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  • 7

    % bonus Critical Strike Damage when striking a unit from behind with his basic attacks or abilities.

    }} }}

    Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from Deceiving Blow, items, runes and mastery is applied for the full amount.

    |leveling = |range = 425 |cooldown = 10 seconds after exiting stealth |cost = |costtype = mana }} }}

    |description = consumes 1 stack(3 stacks max) and blinks behind a target and striking the target in the back At the same time, Shaco is Untargetable for the time it takes to blink(.3 of a second)T…

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  • 5

    Nortesm, the Thing

    April 9, 2014 by Quaximi

    Nortesm, the Thing is a custom champion in League of Legends.

    damage to attacker.

    Also when Nortesm die, his body will erupt in area around him dealing damage of to all enemies inside it. }}}}

    Every 5 basic attacks, Nortesm will deal additional damage equal to the percentage of his attack damage.

    Nortesm sticks his claws in the ground, creating a shockwave, that stuns enemies for 1 second. After 0.5 seconds the claws will erupt from the ground at the random position dealing physical damage.

    |leveling=  % bonus AD}}

    |range=400 |cooldown= |cost= |costtype=Mana }}}}

    Each time Nortesm gets a minion/monster kill, his healed. The amount of heal is doubled when killing a champion. If Nortesm scores an assist, the killer takes the whole heal, while Nor…

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  • 0

    IMPORTANT NOTE: All numbers can be changed. The concept is key, though.

    Advice, comment and constructive criticism is always accepted.

    |alttype = |date = April 9th, 2014 |rangetype = melee |health = 70 |attack = 40 |spells = 70 |difficulty = 40 |hp = 470 (+95) |damage= 51 (+3) |range = 425 |armor = 18 (+4) |magicresist = 30 (+0) |attackspeed = 0.638 (+2.1%) |healthregen = 7.25 (+0.8) |speed = 325 |resource = manaless }} Manic, the Suicidal Decoy is a custom champion in League of Legends.

    After a long leave, I have returned...if anyone cared :/ That aside, this new champion has been listed on my page for a long time. He's been through changes, but he's remained undying. I never expected myself to make a Noxian champ, but here he is, Manic, the i…

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  • 5
    Tridan V2

    Hariad, The Desert Dweller is not and will probably never be a champion in League of Legends.

    Hariad rolls to the target location, becoming untargetable while he rolls. When he arrives at the location he immediately slashes the enemy closest to him, prioritizing enemy champion and dealing physical damage.'

    |description2= Hariad slashes all enemies around him instead of a single target. Dealing the same damage. |leveling = |cooldown = |cost = 0 (50) |costtype = Survivability |range = 300 }}

    Hariad's next basic attack causes him to shoot not 1, but 5 arrows in quick succession. Each dealing 10% less damage than the last one, starting at 100% AD. (First one deals 100% AD, 2nd one 90% AD, 3rd one 80% AD etc.)

    |description2= Each arrow dea…

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  • 0

    Gekkuo, The River Guardian is a champion in League of Legends i made this concept made out of fun i hope that it gets to be published. im an 18 year old gamer from Philippines --Karuii (talk) 21:19, April 8, 2014 (UTC)

    Gekkou's infectious toxin explodes outward in a small radius dealing magic damage over 4 seconds

    Gekkou stores charges every few seconds he can store up to 4 charges. recharge time affects cool down reduction. count time will refresh after hit by another consecutive Corrosive Toxin.

    Gekkou's impact damage doubles with slowed units damage over time is not affected

    |leveling = +




    |cooldown = |cost = 40 |costtype = mana |range = 425 }}

    |cooldown = |cost = 60|80|100|120|140 |costtype = mana |range = 1200 }}

    Gekkou …

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  • 4

    The original post:[[1]]

    Spin the wheel and we land on... Arch Killer of Wisdom

    Dafuq? Okay, lemme interpret this a bit...

    Durzo, The Archkiller is a custom champion I wish could be in League of Legends.

    attack damage and attack speed. Below 50% discipline, under 50% discipline, these bonuses are doubled


    |range= 700 }} </span> Durzo strikes twice with his chainblade, pulling himself to the first champion hit by the second strike whether or not the strike hit only one champion. |leveling= |cooldown= |range= 700 }}

    </span> Durzo begins spinning, dealing physical damage per second to nearby enemies. Durzo moves can move through units while spinning and reactivate Raging Tornado to stop spinning. |leveling= |range= 170 |cooldown= 16 }}

    as bonus d…

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  • 8
    Tridan V2

    Incirion, The Elemental Prospector is not and will probably never be a champion in League of Legends.

    Everytime after Incirion has cast a spell, the Elemental Wheel on his back turns. Switching the element of the next spell cast. Every element has special effects and causes the Wheel to turn again. The elements go in a specific order: Fire, Earth, Water, Wind.


    If the Wheel is at the element 'Fire', Incirion throws a flaming orb at an enemy. Dealing magic damage to it.

    |leveling = |cooldown = |cost = |costtype = mana |range = 600 }}

    If the Wheel is at the element 'Water', Incirion throws a bubble-like orb at an ally. Healing it. Can be self-cast.

    |leveling = }}

    If the Wheel is at the element 'Earth', Incirion throws a stone orb a…
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  • 10

    A real Shaco Rework

    April 8, 2014 by Lokiwg

    % bonus Critical Strike Damage when striking a unit from behind with his basic attacks or abilities.

    }} }}

    Shaco's Auto attacks gain  % Critical Strike chance, but all of Shaco's Crits follow the Critical scaling of Backstab

    |description = Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from Deceiving Blow, items, runes and mastery is applied for the full amount. |leveling = |range = 425 |cooldown = 10 seconds after exiting stealth |cost = |costtype = mana }} }}

    This move Gains 1 stack every 10/9/8/7/6 seconds(3 stack max)


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  • 2


    April 8, 2014 by Porchmunkyforlife

    Karach, The Consumed One is a custom champion in League of Legends.

    |cooldown= 5 |cost= |costtype= No Cost |range= 700 }}

    |cooldown= |cost= |costtype= No Cost

    |range= 600


    |range= 650 |cooldown= |cost= |costtype= No Cost }}

    |cooldown= 10

    |cost= |costtype= 25% Current Darkness. 5% Each Second |range= 700 }}

    Karach is meant to be a close ranged aoe mage/fighter. Instead of being completely manaless, I decided to give him a resource that is crucial to his gameplay. Without managing and using Darkness, Karach is subpar in damage. To prevent abuse case, I disabled cooldown reduction on him. Spell Vamp is welcomed however it is not as effective on him as it would be for Vlad since Karach is DoT/AoE based.

    Weaknesses: Low range, Must be built tanky,…

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  • 4

    Shaco rework idea

    April 8, 2014 by Toppoo1234
    Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amount.

    |leveling =

    |range = 400 |cooldown = 11 seconds after exiting stealth |cost = |costtype = mana }}

    Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. Dealing damage will break stealth early. His next basic attack within 6 seconds is guaranteed to critically strike for modified base critical damage. Bonus critical damage from items, runes and mastery is applied for the full amoun… Read more >
  • 4

    |date = N/A |health = 7 |attack = 7 |spells = 6 |difficulty = 5 |hp = 436(+89) |mana = |damage = 53(+3) |range = 130(Melee) |armor = 21(+3.3) |magicresist = 30(+1.35) |attackspeed = 0.635(+3.3%) |healthregen = 6.3(+0.9) |manaregen = |speed = 350

    }}Gale, the Adorian Vanguard is a champion in League of Legends.

    Gale's basic abilities have no cost to use them and they are only limited by cooldowns. The resource that's tracked in his secondary resource bar is the mechanic: Flow.

    Gale can have up to

    Flow. Gale generates 3% of his maximum flow per auto attack. Flow does not generate or deplete idly.

    Gale's ultimate is the only ability that requires flow to use. Upon reaching 100% Flow, G…

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  • 5

    Silvaræ, the Veil Guardian is a custom champion in League of Legends.

    Silvaræ slashes her scythe in a frontal cone, dealing physical damage to all enemies in the area of effect and applying reaping blow, which deals magic damage over time and heals Silvaræ for 60% of the damage dealt to champions and 20% of the damage dealt to minions or monsters.

    |leveling = |cooldown = |cost = 10% |costtype = current health |range = 450 }}

    Silvaræ blasts nearby enemies with necrotic energy, dealing magic damage and applying one stack of enervation for 10 seconds. If enemies reach 3 stacks of enervation, they are stunned.

    |leveling = seconds |cooldown = |cost = 5% |costtype = current health |range = 400 }}

    Silvaræ radiates death, de…
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  • 0


    April 7, 2014 by Ricoindigo

    Aqui is a custom champion.

    | }}

    Aqui conjures one six-faced Die under himself, and starts to walk atop it. Walking on a die makes it roll, according to movement direction. While walking atop a die, Aqui can reactivate the ability to get off it.

    If an ally rolls a "1" when atop it, the die will be consumed, healing the ally. An enemy Champion rolling a "1" will suffer magic damage for the same amount. |leveling =

    |cooldown= |cost = |costtype =mana }} | }}

    Any champion walking on a die gains bonus Movement Speed.

    Aqui pushes a die straight in a line up to 850 units away, dealing magic damage.

    |leveling = |range = 125 |cooldown = |cost = |costtype =mana }} | }}

    Aqui locks all dice in range. Champions standing atop any die are dealt magic d…

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  • 4

    So i was looking at a recent custom champion, and the creator said that he had used a random name generator. Suddenly I remembered a site called "Seventh Sanctum," on the subject of wordbuilding and the like in all it's facets. On this site they have random name generators to help you in your quest to build a story, and that includes a generator for classes and professions in a fantasy world. I have this crazy idea of getting random classes, and then making them into champions.

    Right now my idea is to use the generator's option to generate 20 different profession names, try to create the first one, generate another 20, creat the second, the third of the next 20, and so on. These names range from crazy to original to depressingly basic, so i…

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  • 1

    Zox, the Music Maniac

    April 6, 2014 by Parrrley

    Zox, the Music Maniac is a custom yordle champion in League of Legends.

    Zox screams into his microphones causing his speakers to resonate a loud soundwave, damaging any enemies hit in a line and silencing them for 1 second.

    |leveling = |cooldown = |cost = 80 |costtype = mana |range = 1300 }}

    Zox's ability power is increased by

    |description2 = Zox is thrilled by the action of the battlefield, causing him to laugh maniacly. The passive bonus is trippled for 6 seconds. Zox is then exhausted and the passive is lost while on cooldown. |cooldown = |cost = 90 |costtype = mana }}

    |cooldown = |cost = 90 |costtype = mana |range = 400 }}

    |leveling =

    |cooldown = |cost = |costtype = mana |range = 575 }}

    • Let's get this party sta…

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  • 24

    Stepping down

    April 6, 2014 by NeonSpotlight

    Hello, as many of you know I am NeonSpotlight, a Bureaucrat and Admin on the wiki and also the oldest (account age-wise) editor that is still active. For the last year or so the actual amount that I edit has been dwindling down to nowadays I don't even edit during patch time, something that used to be something I'd look forward to. This blog's purpose is for me to tell everyone that I am stepping down as 'crat/admin all the way down to being a regular user (with rollback).

    In short I've lost the passion that I once had. Years of dealing with drama, politics and basically constantly having to act a certain way "because I'm a 'crat" or having other people act differently around me because of my rights has taken its toll to the point some da…

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  • 15

    Clotho the Weaver

    April 6, 2014 by Kassyndra

    Clotho, the Weaver is a custom champion in League of Legends.

    PS. I think I've created too many Support/Mage. Maybe the next one is Assassin/ADC?

    Clotho's abilities have no cost related to them, and the use of her abilities is only limited by cooldowns. Instead she uses Yarn as her secondary resource. Clotho starts with 0 Yarn, and has a cap of 100 Yarn. She gains 1 Yarn every second.

    more damage. Attacking enemy restore 1 Yarn, plus 2 extra Yarn if she attack enemy champion.




    seconds seconds




    |range= 700







    |range= 700







    |range= 700







    |range= 700


    , up from .

    • Strangle
      • Cast range increases to 700…

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  • 37

    Rant blog. You were warned.


    Make her stun available only for a period of time; the "I'm walking with a targeted dmg stun, be careful!" is just a pain in the arse. 7 seconds maybe? 7 because with enough CDR (
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  • 55

    Yes, it's that time again - another champion concept from the vault! It's a support-tank champion, known as Aldric, with a kit adept at softening blows and disengaging. By using shields, knocking back enemies, and cleansing himself and allies, this champion is sure to protect your precious teammates from certain despair. Aldric has gone through lots of iterations, so please, let me know what you think!

    |alttype = |date = TBA |health = 8 |attack = 3 |spells = 7 |difficulty = 6 |hp = 425 (+82) |mana = 242 (+45) |damage = 49 (+3) |attackspeed = 0.665 (+2.6%) |range = 125 (Melee) |armor = 17 (+3) |magicresist = 30 (+1.25) |healthregen = 7.0 (+0.75) |manaregen = 6.0 (+0.5) |spee…

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  • 6

    Personality Skins

    April 5, 2014 by Saint7777

    As much as we all love the current skins, don't u guys feel like riot could do more to develop some uniqueness with each skin, sort of like it's own personality. Lets take caitlyn for an example: Her skins are pretty much all in one direction, sheriff, officer, resistance, warfare caitlyn... whats next? SWAT caitlyn? riot pls.. imagine a bad, much darker and sinister caitlyn that cares nothing about good and innocent. Sure you can say that it doesnt fit with her lore, but have u recently noticed how little the lore really has any effect on the game? Now u can choose to play good cait or bad cait, wouldn't that be something.

    What drives a person to buy a skin is it's uniqueness, something that could transform your champion from ordinary to s…

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  • 11

    Just some ideas for a Teemo rework, because we all know how much we hate the furry little assh*le.

    Innate: Camouflage

    - Time before entering stealth increased to 4 seconds instead of 2

    - NEW: While in brush, takes 2 seconds to enter stealth instead of 4

    - Attack speed bonus changed to 35/45/55/65% from 40%

    (Teemo's innate can make some pretty good outplays and jukes. Now removing some of the effectiveness of his innate, but also adding some sort of reward for actually entering stealth effectively during the late-game. His innate makes him more effective while in the jungle, where there are more bushes)

    Q: Blinding Dart

    - NEW: Now a linear colliding skillshot instead of a single-target ability

    - Magic damage increased to 90/135/180/225/270 from 80/125…

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  • 32
    Tyrant Belial

    Feral Flare tests

    April 4, 2014 by Tyrant Belial

    I've been doing tests on which junglers can actually get Feral Flare at pre 30 time, keep it, and make more use of it then the spirit items. The tiering will be explained after this paragraph, the purpose is mainly to see the overall balance of Feral Flare, in relation to champions. If it turns out to be Broken on a majority. Then we can conclude maybe the item itself is broken. You can comment on your own experiences as well.

    Update #1: After Nocturne, I am actually worried. There shouldn't even be 2 God Tiers. But this item is providing an abonormal amount of Baron Solo's within the 20-30 minute mark, considering the average time it takes to GET THE ITEM is around when Baron first spawns. This is coincidental but leads up to obvious plays…

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  • 9

    Cadar, the prime chaser

    April 4, 2014 by Lykrast

    Title is a mistranslation! It's "the bounty hunter"!

    I love name generators! And I should reeaally have photoshopped those icons to make them the same color...

    bonus physical damage against target more than 450 units away from him.

    }} }}

    Cadar throws a bomb at the target location that explodes seconds after landing, dealing physical damage to enemies within 250 range of the explosion.

    |leveling= |cooldown= |cost= |costtype=mana |range=900 }} }}

    Cadar gains a burst of movement speed for 4 seconds, decaying to 20% over the first 2 seconds. Hype's cooldown resets whenever Cadar gains a kill or assist.

    |leveling= % |cooldown= |cost=40 |costtype=mana }} }}

    Cadar's basic attacks slows their target by 6% for 2 seconds. The effect stacks.



    }} …

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  • 1

    |date =

    |health = 20 |attack = 30 |spells = 100 |difficulty = 40

    |hp = 390 (+77) |mana = 270 (+56) |damage = 45.2 (+3.65) |range = 450 (Ranged) |armor = 15 (+3.5) |magicresist = 30 (+0) |attackspeed = 0.625 (+2.11%) |healthregen = 5.5 (+0.55) |manaregen = 6.5 (+0.5) |speed = 335 }}Olreim, the Lord of the Volcano is a custom champion in League of Legends.

    Olreim fires a bolt of lava in target direction dealing magic damage to al enemies hit. If the bolt passes trough three enemy units or if it comes in to contact with an enemy champion, it explodes in a 300 range radius dealing magical damage and enemy units hit will have their vision reduced to 675 range; everything else will…
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  • 17

    URF mode

    April 4, 2014 by Muffintehbrony

    So, this new mode U.R.F. it is fun and good to play when you want to have fun. I would love if riot kept this mode, but there is a problem with this. URF mode would eventually:

    A: Get boring and no one wants to play it much anymore

    B: turn out like ARAM

    C: Take over normals and ranked games and everyone only play it (like whats happening now)

    I like the whole ARAM thing, its there when you want to have a bit of fun. URF mode, is there to have absolute mayhem and chaos. It is so hyped that there are petitions over it on the forums and everyone wants it there, but I just hope it comes and goes rather than staying, or maybe make it an only custom game mode. I hope to see the showdown, and one for all come back also but tbh i think everyone likes …

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  • 4

    Bollo, the Fake Ninja

    April 4, 2014 by MetalBiM

    I know I do a lot of ninjas... but this guy is just a fake. He has been quite some time in the making so I would appreciate any feedback you have.

    Bollo, the Fake Ninja is a custom champion heavily inspired by and . All the ability icons are taken from other champions, items and masteries.

    | }}

    Bollo empowers his next basic attack to stun its target for 1 second and deal bonus physical damage.

    |leveling = |cooldown = 4 |cost = 50 |costtype = energy }} | }}

    Bollo heals himself and nearby allies for all the damage stored by his passive. Bollo also reduces all incoming damage for 3 seconds.

    |leveling = |range = 500 |cooldown = 15 |cost = 50 |costtype = energy }} | }}

    Bollo suspends himself above the target enemy for 0.5 seconds, dealing physic…

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  • 5

    |alttype = |rangetype = |date = 2014-04-03

    |health = 4 |attack = 3 |spells = 9 |difficulty = 9

    |resource = mana |hp = 423 (+92) |mana = 203 (+42) |damage = 52 (+3.1) |range = 150 |armor = 17 (+3.5) |magicresist = 30 (+1.25) |attackspeed = 0.659 (+2.9%) |healthregen = 5 (+0.5) |manaregen = 7 (+0.5) |speed = 340 }}Inkarsa, the Dawn of Fire is a custom champion in League of Legends.

    seconds, using an ability increases Inkarsa's movement speed by 35% for 3 seconds after 1 second delay. For this duration, Inkarsa leaves a trail of fire for 3 seconds whereever she walks. Enemies standing in this path receive magic damage every 0.5 seconds.




    |cooldown= |cost= |costty…

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  • 5

    background-color:#041424}}" | Champion Background|background-color:#082848|background-color:#041424}}" | Background Strategy|background-color:#082848|background-color:#041424}}" | Strategy SkinsTrivia|background-color:#082848|background-color:#041424}}" | Skins & Trivia | |}}

    Seabeard, the Veteran Pirate is a custom champion heavily inspired by and . All the ability icons are taken from other champions, items and masteries.

    | to critically strike.

    • Eyepatch will effect all three targets of .
      • Only the primary target will be considered by the counter.

    }} }}

    Seabeard attacks with his hooked hand, dealing physical damage to the target and rooting them for 1 second.

    |description2= Captain Hook applies on-hit effects, including lifesteal, but cannot cr…

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  • 5

    So, if any of you have opened the launcher, hit Surrender@20.net, or the official League of Legends website, you would know that our Plague Rat, Twitch, has finally gotten a visual upgrade.

    Twitch was released in 2009, and was out almost at the very start of League itself. They've come a long way, and it's a good thing that Twitch has recieved the visual upgrade he deserves.

    If anybody is an older player, like me, you would remember the Twitch rework. (which came along with an Evelynn rework) This happened right after I bought those two champs, so I remember it fondly. This was the first step in re-creating our furry little friend.

    The old Twitch model was very poorly done, since it was done so early. Beneath his cloak is mostly just wire fra…

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  • 1

    Edwin, the Piltover Genious' is a champion in League of Legends.

    Edwin aim and then shoot a magical bullet(applying his "W" passive) dealing magical damage

    |leveling =

    |cooldown = |cost = 120 |costtype = mana |range = 725 }}

    Edwin receives 10% CDR to his skills.

    |description2 = Edwin can change in three elements, Nature, Fire, Water or Neutral:

    The Fire Bullet: In the third attack with the fire bullet applied, Edwin will cause to his chosen enemy a kind of ignite dealing 10/15/20/25/30 true damage per second, during 5 seconds.

    The Water Bullet: In the third attack with the water bullet applied, Edwin will cause slow(10%/20%/30%/40%/45%)to the chosen enemy and will turn his damage in magical.

    The Nature Bullet: In the third attack with the n…

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  • 49

    Greetings, Citizens of the Internet!

    This blog post will be a bit different than my other ones, since it attempts to be a cooperative piece of work with you swell guys and gals. And with that, I'll get straight to the point:


    It's awesome, we all know. But for those who are interested in the abilities and limitations of the game engine itself, this also provides a once-in-a-lifetime opportunity to push the limits and observe possible whacky interactions. Because 80% CD means that many abilities can overlap.

    Luckily, U.R.F. is avaible for Custom Games, so it's not hard to check these for yourself, folks!

    My general assumption for the following to-do list is that buffs/debuffs from the same source will not stack unless specified ot…

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  • 4

    Riot completely embraced their "Ultra Rapid Fire" April Fools joke this year and actually held a match between Team SoloMid and Cloud9 with 80% cooldown and no mana costs. It's one of the best matches I've ever seen. Not only is it hilarious, but it's actually a surprisingly insightful lesson in game design and team tactics. Watch it below!

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  • 18

    Omeet , The Teemo Slayer

    April 1, 2014 by Glop48

    |alttype = |date = April 1st, 2014 |rangetype = melee |health = 1000 |attack = 1000 |spells = 1 |difficulty = -12 |hp = Hard as a rock (insert Mr.Bean face*) |mana = He does not use mana. |damage= He does lift. |range = He has a long arm indeed. |armor = Only pussies use armor. |magicresist = He resists magic |attackspeed = Faster than a bullet |healthregen = It's not that I'm afraid to die, I just don't want to be there when it happens. |manaregen = Regens mana. Enough. |speed = 100 Teemos per Second (Damn , son ) }}

    Omeet throws the Blades of Badassitom making his target feel like a pussy and quits. Horray !

    Deals 1000 bonus damage to Teemo because screw Teemo. |leveling=


    Yo dawg , he be like having the moves and like dashing in a str8…
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  • 101

    Rapid Fire Teams, GO!

    April 1, 2014 by Juper0
    May have a bug where his ult may return to normal cooldowns.

    Ultra Rapid Fire mode is such a lolzy way to play. What team do you think best for Rapid fire? What spells, masteries, runes and gear?

    Just won 4 games in a row. My brother had all 4, and I went in the first and second (I don't recommend her - to squishy), then (just keep hitting e) and then . in the last 3, I went with /. it's amazing. in the third game, EVERYONE had those spells.

    • really rocks. he does not even have to go to team fights once he is level 6.
    • seems to take to long to come up to be really worth it.
    • is on ultra fire mode.

    I recommend to ban and unless you want to play them, but I really think they are more annoying than fun.

    Then there is that champ whom everyone HATE…

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  • 10

    Urf, the Manatee

    April 1, 2014 by BlitzerRyuusei

    background-color:#041424}}" | Champion 1|2}} |Background|background-color:#082848|background-color:#041424}}" | Background 1|2}} |Strategy|background-color:#082848|background-color:#041424}}" | Strategy 1|2}} |Strategy|background-color:#082848|background-color:#041424}}" | Skins & Trivia

    | mana = 175 (+50) | manaregen = (+) | range = 125 (Melee) | damage = (+) | attackspeed = (+%) | armor = 15 (+) | magicresist = 30 (+) | speed = 355 }}

    Urf, the Manatee is a custom champion in League of Legends.

    |. }} }}

    Urf's attacks gain bonus range and deal bonus physical damage.

    |leveling =  % AD}}

    |cooldown = |cost = |costtype = |range = }}

    Urf's attacks, instead of dealing its entire damage immediately on-hit, apply…

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  • 8

    AoE Marksmen Comparison

    March 31, 2014 by Deshiba

    Greetings fellow summoners,

    Recently I did a champion rework on that completely removed his current identity from the game. What I was actually doing was making some sense of things for myself, things that just didn't add up. I would like to make amends for my mistake by at least making clear what my actual issue is.

    There's a lot of different types of Marksmen out there, you have the hyper mobile poke champions, e.g., , & . Then you have the long range semi-mobile types, e.g., , & . There's all-in beasts, e.g., , & that sort of have to keep going in order to win. You have ranged turrets, e.g., & . And then there are AoE champions, my focus of this post: "", "" & "".

    These three are similar in many ways, and the role they fulfill is abo…

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  • 5
    Cie Qyu

    Kallace, the Void's Survivor is a custom champion in League of Legends.

    spell damage and applies a debuff that causes enemy to take increased magic damage by 2 / 3.5 / 5%. Stacks up to 3 times. Debuff lasts 4 seconds if not increased or refreshed within the duration


    Kallace conjures a Voidstone Spike at target location, dealing magic damage at target 70-radius area and blocking movement within 25-radius for 2 seconds. Voidspike has a 0.33 second delay.

    |leveling= |cooldown= 5 |cost= 40 / 50 / 60 / 70/ 80 |costtype= mana |range= 800 }}

    Kallace’s arm continues to mutate, gaining bonus attack range.

    |description2 = Kallace next basic attack gains increased range, dealing bonus magic damage and stuns enemies for 0.75 seconds.

    |leveling2 =…

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  • 5

    Greetings everyone,

    I already made one of these for one half of a given game, so let's examine our allies! Once again, this is an exercise in putting yourself in other people's heads and seeing things from their point of view. Just as nobody likes their enemies, it's hard sometimes to find any love for the other guys on your team. They do dumb things sometimes: they troll, or feed, or rage, or fail to ward/mia/ping/farm/gank/push/group/focus/etc. And they afk. Let's not forget that they do that too. 

    Examine this common occurence: an ally of yours gets ganked by the enemy jungler and is killed. It's easy for you to condemn him, right? The guy's a loser to have fed so early; he probably does that all the time. He should've warded the bush, or…

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  • 14

    If you're lazy and don't feel like reading: Does Viktor work better as a glass cannon or a damage-utility mage?

    Sup mah homie gees, and welcome to this blog. I'd like to show you some of my insights into how I play Viktor. It's quite a read, so take your time, but if you do feel like saying something, leave some constructive feedback below.

    So, I recently got back into Viktor, and I'm having a pretty good time with him. Thing is, what is Viktor? In most normal games where there is a Viktor on a team, they go glass cannon. 

    Now, glass cannon Vitkor is pretty good in pre-teamfights (the bit where we know there will be a teamfight, but none wants to initiate, so we're all running in circles like derp-tards) because he can whittle down the opposi…

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  • 20

    Think About It - Hybrids

    March 30, 2014 by MOTZI
    Read more >
  • 18

    Goat, the Goat

    March 30, 2014 by Lykrast

    Because Goat Simualtor is nearly out, and that it seems really fun, and I'm bored... well... If lots of asking, I'll do the balanced version.


    Goat headbutt the sh*t out of the target, dealing tons of damage and launching the target away 3000 units. If the target collides with terrain, it glitches through it and is snared until Goat headbutt or lick it out of the way.

    |leveling= |cooldown=None |cost= |costtype=No cost |range=Roughly headbutt range }} }}

    Goat licks the target. For the next unlimited seconds, the target is continually pulled to goat. Casting Headbutt or reactivating the ability cancels it.

    |leveling= |cooldown=None |cost= |costtype=No cost |range=Melee range }} }}

    A pathetic peasent goat falls on the target area after a sho…
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  • 6

    Amelia, The Alraune

    March 30, 2014 by Purebreaker

    |date =

    |health = 60 |attack = 60 |spells = 80 |difficulty = 90

    |hp = 390 (+85) |mana = 220 (+55) |damage = 45 (+ 3.1) |range = 550 |armor = 12 (+ 3) |magicresist = 30 (+0) |attackspeed = 0.655 (+2.9%) |healthregen = 3.4 (+ 0.4) |manaregen = 4.5 (+ 0.7) |speed = 335 }}Amelia, The Alraune is a custom champion in League of Legends.

    and regenerate over 3 seconds.


    Amelia throws leeching seeds at an enemy unit. The seeds will drain health from the target for 15 seconds, dealing magic damage per second and healing Amelia for 200% of the damage done.

    Succubus Flower Empowerment: Leech Seed will also drain mana from the target and restoring mana to Amelia. |leveling= |cooldown= |cost…

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  • 0

    Welcome to my idea page. I'd going to make two sections here : Champions and Items. Keep in mind that this is strictly opinion and probably a never-ending WIP.


    • Hecarim - Hecarim's style is expected to be a mobile fighter or tank. It turns out, he's outclassed as a mobile champ, outclassed as a fighter and outclassed as a tank. There just doesn't seem to be a niche for him. I think that I can clean him up enough to be competitive without a complete rework.
      • Movement Speed - increased to 355 from 345
      • Passive - remove the soft cap reduction from the MS => AD calculations.
      • W - Add: when activate, Hecarim is immune to slowing effects.
      • E - Remove the speed boost. Make this into a skillshot dash that knocks back the first champion hit. (Simil…
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  • 17

    Solo'able Baron?

    March 29, 2014 by Juper0

    Getting is big for a team. It can sway the game, or secure an otherwise close game. Solo'ing Baron can be huge for a team that is being pressed. We all know , , , and several others can do it. Even at lower levels with very few items. And early in the game the enemy team does not even think to look for it. so the chances of getting caught before 20 minutes is not high. And if you do, then its one kill for the enemy team, giving much less money and exp (globally speaking). The risk/reward ratio is pretty good. Let us look at some unorthodox solo'ers:

    I have solo'ed with Thresh, Siver, and a few others, but I would not recommend that. The point is that it can be done. In high ranks and pro, they have that thing warded out the gills partiall…

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  • 7

    Certified Commando, The Etong Protecter, is a custom champion.

    | }}

    Certified Commando gains Cooldown Reduction

    |leveling= 2/4/6/8/10 %

    Certified Commando advances in a line, damaging and stunning all enemies hit.


    0.5/0.7/1.0/1.3/1.5 seconds.

    |range=425 |cooldown= }}

    |range=390 |cooldown= }} | }}

    Commando gains bonus movement speed and ignores unit collision.


    |description=Commando deals an powerful kick, knocking back and damaging nearby enemeies. |leveling=

    |cooldown=8 |range=190 }}

    Slow: 25%

    |cooldown:6 |range=360

    | }}

    Commando leaps to an area, sending airbone nearby enemies upon landing.

    |leveling= |cooldown= |range=750 }}

    | and

      • Crowd control effects, like stuns and snares, will take effect upon landing.
      • Knock-up effects like and …

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  • 0

    Axul, The Arrow's Storm

    March 29, 2014 by DjRend3r

    Axul, The Arrow's Storm is a Champion concept in League of Legends.

    for 1.5 seconds

    2 - Applies Grievous Wounds for seconds

    3 - of Their Current Health as Magic Damage

    4 - Deals More damage.

    5 - Stuns for seconds }}

    Axul Charges his bow to cause his next basic attack deal more damage and heal him.

    |leveling =

    |cooldown = |cost = 90 |costtype = mana


    When Abilities hit an enemy, they get marked with 1 stack of Multiplex, apon reaching 3 stacks, Axul may use this ability

    |description2 = Axul Fires an arrow so powerful it roots the target for 2 seconds and deals extra magic damage |leveling2= |cooldown = |cost = 120 |costtype = mana |range = 600 }}

    His next ability or basic attack does more Damage. This doesnt Amplify the damage o…
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  • 0

    Payns, the Justicar

    March 29, 2014 by ND999

    | mana = 250 (+30) | manaregen = (+) | range = 125 (Melee) | damage = 50 (+) | attackspeed = (+%) | armor = 15 (+) | magicresist = 30 (+1.25) | speed = 340 }}

    Payns, the Jusicar is a custom champion.

    | }}

    Payns sends a flash of light into the air which then lands upon a target 250-radius area, dealing magic damage to enemies (including enemy minions, champion pets and neutral monsters but excluding enemy turrets) and/or healing allied champions (not including ally minions, turrets and champion pets).

    |leveling = |cooldown = 15 / 14 / 13 / 12 / 11 |cost = 80 / 100 / 120 / 140 / 160 |costtype = Mana |range = 700 }} | }}

    Places a holy shield upon himself and any ally champions that are close enough to hi…
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  • 52

    So I was browsing fan art and I saw a collection of "Noxian champions" that included , to which I thought "Wait, Morgana's Noxian? I thought she was an angel from wherever Kayle and Morgana come from." So I looked up Morgana/Background and I couldn't see anything that indicated Noxus. I then remember that the location pages have lists of associated champions - apparently Morgana's the owner of a restaurant called The Sinful Succulence. I'm going to assume this is mentioned in the Journals of Justice, much like most of the original lore.

    But it got me thinking...

    • Why isn't there anything on Morgana's page that tells me all the pieces of lore she's featured in?
    • Why is "Relations" on the Skins & Trivia page?

    ...why don't I make a template that fe…

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  • 4

    Wiki: The Post

    March 29, 2014 by Deshiba

    Greetings to all you Wikians out there,

    Today I'm going to rant a bit about the general use of markup on this wiki or should I say, "lack thereof". As there are a lot of blog posts out there, and there seem to be two types of people. There are the text-wallers, that forgo any kind of mark up. And then there are the Funny Guys that use templates to deal . I won't make a discernibly different judgement between the two, both will be hated equally!

    When writing content:

    • Use spell checkers, capital letters, punctuation and paragraphs... For the love of league, paragraphs!
    • Use wiki markup, e.g., unordered lists;*, ordered lists;#, italics;text, bold;text headings;==Title==, sub-headings;===Title===.
    • Adhere to the Manual of Style.
    • Be consistent in the…

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  • 2

    It's been a year or two since I last posted a custom champion, but here is a one that I came up while daydreaming.

    Woody is a reincarnation of of an ancient protector of the nature. The nature itself sent him to be born to cure the plague that has been poisoning the world (related to the whole Void-hype). In short, he came to the League to meet up with his think-alikes and possible allies. He is also a gifted enchanter and magician and a lumberjack, since he is a son of one, but doesn't use neither of his skills to manipulate the environment around him for destruction. He is considerate and good-natured but not a fool, and doesn't particularly like Zyra since, to him, she is just a manipulative spore willing to devour more then she can dige…

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