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  • Lightsuperior

    Unmasked Skins

    December 17, 2014 by Lightsuperior

    Hi guys, 

    today i was thinking about new Skins for the "unmasked" Series. Here are a few suggestions:

    - Unmasked Akali

    - Unmasked Yi

    - Unmasked Pantheon

    - Unmasked Shen

    - Unmasked Viktor

    - Unmasked Zed


    Let me know what you are thinking about this idea :)


    lightsuperior

    Read more >
  • Willbachbakal

    This is a tentative rework for Elise, the Spider Queen. Poor Elise, how the mighty have fallen. Upon her release, she instantly became a dominant jungler and a strong top laner, one of the few to stand up to in early game power and versatility. That dominance lasted only little over a season, however, after a couple of early Season 4 nerfs slashed her damage, her Spiderlings' tankiness, and her early crowd control. As versatile as she is, she's no longer really good at anything. Problem is, she's not in a state that can be buffed, specifically because of her versatility: her kit is overloaded with practically every effect around (burst, DPS, hard CC, sustain, a gapcloser, vision, hard crowd control, range...), to the point where making her…

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  • Degritone

    Squul, the Shifting Mage

    December 16, 2014 by Degritone

    Squul, the Shifting Mage is a champion in League of Legends.


    Squul launches a ball of pure mana in a target direction, dealing magic damage to all enemies it passes through, damage decreasing the AP ratio by 10% for each enemy hit.

    |description2= The initial target is stunned for 0.5 second each time they are hit. |leveling= |range=1200 |cooldown=10 |cost=10% max |costtype=mana }} |}}

    Squul launches a ball of fire, engulfing the first enemy hit, dealing an initial blow of magic damage, then a large amount magic damage over the next 5 seconds.

    |description2= Slows the the target and enemies near the target by 70% for 3 seconds. |leveling=


    |range=1200 |cooldown= |cost= |costtype=Mana }} |}}

    Squul launches a ball of electricity in a target direct…

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  • DjRend3r

    Lotharrrrrrrr, the Void's Ascendant is a champion concept in League of Legends.


    Lothar Grabs the nearest Champion, pulling it a set distance (200 units) and then stunning for 1 second , dealing Magic Damage. Everything else in the area takes damage too, but not the CC.

    |leveling = |cooldown = |cost = 70 |costtype = mana |range = 700 }}

    While Near turrets ,minions and Units in your controll (1000 units) , they gain a buff which increases their attack damage.

    |description2 = Lothar Creates a gate at his curret location and at a target location allowing his currently in control minions and himself pass through, this gate allows Lothar to walk to and from the gates as if they were portals, However Enemies and teammates can use these to…


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  • JAlbor

    Community Choice Awards 2014

    December 16, 2014 by JAlbor

    It's that time of the year again folks! A lot has changed in League of Legends in 2014! We have a beautiful new Summoner's Rift, a horde of updated skins, all sorts of special skins, and some of the craziest champions in the League (I'm looking at you Rek'Sai)! More changes are to come, but before we move on to 2015, let's remember and celebrate another great year of League of Legends!

    Below you will find nine "Best of" categories on everything from skins to eSports players. Help decide the wikia community's favorite by voting below!

    Also, there is a lot to catch up on, so if I missed a skin, champion, or team, let me know in the comments and I'll update the poll asap. I'll be leaving these up until early 2015, so take your time and consider…

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  • DjRend3r

    Phasul, The PhaseWalker

    December 16, 2014 by DjRend3r

    Phasul ,The PhaseWalker is a champion concept in League of Legends.


    Phasul creates a portal behind his target, allowing him to Auto-Attack through the portal to hit the enemy, attacks that are sent this way deal modified Magic damage based on his Attack damage.

    |leveling = |cooldown = |cost = |costtype = |range = 700 }}

    After Scoring a kill or assist, Phasul gains a huge boost to his Movement speed and resets his Basic abilities Cooldown by a small amount.

    |description2 = Phasul causes his next Auto-attack to deal extra damage, and reset his passive timer. |leveling = |leveling2= |cooldown = |cost = |costtype = |range = }}


    Phasul, with no mercy rips into the targeted enemy with his blades to deal true damage, and lo…

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  • WillTest1

    Voda, the Striking Wave

    December 16, 2014 by WillTest1

    Champion, the Title is a champion in League of Legends.


    Voda lashes target enemy with his whip, dealing damage and slowing them by 20% for 3 seconds.

    |leveling = |cooldown = |cost = 0 |costtype = N/A |range = 500 }}

    Voda sends out a bolt of water that freezes on contact, dealing damage to and stunning the first enemy hit for 1.5 seconds. The frozen enemy may be shattered by any form of physical damage or Crippling Wave, ending the stun but dealing additional damage. If the enemy is killed by the shatter damage, Voda gains +50% movement speed that decays over 2 seconds.

    |leveling =


    |cooldown = |cost = 0 |costtype = N/A |range = }}

    Voda exhales a burning mist in a target direction, dealing damage over time to all enemies caught…

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  • Orion30

    (Well, seeing as this is just a waste of space, feel free to delete it.)

    Hello, LoL wiki community! My name is Orion30 and here are some rework ideas I’ve thought of for some champs who are in rather awkward spaces right now, either bringing nothing that someone else couldn’t do better or being really situational (Not entirely a bad thing, but every champ should have a decent amount of time to shine) For a little background about me since this is my first blog post, I joined the league around Syndra’s release and am a top/jungle tank main. My least played roles are ADC and Assassins, and I took a shot at reworking a few of them, so if you main that role, your input would be greatly appreciated. Overall, thanks for reading and tell me what y…

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  • Commander Marko

    Fellow readers! While I was discussing the psychology to my dear friends (you know, the hood), one of them did bring up how characters are defined. Basically, there are two elements that make up a character/person:

    • Physical properties:

    The character's overall looks, distinguishable traits that make them unique. Basically what makes them stand apart from a crowd;

    • Psychological trait:

    The mind of the character: how they see things, what makes them special. This also includes the summary of all scars they have adorned from their history, in other words their experience.


    So peeps, I'll ask you something:

    Who is your favorite champion viewed and/or based off of these two categories?

    As for me, physical properties include and , while I like for his p…



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  • Lukeatlook
    What is "Pyro's Item Overhaul"?

    It's a set of custom patch notes that are meant to enhance and/or fix the problems with itemization in LoL. Previous episodes were a hit or miss, sometimes correctly predicting items implemented by Riot (, , ), sometimes being far off.

    What is the scope of the overhaul?

    Pretty much everything. The idea is to increase diversity in item builds by introducing new items and rebalancing the current ones. Keep in mind while assessing this part of the project that more or less all item categories will be affected, so this is far from over.

    Why?

    TL;DR here would be: To have more than top 3-5 champion picks for every role in LCS with cookie-cutter builds. Item builds should be more reactive, not predefined.


    Fixing up leftove…


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  • Dravengron
    Fengar throws a Dark Flame at the Targeted area and deals Damage

    to all enemies it passes threw the flame reamains at the targeted positoin for 3 sec. if this abillity is cast twice on the same position the flames explode and dealing extra AoE damage. |leveling =

    |cooldown = |cost = |costtype = |range = 625 }}

    He changes his 2 twin Swords with his schyte dealing extra

    magic damage per auto attack to all enemies in a cone in front of him |leveling2= |cooldown = Toggle |cost = 10 per AA |costtype = Dark Energie }}


    He dashes in the Targeted direction dealing magic damage to all enemies he passes threw. If this ability is casted twice he blinks back to the starting point dealing extra damage to all enemies hit by the first part af…
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  • Degritone

    Nerya, the Hive Queen

    December 15, 2014 by Degritone

    Nerya, the Hive Queen is a champion in League of Legends.


    Nerya places a hive where she stands. This can only be used while she stands on impassible terrain. This hive randomly spawns one of three bugs every few seconds. Upon death of a hive, all bugs spawned by it die. Ranking up this ability upgrades all existing Hives.

    |leveling= |cooldown=10 |cost=40 |costtype=mana }} |}}

    All hives within range spawn a few of each bug type.

    |leveling=


    |range=3000 |cooldown= |cost= |costtype=Mana }} |}}

    Nerya uses her body as a hive, spawning one of each type of bug every few seconds.

    |leveling= }} |}}

    All bugs ignore range limitations for 30 seconds, swarming anything Nerya targets. Additionally, they gain 1500 movement speed while more than 1200 units away …

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  • Grrrbear26

    Raptors Cloak is a fantastic item, however it is a little unclear when to purchase it. It's passive, Point Runner, is very stylized, however it lacks usefulness as the game progresses as towers fall.

    People prefer to build more defensive items rather than build Ohmwrecker for turret dives, and ZZ’Rot’s portal hasn't been released yet.

    Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.

    |active = Unique Active: The champion blinks to the opposite side of the nearest tower. This can only be activated while in turret range. Point Runner is disabled while this active is on cooldown. (40 + 20 per intact turret.) |menu = |buy = 2650g (300g) |sell = ???g |code = }}

    Grants +10% bonus movement… Read more >
  • Kassyndra



    800

    |leveling= per charge }}

    the enemy.

    An activated nest can be reverted back to deactivated state after 5 hits from basic attack. It is possible to repair the hive by firing Noi'Ria's enhanced attack to a damaged nest. Noi'Rai can have up to 4 hives at a time, both activated and deactivated. Noi'Ria can store up to 2 charges of Dreadwatcher's Hive at a time. |leveling=


    |cooldown= |cost= |costtype=mana |range= 550 }}

    and . This ability is virtually global, as it can be cast to an area within 500 range of any activated hive, albeit with reduced damage. However, doing so will reveal the hive for 5 seconds and doubles this ability's cooldown.

    A void territory lasts 1 minutes, though only 3 can remain on a map at a time. The enemy cannot takes…




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  • NicknameMy

    Since my last Taric rework was rather fun based, here is is a more serious one:

    Tarics armor has 5 big gems: 1 blue gem at the front of his hammer, 1 green gem between his legs (you know where), 1 purple gem in his shield, 1 red gem in his headband (near his long blond hairs, his big red lips and his thick eyebrows) and 1 white diamond at his chest armory in front of his heart. This gems glow while using his abilities.



    Base MS is now 355.


    , doubled against champions and reduces his abilities' cooldown by 2 seconds. }} }}

    Taric channels earthen energy to heal himself.

    |description2 = Taric channels earthen energy to heal a target allied unit, instantly removing all crowd control effects.

    • Cooldown:
    • Cost: 40% of maximum mana

    |leveling = |leveling2 …




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  • ArtMaster7

    Aeria the Mist Archer

    December 13, 2014 by ArtMaster7

    Hello once again. This is my newest concept Aeria the Mist Archer. Leave a comment if you'd like to :D . Thanks in advance, though I'm not sure if I could reply right away, but I will.


    [Aeria the Mist Archer] is a custom champion of ArtMaster7.


    After casting an ability, Aeria's next basic attack becomes a pass-through skill shot, dealing % of AD}} to all enemies in a line and applying on-hit effects to the 1st enemy hit. This ability lasts for 5 seconds.

    |description2= Everytime the arrow hits an enemy champion, its current damage is reduced by 10%. |leveling= |range=750 |cost= |costtype= }} |}}

    Upon activation, Guided Shot will persist for 5 seconds or after Aeria triggers the effect by her 1st Mist Arrow within the duration. After 1 second of h…

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  • Parrrley

    Since I still really like her (yes, her! female voidborns HYPE) visual design I wanted to make her into an actual champion.

    Omen, the Precursor of the Void is sadly not a champion in League of Legends.


    Omen slithers in the direction of the cursor, leaving a path of ooze for 4 seconds. Enemies that step on the ooze are slowed by . Additionally, they're armour is decreased by 30%. When Omen moves across the ooze, she gains 25% movement speed and may cast Assault.

    |cooldown = |cost = 60 |costtype = mana |range = 700 }}

    Omen slithers across the ooze in the direction she is facing again, dealing damage to every unit hit. She then gains bonus Attack Speed for 5 seconds.

    |leveling =

    }} }}

    Omen quickly grows more powerful spikes on her back and c…
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  • DamonDraven

    Oh, dear Reaver...

    December 12, 2014 by DamonDraven

    Everyone agrees on this: Reaver's build path is ugly. It's not worth being rushed on ADC casters (e.g. , , some and builds) despite the fact it should. And the stats you would buy it for (mana and CDR) are only granted upon completion, so you can't even buy a component early. Which makes sense in a way: if you want to rush Reaver, it must be worth it to complete it - but at the same time, it must have a component that you can rush while not getting behind. What gets you behind, in my opinion, is the . But what helps AD casters more than ?


    So, with this you get a good build path that doesn't get you behind. You can build a Brutalizer first if you want damage or Sickle if you need the mana gain. The lifesteal is tied to a consume of mana so…


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  • Yami Tsuky

    |date = |attack = 40 |health = 50 |spells = 70 |difficulty = 50 |hp = 440 (+85) |mana = mana |damage = 50 (+3.1) |attackspeed = 0.668 (+2.7%) |range = 450 (ranged) |armor = 21 (+3.5) |magicresist = 30 (+1.25) |healthregen = 5 (+0.55) |manaregen = |speed = 350 }}

    Fen'Goss, the Void Parasite is a fan made champion for League of Legends.


    |description = Upon dying, Fen'Goss infests nearest neutral or allied minion or monster for 5 seconds. Would this minion survive for the full 5 seconds, Fen'Goss is revived with health percentage equal to the remaining health of infested minion.

    While infeste, minion looses 20% of its armor per second and gains more "Fen'Goss like" features to it…


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  • DamonDraven

    Some AS Items Overhauled

    December 12, 2014 by DamonDraven

    I remember reading some time ago about someone saying that it would be good to have an item that built into the 3 (2 at the time) on hit magic damage items (, and ). Which, combined with my firm belief that should be more useful on AP/AS builds (of which the three leading exponents are , AP and sometimes - doesn't really like the Storm) than on ADC builds, made me think about some changes to these items. Also, could be made more useful. (Yes, I basically swapped the bow and the sting since it made more overall sense for the build paths. This way, 's path is the only one that's weird.)


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  • Grixian

    Hort, the Fallen Corsair

    December 11, 2014 by Grixian

    Hort, the Fallen Corsair is a Custom Champion in League of Legends Wiki.


    Hort throws a grog on fire, it explodes when it hits the ground, burning the targets in the area for 4 seconds

    |leveling = |cooldown = |cost = 60 |costtype = mana |range = 700 }}

    Hort launchs a net in a straight line, dealing magic damage and slowing the target for 3 seconds.

    |leveling= |cooldown = |cost = |costtype = mana |range = 900 }}

    A tombstone appears in the ground, it has a life bar (like the pink ward) and it can be destroyed. When Hort comes close to it, he regenerates his hp and mana faster (Only affects Hort). Giving him 50% Health Regen and Mana Regen. When Shipwrecked is maxed it doubles to 100% Health and Mana Regen

    |cooldown = |cost …


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  • Shigfugjum


    So this is an attempt at a champion that isn't simply capable of a hybrid-damage build, but is given incentives to pursue such a build. The major problem with building hybrid damage on current champions with hybrid scaling is that there is no efficient way to build both armor and magic penetration. This means that mid-late game your damage falls off against anyone who is not a full-carry once they have built decent amounts of both armor and magic resistance. This is further compounded by the need to get some defense of your own, meaning your options for damage items is limited. As such, 'hybrid' champions will usually focus on building one type of damage stat to make penetration purchases less awkward, and allow the luxury of more than on…

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  • Kellbyb

    Therin, the Steel Templar

    December 11, 2014 by Kellbyb

    Therin, the Steel Templar is a custom champion in League of Legends.


    Therin sweeps his sword in front of him, dealing physical damage to all enemies in a cone and slowing their movement speed by 60% for 1.5 seconds. Therin's next basic attack on an enemy hit by the cone will deal additional magic damage and root them for 1 second.

    |leveling = |cooldown = |cost = |costtype = mana |range = 450 }}

    Therin empowers his sword, causing his next attack to deal additional magic damage and place a healing rune on Therin. For the next 5 seconds, any damage taken causes Therin to gain surging vitality, healing over 2 seconds. Surging Vitality stacks up to 5.

    |leveling =

    |cooldown = |cost = |costtype = mana |range = 150 }}


    Therin imbu…

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  • Tekar13

    Khan, The Last Valkyrie

    December 11, 2014 by Tekar13

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = }

    |attack = } |health = } |spells = } |difficulty = }

    |hp_base = } |hp_lvl = } |mp_base = } |mp_lvl = } |dam_base = } |dam_lvl = } |attack_delay = } |range = } |rangetype = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |as_base = } |as_lvl = } |hp5_base = } |hp5_lvl = } |mp5_base = } |mp5_lvl = } |ms = } |ip = } |rp = } }}


    Khan has % chance on-being hit to fight back (% if is attacked by a neutral moster), inmediatly striking her enemy with a basic attack if it's within he…
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  • JBox2D

    Reila

    December 10, 2014 by JBox2D

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = }

    |hp_base = } |hp_lvl = } |mp_base = } |mp_lvl = } |dam_base = } |dam_lvl = } |attack_delay = } |range = } |rangetype = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |as_base = } |as_lvl = } |hp5_base = } |hp5_lvl = } |mp5_base = } |mp5_lvl = } |ms = } |ip = } |rp = } }}


    Reila extends her blades forward in a decreasing cone towards a target point, damaging all enemy units hit. Units hit by the tip take bonus damage and are slowed by up to 70% while they move away from her. This slow increase…
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  • MrSuperSpy

    Zakayza, the Scorched Soul is a custom champion for League of Legends.


    Zakayza's auto-attacks deal an additional 2level AP)}} magic damage.

    |description2 = Every 2nd auto-attack applies Ember to all enemies around Zakayza that are within her auto-attack range, stacking twice and lasting 6 seconds. Ember amplifies Zakayza's abilities, and Burning Touch deals 7.5% more damage towards champions only per stack of Ember. Per every amplified ability, one stack of Ember is consumed, and when all have been consumed or have expired, the enemy is immune to more for the next seconds. |targeting = Burning Touch and Charring Strikes are on-hit effects. |damagetype = magical |onhiteffects = The triggering attacks apply other on-hit effects and can critically stri…


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  • TamerSpoon3

    The Assassin might be a champion in League of Legends if he wasn't so broken op and a blatant copyright violation.


    . }}

    Throws a knife damaging and slowing the first enemy hit for .5 seconds. Killing a unit with Throw Knives immediately readies another knife.

    |leveling =

    |cooldown = |cost = No cost |costtype = |range = 900 }}

    The Assassin throws a smoke bomb that explodes after a .35s delay. Enemies caught in the explosion are rooted briefly and have their sight range reduced. Enemies that walk into the cloud are slowed. Attacking an enemy champion affected by Smoke Bomb stuns them for .5 seconds. An enemy can only be stunned once per cast.

    |leveling= |cooldown = |cost = No Cost |costtype = |range = 600 |radius = 350 }}

    The As…
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  • Raylan13

    Year in Fandom Tournament

    December 8, 2014 by Raylan13

    Wikia's Year in Fandom is battling out YOUR favorite moments of 2014 whether you're into League of Legends, The Oscars, Guardians of the Galaxy, or Game of Thrones. The League of Legends wiki is featured in this year's Year in Fandom bracket tournament, so please click over to vote for the League of Legends World Championship!

    Cast your vote here!
    Read more >
  • Burruni

    Nia & Zah, The Broken Crown

    December 8, 2014 by Burruni

    Nia & Zah, The Broken Crown is a custom champion in League of Legends.


    Zah releases a spectral flame as a linear skill shot, dealing magical damage on contact and causing unit to flee in fear at a reduced speed (65%).

    |leveling =

    seconds

    |cooldown = |cost = 70 |costtype = mana |range = 650 }}

    Nia casts forth a spectral image of her crown to a targeted location and corrupts a circular field of 150-unit radius which deals magical damage every half-second for four seconds.

    |leveling= |cooldown = |cost = 90 |costtype = mana |range = 625 }}

    Nia & Zah call forth two undead hands from beyond the grave which travel in a line which stop at the first unit, dealing magical damage and snaring. Any target can only be grabbed by one hand.

    |leveling = …


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  • Purebreaker

    |date = When 7* Burny is released

    |health = 50 |attack = 60 |spells = 40 |difficulty = 90

    |hp = 310 (+68) |mana = 150 (+50) |damage = 41 (+2.1) |range = 100 |armor = 12 (+3.2) |magicresist = 30 (+1.5) |attackspeed = 0.595 (+2%) |healthregen = 1.1 (+0.2) |manaregen = 1.2 (+0.1) |speed = 335 }}Eric, The Legendary Crap is a crap unit in Brave Frontier


    Eric plays his instrument, sending a bolt of dark energy towards a random enemy. The target hit will be dealt with magic damage and will be slowed by 5% for 0.1 seconds.

    |leveling= |cooldown= 0.2 |cost= 5% |costtype= of maximum mana |range= 550 }}

    Eric plays a soul stealing tune on his instrument, causing a dark arrow to be fired in a s…
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  • Commander Marko

    Friends. I am back! I do apologize for my inactivity, but these two months have been a bit hard on me. I transferred back to EUNE, I had to look out for a friend's pet and a lot of other stuff you don't really care about.


    I'll make this blog short and sweet.

    Fan-fictions exist of various champions from the League being in somewhat funny and romantic relationships. Since I plan on studying Human Psychology... wait, this isn't even connected to the subject a full 100%.

    Basically, I'm asking you:

    Which is your favorite League couple? The couple can be and (official) or something like the classic and (unofficial, I don't like this one that much).


    As for mine? Welp, I think some of you know that I've been teasing a certain Mark character of mine …




    Read more >
  • Kenetron

    Useqja, the Rouge Assassin

    December 4, 2014 by Kenetron



    |

    Useqja's next basic attack after every 4th attack deals bonus true damage base on 30% of her bonus attack damage.

    |description2 = Useqja fires a chained blade that tethers her to the first target she hit in a line dealing physical damage over 2 seconds while tethered. upon breaking the tether earlier will root her target for the remaining duration. |leveling = |range = 650 |cooldown = |cost = |costtype = }} |

    Useqja's basic attacks on the next 10 seconds has 20% chance to deal bonus magic damage. Doubles on landing a critical strike.

    |leveling = |cooldown = |cost = |costtype = }}

    Useqja vastly slides for 1.2 seconds dodging all linear skillshots she might incounter along the way and …

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  • Purebreaker

    |alttype = |date = CONNECTION ERROR FRONTIER!

    |health = 80 |attack = 80 |spells = 50 |difficulty = 60

    |hp = 460 (+80) |mana = 200 (+40) |damage = 53 (+3.5) |range = 150 |armor = 16 (+3) |magicresist = 30 (+1.25) |attackspeed = 0.695 (+2.3%) |healthregen = 3.5 (+0.4) |manaregen = 3.4 (+0.5) |speed = 350 }}Faris, The Flora Princess is a unit in Brave Frontier.


    Faris spins her twin blades around for 2 seconds, dealing physical damage and causes all enemies nearby to be knocked back and destroys all projectiles that are in her path (excluding turret shots).

    |leveling= |cooldown= 10 |cost= |costtype= Mana |range= 300 }}

    Faris dashes in a straight line and slashes at the first e…
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  • Degritone

    Something that irks me is when people use "rival" when they mean to say "enemy." A rival is, by definition, "a person or thing competing with another for the same objective or for superiority in the same field of activity." An enemy is "a person who is actively opposed or hostile to someone or something." An easy way to see if they're rivals or enemies is the simple question, "do they want to kill the other one?" If yes, they're an enemy. Rivals, on the other hand, simply force the other to become better by competing with them, but don't want the other dead.

    Example of incorrect use of "rival:" Swain's relationship with Jarvan IV. Swain and Jarvan want the other dead.

    Example of correct use of "rival:" Garen and Katarina. Garen and Kat would…

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  • Ririko

    Julia - the Dark Wanderer

    December 2, 2014 by Ririko


    |alttype = |resource = Health |date = Unknown |rangetype = melee |health = 8 |attack = 9 |spells = 2 |difficulty = 7 |hp = 615 (+90) |damage= 55 (+4) |range = 150 |armor = 51 (+2) |magicresist = 41 (+1.8) |attackspeed = 0.625 (+3.14%) |healthregen = 9.3 (+1.2) |speed = 355 }} Julia Witherwood, the Dark Wanderer, is a custom champion made-from-scratch for League of Legends.


    Julia gains attack damage equal to of her armor penetration and bonus armor penetration equal to of her attack damage. These bonuses do not stack with themselves.
    After using an ability, Julia's next attack will deal more damage.

    }} | }}

    |description = Julia will dash to a specific target.
    - If the target is an ally, that target will grant additional 5% movement speed for…




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  • Chase999

    Guys with the coming release of Rek'sai the void-borns are complete. Now in your opinion would they be a complete and utter mess? it seems that their may be a little synergy with the team. This is in my opinion what the Sortee will look like

    Mid Lane - Vel'Koz

    AD Carry on Bot Lane - Kog'Maw

    Support Laner - Cho'Gath

    Jungler or AD Top - Either Rek'Sai or Kha'Zix


    ok for the last part of the Sortee, It seems people think Rek'Sai is better top lane than Kha'Zix, This is the opinion of my friends and few people on the net.

    Well, in my opinion, This team is good for picking off enemies one by one in a clash. If Kog'Maw is fed then with a tank Cho'Gath and tank Rek'Sai and the incredible range of Kog'Maw. He'll not be easy to get to, as well with Vel'Ko…


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  • Vlagstaf

    Idea for new sets of skins

    December 2, 2014 by Vlagstaf

    We lately saw that Riot released skins for Trundle, Volibear, Evelynn and Twitch (the Heist). Whether it seems logic or not...

    I had the idea of skins after playing several champions, the ones that can knock people away, the "bowling way": Syndra, Lee Sin and Sion.

    It could be cool to have a bowling team skins, with why not a special quote when:

    • Syndra knocks a champion with her Q E combo
    • Sion successful hit and enemy when pushing a minion
    • Lee Sin knocks another champion thanks to his initial kick

    What do you think ? do you have any other ideas of skins sets ?

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  • Ririko

    Dmac - the Showoff Colonel

    December 1, 2014 by Ririko


    |alttype = |resource = Manaless |date = Unknown |rangetype = ranged |health = 7 |attack = 7 |spells = 3 |difficulty = 5 |hp = 500 (+40) |damage= 44 (+2.73) |range = 600 |armor = 27 (+1.4) |magicresist = 27 (+1.4) |attackspeed = 0.68 (+3.14%) |healthregen = 11 (+0.65) |speed = 345 }} Dmac, the Showoff Colonel, is a custom champion made-from-scratch for League of Legends.


    }}

    |description = Dmac will gain bonus attack damage.
    Dmac, and a Dmac Clone will switch weapons. Snipaaaaa is a default weapon. |description2 = Dmac will attack twice, for his basic attacks, but the second attack will deal 50% damage. However, Dmac's range is now 125 instead of the usual 600.
    Normal basic attack. Dmac will take double the damage to champions for a chance of…



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  • Dedexy

    Hello there. I joined the wiki community few days ago and what I stated is that this wiki seriously can be in lack of content compared to others wikia.

    I'm an huge fan of strategy and as I saw , this only  include some skill usage , build usage , recommended builds , the Champ's spotlight and the counterplay in the list developped pages.

    What we can add to this are category like this :

    - Team Composition Advantages.

    - Positionning.

    - Strategic moves.

    Etc ...


    So this blog isn't complete at all because I'm tired after editing Sion/Strategy page , but when I did it, I thought about a Sion Vs Malphite matchup in the toplane where our positionning was really important and we both performed well at that and I realized that it was really important.

    I underst…


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  • Elecissa

    4.20/Noob Sight

    December 1, 2014 by Elecissa

    Sorry for my English. And hello, though i'm not sure about greetings.

    0)Keep in your mind: i'm unranked, though i playing to LoL from April 2014. But i'm not so experienced than Scarra or Dyrus.

    1) When new jungle items (i mean  and ) appears, becomes more vulnerable. [1] It's funny and even cool. Especially for unexperienced players. They were can't counter Tryndamere, like or even ;

    2)After jungle rework, lead all the records in banrate. For 1 December 2014 his banrate is 91.02%. [2] Okay, jungle camps becomes more stronger than early, in Season 4. New jungle more like for tanks, like or . And WW, of course.

    I think, will be feel in that jungles like in home. But shall be hard to master. I think so.

    Also,  and Fiora by their and  can q…

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  • Ponteo2345

    Hi Guys!! My name is ponteo2345 I'am finding a lot of Season 5 Jungle Vi Guides and all of it is useless.Since S4 I'm playing Vi as my Main (Just borrowing from my Classmates) and they are surprised how I play Vi deadly.I sometimes take Triple Kills and Legendary (I could'nt take Quadra or Penta too hard.. -_-).Well can you guys show me what best Jungle Routes,Items,Masteries and Runes(BTW I don't have Runes take more Champs before buying Runes).

    (WELL THIS IS WHAT I DO FOR VI NOT A GUIDE)


    (Before S5)

    (Same for Blue and Red Teams)

    Red(Smite) -> Blue(Smite) -> Golems -> Wraiths(Smite) -> Wolves -> Wight(Smite) -> Gank -> Victory

    (S5)

    (Blue Team)

    Red(Smite) -> Raptors(Use Pot #1) -> Wolves(Smite and Use Pot #2) -> Blue(Executed) (Fck -_-) -> Defeat

    (Red T…


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  • Temluis

    Ryze, my 2nd rework

    November 29, 2014 by Temluis




    |custominfo = |cost = |costtype = }} | }}



    Ryze gains 5 points of bonus mana if the skill kills the target. 15 against champions, monsters and large minions.

    |description2 = Ryze throws a charge of pure energy at an enemy unit, dealing magic damage and marking it for 5 seconds.

    The mark detonates with the next Ryze's ability, dealing 50% of the detonator damage to other enemies in a 250 unit radius around the original target. The mark haves a special effect according to the skill detonator.

    |description3 = Mark bonus:}} Stuns the target for 0.5 seconds and re-applies the mark. The stun can not occur on the same target more than 2 times every 8 seconds. |leveling2 = |cooldown = |cost = 60 |costtype = mana |range = 62…






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  • Fleufoille


    |date = In your Face |health = 50 |attack = 70 |spells = 90 |difficulty = 100 |hp = 495 (+104) |damage = 62 (+3) |attackspeed = 0.625 (+8%) |range = 575 (Ranged) |armor = 21 (+4) |magicresist = 30 (+0) |healthregen = 5 (+0.4) |speed = 325 |IP = 6300 |RP = 975}}


    and his next basic attack within 5 seconds will deal bonus magic damage. If Nowan is below 40% health, the stealth duration is increased by and he gains 30% bonus movement speed for 1 second which decreases over the duration. Subsequent ability casts will refresh the duration of Final Stack, but its effects will not stack.

    }} | }}

    For 3 seconds, Nowan empowers himself. While empowered he gains 25% bonus movement speed which fades over the duration and he stores 20% of the damage h…

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  • Zelmawiz

    Riven Rework

    November 28, 2014 by Zelmawiz

    Im doing this for Leyrann and i wanted to make a Rework for her. I will be reworking the abilities  ONLY, nothing else for now. I'm going to base her off the lore with Yasuo and help make her chareter more in tune with Yasuo's master killer. This has gone through zero balancing and I am giving a general idea over the damages and such.


    Her resource bar shall be replaced with Flow, increasing as she moves or dashes, her flow bar is 100+ (15*Rivens level) and will be filled by 1% every 50 units she moves. Each time she uses an ability and damaged an enemy champion, she comsumes her flow to heal herself by 100% of her Flow.

    Notes: Riven is notoriously known to be horrific against most sustain champions and gets absolutely placed to the dust agai…


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  • DBinitiate

    |alttype= |date=Never |health= |attack= |spells= |difficulty= |hp= |healthregen= |damage= |attackspeed= |range= |armor= |magicresist= |speed= }}Thifer, the Master Thief is a custom champion on the League of Legends Wiki.



    Thifer cannot buy trinkets. Instead, he carries a set of Thief's Tools in his trinket slot. Thifer can see Noxious Traps, Yordle Snap Traps, Bushwhacks and Jack In The Boxes within sight range, even when obscured by brush. These are only visible to the player playing as Thifer. Whenever Thifer attacks an enemy champion, he gains 5 gold. This cannot occur on the same champion for 5 seconds.

    }} }}

    Thifer strikes a target, dealing damage and stealing a random buff from that target. Stealing a buff means that the target loses the…

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  • Xyzdragoncannon

    New Champion: Rek'Sai, the void burrower.

    OH hell yeah guys, the newest addition to the league was just announced, here is the link and lets check this baby out: http://na.leagueoflegends.com/en/champion-reveal/reksai-the-void-burrower

    Rek'Sai, the void burrower.

    DISCLAIMER: This is a void monster and I LOVE anything void related because I think it is cool, so yes, I am a little biased.


    For the precise description of the abilities, check out the link. Rek'Sai (im gonna call her RS from now on) is supposed to be an extremely mobile jungler, tunneling around on the rift which provides her a lot of freedom to move around. With that comes a knockup for ganking and following up initiations, and an ultimate made to be versatile, as well as some nice…


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  • Deshiba

    Kalista for the niche support

    November 25, 2014 by Deshiba

    Greetings fellow summoners,

    With the introduction of , there's a some supports that become more viable then they are now. This is especially true for melee tank supports that have Area of Effect Crowd Control (AoECC). With the engage that provides, you don't really need a gap-closer to set up your cc. For me, there are 3 support champions that stand out on this front, all are mêlée and have AoECC.


    My personal favorite: , he already has a massive engage in his tool belt and with Kalista's ultimate he becomes even more lethal. Starting from said ultimate you have a 1.5 second knock up, with another 1 second knockup out of , after that you can leisurely pick out a single target to send back into your team with . There's about 0 chance of the m…


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  • Xyzdragoncannon

    ITS BOUND TO HAPPEN!


    SPOILER ALERT!




    If you open your client at this exact moment, you will see a new video where kalista's was before. If you watch it, youll se a giant purple demon monster shooting out of the sands devouring things, and the one (for the time being) survivor running to an antient city in the sands which I believe to be Icathia. I BELIEVE IN THE HEART OF THE CA... CHAMPIONS! I think Koggy's dad is finally around the corner, #HYPETRAIN!.

    What do you guys thin? :3 Love, XYZ-


    EDIT: I just heard form a friend, as well as from Willbackbakal, as well as I should have read the discription, but you cant see that in the client :D that is is a she. KASSADINS DAUGHTER HYPE TRAIN!! (Look at how fast that thing goes, there is defenitly a bi…






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  • VivAdrasteia

    The original version of LYCaN wasn't exactly what I was going for in a champion. This is partially because his kit was boring and partially because he simply didn't accomplish the theme I was going for: a highly adaptable champion with the ability to tank or carry as needed.

    The new version of LYCaN is a transform champion with three forms: Destruction, Control, and Synthesis (Too soon?). He's somewhat unique because you get to choose which form you start as and can unlock a new form at levels 6 and 11, as opposed to other transform champions that either have access to all of their forms level 1 or gain access to all of their forms at level 6.

    Each form has distinct functions: Destruction LYCaN is a burst caster, Control LYCaN is a CC-heavy …

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  • Lukeatlook

    ...Hi there, it's been a while! So much has changed that almost all of the previous episodes of this series are heavily outdated and nothing really matters.

    For people who don't remember this series: this is a set of "fanmade patch notes" cleanup. The project often involves crazy ideas that could never get implemented, but from time to time I tend to make a guess at something that eventually appears in the game (see the list below).

    Still, the things I've predicted so far are:

    • (I've priced it at 600 - first i was off by 150, now it's exactly there, ha!)
    • (I saw it as a Blasting Wand upgrade. That was silly.)
    • rework (I guess if it had armor as I've suggested, it would be mandatory pickup instead of strategic anti-MR option)
    • Demand for on other c…

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