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  • Romtek

    |disp_name = Romaka Vilneta|range = 250|ms = 355|as_base = 0.710|as_lvl = 3|dam_base = 55|dam_lvl = 5|arm_base = 20|arm_lvl = 2|mr_base = 30|mr_lvl = 1|hp_base = 560|hp_lvl = 80|hp5_base = 8.45|hp5_lvl = 0.80|mp5_base = 9|mp5_lvl = 1|title = the Light Traveler|herotype = Assassin|alttype = Fighter|date = 15/05/2015|patch = R1|health = 4|attack = 10|spells = 6|difficulty = 10|ip = 7800|rp = 975|IP = 7800|RP = 975|image = http://i.imgur.com/Z6YLONQ.png}}

    bonus physical damage to his target.

    |description2 = |description3 = |customlabel = |custominfo =

    |targeting = Etro's Providence is a on-hit effect. |damagetype = |spelleffects = single |spelleffects-single = |onhiteffects = |spellshield = |additional = |video = |rang…

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  • Grrrbear26

    Well. I told you guys the 5th...... And here we are on the 15th. Sorry about the huge delay guys!

    So the voting came in. let me give you the point totals. First place in each category gets 2 points, and second place in each category gets 1 point.

    1st Place: Hayase by GutsyTick

    2nd Place: Xia by AP Sejuani

    1st Place: Hayase by GutsyTick

    2nd Place: Xia by AP Sejuani

    1st Place: Hayase by GutsyTick

    2nd Place: Xia by AP Sejuani

    1st Place: Marko by Scudmarx (Woah a mix up!)

    2nd Place: Xia by AP Sejuani

    1st Place: Hayase by GutsyTick

    2nd Place: Xia by AP Sejuani

    Hayase by GutsyTick: 8 Points

    Xia by AP Sejuani: 5 Points

    Marko by Scrudmarx: 2 Points

    As you may remember, each judge also gets to choose a first favorite (2 points) as well as a second favorite (1 point). …

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  • Kishemu

    , |date = Never |resource = mana |health = 55 |attack = 65 |spells = 20 |difficulty = 50 |hp = 350~500 (+70~100) |mana = 170~300 (+30~65) |damage = 40~60 (+2~4) |range = 125~675 |rangetype = Melee/Ranged |armor = 10~25 (+2.5~4) |magicresist = 30 (+0/1.25) |attackspeed = 0.579~0.694 (+1~4%) |healthregen = 3.5~9 (+0.4~1) |manaregen = 4~7 (+0.3~0.9) |speed = 325~355 |IP = 9300 |RP = 1070 }} Jett, the Hotheaded Punk is a .

    Tank Jett Passive: If Jett hits a target with 3 consecutive hits, he slows them for 10% of their movement speed. Fighter Jett Passive: On hit attacks on an enemy champion grants Jett 2% armor pen stacking up to 10% and diminishes after 4 sec…

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  • Kishemu

    (Abilities and Lore Being Worked On)

    Hi, LoL Wiki, I bring to you Jīn, the Ancient Spirit. She is from Ionia, and is the first Elder to exist in the land before the current Elders have come to exist.

    Jīn is a top lane champion, using abilites that uses a permanent companian/pet in lane, which is a spirit wolf. Jīn's abilities rely mostly on her wolf, Xīwà to both

    deal damage, and to be used to seek out enemy champions by pressing the alt button to control Xīwà. Xīwà has two damage abilities to assist Jīn, dealing AP

    damage while also giving one crowd control effect called "Path of the Wolf Spirit". Path of the Wolf Spirit is a unique ability, in which Xīwà locks target on an enemy

    target, jumping onto them 3 times, slowing them for the first tw…

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  • Emptylord


    May 14, 2015 by Emptylord
    • All runes are removed from player's inventories and the IP refunded.
    • Tier-1 quintessences have been removed from the game.
    • Tier-2 runes have been removed from the game.
    • Tier-3 runes prices adjusted to be generally cheaper (closer to the prices of tier-2 runes).
    • Runes are now referred to in the client as Lesser (Tier-1) and Greater (Tier-3).
    • All players will now have 6 rune pages by default. Existing rune pages that a player owns will be removed and refunded.
    • Rune slots are no longer unlocked per level. They are now unlocked as follows:
      • Level 0-9: No rune slots.
      • Level 10-19: 3 Marks, 3 Seals and 3 Glyphs
      • Level 20-29: 9 Marks, 9 Seals and 9 Glyphs
      • Level 30: 9 Marks, 9 Seals, 9 Glyphs and 3 Quintessences
    • Greater Runes are no longer available un…
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  • Emptylord

    Summoner Spells

    May 14, 2015 by Emptylord

    • Grants sight of all enemy champions for 3 seconds, including stealthed champions. Clairvoyance cannot be activated for the first 120 seconds of the game.
    • Summons a font at the target location for 10 seconds. Allied champions can interact with the font to begin channeling, restoring 5% of their missing mana per second. The channeling will be interrupted if you take damage. 60 second cooldown.
    • Can now be used to remove suppression.
    • Icon updated to use one of the following unused icons: / / .
    • Multiple exhausts on the same target will be queued, as with health potions.
    • Self-heal reduced by ~25% (70-350 from 95-475).
      • Heals the target for X health and grants bonus movement speed for 1 second. Also heals yourself for 75% of that amount and grants th…

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  • Emptylord

    • Recipe: + + + 315g = 1000g
    • Grants 50% base mana regeneration.
    • Grants 45 Movement Speed
    • Grants When out of combat for more than 10 seconds your mana regeneration is doubled.
    • No longer grants Tenacity.
    • Now grants 15% reduced damage from area of effect.
    • Damage reduction now applies to single-target damage instead of only basic attacks.

    • Costs: 475g
    • Grants You perpetually ignore unit collision.
    • On-hit effect now also grants the ability to ignore unit collision for the duration.
    • Costs: 600g
    • Grants Reduces the duration of crowd control effects by 35%.
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  • BoltOfSpades


    May 14, 2015 by BoltOfSpades

    |alttype = |date = May 14th, 2015|rangetype = melee|health = 6|attack = 5|spells = 4|difficulty = 8|hp = 546 (+88)|health regen = 9.80 (+1)|mana = 242 (+38)|mana regen = 6.4 (+0.76)|damage= 52 (+3.6)|range = 150|armor = 28 (+2.1)|magicresist = 33 (+2.6)|attackspeed = 0.698 (+1.89%)|speed = 340}}Fenriq, The Guardian of Progress is a custom template champion in League of Legends. ==Abilities== }} Fenriq screeches, affecting units in a cone. Enemies are dealt magic damage and are slowed for 1.5 seconds, while allies receive an attack speed boost for 4 seconds.|leveling = |cooldown= |cost= }} Fenriq places a blessing on a target ally, protecting them from a single ability for 3 seconds. If an ability is blocked, the blessed ally is heale…

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  • Telaruhn

    Hey everybody! I've got another gameplay update for one of my older champions, Aldric! Considering one of his older abilities fights for thematic and gameplay space with , I decided to revamp him! As always, let me know what you think!

    (Aldric's level)|}} for 5 seconds. Aldric also gains the shield when he hits an allied champion. Once applied, this effect cannot trigger on an ally again for a short duration. |leveling = |customlabel = |custominfo = }} | }}

    After using an ability, Aldric’s next basic attack within 6 seconds deals bonus magic damage. The triggering attack also applies to Aldric if it is off cooldown.

    |description2= Aldric throws an image of his hammer in the targeted direction, dealing magic damage in a line and …

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  • Emptylord

    Champions/W - Z

    May 12, 2015 by Emptylord
    to }}

      • Renamed Second Wind.

      • Can now pick up Zac's .

      • Zed's basic attacks will execute targets below / health and restore 35 energy.
      • Passive removed.
      • Energy restoration mechanic removed.
      • Reactivation now costs 35 energy.
      • Death Mark now only stores damage dealt by Zed's basic attacks and abilities. It no longer tracks item damage.
      • Reactivation now costs 35 energy.

      • On death, after a brief delay, Ziggs explodes - dealing 150 magic damage to surrounding enemies.

      • Zilean can activate his basic abilities while they are on cooldown at no cost. This can only happen once every seconds.
        • Each of Zilean's basic abilities has Borrowed Time variant with a slightly altered ability icon, similar to and . This is to improve clarity. Essentially, if Borrowed Time is …

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  • Emptylord

    Champions/T - V

    May 12, 2015 by Emptylord
    to }}

      • Damage changed to from 10% bonus damage.
      • Talon will now see a dagger above applicable enemies.
      • Damage amplification removed.
      • Cutthroat's cooldown is now reduced to 2 seconds when cast on an enemy with impaired movement. Enemies marked for Mercy.

      • Chance for small minions and monsters to drop a soul increased to  % from 33% at all levels.
      • Thresh will start the game with 1 Soul when is on the opposing team.

      • No longer deals area of effect damage whenever Tristana kills a unit.
      • Tristana's critical strikes deal physical damage to enemies within 185-units of her target, decaying down to physical damage to enemies within 185 and 385 units of her target.

      • Healing now utilizes a projectile/animation, identical to the Healing Rune on large monsters pr…

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  • Emptylord


    May 12, 2015 by Emptylord
    to }}
      • Arctic Assault will now destroy sections of temporary terrain, similar to a former bug. Unlike the bug, Sejuani _destroys_ the terrain.
      • A max-range indicator will now be visible when Permafrost is available and there are frosted enemy champions nearby.

      • Every third consecutive attack against the same target will summon a hallucination of Shaco that continues to attack his target. Hallucinations from any source will be dismissed instantly if they take single-target/targeted-AOE damage from an enemy champion or turret, or if Shaco goes more than 3.5 seconds without landing a basic attack or casting an ability. Shaco's hallucinations can also summon hallucinations. Each additional Shaco/Hallucination attacking an individual target will deal…

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  • Emptylord

    Champions/N - R

    May 12, 2015 by Emptylord
    to }}

      • Will now continuously refresh the duration of until the last charge is used or the ability times-out.

      • AP ratio increased to 50% from 40%.
      • No longer deals modified damage based on distance travelled.
      • Now deals between as bonus damage based on distance travelled.
        • Maximum damage changed to 50 / 75 / 100 / 125 / 150 from 150 / 225 / 300 / 375 / 450 . Damage reduced versus targets with less than 1000 / 1500 / 2000 / 2500 / 3000.
      • No longer deals 33% increased damage versus Hunted targets.
      • Increased damage versus low health enemies now only applies if the target is Hunted, otherwise the damage is no longer modified.
      • Damage removed.
      • Reduced cooldown mechanic improved to 1.5 / 1 / 0.5 / 0 from 1.5 at all ranks.
        • Cooldown reduction mechanic is now stati…

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  • Emptylord

    Champions/L - M

    May 12, 2015 by Emptylord
    to }}

      • If LeBlanc would take lethal damage from an enemy champion, she survives on 50 + (10 * level) health and summons a clone that feigns her death. Triggering Feign Death causes LeBlanc to enter stealth for 1.5 seconds as well as dispelling all debuffs and breaking hostile tethered abilities. Feign Death cannot happen again for seconds.
    • and
      • Damage reduced to 100 / 185 / 270 from 100 / 200 / 300 .
      • Damage reduced to 150 / 277.5 / 405 from 150 / 300 / 450 .

      • Lee Sin will now also restore 2% of his missing health on the empowered attacks.
      • Attack Speed bonus increased to % from 40% at all levels.
    • (Q1)
      • Damage changed to from 50 / 80 / 110 / 140 / 170 .
      • Damage no longer scales with 8% of the target's missing health.
      • Damage is now modified by 0.5% for …

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  • Emptylord

    Champions/H - K

    May 12, 2015 by Emptylord
    to }}

      • Hecarim's basic attacks deal bonus damage for every 10 units moved since his last basic attack, up to bonus damage.
      • Bonus damage removed. Accelerating speed buff, extended range and knockback unchanged.
      • Cooldown reduced to 19 / 17 / 15 / 13 / 11 seconds from 24 / 22 / 20 / 18 / 16.

      • Janna gains bonus movement speed equal to 15% of her ability power and perpetually ignores unit collision. Allied champions moving toward Janna will gain up to half as much of the bonus movement speed, which falls off as they get further away.
      • Janna (exclusively) OR any allied champion can interact with a charging tornado to jump into the maelstrom, instantly triggering the second activation of the ability. While riding the tornado, the champion cannot attack…

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  • Emptylord

    Champions/D - G

    May 12, 2015 by Emptylord
    to }}

      • Every third basic attack also reduces her abilities cooldowns by 3 seconds.
      • Damage lowered to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
      • Cooldown increased to 12 / 11 / 10 / 9 / 8 from 10 / 9 / 8 / 7 / 6.
      • Missile speed reduced.
      • Explosion area reduced.
      • Cooldown reduction for targeting an enemy afflicted with Moonlight reduced to 75% from 100%.

      • Critical strikes during the effect will refund 20 mana.

    • Visual Upgrade
      • ]Elise's two forms have been merged into a single champion.
      • Elise's Spider Form quotes are now triggered while in combat, as with . A selection of her Spider Form's movement and attack quotes and can be heard locally by all players during .
    • Stats
      • Range reduced to 125 from 500.
    • (I)
      • Elise's basic attacks deal bonus magic dama…

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  • Emptylord

    Champions/B - C

    May 12, 2015 by Emptylord
    to }}

      • The secondary effect is no longer auto-targeted - i.e. the effect no longer "searches" for a second target and it will no longer stun people to walls at right-angles.
      • After hitting an enemy, the cosmic energy will continue forward (functionally similar to Light Binding or Baleful Strike.) and the ability gains additional range (maximum increased to 1175 from 950).
      • The first enemy hit will now be yanked back toward the second enemy/wall hit if they move more than 550 units away before the ability completes. This will interrupt dash abilities and airborne effects.
      • The number of chimes that spawn every 50 seconds has been increased to 3 / 4 / 5.
        • Minimum time to collect 150 Chimes reduced to ~40 minutes from ~63 minutes.

      • Brand has sight of burni…

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  • Emptylord


    May 12, 2015 by Emptylord
    to }}

    lore describes him as a warrior that can bring about a second wind in his allies, filling them with such rage that they can overcome certain defeat - and even death. is an example of one such occasion. When first teased, many believed Aatrox would be an AD-orientated support (either a duo-lane support or a utility tank/fighter similar to Maokai) - myself included. Imagine the disappointment when his kit was revealed. The... schizophrenia between his lore and his kit even extend to his appearance and name: with his name coming from the latin word, "Atrox", meaning "savage" and "cruel"; while his model features wings explicitly designed to resemble banners (i.e. to reflect a commander). That said, the kit and his quotes mesh together …
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  • Emptylord

    • ARAM game mode renamed to All Random.
    • Games played on Howling Abyss will now show the map as Howling Abyss, instead of ARAM.
    Item Sets
    • The recommended build of each champion is now displayed in this section.
    • There is now an option to duplicate pages.
    • In the Leagues panel, the following emblems have been added:
      • Victorious!: You have recently won a game together. (green trophy)
      • Rivals: This player has recently defeated you. || You've recently defeated this player. (grievous wound)
      • Battlebound: You've met this player many times on the Fields of Justice. (arms wrestling)
    Ranked Stats
    • Champion stats are now tracked per queue type (i.e. solo queue, 3v3 and 5v5). There is still an option to view overall stats.
    • One of the following:
      • You …

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  • Emptylord

    For reference from my [User blog:Emptylord/Client, Maps and Modes|Summoner's Rift]] jungle changes.
    • As krugs have negative magic resistance and would become tougher in light of dealing true damage:
      • Ancient Krug base health lowered to 1400 from 1440.
      • Krug base health lowered to 500 from 540.
    • now deals bonus true damage to turrets on every 5th attack, changed from a one-use effect that consumes the buff.
    • will grant 2 charges starting at level 9, and 3 starting at level 14.
    • No longer summons a River Spirit. (Moved to .
    • Instead grants You track the position of enemies moving or in-combat within the jungle, up to 1300 units.
      • This is mechanically similar to , but is colored red and also tracks stationary targets in combat.
      • The sight covers everything o…

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  • Emptylord

    • Now grants 10 movement speed.
    • Movement speed increased to 15 from 10.
    • Combine cost lowered to 535g from 635g.
      • Total cost lowered to 2000g from 2100g.
    • Now grants Your mana regeneration is increased by 1% for every 1% of your health that's missing.
    Anhk of Regrowth
    Created by Lukeatlook.
    • Recipe: + + 600g = 2300g
    • Grants +15 movement speed, +40 ability power, +75% base health regeneration and +75% base mana regeneration
    • Grants +5% movement speed
    • Grants Favor (as with Talisman of Ascension).
    • Your heals and shields on allies are 1% stronger for every 5% of health that you're missing.

    • Health increased to 80 from 75.
    • Execution damage changed to / from 200 for Melee champions only.
    • Recipe: + + 320
    • Health increased to 200 from 175.
    • Execution damage changed …

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  • Aldari1994

    Your Time is Running Out!

    Just a concept i thought of for a whilst now. All numbers are experimental. Also, cannot think of a decent name so open for suggestions.

    (2level) damage from KOTSI's basic attacks. }}

    Gain bonus Attack Speed and Armour Penetration for 4 seconds. Mourning units withing 175-yard range of KOTSI increase the bonuses.

    |leveling =

    |cooldown = |cost = 50 |costtype = mana }}

    Create a 200-radius area of desecrated soil that slows units caught for 6 seconds. Any units still standing in the area at the end of the duration are then attacked by a summoned zombie that chases the enemy and slows them with basic attacks. Mourning units take magic damage per second in the soil. The summoned zombie also deals magic damage to Mourni…

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  • Poisonshark

    Kudert, the Vermillion Field is a custom champion in the SMNK custom champion .


    }} | }}

    Kudert lines up his shot towards target point for second, shooting a laser that impacts the ground at target point. The laser always goes to its full distance, but also deals damage 150 units around the impact point.

    |leveling = |cooldown = |cost = |costtype = Mana |range = }} | }}

    Kudert causes magic-infused rain to fall over target 200-radius area for seconds, dealing magic damage over time. Enemy champions inside the zone are slowed by 20%, and those who enter the zone for the first time are silenced for 0.5 second.

    |description2= At the end of the duration, a red wave falls from the sky, dealing magic damage. |leveling = |text2= }} |leveling2= …

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  • KeithCornell

    Everyone has done this, so it's high time I did it, isn't it?

    All aboard the buff plane! Since has become so dominant since its introduction on the Rift, it's time for other playstyles to also take a trip to competitivity, allowing for the diversity we have been promoting so vehemently. Junglers shall not be the only subject of this patch, even though they are majorly affected, so brace yourself because we're reaching supersonic speed!

    A few stats have been updated in how they work. Read here for more information.

    Maximum champion level increased to 21 from 18. All basic skills have one more level. This is still in the works, we just feel like we'd inform you.

    Overhaul of the rune system coming soon™.
    Masteries provide a lot of invisible power…

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  • KeithCornell
    , for long a forgotten jungler, has recently become a very decent pick, but in the top lane. Why? Because he is a good lane bully, so he often gets more farm, so more gold, so more items, and is also free to take whatever summoner spells he wants because he doesn't need . The end result? Whenever is up late game, you can be sure will find a carry, reach it, and kill it in one hit. And then? Sadly, nothing much. will at best be a good tank, at worst die in the next few seconds. This one-trick-pony (see what i did there?) aspect needs to change, although just nerfing to make it ineffective out of your base would already help a lot. More then this, would also enjoy a few quality of life changes: His passive is essentially useless, excep…
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  • Xyclone010

    Ekko is the next champion in League of Legends. I post this to guess his kit.

    Looking at the trailer, you can see many hint.

    First, he has the ability to reverse time. I believe this is his ultimate. He reverse time 4 times in the trailer, so I believe it's has a very short cooldown like Kass ultimate. But, as Kass ultimate, cost more when he recast.

    If you notice, there is an animation that he pulls his chains link to his machine. I believe that is a part of his kit - to trigger a moment to reverse time. But I don't think it is a part of his ultimate. If he activate the ultimate first to actually reverse time, this would the enemy team react, making the ultimate useless. But then, he still need something to trigger it, frequently. I believe t…

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  • Poisonshark

    This is a mockery post. I am not responsible for any raging, hair-pulling, or vein-slitting that ensues after reading this.

    So please consider all Doran's items and all support items gone from the game as they would be key targets to replace by those ones.

    These are not the only items gone! Consider Avarice Blade, Mejai's Soulstealer, Sword of the Occult gone too.

    Now, the idea is to force everybody to pick a lane and a meta position by buying one of these items to fit their position.
    Have fun.

    • Upgrading Defender's Shield will upgrade Ghost.
    • Upgrading Killer's Book will upgrade Clarity.
    • Upgrading Melter's Musket will upgrade Cleanse.
    • Upgrading Supporter's Wand will upgrade Clairvoyance.
    • The upgraded items will have the same enchants as the jungler items.

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  • Willbachbakal

    This is a tentative rework for Nocturne, the Eternal Nightmare. Despite being an old champion, Nocturne brings a completely unique and game-changing contribution to the table, namely his vision denial through . However, he's also weighed down by pretty typical design issues for a lot of earlier champions: despite being listed as an assassin, his kit doesn't fully work like an assassin's, and instead has a lot in common with fighter kits (sustain, autoattack-based DPS, steroids, hard crowd control, a lack of proper escapes...). On top of this, a lot of his power is placed into stat boosts, and the end result is a champion who's incredibly powerful early on (he has great clears and killer ganks, and is a phenomenal duelist), but who scales po…

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  • QuantumFeint

    In more than one of his stream sessions, Valkrin talked about how toplane is currently awful. So let me offer small idea, that would make top lane bit more interesting.

    new passive: Encouraging Bells

    (For champ under his turret)

    Staying under turret while out off combat generates stack of encouraged(up to 5) per second. Leaving attack range of turret will burn all stacks and create 10 hit points per stack of shield for 10 seconds. Returning into turret range will remove any remaining shield from this passive. If you enter combat while under turret, all stacks will be removed.

    2:00 in game and 120 seconds after being taken, relic of observer is generated in both side bushes(not in middle one). They are generated in spot of bush furthest from th…

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  • Lyndongwapo

    Hello Summoner,

    I made a new game mode in the (as concept) League of Legend game. At the start of the game, instead of choosing a champion, you must first choose the Abilities in different champion (you can also mix them) then last would be choose the champion as an avatar. It is simple..


    Q:Blitscrank's Q..which is pull

    W:Renekton's W..stun

    E:Ezreal's E..blink

    R: Leblanc's Ult..Mimic

    Note:Cooldown and mana are still..

    So, I want to hear others interest and comments if it is enjoyable...what do you say?...

    Before comment, must first build a champion like what I made above..

    • Choosing an avatar will become melee or range based on the champ chosen. Default source gague is mana this will only change on passive draft.
      A global debuff which a cost…

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  • Lyndongwapo

    Rune Spell are the enchantment type of rune spell which are crafted in the blade of rune sword. This rune gives power to the wielder and enchants the blade. There are 6 types of Prime Rune Enchantment: the Eldr Rune , the Ljos Rune, the Fold Rune, the Vindr Rune , the Blakkr Rune and the Vatn Rune. This Prime Rune instantly enchants the rune blade on its elemental capability. Each starter rune has a certain upgrade of level and gives another effect. Can be upgrade to Superior Rune, then Heightened Rune and last the Power Rune. Superior Rune are the second level of rune magic, Heightened would be the third and the Last is the Power Rune. Each Enchantment and upgrade costs gold, for the prime rune, for the Superior Rune, for Heightened Rune then …

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  • Sifter66

    Galio - Rework

    May 7, 2015 by Sifter66

    Hi all,

    So, Galio is a rarely played champion, he is a Melee Tank, who has little mobility. So, I have a suggestion that can make Galio more viable. This rework makes Galio intended to be more tanky mage-oriented than support.

    -AP granted based on Magic Resist percentage increases over level

    -Grants AP equal to 40/50/60% of Magic Resist

    -New effect: Galio reduces 10% of all Physical Champion damage he receives and restores mana equal to this amount (Damage reduction calculated before defenses)

    -Cannot be cast on allies

    -No longer grants bonus Armor or Magic Resistance

    -Activation automatically shields Galio

    -Grants a shield that absorbs damage

    -Restores health equal to a PERCENTAGE of damage the shield receives (Galio is healed equal to 30/40/50/60…

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  • Lyndongwapo
    Every 60 second or killing a champion will increase her Attack damage by }} which it can stack for up to many times but lost all bonus effect on death. Buying a Rune Spell will enchant her sword by a certain Rune Effect which this will also improvise Magical Powers of a wielder.

    |active = |maps = |menu = |buy = 0 |sell = 0 |code = }} Rune Sword is an item in League of Legends which is exclusive only for Gaila, the Rune Knight then this sword can be crafted by Rune Spell (link).

    • Gaila starts with this item in his inventory and she cannot sell it. It cannot be bought by anyone.
    • It is better to craft her sword by Rune Spell, she could also easily access it by buying in any map through the help of her courier Avilon.

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  • ChickenRave

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = } |ip = } |rp = }

    |attack = } |health = } |spells = } |difficulty = }

    |hp_base = } |hp_lvl = } |hp5_base = } |hp5_lvl = } |mp_base = } |mp_lvl = } |mp5_base = } |mp5_lvl = } |rangetype = } |range = } |dam_base = } |dam_lvl = } |as_base = } |as_lvl = } |attack_delay = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |ms = } }} Ricky, the Airborne is a custom champion in League of Legends, created by ChickenRave.


    |range = 100% movement speed |cost = |costtype = mana |cooldown = }} |}}

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  • Lyndongwapo

    |alttype = |date = |rangetype = melee, range |health = 40 |attack = 60 |spells = 80 |difficulty = 90 |hp = 403.75 (+71.45) |mana= 367.45 (+66.35) |manaregen= 7.0 (+0.803) |damage= 59 (+3.25) |range = 150 (525) |armor = 26.4 (+3.04) |magicresist = 30 (+0) |attackspeed = 0.636 (+0.341%) |healthregen = 5.8 (+0.695) |speed = 340 }} Gaila is a custom template champion in League of Legends, a knight that specializes in using rune spells in magical powers.

    Gaila can freely purchase in any map and the courier would be Avilon, at her side, that picks up in the shop the all purchased items. Avilon has a 600 unit movement speed that travels across the map.

    |description2= At the start of the game, she has a Rune Sword in her item slot which it can’t be…

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  • Telaruhn

    This is a gameplay update/rebalance of one of my older champions. If you would like to see the previous version, click here. As always, feedback is welcomed.

    mark enemies with for 3 seconds.

    |description2 = Octavian’s abilities detonate the mark, dealing (Octavian's level)|}} bonus damage and reducing the target's armor and magic resist by 15% for 3 seconds. The bonus damage type is based on the damage type of the ability used to detonate the mark. |description3 = After detonation, an enemy cannot be marked with again for a short duration. |leveling = |customlabel = |custominfo = }} | |onhiteffects= |spellshield=will not block the ability.

      • The mark will also not detonate if an ability that would otherwise detonate the mark is …

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  • Knakveey

    Greetings MOBA fanatics!

    We are hosting a MOBA bracket tournament with some familiar names from your community. Come VOTE and check it out!
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  • Herzinth



    | }}

    Sekai launches a large chunk of stone that shatters upon hitting an enemy or one of Sekai's pillars, dealing physical damage and enemies in a 250 radius for 1.5 seconds.

    |description2=If the boulder hits one of Sekai's pillars, the pillar also shatters, dealing 50% increased damage, and enemies instead of slowing them. |leveling=

    |leveling2= |cost=80 |costtype=energy |range=750 |cooldown=5 }} | }}

    Whenever Sekai stuns or knocks up an enemy champion, she restores energy.

    |leveling= }} | }}

    Sekai leaps to target location, dealing physical damage and enemies hit for 0.75 seconds in a 200 radius.

    |leveling= |cooldown= |range=500 |cost=90 |costtype=energy }} | }}

    Sekai generates a charge of Barren Ascent periodically, affected by …

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  • Joch22

    Pokémon MOBA

    May 5, 2015 by Joch22

    Hi, I love Pokémon and League of Legends and I have been working on a merge of the two for a couple of years now. These are just some ideas, and are not balanced of course!

    - 3-stage Pokémon info

    - 2-stage Pokémon info

    - 1-stage Pokémon info

    - Legendary Pokémon info

    - Pokémon moves

    - Pokémon abilities

    - Pokémon base stats + Speed stat explained

    - Pokémon items

    - Status problems / crowd control explained

    - Damage explained

    Pokémon can be bought from the store. A player can choose a male or a female (for some Pokémon, you can only choose one gender, for example Combee, since it needs to be female to evolve) and sometimes can also choose the form of the Pokémon (for example Shellos). Pokémon all have a role in the game, which is derived from their stats…

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  • Lyndongwapo

    |alttype = |date = |rangetype = range |health = 50 |attack = 50 |spells = 70 |difficulty = 80 |hp = 397.85 (+76.85) |mana= 353.43 (+64.45) |manaregen= 7.2 (+0.723) |damage= 57.43 (+3.01) |range = 580 |armor = 25.6 (+3.04) |magicresist = 30 (+0) |attackspeed = 0.614 (+0.341%) |healthregen = 5.5 (+0.735) |speed = 345 }} Haide is a custom template champion in League of Legends, a magician that overall controls the climate of the whole valoran. She can manipulate weather and temperatures at her will.

    Normally a champion release a basic attack when targeting an opposing unit. But for Haide, she can release a basic attack when summoner click the Attack Button: A , released in a targeted lane if she targeted it into the ground, but if she target it …
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  • Lyndongwapo

    |alttype = |date = |rangetype = melee |health = 50 |attack = 100 |spells = 20 |difficulty = 80 |hp = 370 (+75.555) |mana=320 (+68) |manaregen= +6.5 (+0.65) |damage= +61.12 (+3.35) |range = 155 |armor = +21 (+3.1) |magicresist = 30 (+0) |attackspeed = +0.674 (+3.24%) |healthregen = +5.6 (+0.58) |speed = 355 }} Manny, the Brawler a.k.a. Pacman is a custom template champion in League of Legends which he is based in the real time boxer Manny Pacquiao. A high mobile type of champion but low vitality. This champion can carry its team on teamfight by releasing great damage to a squishy units.

    as bonus physical damage to the 75-range AOE in front. All unit damaged is been for second. This passive knock up effect can affect a single unit once in …

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  • MonoKirisame

    |alttype = |date = May 2nd, 2015 |rangetype = melee |health = 80 |attack = 80 |spells = 10 |difficulty = 70 |hp = 579.7 (+86) |mana = 293 (+46) |damage = 56.43 (+3.5) |range = 125 |armor = 24.97 (+3.5) |magicresist = 32.2 (+1.25) |attackspeed = 0.645 (+2.5%) |healthregen = 9.21 (+0.87) |manaregen = 8.04 (+0.7) |speed = 340 }} Ichirin Kumoi is a custom champion in League of Gensokyo.

    lost, Unzan, Ichirin's cloudy partner, gets more angry, and Ichirin deals more physical damage.


    Ichirin send one of Unzan's hands forward in a line. If the hand hits an enemy unit, Unzan will grasp them, dealing physical damage, and raise them into the air, for second. When that duration is over, Unzan will throw them to the location of the cursor in a 300-ran…
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  • Jens Ingels

    • (transforms into on level 3)
    • (transforms into on level 3)
    • (transforms into on level 3)

    Just like enchantments a symbol will apear on the item when you upgrade it. In this case it will be a . This upgrade will cost 400 gold and provide the following effects:

    • Unique Active: Places an that lasts 180 seconds (120 second cooldown). Store a charge every 120 seconds, up to 2 total.

    Ones you hit level 9 you can upgrade it again for 400 gold. The symbole will change to a . This will give the following effects:

    • Unique Active: Places an that lasts 180 seconds (90 second cooldown). Store a charge every 90 seconds, up to 3 total. Refills to 1 charge upon visiting the shop.
    • Unique Passive: Grant you true sight for 10 seconds the next time you are spotted by…

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  • IlLusion01

    Arias, the Intergalactic Warrior is a custom champion in League of Legends.

    |range = 1200 }}

    Arias gains bonus movement speed when Annihilaser is ON cooldown.

    |description2 = Arias fires a narrow, fast-moving beam of laser foward in a line that deals magic damage to enemies it hit.The laser can pierce up to 2 enemies, dealing 20% reduced damage.

    |description3 = You can hold the button Q to continuously fire the laser whenever it's off cooldown. |leveling =  % |leveling2=

    |cooldown = |cost = 30 |costtype = mana |range = }}

    After gathering energy for 0.75s, Arias fires a concentrated charge of graviton particles, dealing magic damage and the first unit it hits for 4 seconds.

    |description2 = The target also gains a debuffing aura that…

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  • MonoKirisame

    |alttype = |date = May 1st, 2015 |rangetype = ranged |health = 40 |attack = 20 |spells = 100 |difficulty = 60 |hp = 514 (+76) |mana = 336 (+52) |damage= 55.02 (+3.5) |range = 525 |armor = 21.67 (+3.5) |magicresist = 30 (+0) |attackspeed = 0.645 (+1.2%) |healthregen = 7.42 (+0.54) |manaregen = 6 (+0.9) |speed = 340 }} Marisa Kirisame is a custom champion in League of Gensokyo.

    Marisa uses her broom as a gun barrel and fires a powerful magical missile in target direction, dealing magic damage to the first enemy hit and applying a 60% decaying over 1 second. Enemy units around the enemy hit are dealt half damage and slowed by half.


    1200 50

    |cooldown= |cost= |costtype=Mana |range=900 }}

    Marisa performs a 150-radius spin and can move durin…
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  • Emptylord

    Dannis, the Headcracker, is a marksman with a unique basic attack mechanic that affords him exceptional damage at the expense of his ability to target behind the front line - but tearing through the front-line works fine for him!


      • Similar personality to Hermes (God of War), Mercury (Smite) and Scout (TF2) - hotheaded, cocky and impetuous.
    • Origin
      • Kumungu - Tribal theme is too similar to .
      • Freljord - A human would be too similar to , but maybe a .
      • Mount Targon - Hailing from one of the many Greek/Roman-themed clans.

    |quotes = }}

    Dannis cannot perform conventional basic attacks. Instead, holding a movement command will initiate a channel lasting up to 2 seconds, increasing the damage of his next basic attack by up to 100% over Dannis can move whil…

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  • Willbachbakal

    This is a tentative rework for Varus, the Arrow of Retribution. As a marksman, Varus makes some very unique contributions, providing a good amount of crowd control on top of sniping, tank-busting and initiation capabilities. Problem is, though, he doesn't shine as best as he could in those aspects, mostly due to poor kit optimization. His passive steroid is the biggest offender, giving him a stat he scales really well with (attack speed may be Varus's core stat), at the cost of poor usability and weak numbers. Other parts of his kit are also loaded with mechanics he doesn't really need, such as the grievous wounds on his E or the on-hit damage on his W, and dilute the overall strengths of his kit. In order to shine, Varus needs some of his …

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  • Lyndongwapo

    Wade, the Combatant

    April 30, 2015 by Lyndongwapo

    |alttype = |date = |rangetype = melee |health = 60 |attack = 70 |spells = 30 |difficulty = 80 |hp = 425 (+82.5) |damage= 63 (+2.97) |range = 150 |armor = 23.6 (+3.75) |magicresist = 30 (+0) |attackspeed = 0.645 (+0.341%) |healthregen = 5.5 (+0.825) |speed = 355 }} Wade is a custom template champion in League of Legends.

    His next basic attack will gain him maximum attack speed for over seconds. This will go on-cooldown after a duration.

    |description2= Usually champions have a 2.500 attack speed rate, but Wade can passively increase its limit in attack speed as he become stronger. He passively increase his maximum attack speed by . |cooldown=10 }} }}

    His basic attacks stores a stack of Focal Hits, which continuous attack will gain him multip…

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  • Poisonshark

    Maku, the Ring's Anger is a custom champion in my SMNK .

    Maku is meant to be the quintessence of counterplay, with a defensive playstyle and skills centered around it.
    I thought of a good part of his kit ago on the original SMNK post, but to give him more exciting gameplay, I rewarded his successes by giving him a bit of by giving him supplementary casts.

    . |range = 500 |static = 20 |customlabel = On-target cooldown |custominfo = 60 }}

    Maku gives himself an absorption shield for 5 seconds. While the shield is active, Maku takes a percentage of the damage dealt to allies within a radius of 400 units and can activate Enchant Share.

    |leveling = |cooldown = |cost = 40 |costtype = energy }}

    Maku dashes to target allied champion, passing the ful…

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  • Nikypage

    dalanar the commander

    April 27, 2015 by Nikypage

    Passive: inspiring presence. Nearby allied minions and champions gain x% of dalanars armour and magic resist as ad champions gain double

    Ability 1: leading charge dalanar charges at a target dealing damage equal to x% of ap and x% of armour and magic resist to all targets in the way and the target also stuns all targets hit duration based on how many targets are hit

    Ability 2:in death dalanar yells taunting all minions alied or enemy within 900 range for 6 seconds to attack nearby enemy champions

    Ability 3: rally dalanar rallies all nearby allied minions and champions healing x% of armour and magic resist also increases movement speed for 2 seconds decaying over the time

    Ultimate: inspires nearby allied minions and champions doubling the bonus…

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