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  • 2

    Custom Champion Constest No.6 is a contest where you must create a champion with special challenge. For more about it you can visit this page.

    Freud is a custom champion for the 6th Custom Champion Contest

    Freud knows how annoying is wait to summon a champion back to the field, so the "help" the summoners, reducing the death time from all champions in both teams by |description2 = Freud may choice a 3rd summoner spell on his Q abilily, while the summoner spell is unable to use (in cooldown or choice ) he can use his basic ability. |description3 = Also, half of the cooldown reduction affect the summoner spell cooldown }} | }}
    Freud choices a summoner spell |description2 = Cast the Summoner Spell |leveling = |range = |cooldown = Summon…

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  • 21
    Tesla Effect
    • Original Info used from this link and this one.


    | mana = 300 (+60) | manaregen = 7 (+) | range = 175 | damage = 45 (+3) | attackspeed = (+%) | armor = 20 (+) | magicresist = 30 () | speed = 345 }}

    (5 x level) bonus magic damage on-hit.

    |leveling = }} | }}

    Helmet Bro nimbly rolls a short distance away.}}

    |description2 = For 3s afterword, Helmet Bro's next attack becomes Ashen Strike, allowing Helmet Bro to leap to an enemy's location, dealing additional magic damage and silencing them.}} |leveling =


    |cooldown = |cost = |costtype = mana |range = 600 }} | }}

    Helmet Bro raises his cloak, gaining a temporary spell shield that lasts 2s. If Cloak of Shadows absorbs a spell, Helmet Bro releases the spell…

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  • 0

    Kamoz, the cavern Stalker

    October 7, 2014 by Kellbyb

    stom Kamoz, the Cavern Stalker is a custom champion in League of Legends.

    Kamoz's basic attacks deal bonus damage to revealed targets and heal him for an equivalent amount.

    |description2 = Kamoz creates a sonic pulse that deals magic damage to all enemies in range and reveals them for five seconds. |leveling = |leveling2 = |cooldown = |range = 450 }}

    Enemies attacking Kamoz are revealed for 3 seconds.

    |description2 = Kamoz dodges enemy attacks, increasing his movement speed for 1.5 seconds and his Armor and Magic Resistance for 8 seconds. During this time, he also ignores unit collision. |leveling2 = |cooldown = }}

    Kamoz dashes forward towards the cursor. Enemies he passes through are inflicted with bleeding wounds, taking …
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  • 5

    Terrigon is a champion made for the CCC6 [1] On a side not does anyone have tips for tabbers? they don't seem to work for me.

    |date = |health = 30 |attack = 60 |spells = 80 |difficulty = 50 |hp = 418 (+84) |damage= 56.4 (+3) |range = 550 |armor = 10 (+2.7) |magicresist = 30 (+1.25) |attackspeed = 0.613 (+3.1%) |healthregen = 6 (+0.93) |mana = 210 (+50) |manaregen = 5 (+0.4) |speed = 335 }}


    |description2 = Upon reaching maximum stacks, Terrigon is shielded for (50 + 10/level ) for 3 seconds. While at maximum stacks, Terrigon can cast Conjurer's Gate.

    |leveling = |cooldown = |cost = |range = |costtype = }} | }}

    Terrigon summons a shard of a Summoning Nexus, and hurls it in target direction, dealing magic damage, slowing, and ma…

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  • 5

    Tl;dr: Considering the new Lore overhauls Riot is beginning to be doing, which champions and areas do you believe need to be re-evaluated.

    Sup guys, like, 3rd blog thing by me. Dunno why I'm even doing this, but anyway better get to it. I'm one of those guys who quite likes the LoL lore and the champions that are part of the 'big story', seeing as character makes the first immpression when I look at a champion (Though it's really an excuse for me to be unbiased towards Noxians and though I wanna get Riven soooooooooooo bad). Anyway, I've been thinking about what other lores and stories Rito might tweak in order to give characters a little bit more depth and try to revisit some places that we don't hear about.

    First up, the Shadow Isles. The …

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  • 5

    She's somewhat similar to Syndra in that her kit revolves around interaction with static objects left on the battlefield. Syndra's kit is mainly built around manipulating her Spheres in some way (She Creates them, moves them specifically, pushes them, and throws them at people). Sheraze's kit by contrast involves abilities which either interact with the flames in some way, or cannot be cast without them. She is very much a Zone Control champion and is very weak without a Shadowflame to cast with, to the point where she can only activate one ability without one, and that for very minor damage.

    Generally, she is immobile and requires careful management of Shadowflame positioning in order to deal damage. Her teamfight presence is quite powerfu…

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  • 1

    Pyper, The Lost Mole

    October 6, 2014 by Glennoble

    Pyper, the Lost Mole is a custom champion in League of Legends.

    Pyper drills to target location knocking up enemy champions and dealing damage.

    |leveling = |cooldown = |cost = 80 |costtype = mana |range = }}

    Pyper gains a stack of Mud after using an ability, upon reaching 5 stacks of Mud he gains a temporary shield lasting 4 seconds.

    |description2 = Pyper's next 3 auto attacks do additional damage, the third attack slows the target hit and heals Pyper. If Pyper has 5 stacks of Mud on his third attack he stuns the target for 1 second instead. |leveling = |leveling2= |cooldown = |cost = 70 |costtype = mana |range = }}

    This can be the first part of the ability, or first set. This also showcase defensive scaling.

    |leveling …

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  • 16
    Meat Bun Pie


    Umm, I'm very new here, and I like playing LoL as much as the next guy. But what really drove me to make an account and make a blog is to ask a simple question.

    Do the Champions in the Champion Concepts section actually get recognized by Riot?

    I really hope I don't accidentally start up a fight or insult anyone here (which is why I'm actually very scared right now...), but I always wanted to ask that question to everyone here. I have a champion concept myself (though I'm still quite shy), but I just don't want to feel like I put some effort in thinking of a new, interesting champ that'll just get thrown away like fan mail.

    Though I remember a while back, a friend of mine read this champ concept where the champ uses fans and winds and s…

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  • 7

     Connie the Time Thief is a custom champion for League of Legends. She is part of the CCC6 contest and you should check it out. 

    Connie sheild's herself with temporal magic, healing herself and knocking back enemies by 100 range. |leveling = |range = 200 (Self)|cooldown = |cost = |costtype = mana}} Connie teleports in front of target enemy, dealing magic damage to them or Connie teleports to target ally. A 25° cone shaped flux will appear behind her target dealing 10% less magic damage and slowing all enemies by 35% in the cone. |leveling = |range = 425 |cooldown = |cost = |costtype=mana}} Connie causes a ripple in time to appear around herself dealing magic damage to surrounding enemies. All slowed enemies that are hit by it will be stunned… Read more >
  • 8

    CCC6 René, the Negator

    October 4, 2014 by Scudmarx

    René, The Negator is not a champion in League of Legends. He is inspired by Lykrast's CCC6 Competition.

    units of him.

    |targeting = Negation Zone is a point-blank area of effect aura that suppresses enemy summoner spells near him. }}

    René drains the fighting spirit of enemies within a 250-unit radius after , dealing damage based on their current health and causing them to deal reduced damage for 3 seconds. 5 Damage is dealt against lane minions, and enemies the centre will be silenced for 1.5s.

    |leveling = of current health}}

    |cooldown = |range = 625 |targeting = Winnow Spirit is a Ground-targeted Area of Effect ability. |additional = |damagetype = magic }}

    René wipes one target's mind completely clean. They will wander around aimlessly for …
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  • 0

    Alyssa the Lash

    October 4, 2014 by Scudmarx

    Alyssa, the Lash is not a champion in League of Legends.

    Alyssa sends a pulse of pure nightmares out of her whip, dealing damage to the first enemy hit and reducing their armour and magic resistance for 5 seconds.

    |leveling =

    |cooldown = |cost = |costtype = mana |range = 800

    |targeting=Dark Strike is a collision Skill Shot. |damagetype=magic |spelleffects=true |additional = }}

    Alyssa swings her whip around herself, dealing damage and slowing all nearby enemies by 50%, and then whipping for further damage in a cone.

    |leveling =


    |cooldown = |cost = |costtype = mana |range = 350, 650 |targeting=Whipcrack is a two-hit attack combining a Point-blank Area of Effect attack with a Slow effect, and a Cone-targeted Area of Effect att…

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  • 8

    [Aquaiden the Water Deity] is a custom champion of ArtMaster7.

    While on water, Aquaiden gains a stack of Water Essence every 3 seconds(maximum of 3 stacks). Each stack increases her ability power by 10%. A stack will disappear after 1.5 seconds, when Aquaiden is out of the water.

    |leveling= |range= |cost= |costtype= |cooldown= }} |}}

    Aquaiden empowers her spear for 3 seconds, causing her next basic attack to deal bonus magic damage which slices through enemies in a line.

    |description2=If casted on water, Aquaiden gains a bonus movement speed for the duration. |leveling=

    |range= |cost= |costtype=mana |cooldown= }} | }}

    Aquaiden summons a tidal wave that grows while it travels in a broad line, dealing magic damage to enemies it comes into contact wi…
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  • 0

    Ieridan, the Blue Marker is a figment of my imagination...for now.

    Ieridan is a mixture of some ideas that have been bouncing through my brain. He is very young looking yet extremely old mage from a long dead 'country' of Runeterra. He uses 'primal' magic being as I plan him to be among the first mages in Runeterra history. While formerly kind at the core of his being some rather unpleasant experiences have turned him into a sarcastic and vengeful man, as well as a strong and aggressive duelist mage. Considering my track record I probably missed the mark completely...So please give me some good criticism on him. Side note...I do plan on changing things when I give a second look once I have a day or two to give things to settle in my head. So…

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  • 2


    October 2, 2014 by BoltOfSpades

    |date = October 2nd, 2014 |rangetype = ranged |health = 3 |attack = 9 |spells = 4 |difficulty = 7 |hp = 360 (+70) |damage= 46 (+3.8) |range = 550 |armor = 11 (+1) |magicresist = 13 (+0.6) |attackspeed = 0.66 (+0.03%) |healthregen = 4.25 (+0.13) |speed = 330 }} Oberon, The Evolution General is a custom template champion in League of Legends.


    Oberon expends all of his power to fire a shock blast that deals damage to all enemies it passes through.

    |leveling =

    |cooldown= |cost= 100% Power }}

    Oberon periodically gains power overtime while in combat. Oberon drains his power to gain bonus movement and attack speed.


    |cooldown= |cost= }}

    Oberon sears a target enemy with a laser attack. For the next 5 seconds, Oberon's attacks against that …

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  • 1

    Velyxia, the Reckless Summoner is a custom champion in League of Legends.

    After a .5 second delay, Velyxia releases a bolt of energy in a line that will deal magical damage and lower the armor of the first enemy it hits for 3 seconds. 3000

    |leveling =

    |cooldown = |cost = |costtype = mana |range = 800 }} |, , or misses. |spellshield=will block the damage. }} }}

    Velyxia surrounds a target ally champion with a shield that absorbs incoming damage for 5 seconds. While the shield persists, any damage dealt by an enemy champion will return true damage to them.

    |leveling =

    |cooldown=10 |cost= |costtype=mana |range=600 }} | }}

    A ring of energy radiates out from Velyxia, pushing away any enemy champions within its radius.

    |leveling = |range = 350 …

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  • 0

    Cecil, The Paladin's Light

    October 1, 2014 by Sebaut

    Cecil, The Paladin's Light is a custom champion in League of Legends.

    When Cecil uses a ability in a allied champion, them grants a shield that absorbs incoming damage equal to  % of maximum health)}} for 2.5 seconds.


    Cecil uses his mace for launch a light's shine in a zone.

    Allies gain health and enemies will take magic damage and slow them by 45% for 1.5 seconds. |leveling= .


    |cooldown= |cost= |costtype=Mana |range=800 }}

    Cecil pray of their gods for more resistances, increasing his armor & magic resist for 6 seconds.

    |description2= Cecil emits a aura in a 500-range that increasing his Attack Damage & Ability Power (duration is limited for the active) |leveling= |leveling2= |cooldown= |cost= |costtype=Mana }}

    Cecil shots a light orb…

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  • 15

    Magia, the Spell Twister is a custom champion in League of Legends made for the the 6th custom champion contest. Numbers are subject to change, especially of her ultimate.

    | }}

    Magia fires a slow energy ball in a line, dealing magic damage to all enemies hit in addition to extra effects on units affected by a summoner spell. If an enemy champion casts a spell within a 1000-radius area around the ball, it zaps them with a bolt of energy, dealing magic damage and applying weaker additional effects.

    |description2 = The ball removes on enemies hit before damaging them, while the bolt deals additional damage equal to 50% of the remaining shield value. Spell casting of enemies inside area also trigger the energy bolt.

    enemies are stunned for 1 seco…
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  • 0

    Sanguinarius, the Dark Angle is a custom champion in League of Legends.

    Sanguinarius throws his left dagger to deal magic damage to his target and leaving a mark for 4 seconds which enables him to use Shadows End.

    |leveling = |cooldown = |cost = 100 |costtype = energy |range = 600 }}

    Sanguinarius blinks to the marked enemy appearing behind his target and slowing it for 3 seconds.

    |leveling = |cooldown = |cost = 0 |costtype = energy |range = 800 }} }}

    Sanguinarius embraces the darkness gaining increased movement speed. The passive does not count while on cooldown.

    |description2 = Sanguinarius can consume his Umbra stacks to heal himself for 20% of his maximum health. |leveling = |leveling2= |cooldown = |cost = 100 |cos…

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  • 7

    |date= N/A |health=5 |attack=5 |spells=5 |difficulty=5 |hp= |healthregen= |mana= |manaregen= |damage= |attackspeed= |range= |armor= |magicresist= |speed= }}Gideon, The Former Summoner is a Custom Champion on the League of Legends Wiki. This champion was created for the CCC6.

    Gideon's training as a summoner grants him mastery over the spells summoners use. The cooldown of all summoner spells is lowered by 10%. This stacks multiplicatively with the Distortion Enhancement.

    }} }}

    Gideon either lowers the cooldowns of a target ally or deals damage to target enemy champion. Depending on the summoner spells Gideon has, this spell recieves extra effects.
    • Flash extends the range of this ability by 50.
    • Ghost grants the target a movement speed buff for 2 se…

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  • 47

    CCC6 by Scudmarx

    September 30, 2014 by Lykrast

    Scudmarx won last contest. The point system is not coming now so we are staying with the polls.

    I'm just advertising a little bit Veterans of the Empire, it's a Warcraft III map I'm gonna do with champions and items you suggest.

    • Each participant must CREATE a custom champion for this contest.
      • The title should begin with CCC6, and .
    • Each participant may only have 1 accepted entry per contest.
    • Each participant, once the champion is created, must then post a link to the champ itself on the comments below. The champion can be imbalanced or have missing values if it is fixed later.
    • Roughly 1 week and an half after the start (October 12th), all entries that seems to respect well the challenge (I'll see later how much) will be accepted.
    • Toughly half a w…

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  • 0

    Champion concept

    September 30, 2014 by Masterzach32

    }}}} |ms=} |range=} |rangetype=} |attack_delay=} |as_base=.675 |as_lvl=} |dam_base=} |dam_lvl=} |arm_base=} |arm_lvl=} |mr_base=} |mr_lvl=} |hp_base=} |hp_lvl=} |hp5_base=} |hp5_lvl=} |mp_base=} |mp_lvl=} |mp5_base=} |mp5_lvl=} |resource=} |image=} |title=} |herotype=} |alttype=} |date=} |patch=} |changes=} |health= |attack= |spells= |difficulty= |ip=} |rp=} }}Clovis, the Knife Master is a custom champion in League of Legends.

    Clovis is a hyper scaling assassin who has a very bad early game in exchange for an overpowered late game. her overall squishiness and low damage output early mean than opponents can easily trade with her. Never underestimate her passive damage, even in the early game it can add up.

    Physical Damage plus over 4 seconds …
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  • 5

    Yera Sylvestran - Assassin

    September 29, 2014 by JBox2D

    Yera's Q and W are both instant-cast and can be used while moving, but will put the other on cooldown for a duration equal to Yera's autoattack timer.

    Yera has access to a fourth trinket which she can choose instead of the other three- The Confusion Trap - which works as follows:

    Active - Trap: Places a trap at a nearby location, which arms and becomes invisible after 7 seconds. When an enemy steps on a trap, they are revealed with true sight and one stack of Mind Blast is added to them for three seconds if it has been learned. Traps last until destroyed or replaced and a maximum of 3 traps can exist at any given time. - 80 second cooldown

    At level 9, the activation time is reduced to 4 seconds and the maximum number of traps is increased to …

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  • 19
    Draven, the Glorious Executioner

    } |attack=} |spells=} |difficulty=} |hp_base=} |hp_lvl=} |mp_base=} |mp_lvl=} |dam_base=} |dam_lvl=} |range=} |rangetype=} |arm_base=} |arm_lvl=} |mr_base=} |mr_lvl=} |as_base=} |as_lvl=} |attack_delay=} |hp5_base=} |hp5_lvl=} |mp5_base=} |mp5_lvl=} |ms=} |ip=} |rp=} }} Molir, the Mana breaker is not a champion in the League of Legends.

    If an enemy champion is a manaless champion (e.g. , ), they gain a base 215 base mana which is increased by 35 for every level starting at level 1.

    Being exposed to such amounts of magic has given Molir the ability to bestow upon his opponents that which he wishes to destroy, which is usually bad for them.

    |description2= Nearby enemy champions have their mana regeneration decreased by 0.5% for every 1% of mana …

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  • 0

    Albus, The Swordsman of Order

    September 29, 2014 by Heyahey

    Albus, The Swordsman of Order is a champion in League of Legends.

    Albus doesn't have mana cost related to his abilities, instead, he uses his secondary bar for his unique resource: Balance. Albus starts the game with this bar on Balance and it changes to Order or Chaos depending if he deals or receive damage.

    up to , while reducing his defensive stats by half of that percentage.

    Contrary, everytime Albus damages an enemy, he will gain 5 Order, increasing his Armor and Magic Resistance by while reducing the damage he deals to target's under 50% of max health by 5% per every 25 Order. }}

    Albus releases an energy wave from his sword on a line, dealing damage to the first enemy it impact and reducing his target's Movement Speed by 20% for 3 seconds…
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  • 1

    Bavynus, the Evolution Monster is a custom champion in League of Legends.

    Upon reaching level 5 and 30 minion kills, he evolves to Archanus gaining 20 bonus ability power.


    He shoots 5 fireballs in a direction each dealing magic damage to enemies hit. Each additional hit to the same target deals 10% more damage.

    |leveling = |cooldown = |cost = 85 |costtype = mana |range = 1500 }} }}

    Upon reaching level 10 and scoring 50 minion kills, he evolves from Archanus to Tiranus gaining 30 ability power and 30% attack speed.


    He summons 2 version of him for 10 seconds. during the duration, his basic attacks deals a fix amount which is multiplied by his attack speed as an additional damage. Each summon mimics his attacks and cast dealing 50% …
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  • 25

    Cpl Punishment

    September 29, 2014 by Deshiba

    Greetings Summoners,

    Today I'd like to have a little chat with you guys and gals about something I'd like to call Corporal Punishment, you see it's punny because it's a military rank and an actual action at the same time! I hope that most of you know what corporal punishment in real life entail, if not, here's the definition according to the ever reliable Wikipedia:

    • "Corporal punishment is a form of physical punishment that involves the deliberate infliction of pain as retribution for an offence, or for the purpose of disciplining or reforming a wrongdoer, or to deter attitudes or behavior deemed unacceptable. The term usually refers to methodically striking the offender with the open hand or with an implement, whether in judicial, domestic,…
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  • 0

    Lucy, the Arcane Bishop

    September 29, 2014 by IsGamer13

    Lucy, the Arcane Bishop is a custom champion for League of Legends.

    |cooldown= |cost= |costtype= mana |range= 900 }} }}

    |cooldown= |cost= |costtype= mana |range= 800 }}

    |cooldown= |range= 600 |cost= |costtype= mana }} }}

    |cooldown= |range= 900 |cost= |costtype= mana }} }}

    Well, this is my second custom champion idea, I don't know, it seems a bit simple don't you think? I'm not perfect at concepts or balancing but I try my best.

    I might add more things later depending on your oppinions, so speak your mind open.

    My first idea: http://leagueoflegends.wikia.com/wiki/User_blog:IsGamer13/The_Dimensional_Admin

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  • 5


    September 28, 2014 by Derpwnoob

    Garson, The Silent Spy, is a champion in League of Legends.

    or 6(3level).


    Garson loads his pistol with tranquilizers, slowing enemies and dealing bonus magic damage. This is the description for Q's active. This also showcase the basic layout of a regular ability with scaling with attack damage & ability power scaling.

    |leveling =

    |cooldown = 4 |cost = Toggle : 21/22/23/24/25 Mana per attack |costtype = }}

    Garson gains increased movement speed. This is the description for W's passive ability. This showcase the basic layout for an ability with a passive ability.

    |description2 = Garson performs a roll, shooting the nearest enemy in the process. This is the decription for W's active ability with bonus health scaling and mana scaling. |levelin…

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  • 5

    LeBlanc (Minor) Rework Idea

    September 28, 2014 by Xyclone010

    LeBlanc, the Deceiver is a champion in League of Legends. I make a small rework for her cause of her recently silence removal. Anyway, before that, I started to make a Mirror Mage (she used to be a tank but then I moved it to a mage, which become ... LeBlanc) so why not make a small rework.

    LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds.

    If the target takes damage from one of LeBlanc's abilities, the mark is consumed, dealing bonus magic damage. If the target casts a spell, the mark is consumed to negate the spell. The spell then can be used with Mimic. |leveling =

    |leveling2 =

    |range = 700 |cooldown = 6 |cost = |costtype = mana }}

    LeBlanc rapidly dashes to a target location,…

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  • 1

    Pilus, The Gravitic (WIP)

    September 28, 2014 by Yorukin

    Here we are, my first custom champion! As I'm kind of new to this (and since number balance isn't my strongest suit), I decided not to fill in Pilus's stats page. I was aiming for a slightly-tanky utility mage who lacks up-front power, but can force a team apart when played correctly. Any comments or suggestions to help me improve/finish this would be greatly appreciated!

    range, and dealing 6(9level) bonus magic damage.}}
    After a 0.3 second delay, a Pylon erupts from the ground at a target location, dealing magic damage.

    |description2 = The Pylon remains for up to 6 seconds and can be targeted by Pilus's other abilities. |leveling = |cooldown = |cost = 40 |costtype = mana |range = 525 }}

    Hurls a ball of force at the target, doing ma…
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  • 5

    I need some advice!

    September 27, 2014 by Ultimate0

    Hello everyone, I'm here today asking you help for my "work".

    Maybe you've seen my custom champions already, even though they're only a few. If not, then checking them would make me happy! :D

    Let's get on the main point: I started having ideas for custom champions again a few days ago, after a long period of inactivity, but I can't choose which one to create first.

    For now, my ideas are:

    • Something like an Earth Elemental: a cc-based mage, kinda like Lissandra, so not much burst (Unless you build him with 1k ap, of course). This makes me think about Malphite, but in a more magically magic way.
    • Three-headed woof of doom: Your classic hell's gates guardian, mostly tanky with some damage and cc, and treats for the good boys.
    • Hot redhead.. I mean, so…
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  • 5

    |date = Never |resource = energy |health = 30 |attack = 75 |spells = 35 |difficulty = 50 |hp = 361 (+76) |mana = |damage = 51 (+3.4) |range = 575 |rangetype = Ranged |armor = 14 (+2.7) |magicresist = 30 (+0) |attackspeed = 0.665 (+3.2%) |healthregen = 4 (+0.51) |manaregen = |speed = 330 |IP = 9300 |RP = 1070 }} Tajiro, the Resonant Fire is a custom champion from the custom champion series.

    He plays as a marksman since his skills aren't too great, even though they are spammable if he fulfills certain conditions.

    }} | }}

    Tajiro fires a special fire arrow in a line, dealing physical damage to the first unit it collides with.

    |description2= This skill gains a sta…

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  • 6

    Nosorog, the fearless leader

    September 27, 2014 by Lykrast

    He is some kind of rhinoman. Might also need better name for some abilities. Check the abilities details for the thoughts.

    | }}

    Nosorog's next basic attack deals bonus physical damage in a 200 radius area around its target and slows all enemies hit for 2 seconds.



    |cooldown= |cost=60 |costtype=mana }} | }}

    After a short windup time, Nosorog dashes 550 units in the target direction, dealing physical damage and rooting for 1 second all enemies on his way. Nosorog will carry with him the first enemy champion hit.

    |leveling= |description2=If Nosorog collides with a wall, he stops the charge prematurely. If an enemy champion was carried, it takes 50% bonus physical damage and is stunned. |leveling2=

    |cooldown= |cost=140 |costtype=mana |ra…

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  • 52

    What's the matter with CC?

    September 27, 2014 by Xyclone010

    So recently, we seeing Riot changing silence. can no longer silence, just interupt channels. lose her silence. silence is replaced to 99% slow. Silence is one of the most iconic CC in League (with Blind, Polymorph and Forced Actions) because only some of the champions get them. Kassadin, LeBlanc and Talon lost their identity.

    Now talking about slow. 2/3 champs have slow. When a skill needs something and can't figure it out, let's think about CC. When it comes to CC, if the CC is not iconic, it's a slow. I mean come on, although slow may not iconic and weak, it doesn't mean we needs to apply it to every champ. Some really needs it (the Freljord sisters, Cho'Gath, Kathus, Orianna, Nasus, Singed, Varus, Zigg, Zilean, ...) but others, no. Wh…

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  • 8

    OK, this is short minor rework of tristana, inspired by Thok Pwnage. I am scrub, so feel free to criticize.


    Aspd per level decreased from 4% to 3%. (Total aspd decrease of 18% at level 18).

    Grants bonus range on autoattacks, Explosive shot and Buster shot equal to 5*(Tristana's level-1). At level 18, bonus is 85 (635 total range).


    Grants 1% of attack speed for every 1% of critical chance. Amount of attack speed gained this way can only reach certain cap. This passive does not work while active is working.

    |leveling =  % |description2 = Gains bonus attack speed for 7 seconds. |leveling2 =  % }}

    |range = 900 |cost=60 |costtype=mana  |description = Tristana fires at the ground to propel herself to a target location, dealing magic dam…

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  • 4

    Fuchsia, the Sanguine Bloom

    September 26, 2014 by JmLyan

    Fuchsia, the Sanguine Bloom is a custom champion in League of Legends.

    bonus physical damage, stacking up to 5 times.

    |description2 = |description3 = |range = |cost = |costtype = |cooldown = |customlabel = |custominfo = }} | }}

    Fuchsia throws a blood-red ruby in a line. The ruby explodes on the first enemy unit hit, dealing physical damage to all enemies in a 250-radius area and marking them with Curse of the Dahlia for 5 seconds.

    |description2 = |description3 = |leveling = |leveling2 = |leveling3 = |range = 950 |cost = |costtype = mana |cooldown = |customlabel = |custominfo = }} | }}

    Fuchsia dashes to a target location, dealing physical damage to enemies she passes through.

    |description2 = Enemies hit affected by Curse of the Dahl…

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  • 20

    This is just a little custom champion I'm thinking of ideas for. I've always been interested with high-mobility champions, especially tanky ones (), and infinitely scaling ones (). Because of that, I am going to try to implement both features into this champion while keeping him balanced. Also, because of this mobility, I'm aiming toward making him rather difficult to play. In addition, his infinitely scaling trait is going to have a unique twist that requires strategic use of his abilities.

    Champion, the Title is a custom champion in League of Legends.

    / / /

    |description2= Noland carries the memory of defeating each of his foes, gaining stacks of Nomad's Spirit for killing an enemy unit (multiplied by for killing champions, large minions, …

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  • 3

    Perspective of a break taker.

    September 25, 2014 by Deshiba

    Greetings fellow summoners,

    The few of you that know me, probably know that I've been on a hiatus for a while now. That being said I'd like to share with you a bit of what I find to be weird about what was rumored and actually shared by riot that was going to get changed... And what ACTUALLY changed.

    So from when I left, we had just received news that a Rune Page overhaul was coming, but that sadly it was taking longer then expected. So they gave us a balance tweak to flat AD and AP, both per level and the same for armor and mr, together with a downright nerf to movement speed and lifesteal/spellvamp. As of yet, we are still waiting for the complete overhaul to be done. What they promised:

    • Better balance
    • Less useless runes
    • Less runes, with a r…

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  • 6

    Torin, the Eye of the Storm

    September 24, 2014 by Acryote

    Torin, the Eye of the Storm is a custom champion in League of Legends.

    Torin's abilities have no mana cost related to them, and the use of his abilities is only limited by cooldowns and Focus Points. Torin starts with 0 Focus, and has a cap of 10 Focus. He gains 1 Focus per autoattack. When out of combat for 8 seconds, Torin loses 2 Focus every second.


    |cost = 5 |costtype = Focus |description = Active: Torin dashes forward, damaging all units he goes through and gaining one FOCUS for each enemy champion hit. |leveling = |description2 = After dashing, Torin gains 27% move speed for 2 seconds |targeting = Lightning Rush is a linear dash |spelleffects = Applies spell effects as an AoE |additional = *Bolt can be used to dash over obstacles. |icon…

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  • 60

    Riots new Lore Direction: Rant

    September 23, 2014 by Reilock

    WARNING: I originally wanted to write this and post it two weeks ago, but due to my studies and lack of free time, I could't, so here we are now. 

    Also, keep in mind that this is my opinion on the Riot's new Lore direction. This is my personal opinion on this matter. If you like the direction, fine, good for you. I'll try my best to explain why I don't like the new direction. If you're a player who isn't interested in League's Lore, this blog isn't for you.

    With all that written, let's start this. I.Hate.This.New.Direction.

    Two weeks ago, Riot announce that they are entirely rewoking lore, in order for new ideas and new places to discover. They also said the the old story was limiting their options to write new stories and the "League itself …

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  • 3
    doesn't proc 2 times.

    }} }}

    Temple Guardian attacks with such a force, increasing the damage of the next attack by 100%, also applying to on-hit effect damage. (Applies to both hits)

    |cooldown= }} }}

    On-hit effect damage heals Temple Guardian based on his life steal.

    |description2= Temple Guardian creates a shield for 2 () () seconds that reduces the damage he takes by 50% and reflects 20% of the enemy damage dealt to the enemy as the damage type the enemy dealed. (Before reduction is applied) True damage is not reduced, but still reflected. Shield has a maximum amount of damage absorption. |leveling2= |cooldown=8 |cost= |costtype=No cost }} }}

    Temple Guardian empoweres his attacks with spikes, applying on-hit magic damage based on his .


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  • 6

    Sion Rework

    September 23, 2014 by Lokiwg

    Okay so first off this is just what I hope the Upcoming Rework is like.

    Passive - Sion builds up Rage with every Auto attack(out of 100 rage) and rage decreases after set amount of time out of combat. Sion gains 0.25% life steal for every 1 rage point.(that's 25% at 100 rage)
    I like this idea because it give him the ability to be very hard to kill if you let him get a footing in lane, but also makes him weak to bully lanes.
    Q - I think this definitely needs to be a short dash move that slows targets struck at the edge of the dash. should go through units so he can ignore targets he doesn't want to fight, but make it really precise so only the target at the edge of the dash is effected at all. He should retain the weakness of have little to no …

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  • 10

    Yeah, this is the third time i post a balance attempt a.k.a. custom patch notes.

    This time i tried to put less random nerfs and buffs and rather focused at recent balance problems League has faced. This also shortened the post to less of a wall of doom.

    I have also seen incoming changes for , so i did not include any changes for her even though i wanted to do so at first.

    Enough of this, let's get to the point.

    Ha! I knew it's gonna happen. People demand nerfs to Akali since of low post-6 counterplay possibilities.

    We all know how it always ends like. She's stomped at lane before 6, and then she goes roaming, easily destroying any lane she wants thanks to ridiculous spammable gapcloser.

    Nerfing damage would be stupid. Opening more ways to counte…

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  • 6

    Hierus, the Priest of Navori

    September 23, 2014 by Kenetron

    Hierus, the Priest of Navori is a custom champion in League of Legends.


    Heirus summons light to mark surrounding enemies for 6 seconds. Marked enemies take magic damage per second and are revealed for the duration.

    |leveling = |cooldown = |cost = |costtype = mana |range = 500 }}

    Upon casting an ability near an allied champion, she heals them by a fixed amount over 3 seconds.

    |description2 = Heirus bestows knowledge to an allied champion, grants them true sight (vision of surrounding stealthed unit) and attack damage for 6 seconds. |leveling = |leveling2= |cooldown = |cost = 80 |costtype = mana |range = 600 }}

    Heirus fires a bolt at the target enemy dealing magic damage. If the target is an enemy champion, he marks t…
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  • 4

    Custom champ

    September 23, 2014 by Masterzach32

    Sorry wip

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  • 1

    I've been crafting so many custom champions recently, so I thought I'd compile them into one post to avoid spamming the custom champion list with my (cruddy) creations.

    Also, it would seem that the champion stats beyond Cantene don't want to change to their own values. If you want me to publish those values, I'll try to apply them there and make it look nice. The tab on Rakunai's signature items seems to be broken as well. Both of these errors do not occur in preview, does anyone know how to fix these?

    Cantene, the Misleading Light is a custom champion in League of Legends.

    Cantene throws 3 rings of light in a 60° cone in front of her, dealing magic damage to the first enemy each ring encounters. The middle ring however pierces through enemies…
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  • 10

    Lady Kess, The Void Weaver

    September 22, 2014 by Darthzeus

    Lady Kess, The Void Weaver is a champion in League of Legends.

    Summons 5 athames which charge for 2 seconds then fire, converging towards where the cursor was when ability was activated (similar to heimer's W) These pierce once (Twice when ability is at max level), dealing damage. Upon converging, they create a gravity well with a radius of 100x # of remaining athames, which draws units into the middle of it and slows them. Any enemy units in the middle of it take 6 true damage whenever another unit is drawn into the center, and they are smashed together (units that ignore unit collision are exempt from this). Airborne targets in range are smashed to the ground, taking 30 physical damage times their altitude (don't ask me how I measure that)…
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  • 32

    Mana Items.

    September 21, 2014 by Deshiba

    Greetings fellow summoners!

    In responce to Sifter66's blog post I wanted to delve a little bit deeper into my take on mana items and what I think should change. This is merely an exercise in theory crafting which I consider to be quite fun. Please do read it as such, enjoy and feel free to leave your own thoughts on the matter in the comments!

    Currently there are 2 main stacking items that evolve from , namely for AP and for AD. They grant AP and AD respectively for each point of mana you have in your pool. They also have items that go along nicely, for defense there's items like and , and for utility there's items like and .

    Even though at first glance it might seem like an airtight combination, there are weak spots to committing to a ma…

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  • 8

    Jah, The Crazy Curator

    September 21, 2014 by Patropolis

    Jah, The Crazy Curator, is not a character in League of Legends

    Within Demacia lies some of the greatest, boldest warriors the world has ever seen. However, delve a little bit deeper into Demacia, and you will find Jah's collection. Jah is the collector of anything seen as voodoo and taboo. Everything from voodoo dolls to sacrificial skin can be found here. Jah was proud of his collection, but he was a bit mad about it too. He saw that something was missing; the skin of a void creature. Jah set out, wielding his mighty Voostaff he collected from one of his travels, along with an assortment of bony clothing.

    As Jah travelled further and further, he saw something that he could never unsee. He witnessed a battle between Rengar and Kha'Zix. He w…

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  • 11

    Umbrage, the Unfortunate

    September 20, 2014 by Scudmarx

    Umbrage, the Unfortunate is not a champion in League of Legends.

    Umbrage throws his sword in the air. Hopefully, it will land on a nearby enemy 2s later, dealing damage in a 150-radius area and slightly knocking back those hit.

    |description2 = There is a (Luck %) chance that the sword will then ricochet towards a random enemy within 400 units, dealing damage to all enemies hit and knocking them aside. If an enemy Champion is within this range they will be targeted, and Umbrage will use up 5 luck. |leveling = |leveling2 = |cooldown = |cost = |costtype = mana |range = 625 |targeting=Up in the Air is an Auto-targeted, Ground-targeted Area of Effect attack that will target a random enemy in range. The Lucky effect is an Auto-target…

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