League of Legends Wiki

Create blog post

Recent posts

Blog posts

  • 0

    After riot has thrown so many overloaded kits, I decided that I shall show, that when I am speaking against such concepts, its not because I can't create something similar. Treya should be my proof.

    Lets talk about her identity first, shall we?

    Treya is somewhere on boundary between mage and support. Her kit offers harass, targeted protection of self or ally, burst and heaps of utility and crowd control. To be honest, I would claim her kit is overloaded with bull****, same as Gnar, Yasuo(before removal of flow % gain per dash), Braum, or our new champ, Azir. Don't get me wrong, overloaded kit does not mean it is op, because low numbers can make up for kit synergising too well with itself. However, usually, that means champion does not scale …

    Read more >
  • 0
    Gibby 707

    Gledia, The Freeze Mage

    August 27, 2014 by Gibby 707

    Gelida, The Freeze Mage' is an upcoming champion in League of Legends.

    Upon taking lethal damage, Gelida can cast one more ability before dying, this ability will have different effects then the normal ability, Normal abilities can always be used, however her ultimate must be of cooldown and she must have enough mana to cast it.

    Gledia's abilities freeze enemies hit, slowing there movement and attack speed by 20% fot 1.5 seconds (stacking 3 times)

    (NOTE; this champion is completely based on Jaina, the mage class in Hearthstone, Heroes of Warcraft) (NOTE2: The Title says Gledia, this is a misspell, the correct name is Gelida, This means Frozen in Latin) }}

    Gelida throws her frozen lance at a target, dealing damage and freezing it, if the target…
    Read more >
  • 0

    Solomon, the Ancient Guardian is a champion in League of Legends.

    Solomon charges forward with his shield raised, dealing physical damage and knocking back enemy units a short distance. At the end of the dash, Solomon empowers his shield, blocking enemy movement and dashes and can forcefully move enemy units for 5 seconds. Solomon can move freely for the duration, but cannot use basic attacks.

    |leveling = |cooldown = |cost = |costtype = mana |range = 625 }}

    Solomon gains bonus armor and magic resist for each nearby allied champion.

    |description2 = Solomon performs a war cry, increasing the bonus movement speed and attack damage from his passive by 50% for 10 seconds.

    If Solomon dies during that time, the 50% value will be lost, but…

    Read more >
  • 0

    Ark, the cyber ace

    August 27, 2014 by Blackace3

    Ark, the cyber ace is a champion in League of Legends.

    (8level) magic damage and silences it for 1/1.25/1.5/1.75/2 seconds. (At levels 1/5/9/13/17) Each basic attack decreases the cool down of this passive by 1 second. If used in conjunction with Tracking Beam, Ace’s next basic attack cleaves in an arc, dealing full damage to nearby targets and also applies Glitchblade to all targets if it is available. }}

    Ark slashes his enemy, dealing physical damage, and slows its movement speed for 3 seconds.

    Mortal strike when used in conjunction with Tracking Beam on a champion, causes Ark to deliver a finishing blow that deals an additional % of target missing health as bonus physical damage, and suppresses the target for 1.25 seconds in addition to the…

    Read more >
  • 2

    Kean McMillan

    August 27, 2014 by GoldenSupport

    |alttype = |date = |rangetype = hybrid |health = 8 |attack = 8 |spells = 2 |difficulty = 4 |hp = 500 (+80) |mana = 0 (+0) |damage= 50 (+12) |range = 220/1250 |armor = 15 (+2.7) |magicresist = 30 (+1.25) |attackspeed = 40 (+8%) |healthregen = 0 (+0.1) |manaregen = 0 (+0.1) |speed = 10 }} Kean McMillan is a custom champion in League of Legends.

    For some reason, the summoner can order this sandwich to shoot a pickle at a targeted direction, dealing true damage to the first enemy champion it hits.

    |leveling= (+ 1% current speed) |cooldown= }}

    By some unknown force somewhere in Valoran, this object suddenly cooks itself to a crisp, this slows enemies with it's scent.

    |description2= Even more miraculously, it can uncook itself. Perhaps the magic of…

    Read more >
  • 34



    Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies.

    Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy’s caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the att…

    Read more >
  • 13

    Prior rework, she was played as a support. After she was reworked, she was listed as an assassin and fighter, although still some people play Nidalee support, claiming that she's "viable". What do you think?

    Pros Of Nid Support:

    • Heal with attack speed bonus

    Cons Of Nid Support:

    • No Crowd Control that most "good" supports have (e.g and
    • Only two ability that actually helps other teamates ( and , but it only provides vision, which some people don't need), while others like have major boosts for team help. If you're saying stuff like "oh leoana has no teamhelp", their CC makes up for it, while as I stated before, Nidalee has no CC.

    If you want to get mad at me, or add on to the pros/cons, post it in the comments

    Read more >
  • 15


    August 26, 2014 by Emptylord

    I had a dream about the next champion. She was called Jeddica (I can't remember the spelling, only how it sounded). She was Sejuani's daughter and a child, although very distinctive from Annie (because in my dream I remember thinking "I thought Riot didn't want to do another girl-child, I remember them commenting on that Alice thread"). The splash artwork looked amazing, with the girl surfing on some ice ahead of a huge avalanche - but I remember reading in the comments that the artwork was a blatant rip-off of Fizz's splash (although Fizz's splash artwork was completely different to the one in the waking world, but it's funny that my dream felt it necessary to implement controversy).

    ... I don't remember the kit. I don't even think I read …

    Read more >
  • 12

    I think the wiki could use a complete visual overhaul. It feel clunky and a bit difficult to use. A few changes I would like to suggest:

    1. Make the page have black text on a white background. It looks much more professional and it's a lot easier to read.
    2. Remove the tabs on champion pages. Wikis are and have always been one long page. Scrolling is a lot easier, and you can Command + F to find text on the whole page, not just one tab.
    3. Remove the tiny images next to champions/abilities. They just disrupt the flow and spacing.
    4. Replace the siding image viewers with galleries. It's more convenient to be able to see all the images at once and be able to just click the one you want to view it.

    What do others think of this?

    Read more >
  • 10

    |date = Never |resource = mana |health = 40 |attack = 85 |spells = 35 |difficulty = 70 |hp = 376 (+86) |mana = 200 (+35) |damage = 49.4 (+4.2) |range = 525 / 175 |rangetype = Ranged / Melee |armor = 14 (+2.9) |magicresist = 30 (+0) |attackspeed = 0.625 (+3.3%) |healthregen = 4 (+0.85) |manaregen = 4.5 (+0.8) |speed = 325 |IP = 9300 |RP = 1070 }} Eranus, the Light of Ancient Times is a custom champion from the custom champion series.

    bonus attack damage. This also multiplies bonus AD from items.

    }} | }}

    Eranus shoots a projectile forward. Its damage is reduced by 20% if it already hit a champion. When it hits a champion, Eranus gains bonus attack damage for…
    Read more >
  • 79

    ...But if you had to pick?

    August 25, 2014 by Typhron

    I'm sick again and making blog posts, so everyone run away.

    Here's a question for you, LoLWiki goers. Which champion is your 'favourite'?

    Which champion is your favourite aesthetically? (looks or sounds pretty/badass/awesome? Best login theme, if any?)

    Which champion is your favourite kinesthetically? (feels good/fun/overpowered/challenging/JUST right? Most satisfying kills/killsecures?)

    Which is your favourite champion lore-wise? (uh...pretty self-explanatory)

    I'm interested to know the whats and whys. Wax on as much as you'd like. But when it gets right down to it, you must only pick one of each.

    Edit: Wow, this got more coverage than I thought. Going to be tally thing up privately and showing the results after a few days for those interested. …

    Read more >
  • 4

    Miriam, The Acrobat

    August 24, 2014 by Grrrbear26

    |date = 7/9/2014 |health = 30 |attack = 70 |spells = 40 |difficulty = 70 |hp = 380 (+84) |damage= 48.4 (+3) |range = 550 (Ranged) |armor = 10 (+2.7) |magicresist = 30 (+0) |attackspeed = 0.613 (+3.1%) |healthregen = 7 (+0.93) |resource = flow |speed = 325 }}

    This champion uses Flow. She builds up flow as she moves, generating 1 flow every 1 unit traveled, up to 600. If Miriam stops moving for more than 1 second, or changes direction drastically, all flow is lost.

    A "drastic" change in direction counts as facing a direction outside of a 45° cone in front of you in under .5 seconds.

    This cone is displayed by faint lines. The cones center will point in the direction you were facing .5 seconds ago so that you can plot your direction accordingly.


    Read more >
  • 5

    Jaira, the Artgunner

    August 24, 2014 by GoejoeDenzo

    Jaira, the Artgunner is a Custom champion in League of Legends.

    She switches her Artgun to Shotgun Form or Minigun Form. Upon 1st activation, Jaira uses her Shotgun Form making her basic attacks deal AoE damage. 2nd activation, she uses her Minigun Form that double Quickdraw's passive. Can be cast again to switch back to Shotgun Form and again to Minigun Form and so on. Last for 15 seconds and they share each others duration.

    |leveling = |cooldown = |cost = Additional 5 Ammo |costtype = |range = }}

    Jaira surronds herself with a Static Shield that deals magic damage per second and absorbs 300 damage. (Sunfire Cape radius) If Jaira doesn't received damage for the next 5 seconds when this skill is active, she damages herself equal to…
    Read more >
  • 11
    Draven, the Glorious Executioner



    Soraka blocks the next instance of damage on an allied champion. Lasts 1.5 seconds. THIS ABILITY BLOCKS ONLY 1 PROC OF A DoT, AND DOES BLOCK SPELL EFFECTS FROM THAT ONE INSTANCE. And on auto attack modifiers that deal 2 kinds of damage, only the higher between the physical and the magical damage is blocked, after factoring in resistances.

    |cooldown= |cost= |costtype=mana |range=650 }}

    After a short delay (1 second), Soraka blinds and damages enemies in a 350-radius area around her. Blind lasts for 1.75 seconds.

    |leveling= |cooldown= |cost= |costtype=mana }}

    Soraka donates 20% of her current health and mana plus a base amount to the targeted ally. Soraka cannot use this on herself. This ability cannot be used below 65 mana.


    Read more >
  • 2

    Caill, The Ripper

    August 23, 2014 by Kirbyblue64

    Caill The Ripper is a champion in League of Legends.

    as physical damage.


    Caill fastly spin his sword, dealing physical damage and slowing enemy units arround him by 20% (does not interrupt basic attacks).

    |leveling = |cooldown = |cost = 55 |costtype = mana |range = 225 }}

    Caill marks his high-priority targets to attack, every melee attack will apply a stack of bleeding (Maximum 6 stacks). Using skills will trigger the passive, dealing bonus physical damage equal target maximum health. (can apply just to one target)

    |leveling =


    For the next 4 seconds, Caill gain bonus attack speed.

    Cooldown is reduced by 17 seconds if scored a kill Caill also gain 35% movement speed for 2 seconds |leveling = |cooldown = |cost = 80 |costtype = …

    Read more >
  • 46

    so, imagine a ARAM style mode where even the abilities are randomly placed on your champion (also randomly selected).

    The only rule is that there cannot be 2 abilities that share the same abillitie space from other champion, ej: your champion cannot have Starcall (soraka Q) and Aqua Prision (Nami Q) in the same champion.


    Champion: Darius (one of the highest healt regen)

    Passive: Adrenaline Rush (Dr. Mundo)

    Q: Null Sphere (Kassadin)

    W: Meditate (Master Yi)

    E: Triumphant Roar (Alistar)

    R: Chrono Shift (Zilean)

    Why? because we can.

    This post was made a long time ago by Lykrast, but I think is fun to see what champions idea so people may do xD (http://leagueoflegends.wikia.com/wiki/User_blog:Lykrast/Pick_Champions,_pick_5_s…

    Read more >
  • 4

    Batsue, the Former Maiden of Ionia is not a maiden at all, just a filthy, filthy gutter rat. Oh, and it is also in the League of Legends. Probably some pleb country club. *Snort followed by laughing*

    Batsue floats in midair by hanging upside down on a single thread of silk attached to a balloon, channeling over the course of 3.5 seconds. As she channels, the range of What an Airhead! increases to a cap of 750 at 2.5 seconds, and her movement speed is slowed by 20%. Once the button is released, Batsue leaps off the balloon, while also throwing a precise dart in a straight line in the direction of the cursor for a perfect shot to vitals, dealing damage, plus bonus damage based on the range fired. If the button is held past 3.5 seconds,…
    Read more >
  • 8

    I've been working on this kit since I finally got rid of my previous kit. It started as a sustain-based midder, but ended up as a completely chaotic concept. In order not to get stuck like in Nahtan's case, I decided to ask you for help and ideas. Lore and icons are to be added in final version!

    | will cause Inner Balance to go on cooldown, as if they dealt damage. }} }}

    , dealing magic damage to all enemies caught, and reducing cooldown of Gladecall by 10% for every enemy champion hit. |leveling = |cooldown = 7 |cost = |costtype = mana |range = 700 }} |, but it’s most likely going to be removed soon. }} }}

    cone in front of her and reduces damage they deal for two seconds.

    |description2 = Hum of Despair’s cooldown is refreshed whenever …

    Read more >
  • 24

    Katsuhe, the Maiden of Ionia is a custom champion in League of Legends.

    and the .

    |description2 = |range = |cost = |costtype = |cooldown = }} }}

    Katsuhe summons a gust of wind carrying petals and sends it forward in a line, dealing physical damage to all enemies hit and slows them for 2 seconds. Each time Petal Gust hits an enemy unit, its range is reset, traveling 1000 units further from the point of impact.

    |description2 = |leveling =


    |leveling2 = |range = 1000 |cost = |costtype = |cooldown = }} }}

    Katsuhe's basic attacks deal bonus physical damage depending on the range to her target and grant her bonus attack range for 3 seconds. The bonus range stacks up to 5 times, decaying one at a time if she hasn't used a basic attack in the la…
    Read more >
  • 1

    Nightingale, the Wyvern Fang is a figment of my imagination...for now.

    Okay, so Nightingale is originally an Ionian native who now works for Zaun that is intended to be a brawler the relies upon using 'War Hymn' and 'Harpy's Splendor' in order to avoid damage as she tears her target, or targets, apart. Side note...'Silent Night' is a reference to that old Christmas carol, if it's really that confusing I'll just switch it but meh. By the way if anyone could please explain to me how to get the resource thing working properly I would love you forever!!

    Years ago a young girl was born in a small Ionian village. Gifted with a golden voice she would often practice at her villages shrine for hours, and when not at the shrine she would play with her…

    Read more >
  • 10

    Dylan Mightblade, the Sword of Honor is a Custom Champion in the League of Legends.



    Dylan's Next basic attack will strike fatally the opponent, dealing additional damage, and healing himself for a percentage of the damage dealt. The triggering attack will apply other on-hit effects and will reset the autoattack timer, but it can't trigger Sword Breaker's 3rd strike.

    |leveling =

    of total dealt damage

    |cooldown = |cost = 35 / 45 / 55 / 65 / 75 |costtype = mana |range = 150 }}

    Every third attack on the same target deals additional physical damage equal to a percentage of the Target's maximum Health (capped at 350 against monsters), reduces the target's attack damage by 10%, and grants Dylan bonus movement speed for 3 seconds.


    Read more >
  • 2

    Kierna, the Iron Legionnaire is a champion in League of Legends.

    for 3 seconds stacking up to 6 times.

    }} | }}

    Kierna's next basic attack deals additional magic damage and reduces the target's attack damage for 2 seconds. Each basic attack that hits Kierna will reduce Heavy Counter's cooldown by 0.5 seconds.

    |leveling = |cooldown = |cost = 35 |costtype = mana }} |, , and blind. |spellshield=will block the ability |additional=

    • Heavy Counter resets Kierna's attack timer on cast.

    }} }}

    Kierna taunts nearby enemies for 1.5 seconds. In addition, she steals a portion of their armor for 4 seconds.

    |leveling = |cooldown = |cost = 75 |costtype = mana |range = 375 }} | }}

    Kierna channels for a short time, then charges forward, dragging along…
    Read more >
  • 2

    Liria, The Shadow Mystic

    August 20, 2014 by Tmek


    Liria, The Shadow Mystic is a custom champion designed for League of Legends.

    armour and magic resist while linking with her Mystical Bond or her Enchanting Flame.

    }} }}

    Liria fires a bolt of pure magic that deals damage to the first enemy unit hit, an orb is formed at the point of impact which heals herself or an ally and is consumed on contact. The amount of health recovered is dependant on the damage dealt from the initial attack.

    |leveling =

    % of the damage dealt.

    |cooldown = |cost = |costtype = mana |damagetype = magic |range = }} | }}

    As Liria uses basic attacks her ability power increases by a percentage for 4 seconds, if Liria uses an offensive ability the stacks will be consumed. This bonus stacks for 4 times, basic attac…

    Read more >
  • 0
    Toymakers Creation

    Sir Steve VII, the Superb Swordsman is a custom champion in League of Legends.


    Sir Steve begins channeling, increasing the damage and duration of HYAAA!! over 1.5 seconds. Sir Steve can still move while channeling, but he cannot attack or use his other abilities, and his movement speed is slowed by 10%. The Stamina cost of this ability is not taken out until the second cast, which will automatically go off after six seconds.
    Sir Steve swings his sword around him, spinning once for every 0.5 seconds spent charging. The first spin deals normal damage, the second spin deals the same amount of damage but also slows enemies hit by 35%, and the third hit deals as much …
    Read more >
  • 3

    Well, some more pondering for me. This revolves around the kits associated with each class. By some odd chance, I won't even have listed all the kinds of abilities that exist. Don't hold that against me.

    Well, this is an opinion. Only an opinion. And I'm adding "melee carry" to the classes. If you're not down with that, well tough luck.

    Well, tanks are there to soak up damage, so the most of their kit will be focused towards two things:

    • Defense: Mostly soft defense spell since tanks are sturdy enough on their own, hence the term "tanky". They still have defense boosts.
    • Crowd control: Preferrably taunting since the tank gets to take damage instead of the precious carries. Some tanks can't afford that and gets softer stuff.
    • Mobility: A tank needs t…

    Read more >
  • 19

    Masteries x10

    August 18, 2014 by Lykrast

    Since I am completly out of ideas for any complete custom champion, here is a gamemode I thought. Might not end up as huge as the Champions x2 or Items x2 (too lazy to search the links), but why not after all? Also, unlike those previous one, not EVERY value is multiplied, just one (or two, depending of the mastery in question).

    This is designed to be some kind of featured gamemode, and I agree it's totally not original, but no one thought of it so... plus I always thought (and still think) masteries don't have a really noticeable impact so... well, maybe this version is too noticeable but well... it's a featured gameode concept, it's not meant to be anything near balanced! It's here to have "fun"! But I agree several should be banned or so…

    Read more >
  • 5

    |date = Never |resource = intensity |health = 45 |attack = 70 |spells = 85 |difficulty = 50 |hp = 411 (+81) |mana = 250 (+55) |damage = 53 (+4) |range = 125 |rangetype = Melee |armor = 21 (+3.5) |magicresist = 30 (+0) |attackspeed = 0.625 (+2.65%) |healthregen = 6.2 (+0.6) |manaregen = 5.4 (+0.7) |speed = 340 |IP = 9300 |RP = 1070 }} Ackin, the Paladin of Demacia is a custom champion from the SMNK Custom champion series.

    % of his ability power}} as bonus magic damage and gives intensity. The bonus stacks with itself up to 3 times, but the duration doesn't refresh upon triggering it. |description2= While he's not losing intensity and moving towards enemy ch…

    Read more >
  • 4

    Gale, The Lost Soul

    August 18, 2014 by PotatoaDancing

    Gale, the Lost Soul is a figment of my imagination...for now.

    Gale is an ancient Shuriman mage that was frozen in time during Xerath's catastrophe. She now exists as a roaming mage fighting on the behalf of Ionia being as her mind is usually reverted to that of a young child. Her kit is supposed to make her a bursty mage that can last for long periods of time in lane without having to return for mana...Her lore will be out soonish.

    Gale instantly deals magic damage to target unit. If the target is killed by 'Die!!' Gale recieves a bonus gold, if the target is a large minion/enemy champion the bonus is doubled.

    |leveling = |description2 = 'Die!!' deals 50% bonus AoE damage in a small area(35 units) around its target. Enemies killed by the …

    Read more >
  • 7

    This is Soraka rework idea by Quantum Feint. Its only idea, numbers might need tweeks to not be UP or OP. I have nothing to do with Riot. And I am proud of it.

    Old Soraka has identity of buffer(armor from heal), debuffer(mr shred, silence) and strong healer. Her power lies in strong heals, that save lifes. I wanted to keep her identity as much as possible. I however had to do few cuts to make her into fun-to play support. Strong waveclear needed to go, so had casual self sustain and global presence(ultimate). Also I decide to make her heals into heal over time, making them have less imediate impact but stronger over-time impact.

    My soraka became strong healer and debuffer. Her ultimate is different than old one, and she now gets one point in…

    Read more >
  • 7

    Mastery Discussion

    August 17, 2014 by Xyclone010

    The Season 4 is almost over. And there will be new things coming (Items, the new SR, ...) This post will discuss about how masteries changed from S3-S4 and what it could be in S5.

    The End

    Read more >
  • 36

    So lately, most of the champions that have been reworked so far have had percentage damage added to their abilities, so why? I don't see how it is healthy to the gameplay to add percentage damage all over the place and expect it to be normal.

    First things first, the champion that seems to rule over all percentage damage is Vayne, but then again that is Vayne she is an ad carry who is met to deal tons of damage to tons of enemies.

    Then we go to nidalee and gragas. Why would you add so much percentage damage to these champions? nidalee can deal 20% of current hp with only a trap, and gragas can deal 12% of your maximum hp with just pressing w. It feels like warmogs armour is just be targeted and slowly taken out of the meta. Every match at lea…

    Read more >
  • 10

    Support Song

    August 16, 2014 by QuantumFeint

    Before I start with song, I want to make clear my english sucks. I am no native speaker, so I will be thanksful for any correction. Now, to song words...

    Mid is taken, jungle too,

    top has instalocked Nunu,

    playing marksman would be boring,

    you know where this game is going.

    Enemy has jungle Lee,

    yours is feral farming Nidalee,

    their botlane plays arm in arm,

    your adc does not know how to farm.


    This game has a scent of loss,

    unless you will rule lane like a boss,

    carry cc, ward whole river,

    thousand of kills to deliver.

    They get caught and you get blamed,

    and they don't feel bit ashamed

    you need to chill and keep carrying,

    hell it is really hard ...




    support, you control vision,

    yet your team will go 2v5,

    protecting carries is your mision


    Read more >
  • 9

    |date = |health = 90 |attack = 40 |spells = 30 |difficulty = 60 |hp = 410 (+92) |damage= 56.4 (+3) |range = 150 |armor = 10 (+2.7) |magicresist = 30 (+1.25) |attackspeed = 0.613 (+3.1%) |healthregen = 6 (+0.93) |mana = 210 (+50) |manaregen = 5 (+0.4) |speed = 340 }}

    | }}

    Emanuel's next auto attack within 1.5 seconds deals bonus physical damage and suppresses the target for one second. If Emanuel is interrupted during this time the effect ends early.

    |description2 = If Stone Grip consumes Embrace of Gaia, the damage will scale with armor instead and the suppression lasts 1.5 seconds. Additionally he may reactivate Stone Grip to throw the suppressed enemy in target direction. If the target collides with terrain, an enemy structure or another …

    Read more >
  • 10

    Electra, the Electrolyzer

    August 16, 2014 by JmLyan

    Electra, the Electrolyzer is a custom champion in League of Legends.

    (2Electra's level) magic damage. |description2 = |range = |cost = |costtype = |cooldown = }} }}

    Electra shoots a ball of lightning in a line, dealing magic damage to the first enemy hit.

    |description2 = Static Bolts: The ball builds static electricity as it travels, striking the target with one static bolt for every 300 units traveled. |leveling = |leveling2 = 12(6Electra's level) |range = 1100 |cost = |costtype = mana |cooldown = }} }}

    Electra summons an electric field at a target 300-radius area that lasts for 5 seconds, slowing enemies inside it.

    |description2 = Static Bolts: Enemies inside the area are struck by a static bolt every half second. |leveling =  % |leve…

    Read more >
  • 7


    August 16, 2014 by Aldari1994

    Saigato, the Amber Samurai is a champion in League of Legends.

    % missing HP he has, Saigato attacks deal (1(2level) + ) bonus magic damage. |description2 = Upon taking lethal damage, Saigato remains alive at 1 HP for 2.65 seconds, before committing suicide. During this time, he is unable to cast spells. }}

    Saigato empowers his katana for his attack in the next 7.5 seconds, gaining bonus attack range and restoring mana.

    |leveling = 225

    % of Damage Done

    |cooldown = |cost = |costtype = mana |range = }}

    Saigato fires out a ball of amber to a target enemy, dealing magic damage on impact and slowing the target by 15% for 5 seconds. The slow is increased for every attack made against the target, with a cap of 6 attacks.

    |leveling =

    % %


    Read more >
  • 2

    Maar, the Guilty Reaper is a figment of my imagination...for now.

    Maar is a late-game mage-killer/duelist that relies upon his passive to make use of his late game potential. Most of his game play will come from using his two damaging abilities and ultimate in tandem in order to pursue and quickly kill targets before getting blasted away. Mana should be a factor in his build as all his abilities eat a fair amount of it and his own defensive ability actually scales with it. So yeah...

    Maar blinks to target position A before briefly becoming untargetable and dashing 200 units in direction B. Enemies hit by the dash take physical damage and get a 'Deathwish' marker for 6 seconds. If enemies already have a 'Deathwish' marker then they still take …

    Read more >
  • 8

    Wikia has some feet on the ground at Gamescom 2014 this year, so I thought I would bring you all some of the cosplay from the showfloor. The best one, by far, is the bearded Katarina, right?

    UPDATE 8/18: More Cosplay!

    For more gamescom photos and more, just click RIGHT HERE!

    Read more >
  • 3

    Lumi, the Poro Knight

    August 15, 2014 by Atanchan

    Lumi, the Poro Knight is a custom champion.

    bonus attack speed per stack for 1.5 seconds and refresh the duration of the stacks on that enemy.

    }} | }}

    Lumi's next attack within the next 10 seconds causes her mount to sneeze on the target, dealing bonus magic damage and tethering it to her. The tether has a length of 450 units, but neither Lumi nor her target can move beyond 375 units of each other while the tether holds nor can they cast dash or blink abilities.

    |leveling =

    |cooldown = |cost = |costtype = mana |range = }} |, , and blind. |spellshield=will block the entire enhanced autoattack. |additional=*Gesundheit!'s cooldown will not start until the empowerment is used or expires.

    • Gesundheit! will reset Lumi's attack timer on cast.
    • Despite b…

    Read more >
  • 2

    |date = Never |resource = ichor |health = 30 |attack = 75 |spells = 70 |difficulty = 40 |hp = 368 (+73) |mana = 30 (+45) |damage = 49 (+3.4) |range = 550 (Ranged) |armor = 11 (+2.9) |magicresist = 30 (+0) |attackspeed = 0.651 (+3.2%) |healthregen = 4 (+0.55) |manaregen = |speed = 335 |IP = 9300 |RP = 1070 }} Sah'Kla, the Sin of Beauty is a from the my SMNK custom champion series. A marksman with potent spells, Sah'Kla is extremely fragile in compensation, with health, armor AND magic resist all close to being the worst in the game. She's triply more fragile as she uses health as cost to her abilities, decreasing her already little sustainability.

    Upon taking…
    Read more >
  • 10

    This patch was born out of boredom. I will change 1-2 things for few champions on it.

    Molten shield[E] duration from 5 to 3.75 seconds.

    Molten shield can now be casted on ally.

    When Annie casts this spell on herself, duration is 1/3 longer (5 seconds).

    Focus: Hitting target with critical strike now grants 5 stacks of focus.

    I want to change him, but i dont know how...

    Inner flame

    Inner flame will now also detonate upon reaching maximum range, if no enemy was hit, doing damage and slowing any enemy within usual detonation radius, if there are any.

    Lee-sin passive now makes him immune against blind permanently as well. Enjoy Lee-sin top, Teemo.

    Sunlight - Base damage decreased from 20/35/50/65/80/95/110/125/140 to 10/20/30/40/50/60/70/80/90.

    Now scale…

    Read more >
  • 0

    Lucarda is AD scaling support. He is short ranged supportive caster, that stands between healer and all-in type of support. His abilities are all using health as resource, but he has passive that allows him to heal himself.

    |date = N/A

    |health = 80

    |attack = 60

    |spells = 80

    |difficulty = 50

    |hp = 390 (+90)

    |resource = health

    |damage = 45 (+3)

    |attackspeed = 0.625 (+1.4%)

    |range = 425

    |armor = 19 (+3.25)

    |magicresist = 30 (+0)

    |healthregen = 8 (+1)

    |speed = 345


    |description = Every 10 seconds, your next autoattack will create tether, that drains life from target every half of second, dealing magic damage and healing you for 50% of damage caused. Tether can last up to 10 seconds, and is interupted if target leaves maximum tether range. }}

    Jumps 550 rang…

    Read more >
  • 12

    This concept is pretty old and it's been on my PC for a long time. I never published it because its lore felt not good enough - I changed it milions of times, trying to tie this champion - or currently just kit - either to my long-forgotten Project: Fyrone, or to Hirana Monastery. In order to be able to think clearly, I need to get this kit off my head and the only way to do so is to publish it. With or without a lore and personality. Pure kit.

    While this concept started as a rework for Old Karma, I quickly replaced almost all and then all of her abilities. Then she lost her personality and somehow - I scrapped the rework and started a new champion, whose first and perfect, I believe, use is to punish enemy casters - even those who build AD…

    Read more >
  • 29

    Hi . My name is TinhBoe. Today i have something i need to discuss with you.

    Pre-4.5, most popular junglers are fighter such as , or assassins like and ​. Their preferred jungle item, in most cast, is . But since the introduction of , AA-reliant champs had a chance to perform. And their performances are so good ( at least at late game) that Riot had to nerf down to current state, which lead to less pick of and in jungle.

    IMO is not worth to buy now, as it doesn't provide as much damage as before nerf and its sustain is unnoticable at lategame. However, in LCS people still build it on jungle- (almost every game). I check on probuild and still be built a lot on AA-reliant junglers,especially on this . I really don't know why because i se…

    Read more >
  • 5

    Cersere, the Soul Chaser is a figment of my imagination..for now.

    Cersere is my first attempt at making a hybrid mage/support champion...as well as my first somewhat informed attempt at making a custom champion here on the wiki. I'll be adding his lore after I get some more of the champions I have in mind out XD. Half of em tie in with his own lore so ya...With that said though, Cersere is a slow heavy champion that relies upon team interaction to make the most of his crowd control.

    )% for 1.75 seconds. Cannot be activated on the same target again until a 5 second cooldown passes }}

    Cersere switches his stance from attract(yellow) to repel(red), granting him 250 bonus autoattack range and new abilities. Activating Reversal again removes the b…

    Read more >
  • 0

    , |date = August 13th, 2014 |resource = mana |health = 60 |attack = 65 |spells = 40 |difficulty = 25 |hp = 476 (+89) |mana = 220 (+50) |damage = 57 (+3.4) |range = 125 |rangetype = Melee |armor = 22 (+3.4) |magicresist = 30 (+1.25) |attackspeed = 0.672 (+2.8%) |healthregen = 6 (+0.85) |manaregen = 5.7 (+0.65) |speed = 350 |IP = 9300 |RP = 1070 }} Takop, the Cloud of Blood is a from my SMNK Custom Champion series. He is intended to be a simplistic counter-jungler, with all of his skills but his ultimate being oriented towards dueling.

    | }}

    Takop gets nervous and this enhances his capabilities. He gains bonus attack speed for the next 3.5 seconds, and deals…
    Read more >
  • 17

    |alttype = |date = August 12th, 2014 |resource = heat |health = 6 |attack = 3 |spells = 8 |difficulty = 7 |hp = 460 (+84) |mana = 170~300 (+30~65) |damage = 43 (+2.3) |range = 525 / 175 |rangetype = Ranged / Melee |armor = 16 (+2.6) |magicresist = 30 (+0) |attackspeed = 0.625 (+1.3%) |healthregen = 8 (+0.85) |manaregen = 4~7 (+0.3~0.9) |speed = 330 |IP = 9300 |RP = 1070 }} Connolly Aleth, the Wurm is a . She functions with two stances:

    • A resourceless ranged mage stance that relies on her natural gifts and bombs fired from her ship with huge cooldowns that are refreshed upon switching to this stance
    • A melee fighter stance that uses Heat, it is melee-or…

    Read more >
  • 1

    Mason - the Cavekeeper

    August 12, 2014 by Frolof

    Mason, the Cavekeeper is a champion in League of Legends.



    • And
    • And
    • yeah you get it!

    Cavekeepers Oath's slow goes from 100% to 0% slow over the duration. Also known as a tapering slow.

    Cavekeepers Oath also procs with single target skillshots, such as , ,

    Cavekeepers Oath can proc on multiple Champions. Just like }}

    Mason rolls out a rolling skillshot Mining cart

    wich travels slowly forward at a straight line, ignoring minion collision. If hit on a enemy champion it will deal magic damage, knock back the enemy champion and stun for the amount of units it has traveled. |leveling =

    0.5 1.5 0.5 50% of total movement speed

    |cooldown = |cost = 80 |costtype = mana |range = 1150 }}

    and .


    Mason lights his lamp on his helmet for 4 seconds,

    shines up …

    Read more >
  • 0

    Celeste, Caller of Angels

    August 12, 2014 by Leo636

    Celeste, Caller of Angels is a custom champion in League of Legends.

    Celeste is accompanied by her guardian angel, Uriel, who aids her in battle. Uriel is a melee unit which can be targeted and killed by enemy units, but can be re summoned. However, once summoned you cannot re summon Uriel until she is killed. Celeste kit focuses on using Uriel effectively.

    To do this, here's how you control Uriel, Guardian Angel, which focuses on using R as a 'reset', stopping Uriel from whatever she was doing and making her follow you:

    Lets take an example: You have two minions: A, B. When Celeste attacks minion A, Uriel will also go to attack minion A. During this time, Celeste can freely attack minion B and Uriel will keep attacking minion A until it is k…

    Read more >
  • 17

    To start off, i have to say: I dislike it when others complain about a champion being overpowerered. Now then, let's move on the the actual post.

    The real reason people hate certain champions is not because they have a certain ability that is overpowered, but because of their kit strength. Yasuo is a perfect example of this. If he just had one ability that was strong but was unrelated to the rest of his kit, either that ability would either become essentially his only ability or a useless one. However his kit flows nicely (no pun intended). His crit passive works well with his Q because his it can crit, his E because it lets him get close enough to AA for a crit, and his ult because it lets him bypass half of their bonus armor. His other pa…

    Read more >
  • 3

    , |date = Never |resource = mana |health = 46 |attack = 49 |spells = 43 |difficulty = 41 |hp = 350~500 (+70~100) |mana = 170~300 (+30~65) |damage = 40~60 (+2~4) |range = 125~675 |rangetype = Melee/Ranged |armor = 10~25 (+2.5~4) |magicresist = 30 (+0/1.25) |attackspeed = 0.579~0.694 (+1~4%) |healthregen = 3.5~9 (+0.4~1) |manaregen = 4~7 (+0.3~0.9) |speed = 325~355 |IP = 9300 |RP = 1070 }} X, the Y of Z is a .

    }} | }}

    There's a passive.

    |description2= X joins the queue. |cooldown = |cost = Some |costtype = cost |range = ??? }} | }}

    X talks and lets out messages, dealing mental damage to all onlookers.

    |description2 = X stops taking constantly. Toggling Talk…

    Read more >

Around Wikia's network

Random Wiki