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  • Lokiwg

    Shaco Mid?

    January 15, 2015 by Lokiwg

    So shaco is quickly become one of my favorite champions this season and like any one that loves playing a champion you start to test the limits on his Kit by seeing what lanes that champion can play. 

    Of course I started Shaco jungle and abused the counter jungling smite and Shaco's already slippery nature, but after a few games i noticed that while counter jungle our opposing jungler to death was funny it just was not that effective. After that I started taking stalkers smite and ganking none stop, this was super effective, however these gankes were not that strong unless your lane you were ganking for had alot of damage already. I looked at Shaco's kite and had a good think. Shaco's Kite seems like it tries to force you to jungle by givin…

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  • Care Level

    Points of Interest:

    • Support ADC.
    • Long-range and safe, but easy to force out of a fight.
    • Low kill potential outside of all-ins, but able to sustain against poke.
    • Potent in and against all-in attempts.
    • Synergy with beefy supports (Leona, Braum, etc.).

    PASSIVE: Vasrael's attacks and spells charge affected foes and allies with Holy energy for 3 seconds, stacking up to 4 / 6 / 8 / 10 times. Each stack applied heals herself and allies and enemies near her target for 20 / 30 / 40 / 50 (+ 5% AD) (+ 2 / 3 / 4 / 5% missing Health) over 10 / 8 / 6 / 4 seconds.

    • She pretty much has to 100-0 something to kill it; she doesn't exert very much pressure, otherwise. This passive effectively makes both sides of the lane incredibly resilient. Lategame, her attacks s…


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  • SpartanJ014

    Tytan, The Elder One

    January 14, 2015 by SpartanJ014

    Tytan, the Elder One is a champion in League of Legends.


    Tytan's auto-attacks don't use projectiles, and aren't blocked by Wind Wall or Unbreakable.


    Tytan rends the earth at the target location, damaging and stunning enemies in the area for 1.5 seconds and creating s slowing field that slows by 20% for 3 seconds.

    |leveling = |cooldown = |cost = 50/65/80/95/110 |costtype = mana |range = 550 |area = 330 }}

    Tytan dashes to a target enemy champion, damaging them and knocking them back 500 units before dashing back to his starting location.

    |leveling = |cooldown = |cost = 100 |costtype = mana |range = 500 }}


    Places a mark on a target unit that explodes after four seconds dealing magic damage to all enemies in a 350 range are…


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  • Maxgess

    Rodrick

    January 14, 2015 by Maxgess

    Rodrick, The Undead Hero is NOT a champion in League of Legends.


    .

    }}


    |cost = 35 |costtype = Health |range = 625 }}


    |cost = |costtype = Health |range = }}

    Rodrick gains bonus resistances and is healed for a percentage of all physical damage dealt by his basic attacks and abilities for 5 seconds. 50% effect against small minions and monsters.

    |description2 = Warriors Crest has no cast time and does not interrupt Rodrick's previous orders. |cooldown = |cost = No Cost |costtype = |range = }}}}



    |cost = |costtype = |range = }} Numbers not added yet because reasons. Also, how do I fix the name?

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  • MrSuperSpy

    Zakayza, the Scorched Soul is a custom champion for League of Legends.

    When I originally, made Zakayza, I made a whole mess of unnecessary mechanics along with 2 miles of text, trying to explain what each second of an ability's effects does, even though the abilities were really broken. Some of that was fixed though, mostly the text, but I think her uniqueness as a melee bruiser with magic damage shouldn't just be passed by with a kit that somewhat resembles AP Yasuo/Swain mix with Teemo's E, and the only good abilites were her OP as hell Innate Passive and a broken as hell Q. I feel that I need to change a few things, and make her actually feel interesting gameplay-wise. In her current state, she is good at poking and pissing the enemy off,…

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  • Berdo18

    2015 goals

    January 12, 2015 by Berdo18

    So, with season 5 rapidly approaching, what are some of your guys' goals for the new season? What rank do you hope to achieve? Any champs you want to improve your ranked win rate on? Just a general place to discuss goals this coming season.

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  • Centuriarch

    Jayn, the Huntress

    January 12, 2015 by Centuriarch

    Jayn, the Huntress is a champion in League of Legends.


    Jayn's fires a skillshot bolt imbued with energy, marking any enemy struck for three seconds and slowing their movement by 30%. Additional attacks against the target enemy deal bonus damage equal to 2% of the target's current health. Marked applies on-hit effects once.

    |leveling = |cooldown = |cost = 50 |costtype = mana |range = 625 }}

    Jayn is an expert at killing lackeys, dealing bonus true damage on-hit to minions and monsters.

    |description2 = Jayn loads her crossbow with fresh hunting bolts. For the next four seconds, she deals bonus magic damage on-hit and gains 10% bonus movement speed upon striking an enemy. Deals double damage to enemies who are Marked. |leveling = |le…


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  • Xyzdragoncannon

    Im sorry that I post a blog about this, but I couldnt find where to ask for help elsewhere. The help-links only lead to coding stuff, so sorry in advance.


    I have had trouble reading the wiki on my phone lately, I think it started as soon as that new white bar with wikia and the place where you can log in where added. Basicly the problem is that whenever I try to go to the lolwiki page, I arrive at the page, but some sort of menu pops up and there is no way for me to close it. My screen basicly looks  like this:

    _________________________________________

    {   search                                                                  }

    | Menu                                             |      this is the    }     

    |   random page                      …


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  • MrSuperSpy

    Abodine, Evil's Manifestation is a custom champion for League of Legends. 's will reduce the range of the silhouette vision, but not the clear vision of Abodine.

    • Abilites that do not deal damage or impair movement, but reveal stealth will not reveal Abodine.
    • Abilites or items that have special interaction with stealth will not interact with Abodine, unless the special interaction deals damage or impairs movement in some way.
    • 's will reveal Abodine, but will not make him Visible.

    }}

    Abodine gains 10% movement speed, increasing to 15% when walking towards visible enemy champions within 2000 range.

    Abodine gains bonus and .

    |targeting = Death's Ways is a self-buff. }}

    Every 3rd attack deals bonus physical damage equal to a percentage of the target…

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  • Lukeatlook
    What is "Pyro's Item Overhaul"?

    It's a set of custom patch notes that are meant to enhance and/or fix the problems with itemization in LoL. Previous episodes were a hit or miss, sometimes correctly predicting items implemented by Riot (, , ), sometimes being far off (...almost everything else).

    What is the scope of the overhaul?

    Pretty much everything. The idea is to increase diversity in item builds by rebalancing the current items, possibly introducing few new ones when necessary. Keep in mind while assessing this part of the project that more or less all item categories will be affected, so this is far from over.

    Why?

    TL;DR here would be: To have more than top 3-5 champion picks for every role in LCS with cookie-cutter builds. Item builds sho…

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  • Luke1164

    SirKor, the Siege Fortress is a champion in League of Legends.


    (5level) guard for every enemy champion he hits with spells and basic attacks. Guard functions like a shield, but takes 10% reduced damage from all sources. True damage ignores guard. (Unsure of the shield gain amount, may need reducing or a variable scaling)


    Additionally, due to his huge size, all of SirKor's abilities have a 0.75 second cast time. This cast cannot be interrupted. }}

    This is the description for Q's active. This also showcase the basic layout of a regular ability with scaling with attack damage & ability power scaling.

    |leveling =

    |cooldown = |cost = 25 |costtype = mana |range = 625 }}

    This is the description for W's passive ability. This showcase the basic l…

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  • Purebreaker

    |alttype = |date = When Gimu upgrades their servers from cheaply bought potatoes.

    |health = 80 |attack = 80 |spells = 40 |difficulty = 50

    |hp = 500 (+84) |mana = 210 (+50) |damage = 51 (+3.5) |range = 150 |armor = 17 (+ 3.2) |magicresist = 30 (+ 1.25) |attackspeed = 0.653 (+2.2%) |healthregen = 5.5 (+0.5) |manaregen = 4.5 (+0.6) |speed = 340 }}Shera, The Thunder Savior is a unit in Brave Frontier.



    Shera releases a wave of electricity from her sword in a straight line, causing magic damage to all enemies hit. Shera gains 2% damage reduction for every enemy hit for 5 seconds, up to a cap of 10% damage reduction.

    |leveling= |cooldown= |cost= |costtype= Mana |range= 975 }}

    Sh…

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  • Gekogun911

    King Kaz- The  Protector of the people  Support/Tank

    Armor- 22-72  Mr: 30-55 Health:  552-2011  Mana: 352-992 Attack dmg: 60-101

    Melee 125 Movespeed:330

    Passive- The Kings Shield- King kaz starts the game with a shield that he can give to a allied champion. That allied champion becomes labeled as Royal servant. Also King Kaz gains 5 Armor and Mr per nearby ally 

    Q- Bow Down : 70mana at all lvs. Cooldown: 5 seconds at all Lvs 

    King Kaz and his servant basic apply a stacking debuff called weaken will, Upon reaching 6 stacks King Kaz is able to cast Kneel which causes a targeted enemy champion in range to kneel before the king ,stunning the target for 2seconds and lowering there armor by 5/10/15/20/25 for 5 seconds. Enemy champions can not recieve…

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  • Nelraye

    Irumarak, the Void Witch is a custom champion concept. Influences include Ancient Apparition's Ice Blast from Dota, and the MMORPG ArcheAge's skill combo system. After getting the idea of combo-CC abilities from ArcheAge, I thought of how a LoL champion kit could use such a gameplay mechanism.

    Irumarak has a lot of hard CC, but a lot of it are locked away in combos. Combined with a CC heavy jungler, ganks on her lane are terrifying. When placed in the bottom lane with another compatible champion, she can extend her ally's CC durations and stack her own on top of them.

    In a teamfight, her ultimate provides a devastating execution effect to a wide area. However, enemies are free to escape it without any ill-effects if not hindered.

    Her weakpoint…

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  • Ketsuko Amayoshi

    Lore: Deep in the dense dark fields of Noxus lies a teenage boy being possessed by a Soul Dwelling Shadow named Kurai. No one in Noxus could face the over-powering strength of the shadow so they all kneeled down in honor to Kon Zhai who now possesses the power of the wretched darkness. Kon soon realized that he could use his strength to overcome all nations and take over Noxus and Demacia. Doom has arrived at last..

    "ALL SHALL SUFFER BEFORE ME!! None.. None will not go unpunished without my permission. FOR I AM THEIR FUTURE RULER!!"- Kon Zhai

    -Health (at lvl.1): 550HP; (at lvl.18): 1660HP

    -Mana (at lvl.1): 330MP; (at lvl.18): 1220MP

    -Primary Role: Marksman; Secondary: Fighter

    -Auto-Attacks: Shadow spheres

    Passive: Dark Vengence- When an ally is …

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  • RoznosicielCiast


    Here i am with another, already fifth, balance attempt.

    This time i went deeper and also tried to think about items. It ended up mostly in changing costs, but well... Always something.

    I try not to write too much here as the post is already long, so... Just let's go, i suppose.

    I've been thinking about keeping a single list with balance attempts that i would just update whenever i consider any other changes should be done (like an other user, huehue), but honestly i don't think anyone would care, anyway.



    doesn't really serve any purpose except of the initial crit after coming back from the base. It just simply has little time to recharge between taking lasthits.

      • Activation time reduced to 2 seconds from 3 seconds.

      • Mana cost reduced to 20/15/10/5…




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  • JAlbor


    Happy New Year everyone! Today I am closing out the 2014 Community Choice Awards. Thousands of you voted for your favorite champion, skin, etc. At long last, here are the results of the polls at day of posting! The awards may be closed out, but feel free to keep voting 2014 here if you missed out:



    With 1,728 votes, the winner is...

    Braum



    With 1,595 votes, the winner is...

    Sion



    With a whopping 2,432 votes, the winner is...
    Ultra Rapid Fire



    With 722 votes, the winner is...

    Final Boss Veigar



    With 1,082 votes, the winner is...

    Poro Rider Sejuani



    With 441 votes, the winner is...

    Twitch



    With 1,317 votes, the winner is...

    Fnatic


    With 1,072 votes, the winner is...

    Team Solomid


    With 1,075 votes, the winner is...

    SK Telecom T1


    Based on write-in submissions, the winner…

























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  • Orsampson123

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = }

    |attack = } |health = } |spells = } |difficulty = }

    |hp_base = } |hp_lvl = } |hp5_base = } |hp5_lvl = } |mp_base = } |mp_lvl = } |mp5_base = } |mp5_lvl = } |range = } |rangetype = } |dam_base = } |dam_lvl = } |as_base = } |as_lvl = } |attack_delay = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |ms = } |ip = } |rp = } }}

    Jack, the Bone Daddy is a custom champion in League of Legends.


    Jack's abilities have no costs related to them. His secondary resource bar tracks his uniqu…


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  • LegendSpartan1

    Zac Rework

    January 5, 2015 by LegendSpartan1

    Soo Zac is one of the champions you can never find in a game like  shen,karma,nautlus etc So i thought of a way which may could Make him really better and more of a fighter :D.


    His Q should be Able To pull a champion infront of him just like blitz.

    His w is really the messed up ability,Zac enlarges him self gaining 20/40/60/80/100 amour/magic resist and  attack damage.

    I thinks His E Is allready Nice but maybe Let it have more ap ratio.

    His ulti works out fine but maybe the spalsh damage should have more range.

    Forgot about the passive,Now his abilitys cost 4% of his hp maybe letting the boblets Refund 5% Of the hp making him More Regenative in the lane or jungle, By the way this rework makes him better at ganking and jungling And if this worke…


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  • Ahri-chan

    Hello, and good day to all of you. I am writing this blog post to share my thoughts on the game's Co-op vs. AI mode.

    We all know for ourselves we've been through this gamemode since we started playing League until we reach level 10, 15.. or some people just did jump to normals after choosing their summoner name! And here in this blog post, I am tackling about how bots behave, and some ways I think will improve this game mode.

    Let's start with the basics.


    People sometimes use this mode as means to practice their mains like , and even . And I personally think there would be little improvement for the players just because the bots aren't redefined. I mean, you'll definitely get bored on practicing your newly-bought main while you face against ,…


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  • Jens Ingels



    The vision bar will change depending what's selected or clicked:

    • Youtube thumb
    • Range indicator (hover to get larger image).

    These thumbs are tab buttons that will change the content from the Vision Bar & Ability Details depending what's selected.


    Different Color for single & multi target damage. For example:

    Morgana - Dark Binding
    Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 90% AP)

    Morgana - Tormented Soil
    Minimum Damage Per Half Second: 12 / 19 / 26 / 33 / 40 (+11% AP)

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  • Degritone

    Soe, the Slow Burn Mage

    January 4, 2015 by Degritone

    Soe, the Slow Burn Mage is a champion in League of Legends.


    , up to a maximum of 3 extra seconds. |details |targeting=Cooked to Perfection is a self-buff ability. |spelleffects= |additional=

    • This effect is calculated before any damage has been done by the ability.

    }}

    Soe sets a target enemy champion on fire, dealing magic damage at half second intervals for 2.5 seconds. Additionally, they are continuously slowed while this effect persists.

    |description2= Soe produces a soothing flame on a target ally champion, healing them at half second intervals over 2.5 seconds. Additionally, they continuously gain movement speed while they are healed. |leveling=


    |leveling2=


    %

    |cost= |costtype=mana |range=675 |cooldown=10 }} |}}

    Soe sets a target enemy on fire, s…


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  • Orsampson123

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = }

    |attack = } |health = } |spells = } |difficulty = }

    |hp_base = } |hp_lvl = } |hp5_base = } |hp5_lvl = } |mp_base = } |mp_lvl = } |mp5_base = } |mp5_lvl = } |range = } |rangetype = } |dam_base = } |dam_lvl = } |as_base = } |as_lvl = } |attack_delay = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |ms = } |ip = } |rp = } }}

    Coatzl, the Deadly Sinner is a custom champion in League of Legends.


    Coatzl's abilities have no mana costs related to them, but instead cost health. His se…


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  • Poisonshark

    |date = Never |resource = ferocity |health = 53 |attack = 79 |spells = 38 |difficulty = 44 |hp = 434 (+75) |mana = |damage = 54 (+3.5) |range = 125 |rangetype = Melee |armor = 18 (+2.6) |magicresist = 30 (+1.25) |attackspeed = 0.694 (+1.25%) |healthregen = 6.2 (+0.6) |manaregen = |speed = 355 |IP = 9300 |RP = 1070 }} Tork, the Slasher Mantis is a custom champion in the custom champion series.


    level)}}

    }} | }}

    Tork slashes all around him, dealing physical damage to all enemy units around him.

    |description2= If Mantis Claw only hits one target or only hits minions, its cooldown is reduced by 4 seconds. |leveling = |cooldown = |cost = No |costtype = cost |ra…


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  • Willbachbakal

    This is a tentative rework for Vladimir, the Crimson Reaper. Though he's been a fairly quiet top laner for a while now, and has enjoyed decent play without causing any egregious issues, he's one of the worst examples of low decision-making on champion kits: his Q, , is cited even by Rioters as an ability that carries too little choice in its usage, his E has the same issues of low interactivity as 's old , and his passive gives him free stats without contributing at all to gameplay. On top of this, he has numerous issues with his sustain: while his W is a great ability overall, his E's health cost quickly becomes irrelevant, and he scales so hard with spell vamp that it's impossible to buff the mechanic, for fear of over-buffing him and oth…

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  • DanWaigand

    MarioBros

    January 2, 2015 by DanWaigand

    [deleted... as much as possible.]

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  • Alartan

    Avarice Blade

    January 2, 2015 by Alartan

    There are some misconceptions about and its upgrades. I suppose it would be nice to clear those.

    Avarice Blade gives 10% critical strike chance and has gold generating passive. There existed 4 upgrades to this: , (both removed), and .

    Avarice Blade had been introduced to marksmen in late season 3 and currently both existing items are widely chosen. Similar items (like and ) are rarely seen.

    Avarice Blade gives nice power to early skirmishes due to critical chance. 10% is big value.

    But what's really great about that item is passive. Gold generation gives insane chunk of money, with every minute spend and any minion dead. Only trick - keep Avarice!

    Misconceptions:

    1. Fast upgrade. No, it's good to rush Avarice, but to keep it for some time. For …
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  • Willbachbakal

    Disclaimer: Originally, I wanted to explain in detail my thoughts on crowd control, the many ways of mitigating or removing it, and what could be done to improve them, as an introduction, but ended up with about three pages' worth of text. I put those in two tabs you can check out below (and I recommend you do, as it explains all of the other changes here), but as an introduction, here are the general lines of what I want to address in this post:

    • CC removal is bad for the game: As long as items like or exist, champions who are heavily dependent on long-cooldown, CC-intensive ults, such as or , will be at a severe disadvantage. I think cleanse effects such as these need to be reworked into spell shields, which carry more gameplay and are a…
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  • META mahn

    HEY GUYS


    ...? 

    Love you all huehuehue

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  • Xyzdragoncannon

    Happy New Year

    December 31, 2014 by Xyzdragoncannon

    May 2015 be just as happy of a year on the rift as 2014 was.

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  • XLordDrakathx

    } |image = } |title = } |herotype = } |alttype = } |resource = } |date = } |patch = } |ip = } |rp = }

    |attack = } |health = } |spells = } |difficulty = }

    |hp_base = } |hp_lvl = } |hp5_base = } |hp5_lvl = } |mp_base = } |mp_lvl = } |mp5_base = } |mp5_lvl = } |rangetype = } |range = } |dam_base = } |dam_lvl = } |as_base = } |as_lvl = } |attack_delay = } |arm_base = } |arm_lvl = } |mr_base = } |mr_lvl = } |ms = } }}

    Klein, the Moonlight's Threat is a custom champion in League of Legends.


    This concept and, most importantly, his character, are a champion born out of "Are…


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  • ArtMaster7

    [Astor the Celestial Warrior] is a custom champion of ArtMaster7.


    Ok. I hope this one is better than the previous Astor. The changes I made, probably gives him better gameplay. There are alot of changes in his abilities. I guess in his new kit, the player would think carefully on what ability should be maxed 1st and what should not be maxed in the game. You can see later that all of his offensive abilities deal true damage, but despite of that, the said abilities has low base damage and the scalings are highly affected by his itemization. Just tell me if the damage his abilities can give should be lessen.

    Astor's abilities evolve and is granted with additional effects upon reaching a certain rank. The chosen ability gains an additional activ…
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  • Vietphro

    Maryke, the Spellgunner

    December 31, 2014 by Vietphro

    Maryke, the Spellgunner is a custom champion in League of Legends.


    | }}

    Maryke shoots a silver bullet in a straight line, dealing damage and the first enemy hit by 20%.

    |description2 = Silver Shot also generates 10 spirit if it hits an enemy. |description3 = |leveling = |leveling2 = |leveling3 = |range = 1150 |cost = 0 |costtype = |cooldown = 6 |customlabel = |custominfo = }} | }}

    Maryke creates a psionic gate at the target location.

    |description2 = Any friendly non-auto-attack projectiles that pass through the Mindgate gain 40% range and projectile speed. |description3 = |leveling = |leveling2 = |leveling3 = |range = 1000 |cost = 10 |costtype = Spirit |cooldown = |customlabel = |custominfo = }} | }}

    Maryke dashes forward, empowerin…
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  • Argronar

    Hello everyone,

    Today I wish to talk about , the champion everyone loves to hate, and the proposed changes to Critical Strike Chance. and to be precise.

    So I was excited in the most recent patch to find myself able to play Yasuo well once more, of course the very skilled Yasuo players never let him go out of style, but being that I'm not nearly as experienced with him and had quite the tough time after his base HP nerf. He's been my favorite champion ever since I played him in Free Week, I almost immediately purchased him and proceeded to try to learn him, which was really quite the task. I've found him extremely enjoyable due to the outplay potential he provides, through and , the fact that if you land the Knockup and jump on a Rammus w…

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  • Lightsuperior

    Hi guys!

    The point im gonna talk about is why Darius Ult doesnt have an indicator like Zeds ult in order to see when your Ults damage is enough to kill the enemy target, that would make him easier to play. Maybe because he is an easy to play champ unlike Zed? I know Darius and Zed are completely different champions but considering the way you use your ults (both for the killing blow) it would make Darius ult easier to use for non-proffessional Darius players, who consistently know their ults max damage output and keep watching the enemies life bars to assure the killing blow for max dmg output in a teamfight by being able to use the ult more then only one time if you fail to get the killing blow. 

    The indicator you can use here is the curren…

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  • Lukeatlook
    What is "Pyro's Item Overhaul"?

    It's a set of custom patch notes that are meant to enhance and/or fix the problems with itemization in LoL. Previous episodes were a hit or miss, sometimes correctly predicting items implemented by Riot (, , ), sometimes being far off (...almost everything else).

    What is the scope of the overhaul?

    Pretty much everything. The idea is to increase diversity in item builds by rebalancing the current items, possibly introducing few new ones when necessary. Keep in mind while assessing this part of the project that more or less all item categories will be affected, so this is far from over.

    Why?

    TL;DR here would be: To have more than top 3-5 champion picks for every role in LCS with cookie-cutter builds. Item builds sho…

    Read more >
  • Xewm

    Lute, the Mad Bard (Redo)

    December 30, 2014 by Xewm
    extra magic damage per point of his missing sanity. The bonus damage doubles while Lute has used his Ultimate, and locks at that damage threshold for so long as his ultimate lasts.

    }} |, , , or Lute is blinded. |spellshield= |additional=

    • Demon's Touch magic damage is calculated at time of attack. Depreciating sanity while the projectile is in flight will not increase the damage.

    }} }}

    Lute quickly strums a note on his lute, sending a dark note to target location, dealing damage to enemies and causing a short knockup in a given radius after it bursts. The damage of this ability increases with Lute's Madness. When used to reach 0 madness, knockup duration is tripled.

    |leveling =

    30% bonus damage

    |cooldown = 6 seconds |cost = 10 |costtype = Madne…

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  • Degritone

    Iont, the Quick Ninja

    December 30, 2014 by Degritone

    Iont, the Quick Ninja is a champion in League of Legends.


    % bonus cooldown reduction. This can take his total cooldown reduction up to 80%. |targeting=Quick is a self-buff ability. |spelleffects= |additional= }}

    Iont throws 3 shuriken in a line at 0.1 second intervals, each dealing physical damage. If all three hit the same target, they are marked for 5 seconds. Marked targets take extra true damage from all sources of damage. Iont is healed by all damage done by this effect.

    |leveling=


    |cost= |costtype=Energy |range=1500 |cooldown=20 }} |}}

    Iont turns into a shadow for 0.75 second, stealthing and gaining 125% movement speed during this time. Upon breaking stealth, he gains armor and magic resist for 1 second. Dealing damage reduces the duration…

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  • Kagimizu

    Tryndamere Rework

    December 30, 2014 by Kagimizu

    Now I'm sure we're all aware of how problematic Tryndamere can be. What's more, in my personal opinion, his kit doesn't really match "raging barbarian the charges into battle while refusing to die". It's binary and when he gets ahead, can be just genuinely overloaded. What's more, he's just rampant in his splitpushing. So here I am, offering a hypothetical rework of the Barbarian King.

    Please note that this is my first time working with the templates for Champions, so the whole thing is incomplete. Thus, this is very much a work in progress. Besides that, I look forward to hearing feedback and ideas!


    seconds or until his fury dissipates. While Undying Rage is active, any damage that would reduce Tryndamere below 1 HP instead consumes a porti…
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  • Care Level

    I get a lot of people asking me what in the actual fuck I'm doing when I buy Nashor's and Lich Bane on Ahri, so I'm gonna try and explain it, a bit.

    My first items are Athene's, Nashor's, and Lich Bane, usually in that order, (with Sorcs injected wherever they fit, but we won't count them). That's... 8620g for the 3 items. For the same gold, I could have Athene's, Deathcap, and be well on my way to DFG with Needlessly and Codex.

    Anyway, we're talking about 200-ish AP versus 400-ish, so a pretty fucking big difference, right?

    But when you look at the damage, that extra 200 AP (I rounded up) is multiplied by .35 + .84 + .76 + 1.08, or a best-case combined AP ratio of 3.03, so 600 damage in a best-case scenario. We're not even gonna talk abou…

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  • ShininGeek

    Lyssa, Queen of Light

    December 29, 2014 by ShininGeek

    Lyssa, the Queen of Light is a custom champion in League of Legends.


    After a brief delay, Lyssa releases a violent flash of light from herself, damaging all enemies caught in the blast.

    |leveling = |cooldown = |cost = |costtype = mana |range = 600 }}

    Lyssa releases a soft glow from herself for 4 seconds. All allies within the glow are healed every second.

    |leveling = |cooldown = 10 |cost = 60 |costtype = mana |range = 500 }} }}

    After a brief delay, Lyssa fires a bolt of light in the target direction, damaging the first enemy hit.

    |leveling = |cooldown = 5 |cost = |costtype = mana |range = 750 }}

    Lyssa illuminates a path on the ground for 4 seconds. Allies on the path are hastened while enemies are slowed.

    |leveling …


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  • Kenetron

    Karra, the Dread Lady

    December 29, 2014 by Kenetron

    Champion, the Title is a champion in League of Legends.


    }}

    Staring an enemy champion ignores 15% of their magic resistance.

    |description2 = She fiercely stares a target enemy dealing magic damage over 1.5 seconds. At the end of the duration, the target will flee randomly for 1.5 seconds. |leveling = |cooldown = |cost = |costtype = mana }}

    Karra blinks to a target champion. On Target Ally, she gains movement speed for 3 seconds as she arrive on the target. On Target Enemy, she deals magic damage to the target enemy and grants a recast to a nerarby enemy champion within 5 seconds. Can be recast up to 5 times.

    |leveling = |leveling2 = |cooldown = |cost = |costtype = mana }}

    Karra summons a wall in a line that radiates envy to a…
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  • Degritone

    Whoe, the Jack of All Trades is a champion in League of Legends.


    Whoe gains armor and magic resist.

    |description2= Whoe jumps to a target enemy, rooting them for 1.25 seconds and dealing magic damage to them. |description3= All abilities gain armor and magic resist scaling. |leveling=

    |leveling2= |leveling3=

    per second

    |cost= |costtype=mana |range=700 |cooldown=7 }} |}}

    Whoe passively heals allied champions in 1500 range each second.

    |description2= Whoe heals a target allied champion or himself. |description3= Allies within 1500 range deal bonus magic damage with their basic attacks on-hit equal to . |leveling= |leveling2= target missing health)}} |range=1500 |cost= |costtype=mana |cooldown= }} |}}

    Whoe deals bonus physical damage on his ba…
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  • Lukeatlook
    What is "Pyro's Item Overhaul"?

    It's a set of custom patch notes that are meant to enhance and/or fix the problems with itemization in LoL. Previous episodes were a hit or miss, sometimes correctly predicting items implemented by Riot (, , ), sometimes being far off (...almost everything else).

    What is the scope of the overhaul?

    Pretty much everything. The idea is to increase diversity in item builds by rebalancing the current items, possibly introducing few new ones when necessary. Keep in mind while assessing this part of the project that more or less all item categories will be affected, so this is far from over.

    Why?

    TL;DR here would be: To have more than top 3-5 champion picks for every role in LCS with cookie-cutter builds. Item builds sho…

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  • Degritone

    Zerko, the Jumper

    December 27, 2014 by Degritone

    Zerko, the Jumper is a champion in League of Legends.


    Zerko teleports to a target location after a 0.1 second delay, dealing magic damage to enemies within a 250 range of where he landed.

    |leveling= |cost= |costtype=mana |range=500 |cooldown= }} |}}

    Zerko teleports to a target allied champion after a 0.5 second delay, increasing their AD, AP, armor, and magic resist for 5 seconds.

    |leveling= |range=1200 |cost= |costtype=mana |cooldown= }} |}}

    Zerko teleports to a target enemy champion, dealing magic damage to them, silencing them for 1 second, and slowing them by 20% for a few seconds.

    |leveling=

    seconds

    |cost= |costtype=mana |range=1000 |cooldown= }} |}}

    Zerko teleports to a visible location after a 1 second channel, dealing magic damage to ene…
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  • Parrrley

    Ezreal, the Prodigal Explorer is a champion in League of Legends.


    Attack Speed and 2(3 * Ezreal's level) on-hit Magic Damage. This effect can stack up to four times.

    }}

    Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second. 2000

    |leveling = |cooldown = |cost = |costtype = Mana |range = 1200 }}

    Ezreal shoots a draining beam of magic in a line. Upon colliding with an enemy champion, it deals magical damage and slow them. The beam then returns to Ezreal granting him movement speed in return.

    |leveling =


    |cooldown = |cost = |costtype = mana |range = 900 }}

    Ezreal instantly telepor…

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  • 1111kkkk

    Blackfire

    December 26, 2014 by 1111kkkk


    Blackfire is a melee fighter from unknown world with magic eye and medalion. She is a melee champion with 2 ranged abilites like Cho'Gath,Kassadin, Gragas and more.



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  • Degritone

    Nata, the Katana Master

    December 26, 2014 by Degritone

    Nata, the Katana Master is a champion in League of Legends.


    true damage. Upon dealing magic damage, the next source of physical damage dealt by Nata heals all allies in range by 15% of the damage done. Each effect can only be activated once every 3 seconds.

    |details |targeting=Power of the Katana is a self-buff ability. |spelleffects=single target |additional=

    • Also heals herself, even if the range is 0.

    }}

    Nata permanently gains AD equal to when she is involved in an enemy champion's death.

    |description2= Nata jumps behind a target enemy, slashing through them, dealing physical damage to them, and applying on-hit effects, but with any damage applied by on-hit effects halved. This ability can critically strike, but with reduced critical damage. …


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  • Herzinth

    Shula, the Endless Summer

    December 25, 2014 by Herzinth



    | }}

    Shula's next autoattack within ten seconds deals bonus magic damage and reduces the target's armor and magic resist for 3 seconds.

    |leveling=


    |cooldown= }} | }}

    Shula passively gains bonus attack range.

    |description2= Shifting Form can be activated to make Shula become invulnerable and untargetable for 0.75 seconds, but unable to take any actions. If Shula was moving at the time of activation, she will continue moving in the same direction. |leveling=

    |cooldown= }} | }}

    Shula summons a sandstorm to spin around her in a 350 radius range for 5 seconds, dealing physical damage to enemies inside the sandstorm. Enemies inside the storm can't see outside of it and vice-versa.

    |leveling=


    |cooldown= }} | }}

    Shula forms a 1250-range tether to target e…



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  • RoznosicielCiast


    Ah. The endless problem, the Blind Monk.

    Should i even begin on how is his kit overloaded, how many things could be easily removed, how versatile is he, barely possible to outscale... You know anyway.

    It's simple. He should be a guy able to do some tricky plays with mobility, displacing the enemy team or just a single target while also dealing noticable damage. And he is. But he's also the guy who can give true sight on enemies (and then do it again), sustain off with 25% lifesteal and spell vamp (!), wardhop, shield himself and someone, push fast, etc etc...

    Mechanical overload. The key words.

    As much as nerfing a champion in a non-number based way seems hard, it really isn't. You just look at what's not needed (therefore creating an overload…



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