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  • JSBM


    December 5, 2016 by JSBM

    It's an error, didn't wanted to it Publish...

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  • Healingmantra

    So, it's basically another kind of Ability Power, dedicated to supports & utility mages.

    After some thoughts and analyzes performed on champions in League, mostly full-utility as , I realized that they have no true way of building. I mean, they do not have any attribute they would scale off. As offensive classes scale off offensive stats, defensive classes scale off defensive stats, what is left for utility classes? They have to increase attributes they don't use that well as other classes. Also, this makes them always no threat at all. And what, if we could make a choice, if we want to play any class offensive, defensive or utilitary (not sure if such a word exist)? Right now, if you'll build full AP on exemplary , you still are not a thre…

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  • Degritone

    Perth, the Grower

    December 3, 2016 by Degritone

    modified physical damage and their attack speed is capped at 1.5 instead of 2.5.

    |targeting=This is an ability. |spelleffects= |onhiteffects= |spellshield= |additional=

    • The modified damage interacts with crits as normal, dealing damage without an Infinity Edge, and with one.
    • It would take 188 unit kills to equal the range of the shortest ranged champion's range.
      • 457 to equal the highest natural range in the game
      • 1088 to equal the longest range in the game.


    When Perth kills a unit, they gain a 20 health shield, which stacks infinitely, and is tripled from large minions, large and epic monsters, and champions.

    |description2 = Upon cast, Perth's attack timer is reset and deals bonus physical damage on their next attack. Additionally, for the…

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  • Healingmantra
    Whenever Dingodile dies, he will enter stasis for 5 seconds, after which he will explode, dealing 25% of enemies' current health true damage to all enemies within this ability's range (and dying). If Fuel Bag is off cooldown, it will also bring Dingodile back to life with 66% of his health.

    |range = 500 |cooldown = 300 |targeting = Fuel Bag is a point blank area effet. |damagetype = true |spelleffects = aoe |onhiteffects = |spellshield = will negate the damage wielder could take from this ability. |additional =

    • Fuel Bag will always deal damage, regardless if it is on cooldown or not.
    • and will take precedence over Fuel Bag.
    • will not resurrect Dingodile until after Fuel Bag ends.


    Dingodile launches an unstable ball of flames, which w… Read more >
  • Warmk

    Champion, the Title is a champion in League of Legends.

    Harold dashes through a target slowing and dealing damage to it. Slow last 1 second

    Harold can reactivate this ability to root his target for 1 second and jump In a direction dealing damage to the first enemy hit. If an enemy hit by this ability is under any hard crowd control this ability does an additional 30% more damage.

    Dash range = 200

    Jump range = 400 Jump damage = 50/100/150/200/250 (+ 75% AD) |leveling = |cooldown = |cost = 60/70/80/90/100 |costtype = mana


    Harold dashes in a straight line damaging all enemies in his path. At the end on the dash Harold jumps onto the nearest enemy champion. He can reactivate if he jumped onto an enemy champion to throw the champion in a di…

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  • Poisonshark

    Folby, the Magiforger is a custom champion in the SMNK custom champion series.

    Folby is a support-tank who is entirely centered about his passive Ascadium Armor. His kit features extensive control over the armor, and Folby can achieve various effects by attaching it to allies or enemies. His primary role, however, is giving the armor to his allies for extra sturdiness.

    • Ascadium Armor is a two-part passive.
      • The first part describes his unique asset, the Ascadium Armor that is his pride. He passes it on to his allies to give them extra armor and magic resistance, though it gives him incentive to build armor in particular.
      • The second part is the potential offensive use of his armor. With help from allies, Folby can attach the armor to his enemies as …

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  • Takingday
    for 6 seconds, stacking up to 6 times. Killing a unit adds 2 stacks instead.
    Enemy champions' basic attacks consume 2 stacks and have their damage reduced by 10% per stack (increased by 10% at 6 stacks).}} |limit = The damage reduction on is halved for melee basic attacks. |recipe = Dagger, Brawler's Gloves |buy = 1300 |comb = 500 |sell = 910 |code = }}
    for 6 seconds, stacking up to 6 times. Killing a unit adds 2 stacks instead.
    Enemy champions' basic attacks consume 2 stacks and have their damage reduced by 10% per stack (increased by 20% at 6 stacks).}} |act = gaining +5% movement speed for each stack consumed for 2 seconds the duration is increased by basic attacks 1 second for melee and 0.5 for ranged up to 6 seconds.}} |limit = The …

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  • Baristar

    ALL IMAGE SOURCE: http://elwiki.net/w/Main_Page


    If Add from Elsword Universe joins the league as a...

    Lunatic Psyker= Add, the Merciless Destroyer is a custom champion in League of Legends.

    Successfully landing an ability will grant Add enhanced basic attack dealing magic damage}}, bonus attack speed}} as well as making him melee with a range of 150 with a duration of 4 seconds. These bonuses can stack up to three times.

    |description2=Attacking an enemy champion units with Dimension Breaker extends the duration by 1 second. |targeting= Dimension Breaker is a self-targeted buff. |leveling = |leveling2 = |cooldown= |spelleffects = |onhiteffects = |spellshield…

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  • Ying18

    Idea for LoL story

    November 25, 2016 by Ying18

    Since Master Yi is from Ionia and Katarina is from Noxus it would be pretty interesting and nice story if we ship those two champions. There could be another war between Noxus and Ionia which has been stopped in the middle of a fight by a great typhoon which takes Kata and Yi to another unknown land full of unknown creatures. Left alone,Katarina and Yi are realizing that they will have to work together if they want to survive and find a way to go back home. How time passes they fall in love with each other meanwhile war between Noxus and Ionia is still on! When Katarina and Yi finally find way home,together they are stopping this great war.

    (This was just an idea and a short story of course many details and things could come between in this…

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  • Oslah

    Ideas to improve Garen

    November 24, 2016 by Oslah

    As everyone who plays Garen a bit (or looks at his kit and thinks about it for a moment) knows, he only has like one main strategy when dealing with enemys:

    - run up to the enemy

    - spin

    - try to do a or back off

    This includes a few decisions by the player:

    - do I just to be faster or do i wait for a slow to cleanse?

    - do I need to activate  ?

    - where to position while

    The problem is, as soon as a part of his strategy doesn't work (e.g. Garen gets outtraded while spinning or he can't back off) he has only little to no options left to deal with the situation.

    Garen needs changes to his kit that allow more decisions and more options in a fight.

    With the Juggernaut Update Riot already tried to include some more decisions Garen has to make:

    - do I on a…

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  • Hyper45

    Camille Predictions...

    November 21, 2016 by Hyper45

    Camille will probably be a great Solo-Bottom champion because of her passive Adaptive Defenses is an extra HP shield that scales with your max HP. Her W that is a Skill-shot WITHIN a Skill-shot Slow to catch and her q as good damage overall. Hookshot is a great engage and escape for nice set-up, and mabey even using teleport to quickly gank a lane with her R/Ult can be great for stopping a 2-3 person rush. She could een be a decent jungle having similar ailities to Kha' zix (Q & E) and her W is good for gank and farm (being like a downgraded exauhst), so is her R.

    I think high AD builds will be prevelent due to her Q and some E/W AP builds for extra damage. She seems like a tanky assasain.

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  • Slashingstrike

    Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series.
    He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.

    equals to as based on Nerante's |The effect is increased by 1% per 1% of Nerante's missing health}}


    to enemies on a line based the charge levels stored.
    Cast - Release does not Empower others abilities

    Empowered: Release instantly fully charged Energy Wave

    |leveling = '
    30 / 60 / 90 / 120 / 150
    + | Charge level 1}} to | Charge level 2}}
    |range = 800 () |cooldown = 10 / 9 / 8 / 7 / 6 |…

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  • BoltOfSpades

    Ihsan, the Defiant

    November 18, 2016 by BoltOfSpades


    |alttype =  

    |date = November 18th, 2016

    |rangetype = ranged

    |health = 5

    |attack = 3

    |spells = 7

    |difficulty = 7

    |hp = 532 (+76) 

    |damage= 52 (+3.7) 

    |range = 550 

    |armor = 19 (+2.3) 

    |magicresist = 30 (+1.2) 

    |attackspeed = 0.63 (+ 3.0%)

    |healthregen = 5.29 (+0.53) 

    |mana = 240 (+53)

    |manaregen = 5.11 (+0.13)

    |ms = 355


    Ihsan, the Defiant is a custom template champion in League of Legends.

    Ihsan tosses a spirit chain in the target direction that latches onto the first champion hit, lasting for 5 seconds afterwards. If the champion is an enemy, they are dealt magic damage every second and slowed by 25%. If they are an ally, they are healed every second and granted 20% bonus movement speed. Ihsan can re-activate this ability to channel for 2 seconds and dra…
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  • FelixFortuneForsFortuna

    Draco, The Burning Aegis is a Custom Champion.

    damage reduction based on the number of Champions within a 1000-radius area of him.


    Draco gains a charge for this up to a cap of two.

    Draco releases the flames of his lord in a great blast of flames, dealing bonus damage to the first enemy hit and leaving behind flames that burn enemies that stand on it for 3 seconds. the first enemy hit will also have the latest buff applied to them removed. (will not apply Invulnerability Buffs) |leveling =

    |static = |customlabel = |custominfo = |cost = |costtype = mana |range = |}} }}

    Draco releases his lord's brilliant light onto an area. the light stays on the area, healing all allies and damaging all enemies by the same amount.

    |leveling =


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  • Bobulator2

    Forbes, Eater of Worlds

    November 17, 2016 by Bobulator2

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = } |ip = } |rp = }

    |attack = } |health = } |spells = } |difficulty = }

    |hp_base = } |hp_lvl = } |hp5_base = } |hp5_lvl = } |mp_base = } |mp_lvl = } |mp5_base = } |mp5_lvl = } |rangetype = } |range = } |dam_base = } |dam_lvl = } |as_base = } |as_lvl = } |attack_delay = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |ms = } }}

    Forbes' basic attacks diseases his target,

    dealing magic damage over 3 seconds, and reducing the target's healing by  % over the duration. |description2 …

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  • Jared Grace

    | alttype =

    | attack = 10 | spells = 100 | health = 30 | difficulty = 80

    | range = 550 | rangetype = Ranged | ms = 335 | hp_base = 528 | hp_lvl = 76 | hp5_base = 6.5 | hp5_lvl = 0.65 | mp_base = 568 | mp_lvl = 55 | mp5_base = 6 | mp5_lvl = 0.8 | dam_base = 52.6 | dam_lvl = 4 | as_base = 0.625 | as_lvl = 2% | arm_base = 26.8 | arm_lvl = 3.2 | mr_base = 30 | mr_lvl = 0 }}Sera is a custom champion in League of Legends.

    Sera gains ability power, armor and magic resist for each nearby Poisonous Butterflies and Blue Butterflies.

    | range = 650 }}

    ACTIVE: Sera summons a swarm of poisonous butterflies at the target enemy, dealing them magic damage every half second over 4 seconds.

    If the target dies during this time, they spawns a giant Poisonous Butter…

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  • Tyranitar12

    Hey everyone, Riot has launched a new page called Universe where you can check the stories of every champion (about 7 champions have received new lore)!!!

    NOTE: Missing Fizz, seems like his bio has not been updated to remove the references below.

    A lot of champions got their short bios updated and any references to summoners, the Institute of War and the League of Legends were removed. All champions are in alphabetical order. I have compiled them below, old and new:

    And that should do it, let me know what you guys think. There will be more in the future but that is all we have for now.

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  • Tsunderemio

    Sona Rework Concept

    November 14, 2016 by Tsunderemio

    This concept completely revolves around the idea of the community which is to shift her into a "spell-order" based mage, similar to the gameplay of Invoker from DotA. Though I've personally never played DotA before, I'm doing my best to create an idea that doesn't stray too far from what it's supposed to be.

    In this concept, she might become more of a jack-of-all-trades champion, due to her songs having variety (ten songs?).

    Circle of Melody will allow Sona to retain her identity as an aura support, and is similar to her old gameplay, only that it rotates without the constant use of her abilities. To play around this, Sona and her allies will have to time their engages and trades to have an advantage in the situation, like engaging in a trad…

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  • Healingmantra

    My vision of: Evelynn

    November 13, 2016 by Healingmantra

    DISCLAIMER: If someone will ask, if Evelynn is in a good spot, they will be probably right. She IS in a good spot. She is probably playable and good and so on and doesn't need any changes. However, I think that she could have some changes in her abilities, so she'll be more personalized and so on. So, currently:

    • She is some kind of a demon or vampire, that pleasures herself with pain of surrounding victims. She stalks them and brings them to madness. As invisibility is involved in her kit, the rest doesn't reperesent much about her.

    So, I've come with refreshed kit that will make her a merciless stalker:

    • Not only invisible, but she'll also have use of babysitting and trying to hunt the same target again and again and again. Her passive will b…
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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Dr. Mundo a Juggernaut. He should be picked for his damage and durability, not CC.

    2. Keep his niche - Unkillable Madman who can chase you for days.

    3. Make more interactive passive in the lane and more reasonable passive ouside of the laning phase.

    4. Make Infected Cleaver weaker in terms of poking, but stronger at close range.

    5. Reduce his health costs to compensate the removal of his old passive.


    HEALTH increased to 590 (+ 95)

    HEALTH REGEN. increased to 9.5 (+ 0.9)

    ATTACK DAMAGE adjusted to 56 (+ 5)

    ATTACK SPEED decreased to 0.625 (+ 2%)

    ARMOR increased to 27 (+ 4)

    MOVE. SPEED decreased to 335

    % of his maximum health}} within last 4 seconds, he shields himself for % of his maximum health}}, decaying over 4 seconds and gains …

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  • KeithCornell

    Turret Changes

    November 11, 2016 by KeithCornell

    Turrets have an underrated impact on the game. They are effectively the things who dictate game flow the most: the more powerful and sturdy they are, the slower the game becomes, especially early game; and the exact same way, the weaker they are, the faster the game goes.

    In their current state, turrets make the game feel long during the laning phase, but in the later stages of the game, champions are so strong enough they take a victory off of a single mid-lane push after a teamfight victory, even through 3 layers of turrets if they are there.

    Strangely enough (or not), Riot refrains as much as they can from touching turrets at all, and whenever they do it's on the list of the biggest changes. This is a tell about the massive impact they ac…

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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Skarner a Tank - Vanguard. This means less damage to squishy targets but more CC and better engage potential. Remove all AD scalings and push him from Juggernaut to Tank-Vanguard role.

    2. Make him good at controlling the jungle, ganking, locking down a single-target for his team.

    3. Keep his passive as it is but with some tweaks. Let Skarner be strong in his territory - jungle.

    4. To differentiate him from Rek'Sai:

    a.) Rek'Sai = More damage, physical damage, Fighter, Global Ult, More utility (tremor sense).

    b.) Skarner = Less damage, magic damage, Tank, Stronger team fighting Ult, More peeling.


    HEALTH REGEN. decreased to 7 (+ 0.7)

    MANA increased to 400 (+ 40)

    MANA REGEN. decreased to 7 (+ 0.4)

    ATTACK RANGE increased to 150


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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Cho'Gath a Tank - Warden. To deal more damage to those who dive your allies (Tanks, Juggernauts, Divers, Fighters) but less to ADCs and APCs. He should be able to lead a charge (like Maokai, Alistar, Poppy) and be good at Peeling his allies.

    2. Make more interactive passive in the lane and more reasonable passive ouside of the laning phase.

    3. Move his current Q to his new E's passive to provide higher diversity in his kit = more depth and skill ceiling.

    4. To differentiate him from other Tanks. Cho'Gath's role with his % true damages would be a Tank Buster.


    HEALTH increased to 580 (+ 89)

    HEALTH REGEN. increased to 10 (+ 0.95)

    MANA increased to 320 (+ 45)

    MANA REGEN. increased to 8.5 (+ 0.65)

    ATTACK RANGE increased to 150


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  • Alien Paranoid

    The Goal of this Rework is:

    1. Make Volibear a Tank - Vanguard. This means less damage to squishy targets, less execution power but more CC and better engage potential.

    2. Make him better at chasing, ganking, team fighting and locking down a single-target for his team.

    3. Add to his thematics - Armored Bear, Thunder's Roar. This means better durability and more lightnings.


    HEALTH increased to 585 (+ 90)

    ATTACK DAMAGE increased to 57 (+ 4)

    ATTACK SPEED increased to 0.694 (+ 2.7%)

    ARMOR adjusted to 29 (+ 3.3)

    MOVE. SPEED decreased to 335

    , Lightning Bolt strikes at Volibear's current location, dealing magic damage to all nearby enemies and then regenerates over 6 seconds. |static = 120 |range = 400 |targeting = Chosen of the Storm is an automatic…

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  • Baristar

    Falke, The Quicksilver is a custom champion in League of Legends.

    Falke only benefits 50% from . Hence, Falke will gain per .

    |description2= After landing 5 basic attacks or skills, Falke gains but reduces her by 75% for her next 5 basic attacks. This passive do not stack. |targeting= Rabbit's Foot is a self-targeted buff. |leveling = |leveling2 = |cooldown= |spelleffects = |onhiteffects = |spellshield = |additional =

    • Falke cannot gain stacks while the bonus attack speed is active.
    • Falke can still gain stacks regardless of , , or even miss if Falke is .
      • In return, her next 5 bonus basic attack is still consumed regardless of the debuff or defenses stated above.


    Falke throws an improvised explosive, damaging them if it sticks to the first enem…

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  • Lyndongwapo

    Cepheus, the King

    November 3, 2016 by Lyndongwapo

    |alttype = |date = |rangetype = ranged |health = 50 |attack = 50 |spells = 50 |difficulty = 100 |hp = 555 (+81.5) |damage= 58.65 (+2.97) |range = 575 |armor = 22.6(+3.24) |magicresist = 32 (+1.17) |attackspeed = 0.659 (+2.92%) |healthregen = 8.25 (+0.68) |speed = 330 }} Cepheus is a custom template champion in League of Legends.

    Cepheus is the stellar champion of constellation which is the sign of Cepheus the King, Stellar Champion no. 015.

    King Cepheus' basic attacks summon and release the Pawn units toward the target unit, it will deal plus Pawn's auto-attack which is Magic Damage. This Pawn continue to attack nearby enemy units at King Cepheus attack range, if the pawn is outside the range it will automatically stop attacking and retrea…
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  • Lyndongwapo

    |alttype = |date = |rangetype = melee |health = 60 |attack = 80 |spells = 20 |difficulty = 70 |hp = 555 (+81.5) |damage= 58.65 (+2.97) |range = 150 |armor = 22.6(+3.24) |magicresist = 32 (+1.17) |attackspeed = 0.659 (+2.92%) |healthregen = 8.25 (+0.68) |speed = 345 }} Orion is a custom template champion in League of Legends.

    Orion is the stellar champion of constellation which is the sign of Orion the Legendary Hunter, Stellar Champion no. 014. Orion uses a stellar blessed axe for his hunt and battles with ferocious beasts. He is accompanied by his 2 dogs the Canis Major the big, fast, ferocious and valiant dog then Canis Minor is a small dog which best in tracking targets. Canis Major and Minor is formed as stellar ethereal body, they are …

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  • Witchking99

    Okay so we all know the currently very popular build on teemo, the On-hit build. This build makes teemo very proactive and causes him to act more like a marksman like it says on his role. the bad thing about this is that teemo does not have the range to be a Marksman. he currently has a range of 500, if you ask which champions are in this category limitng it to marksmen, they are Kog'maw, Lucian, Sivir and Kindred. Please note other ranged champions here are Gnar and Jayce.

    if you notice all these champions have self defense mechanisms, Kog'Maw has his range increase and Slow trail, Lucian has his Relentless Pursuit, Sivir has her Spell Shield and On the Hunt skill, Kindred has her Dance of Arrows and Lamb's Respite, Jayce has his Thunderin…

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  • Doommachine23

    Attack type:

    AP Caster

    Resource: Mana

    Glynt is a master conjurer that uses the four elements to do his bidding. His skillset relies on his use of his Elemental Alignment ability to fully make use of his passive, Combo Fields. Having nine spells in total, as well as multiple combinations of spells together, is for a summoner that is up for a challenge.

    Unlike most champions, Glynt is able to charge one of his abilities beforehand (excluding his traps), allowing him to combo with any other spell to gain the bonus of Combinations

    Charge time: 1 second

    (P): Conjurer of the Elements:

    Glynt's vast knowledge of the three elements allows him to create Combinations when using (all except his trap) abilities, altering his them depending on which elements a…

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  • Slashingstrike

    This is idea for Critical Strike version of Ghostblade


    | passive =

    | active = Unique - Cooldown 90 sec: Next basic attack is a and will grands attack speed and 20% movement speed for 6 seconds.
    Each reduces
    the cooldown by 2 sec | recipe = Serrated Dirk, Wicked Hatchet | buy = 3100 }}

    originally was crits based but now it will be more focused on Assassins so I figure its good idea to give ADC similar items

    invisible Champions cannot be targeted or auto attacked but their location can be briefly revealed when they take instant damage or Damage over Time has been applied to them

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  • LivesByProxy

    There is a lot of dissatisfaction about Plants on the Boards, and I wonder how much of this has to do with enabling champions in-combat style bonuses and tactical effects. The Blast Cone can let you disengage or initiate and the Honey Fruit can heal you (at the cost of a large but brief slow). And then there is my favorite, the Scryer's Bloom which grants in a large conic AoE. Yet most of the concern seems to be with the Cone and Fruit, not the Bloom. Vision while supposedly super powerful and OP doesn't get any of the attention.

    At the same time, search the Boards and you'll find those the lack of . And it's true. Without the Smite buffs of Wolf Spirit and Raptor's Razor Sharp, and with s now being s that / the in the game (with as li…

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  • Slashingstrike

    AP Item for Tanks

    October 24, 2016 by Slashingstrike

    This is Ability Power item idea for AP tanks that scales well with Health giving them Edge of Survivability

    10% cooldown reduction

    | passive = Unique: 4% into | passive2 = Unique [Cooldown ]:
    Damaging enemy champions with an ability will cause them to take as
    equals to 10% your over 3 sec while your champion will restore instantly
    12% .

    | buy = 3200 | recipe = Kindlegem, Blasting Wand, Giant's Belt | comb = 550 | sell = 2200


    I think there are more Health options for AD champion and much less for AP Tanks.

    may lose its health stats which along with are oriented for AP tanks. Rylai is one of the core items for who would lose quite amount of power and defense

    If Scepter is about to become health-less then this item would be good add…

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  • KeithCornell

    I am surprised that nobody has talked about Riot's changes for the 2017 Pre-Season, so here I am.

    The more time goes on, the smaller these changes get, it seems. In the assassins' case, though, it might be justified, since most of these changes are actually very satisfying and look very promising on paper.

    The biggest change to LeBlanc is her new passive . It's basically the same as her pre-update Q's mark, now applied with every spell, but it can only be procced after second. I must admit it's a very blunt way of extending her burst window, since it carries a lot of her damage. Everything else remains pretty much as is, except her new Q : it's still a target-shot much like the current one, except now if it procs her passive, it spreads to …

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  • Lyndongwapo

    |alttype = |date = |rangetype = range |health = 50 |attack = 40 |spells = 80 |difficulty = 70 |mana= 230 (+45) |manaregen= 6.9 (+0.6) |hp =433 (+78) |damage= 52.3(+3.9) |range = 150 / 525 |armor = 14 (+3.2) |magicresist = 30 (+0.00) |attackspeed = 0.640 (+3.7%) |healthregen = 6.95 (+0.6) |ms = 340 }}

    "Asushin" is a custom champion in the League of Legends and one of the 17 masters of Blades. Asushin is also one of the masters of blade which does not weild a blade or swords. Asushin is based in the game Samurai Showdown IV character:Amakusa the final stage boss. Asushin has multi-personality disorder, he has 2 characteristics the Evil one and the Good one. In Good one, he controls an energized Orb floating in him and use this as a basic at…

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  • Lyndongwapo

    These champions are all based in the game Samurai Shodown IV. Some concepts, idea and character design are extracted from each character in Samurai Showdown. Actually I made 16 heroes and there is one character not yet finished.

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  • Ysana

    Basic attacks do not apply attack damage. Basic attacks apply a stack of Invisible Wound.

    |description2 = All stacks of Invisible Wound are consumed after Waffle has not applied any stack to any target for 2.5 seconds. The stacks are instantly consumed if the affected unit moves. Consumption of Invisible Wound deals ( + ) physical damage per stack. Consumption caused by enemy movement deals 20% extra damage. This damage is affected by lifesteal and critical chance.

    • On-hit effects are applied in equal quantity as Invisible Wound when it is consumed.
    • On-attack effects are applied upon performing a basic attack.
    • This passive DOES apply to structures as well.
    • Last hitting will be a bitch.


    When activated while no enemies are affected by Invisible Wound, Waffle…

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  • Poisonshark

    Chiharu, the Green Channeler is a custom champion.
    Chiharu is a green-haired girl, with flowers and a vine crown growing in her hair. She has a few plant-like aspects to herself, though she's more a "flower-lady" than a "tree-lady", to use her terms. She is constantly accompanied by Daisy, who appears as a one-eyed demon covered in darkness, with eye-ended tentacles sprouting from her back. She's also wearing a long, stained white dress with a thick golden neck-lining.
    In gameplay, Chiharu is an assassin who relies on Daisy to poke the enemy and get enough damage amplifications to burst them in one rotation.

    When Chiharu is near a brush, a Primrose blooms in it. It is visible to enemies even from out of the brush. Primroses stay alive for 300 sec…

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  • Thenoobsummoner

    Ok, forget my last blog post. I went with Teemo instead of Rammus. Now, from what I've seen of Teemo he is quite over powered for him being so small. He can also stealth by just standing there. Any ideas on how to use this guy?  

    Also, I need some help on the IP boost thing. How do you use it???? 

    If you would like to help, plz post a comment. Any hurtful or innapropriate comments will be reported.

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  • Wlord99

    Fiddlesticks Rework

    October 17, 2016 by Wlord99

    This is my rework for Fiddlesticks, the Harbinger of Doom . Why does Fiddlesticks need a Rework? Currently Fiddlesticks does only really well as a jungler due to his massive sustain from his W-"Drain". You can play him as a support or midlaner too, but he lacks in reliable damage without his ultimate and his close range CC does not come in handy with his squishyness. Futhermore his kit and his lore and appeareance are all totally out of touch. He should be a scary sneaky scarecrow which rips off its opponents with its scythe and not a totem of damage incapable of winning trades against anybody with CC. Both his playstyle and visuals are outdated, just look at his poor Q,W and R animation, which are btw all the same, farming with his auto att…

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  • Thenoobsummoner

    The return to LOL

    October 17, 2016 by Thenoobsummoner

    Ok, its been quite some time now since I last played LOL. I have been saving my IP, but I've got a problem: I don't know which Champion to get!!! I've decided on either Twitch, Twisted Fate, or Rammus. To those viewing this post plz help!

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  • Psychofreak2

    and each. Basic abilities use 1 Soul Mirror each.

    |customlabel=Recharge Time |custominfo=8 seconds }}

    Places a mirror at a target location facing a target direction from the location. After 0.5 seconds the mirror activates for 4 seconds and casts a line of effect. It provides sight and every enemy champion that comes within the line of effect are slowed for 2.5 seconds and spawn a "Soul Reflection" that attacks their counterparts.

    |description2 = Mirrors take 3 hits + 1 per Soul Reflection. Soul Reflections are untargetable and invulnerable and lasts as long as the mirror persists. |leveling = of the enemy's AD}} |cooldown = |cost = 50 / 55 / 60 / 65 / 70 |costtype = mana |range = 500 |customlabel = Line of effect |custominfo = 5…

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  • Willbachbakal

    Out of all of LoL's novelty features at launch, summoner spells have been one of the most successful systems around. Bar a few tweaks, removals and graphical updates, summoner spells have largely stayed the same since Season 1, which is good, considering they bring tremendous amounts of gameplay for relatively little complexity. However, the system isn't without its issues, many of which have remained unanswered for years. Here are the changes I propose:

    What are your thoughts? What do you think of the current state of summoner spells? Are there different effects you'd like to see in summoner spell form?

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  • GoejoeDenzo

    Sky, the Guardian of the Seas is a champion in League of Legends.

    Sky tosses her Anchor forward, dealing 60 / 85 / 110 / 135 / 160 Physical Damage to the enemy champion being hit (deals 50% increased damage to minions, deals 90% total damage on monsters). Upon hitting, the Anchor stops and stuns the champion between 1 to 2 seconds based on how near the champion is. Upon hitting an enemy champion or terrain or reaching the maximum range, Sky can cast Breaching Waves or clicking either the Anchor or the rope to perform Tidal Breach, dashing forward to grab again her Anchor and knocks airborne all enemies pass through.

    |description2 = Sky pulls her anchor towards her while creating "Sea Trails" and waves that knocks all enemies caught airborne. Reduces …

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  • ClayHuang158


    October 15, 2016 by ClayHuang158

    Necrius. the Spirit Controller is a champion that I decided to make for no apparent reason.

    . |description3 = instantly grants Necrius up to 10 Spirit Essences. |description4 = If Necrius does not have any Spirit Essences, then he will be unable to cast any abilities. |range = |targeting = Spiritual Essence is a storage system that allows Necrius to use his abilities. |damagetype = |spelleffects = |onhiteffects = |spellshield = |additional =

    • Spiritual Essence's Spirit Essence collection range is around the enemy killed instead of the ally who killed it.
    • If Necrius already has 10 or more Spirit Essences upon returning to base, he will not be granted any more.


    Necrius steals some of the target enemy's spiritual energy, dealing , the targe…
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  • Healingmantra

    | alttype =

    | attack = 4 | spells = 9 | health = 3 | difficulty = 8

    | range = 125 | rangetype = melee | ms = 335

    | hp_base = 525 | hp_lvl = 82 | hp5_base = 7.5 | hp5_lvl = 0.75 | mp_base = 340 | mp_lvl = 45 | mp5_base = 9 | mp5_lvl = 0.72 | dam_base = 53 | dam_lvl = 3.2 | as_base = 0.643 | as_lvl = 2.34 | arm_base = 24 | arm_lvl = 4 | mr_base = 32.1 | mr_lvl = 1.25 }}Radya, the Rogue Elementalist is a custom-made champion in League of Legends.

    %. }}

    Radya throws a burning dagger in the chosen direction, which explodes upon colliding with an enemy, dealing magic damage to them and setting them ablaze, causing them to take additional magic damage …
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  • AHarmlessTaco
    Akali gains |% per 100 AP)}}}} of her bonus AD}} as bonus movement speed outside of combat.

    |description2 = Akali's basic attacks deal |% per 100 AP)}}}} of her AD|AD}} as bonus on-hit magic damage.

    |targeting =

    • Sustain swapped for mobility as per fighter vs assassin gameplay elements.
    • Passive is still subject to change but I figured I would just fix the broken part and leave it be for now.


    Akali throws her chained kama in a line, retracting it at the end of its trajectory. Upon its return, the kama impales itself on the first enemy or terrain it collides with, tethering Akali to them for up to 2 seconds and dealing physical damage if it impaled a unit.

    |description2 = While tethered, Akali may cast or . Doing either will break the tether. |descriptio…

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  • Numinous J

    } |alttype = Support

    | attack = 9 | spells = 2 | health = 4 | difficulty = 7

    | range = 550 | rangetype = ranged | ms = 335

    | hp_base = 555.17 | hp_lvl = 87 | hp5_base = 6.93 | hp5_lvl = 0.65 | mp_base = 257.63 | mp_lvl = 33.5 | mp5_base = 7.155 | mp5_lvl = 0.675 | dam_base = 54.1 | dam_lvl = 2.75 | as_base = 0.625 | as_lvl = 1.75 | arm_base = 24 | arm_lvl = 3.7 | mr_base = 30 | mr_lvl = 0 }}

    Gwenaël’s blindness makes him lack , making him unable to use or purchase wards and other sight-related items, but can detect all nearby units by provoked by movement. Movement in the river portion of the map is detected much further than in any other t…

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  • TMStage

    Hyperion, the Beacon of Hope is a champion in League of Legends.

    armor, magic resist, and attack speed.

    Additionally, whenever an allied Champion with a Medal kills an enemy Champion, the duration of the Medal resets.


    Places a Medal of Valor onto a target ally, granting them attack damage and ability power for a short time.

    |leveling = |cooldown = |cost = 45 |costtype = mana |range = 700 }}

    Places a Medal of Courage onto a target ally, granting them movement speed toward enemies for a short time.

    |leveling = |cooldown = |cost = 65 |costtype = mana |range = 700 }}

    Places a Medal of Freedom onto a target ally, granting them freedom from movement impairing effects for a short time.

    |leveling = |cooldown = |cost = 90 |c…

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  • The Naked Drummer


    October 10, 2016 by The Naked Drummer

    AIF-107, the Prototype is a custom champion in League of Legends.

    AIF-107 is a prototype designed by Heimerdinger to be the ultimate combat machine gaining more power the longer it fights and adapting to almost any scenario. It was an amazing success and as Heimerdinger was placing the final touches on the AI he made only the smallest of mistakes. One misplacement of a 1 and suddenly, AIF-107 was given human emotions. The most prominent of which was guilt. As such, whenever it is done with fighting it shuts down its own combat systems. Still, it's better than AIF-106 who had an ... explosive personality.

    I am open to any and all criticism, but please be gentle, I am but a simple milk maid. I am aware of balancing issues and staleness with thi…

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  • Nearthel

    | mana = 290 (+49) | manaregen = (+) | range = 500 (Ranged) | damage = (+) | attackspeed = (+%) | armor = (+) | magicresist = (+) | movespeed = 335 }}

    Hemet, the Great Game Hunter is a custom champion.

    This is the third champion of a series of champions based on World of Warcraft classes, this one being based on the Marksmanship Hunter.

    If Hemet stands still for seconds, he gains increased critical strike damage and 200 range until he moves.


    Hemet takes 1 second to aim, and fires a shot in a line that deals physical damage to the first enemy hit, and him by 90% for seconds.

    |leveling = |cooldown = |cost = 40 |costtype = mana |range = 1000 }}

    Hemet leaps backwards, freeing himsel…
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