allies caught inside.

    |leveling =

    |cooldown = |cost = 50 |costtype = mana |range = 625 }}

    Raven inspires an allied Champion, increasing their attack speed and armor penetration for 5 seconds.

    |leveling= |cooldown = |cost = 70 |costtype = mana |range = }}

    Raven stores charges of Grasping Flames over time, with a maximum of 3.

    |description2 = Raven fires a blast of Grasping Flames at a location, slowing enemy Champions caught by the blast for 3 seconds. |leveling = |cooldown = |cost = 80 |costtype = mana |range = 1500

    }} }}

    Raven pulls all …
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  • TMStage

    Lystesa, the Setting Sun is a custom champion in League of Legends.

    After being a Paladin in her order for over ten years, a missionary quest goes horribly wrong when a kraken attacks her ship. The sole survivor of the attack, she lost not only the entirety of her order but her lover as well. Though her faith in her gods has waned, she still has the blessings and skills taught to her by her order. Using these skills, she wanders Valoran as a sellsword, giving protection to those who can pay the coin for her services. However, Lystesa is searching for something more. Something to give her purpose. She only hopes she can find it soon, before despair takes her over completely.

    Lystesa blesses her next basic attack, granting it additional AD a…

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  • Witchking99

    Saburra, the Sand Demon is a custom champion.

    counters on the kill counter; champions who are killed will give ten times of that amount. Counters on the bar decay at a rate of 5 per second if Saburra has not killed a unit in the past 5 seconds. The kill counter turns from white to red, to signal that Saburra is transforming. The transformation from Saburra into Demon Saburra will take a total of 3 seconds. Saburra loses 1 counter per second while the counter is red. He still able to gain counters the same but champion kills are now reduced to two times of the creep kill amount instead of 10.
    • While in Demon Form, Saburra converts half of his armor into AD, gains new skills and his base speed is raised to 365.


    Saburra's abilities in his norma…
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  • Walter5ck

    Scathach, The Queen of the Haunted Ground is a champion in League of Legends.
    Background Story:

    In the underground of Ironspike Mountains, there is a lady sleeping on the throne of a ruined city.

    Scathach was the queen of the city in a very long time ago, she was invincible and omniscient, all the people around the world knew her and her city. Besides being a great king, she is also a great hero and master, she had killed the god who try to harm Valoran, and also taught many legendary heros in the ancient time.

    However, as the human being that could kill the god, she was cursed by the ancient powerful beings, that she would be everlasting alone. All the people around her will become unfortunate, including her citizens and pupils. Also she becam…

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  • JmLyan

    Ignita, the Disciple of Fire is a custom League of Legends champion.

    seconds, doubled to 1 second against enemy champions. |description2 = |description3 = |description4 = |range = |cost = |costtype = |cooldown = |customlabel = |custominfo = }} | }}

    Ignita stores a charge of Blazing Shot periodically, up to a maximum of 3 stored at once.

    |description2 = Ignita's' next basic attack deals bonus physical damage and hits all enemies in a small area around the target, them for ' seconds. |description3 = |description4 = |leveling = |leveling2 =  % AD}}

    |leveling3 = |leveling4 = |range = |cost = 25 |costtype = mana + 1 charge |cooldown = |customlabel = Recharge Time |custominfo = }} | }}

    Ignita places a rune at her current location. After a …

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  • Willbachbakal

    For those of you who don't know already, Riot recently posted a dev blog outlining their classification of League's champions. This is a massive step forward in setting the grounds for discussion on what classes should do, how each champion fits into this system, how they stand out, what tradeoffs they make for one kind of power over another, etc. Personally, though, I don't entirely agree with the classes and subclasses they put out, for a few reasons:

    • Unintuitiveness: The biggest issue I take with the system is that it tries a little too hard to avoid typical names and notions of classes, which have been ingrained in players' minds for years, and often reinforced by other games. Case in point: Controllers. This archetype is meant to group…
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