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  • 12

    Some mechanics are interesting. Geometry of Vel'Koz Q, for example. These mechanics allow players to further master their champion and do something with them others would not like. But not all champs are skillshot based and not all of non-skill shot based champs are easy.

    Take for example mechanicaly simple champion like Annie. She might be simple, but playing her is not as simple because you have to deal with fact that your range is abysmally low and any long range harasser will poke you from safety till the hell freezes.

    Fact, that some mechanical things about champions are simple can be outweighted by their other weaknesses. Weaker waveclear, low range, or being simply squishy can increase other skills dependency, like map rotation knowle…

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  • 39

    A promotional champion preview has just popped up with the name "GNAR" . Is this the top-lane "Tantrum" champion we've been hearing about? And from the looks of it, he might be a prehistoric yordle who lived in the Freljord! It appears like he fought something that looks suspiciously like ... did he fight the Watchers? Was it they who froze him? There are rumors that even speculate his title: "The Snowmass Sorrow".


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  • 3

    |date = July 28th, 2014 |health =5 |attack =2 |spells =8 |difficulty =8 |hp = 375 (+75) |mana = 300 (+45)|damage = 48 (+3) |range = 600(Range) |armor = 14 (+3) |magicresist = 30 |attackspeed =0.625 (+2.2%) |healthregen = 4.5 (+.8) |manaregen = 7.5 (+.9) |speed = 340 }}

    Zilean places a ticking bomb on any unit, enemy of ally,which detonates after 4 seconds, dealing magic damage in a 330-unit wide area. If he slain his target he gains 25% increased experienced gained and shared.

    |leveling = |cooldown = |cost = |costtype = mana }}

    Zilean puts a shield on an ally champion that increases the ally's armor and magic resist by 20% for 4 seconds. As the ally takes damage, the target will receive healing from Zilean at the end of the duration…
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  • 6

    Me as a champion

    July 28, 2014 by Poisonshark

    remove doPoisonshark, the Lone Loonie is a custom champion.

    For each instance of ranged damage (from ranged basic attacks or spells) he receives, Poisonshark takes 2% decreased damage from ranged sources for the next 5 seconds. This bonus stacks with itself up to 5 times and any activation resets its duration.

    |description3= Poisonshark's autoattacks against a target that dealt him damage in the last 3 seconds deal 1% increased damage for each . }} | }}

    If Poisonshark should gain a Charge stack while he already has three, his other abilities' cooldowns are refreshed by one second instead, increased to 3 during Rage Install.

    |description2= His other skills automatically consume one or three charges to get upgraded. |description3= Poisonshark …

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  • 0

    I Was Thinking about a Champion that would Resemble the Pendant to Jax but still be very unique,so i Made up a new Resource that Actually Build down in Fights,So the Warpath was Born,What does it do?It does nothing at all It just absorbs some Damage incoming and then Reduces itself,And for what the Heck should it be Reducing itself?Because Every 25 Steps you go down with that Resource you'll use another Type of Weapon,And that's the Core-Thing of Ren,The Battle Changes his Kit and Playstyle a bit.

    TL;DR:He should be the Pendant to Jax,Has LOTS of Utility and has a new Resource,Playstyle is,How less you have Warpath How Stronger you will get.

    So Let's go on with his Kit,The Most Interesting thing:

    Passive:Path of War:

    Ren uses an Alternative Re…

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  • 11

    CCC4 Poll

    July 28, 2014 by Lykrast

    Sorry for the 1 week delay, and explaining it would too long and not really interesting, so anyway, here are the polls for this challenge :

    Results gathered on (roughly) August 5th.

    1. Azazel the Arcanist by Emptylord
    2. Oron the Geomancer by Draaaaaaaaaaven
    3. Ulyssa the Lament of the Void by Lukeatlook
    4. Mephisto the Damnator of Souls by Parrrley
    5. Xasus the Ancient Memory by JmLyan
    6. Agatha the Mist Poison by VirusVirus
    7. Xentos the Foreigner by Commander Marko
    8. Asylia the Silver Gunslinger by Airclever
    9. Vis the Elementalist by Pbnjelly
    10. Lustrum the Time Mage by Xyclone010
    11. Kai the Spellthief by VivAdrasteia
    12. Jim the Awakening by Toppoo1234
    13. Anselm the Conjurer by Willbachbakal
    14. Haux the Precourser of Machines by Grrrbear26
    15. I…

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  • 0

    Darius rework

    July 27, 2014 by Gustoic

    Darius, The Hand of Noxus is a Champion in League of Legends.

    physical damage over 5 seconds. This stacks up to 5 times for a maximum of physical damage over the duration.

    }} |, , , or if the attack misses. |spellshield=will block a single application of Hemorrhage if the triggering spell is blocked. |additional= |video=Darius IVideo }} }}

    Darius swings his axe, dealing physical damage to all enemies within a 450-radius area around him.

    |description2 = Champions more than 300 units away from him are hit by his axe's blade, and will take 100% additional bonus AD scaling damage. Targets with 5 stacks of are briefly stunned for 0.25 seconds. |leveling = |leveling2 = |range = 450 |cooldown = |cost = 50 |costtype = mana }} | }}

    Darius' next ba…
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  • 0
    Claws enemies in front of him, slowing them.

    |description2 = Reduces the armor of enemies by 4 / 8 / 12 / 16 / 20% for 4 seconds.


    |cooldown =

    |cost     =

    |costtype = mana

    |range    = 300


    Passively grants magic resist 5/10/15/20/25 

    |description2 = Silus positions three robots (ranged, melee and ranged) [from left to right] that, after an arm time of seconds deal magic damage per second. The traps last 5 seconds before breaking and going on cooldown.


    |leveling =


    |cooldown =

    |cost = 100

    |costtype = mana

    |range = 125 melee, 325 ranged


    Silus discharges positive energy knocking back enemies in an 80 degree cone in front of him, dealing magic damage.

    |leveling =

    |cooldown =

    |cost     = 70

    |costtype = mana

    |range    = 700


    If Proton Pulse c…

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  • 30
    Care Level

    I'm going to start by positing that ranged ADCs are extremely bad for overall game health. The primary damage threat on a given team should be relatively-tanky melee, instead.

    Why are ranged ADCs bad? Because they do enough facemelting, overbearing damage in their prime that everything that isn't a tank gets goddamn dissolved under a second and a half of fire (no, really: a second and a half). Because ranged ADCs are such an enormous damage threat, they *have* to be dealt with, and the game warps around them. Normal threats get dealt with via CC, but that's not really possible with marksmen: anything that could reliably tag a marksman in a teamfight and meaningfully CC them would be downright oppressive in every other use case. Instead…

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  • 0

    Rorkan, the Ominous Warlock is a custom champion concept.

    .  % of that amount is substracted from Rorkan's maximum health.}} |}}

    Rorkan sends a skillshot fireball, which deals magic damage to enemies it passes through and explodes (radius: 200) when it hits a champion or reaches either max range or the targeted point, dealing the same amount of magic damage (doubled against minions) and slowing enemies for 2 seconds. Every 10/9/8/7/6 seconds, one charge is gained, up to three can be held at a time.

    |leveling =


    |range = 1000 |cooldown = 2 |cost = 80 |costtype = mana }}


    |spelleffects=area |spellshield=will block the projectile OR the explosion. |additional= }}}}

    Rorkan refreshes the cooldown of all abilities by 2 seconds and regains mana, inc…
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  • 1

    Cortod Epulag, The two faced Doctor is a champion in League of Legends.

    Upon death in WHITE form Cortod transforms into a circular mist with range 500 dealing 2% of maximum health in magic damage for 5 seconds to enemies in the mist. Dealing 150/300/450 damage by any means during the mist stasis makes him revive in his BLACK form. }}

    Cortod causes an enemy champion to have a stroke, slowing him for 3 seconds and dealing magic damage at the end of the slow duration.

    He also applies a debuff for 6 seconds, increased by 1 second for each autoattack up to 12 seconds, decreasing their magic resistance by |leveling = () |cooldown = |cost = |costtype = mana |range = 650 }}

    Cortod blinks in front of a target enemy champion, stunning them…

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  • 7

    AxlRosie, the Phenomenal Artist is a custom champion in League of Legends.

    Rosie launches the remnants of failed drawings in a straight line, dealing magic damage to enemies they pass through. This skill can pass through a maximum of 4 enemies before stopping at the fifth, with no decrease in damage.

    Inspired: The paper travels in a 60 degree cone, and causes targets to bleed and take true damage upon hit. |leveling =

    |cooldown = |cost = None or 10 |costtype = Inspiration |range = 1050 }}

    Rosie selects an allied or enemy champion. After channeling for .5 seconds, she heals or deals magic damage to the target. She will also switch places with the target if they are an enemy.

    Inspired: The target champion will also be stunned or given mov…

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  • 3

    Xyclone Ability Bank

    July 25, 2014 by Xyclone010

    This blog is a note-to-self. Some new champs idea and skill ideas are gonna posted here before posted outside.

    Aura Passive:

    Offense Passive:

    •  Lucky: After using a spell, you gains Luck. Luck increase crit chance. All Luck is consumed after a successful crit attack.
    •  Frostbite: Your spells deal increase damage base on the move speed CC status. X% for every 1% slow. Stun, root are counted as 100% slow.

    Defensive Passive:

    • Beast Recovery: Your healing over time increase by 0.3% for every 1% health missing. If you are attacked, the bonus is double for 2s.


    •  Miming: Your next spell have no animation, gives it totally stealthy. Medium cooldown (40-80). Using a spell that hit reduce the cooldown.
    • Overlook: Your sight is over wall and sight range is…

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  • 20

    I have been playing league for a while and i have encountered some "issues" you could say for some items that could use a nerf as they well just give either to much tankiness, to much damage (tri force exception can not let the tons of danage fade away) or just way supportive.

    pretty basic item 3000 gold for 500 hp, 70 armour attack speed reduction slow, a active slow which scales with mr and armour.

    But now heres the weird part this item is 3000 gold, it is basically a giants belt and a wardens mail as the key items altogether those two items cost 2000 and give 380hp, 50 armour and a passive attack speed slow. Now then for that extra 1000 gold needed to spend u get 120 hp, 20 armour and an active aoe slow which lasts a pretty long amount of…

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  • 2

    |date = July 25th, 2014 |health =4 |attack =9 |spells =7 |difficulty =6 |hp = 415 (+75) |mana = 300 (+30)|damage = 52 (+3.2) |range = 575 |armor = 15 (+3) |magicresist = 30 |attackspeed =0.645 (+3.3%) |healthregen = 5.8 (+.75) |manaregen = 6.5 (+.8) |speed = 335 }}


    Everytime he lands on a critical strike, he gain bonus attack damage permanently.

    |description2 = He fires a blade to the target enemy dealing physical damage and has 20% chance to critically strike. Applies on-hit effects. |leveling = |leveling2 = |cooldown = |cost = |costtype = mana }}

    He fires a blade in a line dealing physical damage plus a 10% of the target's current health and marks the target for 3 seconds. As the blade travels or as the blade hits the target,…
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  • 6

    After reading Willbachbakal's Another Look at Vision, I decided to write this. In S5, I want Riot to focus on the , and mechanics, as well as some items and specifically the only imbalanced instant left in the game and . Any and all feedback is appreciated!

    Sight\vision = normal sight. All units reveal area within 1100 units of themselves.
    True Sight = magical sight, able to detect stealth.

    , and
    • Removed from the game.
    • Renamed to Vision Ward.
    • Duration changed to 4 minutes.
    • Gives of the area in a 600 unit radius.
    • Gives sight of the area in a 1100 unit radius, as normal.
    • Is still stealthed, but can be seen by True Sight and enemy champions within 600 units (good old 's True Sight range).
    • Has three hit points, but can be upgraded to have more …

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  • 15

    Hello everyone!

    I'm PozioxD, Diamond V EUNE player. And I really love tanks. My favourite champion is Sejuani.

    But this won't be about me. So head on, please :)

    Also I'm really sorry for all the english mistakes (if there are any), feel free to correct me in comments.

    I'll put here MY IDEAS about jungle, with strong focus on jungle tanks and dealing with bastards like Blind Monk (which is sometimes a really big problem for tanks)

    Feel free to tell me what do you think about these ideas.

    They still don't understand that EARLY game of the tanks is most difficult because of the invades. And they change the second item, instead of giving us more choices EARLY (first level!!!) Quill Coat might not be bad, but you have to farm a little to get it first, a…

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  • 9

    Here's another attempt on reworking this little spawn of satan. But I guess with a bit more detail. Comments and suggestions are welcome. It's pretty much the same as the other one I made. 

    • Base health lowered to 370 from 378
    • Health per level lowered to 80 from 82
    • Base movement speed increased to 340 from 330

    • Now takes 4 seconds to enter stealth instead of 2
    • NEW UTILITY: When in brush, Teemo stealths after 2 seonds instead of 4
    • Attack speed re-scaled to 30/40/50% from 40% 

    • Now a colliding skill-shot instead of single-target ability.
    • Range increased to 620 from 580
    • Base damage re-scaled to 100/140/180/220/260 from 80/125/170/215/260
    • AP ratio decreased to  from 
    • Mana cost re-scaled to 90 at all levels from 70/80/90/100/110
    • Blind Duration re-scaled to 1.…

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  • 4

    Ferrazen, the Predator of Zaun, is NOT a champion in League of Legends.

    | }}

    Ferrazen lunges a short distance and bites the targeted enemy, dealing Magic Damage and slowing the enemy for 2.5 seconds.

    |description2 =Shadow Fang deals splash damage to enemies near her target while Runic Curse is active. |leveling = |range = 550 |cooldown = |cost = |costtype = mana }} | }}

    Ferrazen activates the runic markings on her body, causing her basic attacks to deal additional magic damage based on her current AP. While Runic Curse is active, attacking an enemy champion restores a percentage of Ferrazen's missing health (based on her total AP) over the course of several seconds.

    |description2 = Shadow Fang deals splash damage to enemies near her target w…

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  • 22

    (Please excuse the pun.)

    By the end of Season 3, vision was a mess: stealth champions were at an all-time low due to spam, and that same spam forced supports into a meta where they were forced to singlehandedly contribute vision for the entire team, using their entire limited gold income to buy more Vision Wards and to the detriment of actual permanent items (if they bought any at all). Season 4, and the new trinket system, fixed a lot of those issues, by allowing everyone to contribute to vision. Stealth champions became viable again, thanks to the removal of Oracle's, and supports switched back to being actual supports and not bottomless ward banks. Vision is in a pretty good state, perhaps the best it's ever been.

    However, I feel the Se…

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  • 1

    What is Lumone?

    Lumone is a Ranged AP based assasin,which can actually have autoattack damage as a ADC, but can be a Anti-Carry too.Also, he can be a good harasser in-lane, and his spells allow him to Kite INSANELY.LIKE INSANELY. But stil, he is kind of mana hungry early ingame.

    He can be played Mid or Top.

    Lumone, The Gunning Elementalist

    Passive: Accurate Double Tap

    Every 10 seconds, Lumone shoots from both of his guns, making his next 3 basic attacks gain 200 range and deal bonus 15 ( +2X Level) (+ 10%AP) Magic Damage. The cooldown is unaffected by Cooldown Reduction.

    Q: Blaze' Em    Range:540   Cost: 80 mana  Cooldown: 7

    Passive: Lumone's basic attacks deal bonus magic damage.

    Active: Lumone unleashes a fireblast from his fire gun, dealing mag…

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  • 7
    Newton Vitas

    Leo, the Rainbow Spirit is a champion in League of Legends.

    All of Leo's active abilities take 0.2 second to cast, except for Rainbow Dash, which has no casting time.

    seconds, he becomes untargetable for 2 seconds. After that, he recovers 1% of his missing health per second for 30 seconds or until he takes damage.

    |static = 160 }}

    Leo sends a string of energy that follows a target enemy champion, dealing magic damage during 3 seconds. After that, the string travels back to the most injured allied champion within 800 range, healing them by an amount equal to the damage inflicted. Leo can cast the ability again to make the string return earlier.

    |description2 = If the string of energy passes through a rainbow wall upon being cast, the damage done i…

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  • 26

    Skin suggestion

    July 20, 2014 by Xyclone010

    I've seen people makes patches, reworks,... This blog is just a list of some skin that I think would come.

    There are 56 champions haven't have a skin since March 2013.

    There are 6 champions only have 2 skins:          

    The Demaica team (Commando Skins): none of them have a skin since March 2013.

    There are 12 Reworks and 13 VU/TU champs since March 2013 and half of them haven't have a skin since then. This group have a high potential to have a skin soon:                 .

    As usual, there are Seasonal Skin.

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  • 24

    The current Atma's Impaler.

    According to Lolking, it is built less than 0.5% of the time in both Normal and Ranked Solo queues across the world, in all tiers. I would like to change that. I want this item to be relevant again.

    My primary theory is that the crit chance is the main problem. Tank champions already have a lot of hitpoints based on their current build, yet none build Atma's because it is really inefficient, and the crit stat is considered a waste. The only exception would be Garen, who virtually the only champion who builds this. The idea of getting an Attack Damage boost based on a % of your maximum HP is a neat synergy with the Armor is provides, obviously gearing it towards tanks that either have abilities that scale with AD, …

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  • 2

    |alttype = |date = Do You Really think this would be released ? |rangetype = 575 |health = 454 |attack = 367 |spells = 895 |difficulty = 32 |hp = 573 (+58) |mana = 325 (+55) |damage= 54 (+1.5) |range = 575 |armor = 20 (+2.2) |magicresist = 20 (+1.75) |attackspeed = 0.3 (+0.21%) |healthregen = 3 (+1.8) |manaregen = 3 (+2.1) |speed = 315 }} Grimm the Reaper is a custom template champion in League of Legends.

    and his AP by 1


    Grimm strikes the souls of his victims dealing magical damage and cannot be avoided at all costs . If the target dies Soul Strike cooldown is halved

    |leveling= |cooldown= |cost = |costtype = mana }}

    Grimm creates a field that roots all enemies and dealing magical damage while they are rooted .



    |cost= 85/10…

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  • 22

    Hello there! I'm back with the Item Overhaul. This episode was supposed to finally cover the AS and AD categories, but I'm still stuck in some areas. Therefore, let's jump back to an already touched issue - supports.

    Some of you might remember the huge post "Never Go Full Meta". I'm an undergraduate game designer/developer and analyzing game systems like LoL is my hobby. I would like to revisit my item discussion series that I've started a few months ago. I was actually spot on with the predicitons of Aegis rework, introduction of Forbidden Idol, Aether Wisp and Quill Coat. Many of the designs were off, but some hit the nail on the head.

    Some champions have cool builds that work like a charm every time, with some adjustment to lane matchups.…

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  • 8

    No, really. Teemo is a troll champ, made for trolling, not playing. Also, he's a ward.


    Teemo uses one of his special darts to debilitate the target with the next autoattack.
    Press Q and then W, E or R to choose a dart, modifying the next autoattack, or press Q again to cancel.

    |range = Self |cooldown = 10 seconds after attacking |cost = |costtype = mana }}

    Deals magic damage over 5 seconds and reduces the target's movement and attack speed over 5 seconds, which then recover gradually over 5 seconds.

    |leveling =  %
     % AP}} |cooldown = |cost = |costtype = |range = }}

    Deals damage on-hit and blinds for a duration.

    |leveling =
     % AP}} |cooldown = |cost = |costtype = |range = }}

    Deals damage on-hit and gains percentage Armor Pen for th…

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  • 2

    Amumu, the Sad Mummy

    July 18, 2014 by Parrrley

    Amumu, the Sad Mummy is a champion in League of Legends.

    Amumu's abilities use health instead of mana.

    of his missing health as bonus magic damage. Amumu is healed for the amount of damage dealt against monsters and a quarter of it against minions and champions.


    Amumu tosses a sticky bandage in a straight line towards a target location. Amumu will pull himself to the enemy it contacts, dealing magic damage and stunning the target for 1 second. If an enemy champion is hit, this ability's cooldown is reduced to 8 seconds.

    |leveling = |cooldown = |cost = 10% |costtype = current health |range = 1100 }}

    Amumu reduces the Magic Resistance of enemy champions and monsters within 350 unit range by.

    |description2 = Amumu's despair catches on to n…

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  • 2

    |alttype = |date = |rangetype = ranged |health = 50 |attack = 40 |spells = 80 |difficulty = 70 |hp = 431 (+86) |mana = 230 (+56) |damage= 45 (+3.7) |range = 550 |armor = 19 (+2.7) |magicresist = 30 (+0) |attackspeed = 0.671 (+1.6%) |healthregen = 6.5 (+0.6) |manaregen = 7.1 (+0.7) |speed = 335 }} Razen, the Edge of Time is a custom template champion in League of Legends.

    magic damage and slowing the target by 80% for 1 second, rendering the target immune to Time Distortion for 8/6.5/5 seconds (Scales at levels 1, 8 and 15). Stacks last for 6 seconds.


    Razen throws a gleaming knife, dealing magic damage, applying a stack of Time Distortion and marking the target enemy for 5 seconds. Marked enemies are revealed to Razen's team. Additionally,…
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  • 14

    Warning, this blog post may contain things that you may not agree with, please keep that in mind.

    Aw hell yes, I'm back to show you much more ways how to make this game worse than it is right now. It's my fate dammnit! And you can't deny it. So, like I did previously, in this thread I will give you a set of changes that I would like to see in the actual League of Legends. I will try to stay away from champions that are currently getting actual changes on PBE, and they will be according to live (patch 4.13) version of the game. (Remember that if I will change a champion that was changed in my previous balance changes thread, previous changes will not be taken into consideration)

    Let's get rollin'

    Oh, and Riuzak, let me tag you and thank for th…

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  • 24

    My current roster at the time of writing this consists of Caitlyn, Graves, Ashe, Sivir, and Tristana.

    This is the position in the game I like playing the least out of all of them. Nonetheless, I ought to have a wider variety for the sake of diversifying my play and understanding of the game, as well as if I ever get called on to play the position.

    My two biggest concerns for playing an AD carry are ability to have a reasonable deal of strength early game (for an AD carry, anyways), and a great deal of options for itemization whether behind or ahead. Difficulty in playing the character is not something I shy away from, and in fact is something I welcome. That will allow me to accept more challenges and improve upon my play overall.

    If this is …

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  • 50

    Hi there damned community here's Riot Riuzak (101% fake but makes me feel like a goddess). Here you can read the 4.13 Forecast Custom Patch. Hope you enjoy it, bitches. Erdamon I bet you are happy now

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  • 6

    Igzurhn,The Mana Manipulator is a custom champion

    Igzurhn creates a mana shield,causing all projectiles and line-based abilities colliding with the shield to be deflected in opposite direction.Mana shield can only deflect abilities until total potential damage deflected doesnt exceed a certain threshold.Lasts for 8 seconds or until destroyed. |leveling =

    |cooldown = 18/16/14/12/10 |range = 400 |cost = 40/50/60/70/80

    }} | }}

    Igzurhn summons a controllable mana orb that grants Igzurhn casting range from its location.Lasts unti destroyed or until Igzurhn runs out of mana to support its existence.

    |leveling =

    |cooldown = 60/45/30/15/0 |range = 400

    }} | }}

    Igzurhn unleashes a mana blast at target direction,dealing heavy damage on collsion based …

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  • 2

    Any program that can handle the XMPP protocol can most likely connect to the regular chat using the following settings. This guide will focus on setting up the chat for the free messenger Pidgin but the settings should be the same for any XMPP client.

    • Protocol: XMPP
    • Username: '
    • Password: AIR_
    • Domain: pvp.net
    • Connection security: Use old-style SSL
    • Connect port: 5223

    The different servers used for chat.

    • EU West: chat.euw1.lol.riotgames.com
    • EU Nordic: chat.eun1.riotgames.com
    • US: chat.na1.lol.riotgames.com
    • Public Beta Environment: chat.pbe1.lol.riotgames.com
    • Oceania: chat.oc1.lol.riotgames.com
    • Brazil: chat.br.lol.riotgames.com *
    • Turkey: chat.tr.lol.riotgames.com *
    • Russia: chat.ru.lol.riotgames.com *
    • Latin America North: chat.la1.lol.riotgames.com *
    • Latin America South: chat.…

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  • 1

    |date = July 17th, 2014 |health =8 |attack =1 |spells =8 |difficulty =6 |hp = 375 (+75) |mana = 300 (+30)|damage = 52 (+3) |range = 175 |armor = 16 (+3) |magicresist = 30 (+1.75)|attackspeed =0.625 (+2.9%) |healthregen = 4.5 (+.9) |manaregen = 4.5 (+.9) |speed = 340 }}

    Upon reaching max growth at level 16, projectile fired is now a linear beam that cleaves to all enemies struck dealing 125% of the damage over 1.25 seconds.

    |description2 = Rocco fires a bolt in a line dealing magic damage and the projectile diminishes after striking 3 targets behind the first target. |leveling = |cooldown = |cost = |costtype = mana }}

    Rocco dashes in a line dealing magic damage to enemies struck. If he reaches max Growth at level 16, he gains a shie…
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  • 51

    So, as you could guess from the title, this is about the upcoming champion. All we have so far is that it'll be a top laner.

    On the 7/16 PBE update, files with the Tantrum bars are in the game. They replace the resource bar (mana, energy, flow, rage) and will be a new mechanic, I assume.

    This bar changes it's colours, and would be vital to the champions playstyle. It's blue when they're calm, red when they're having a tantrum (active) and yellow as a warning.

    I think it's safe to say the champion will be female, a yordle, or a young male, considering we just had Yasuo, Vel'Koz and Braum in a row. I'm really hoping for a young child character besides Annie, who throws tantrums to overthrow their enemies.

    I'm wondering what kind of things you gu…

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  • 6

    Porte, the Gatekeeper is a custom champion.

    He is the Gatekeeper under the Howling Abyss. With the return of Vel'koz (I believe Vel works with Liss), Porte is awaken. Porte is not from Void as he is a normal person. He spend half his life in Freljord and half his life in the Void. His origin is unknown. Working on it.

    Porte is a very mobile mage and also giving the mobility to allies. He is an utility champion. Porte can create Portals (which last 5s) and teleport around the map. Porte can travel to a portal (by rightclick it), first walk to the nearest portal which isn't further than 1500-unit away from the targeted portal. After that, he cannot use portals for 1.5s. His allies and enemies can't use his portal unless they are under the effec…

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  • 9


    July 16, 2014 by JBox2D

    She's probably a support. Doesn't have much CC, but has a powerful heal and a number of nukes, as well as a powerful escape that acts as a combination of an Urgot's ult and a Thresh's lantern. Her ultimate is probably the best defensive ability in the game.

    Heals a target allied unit and releases a wave from the target back to Zerepha which damages enemy units for a percentage of the ally's maximum health.

    |description2 = Damages a target enemy unit and releases a wave from the target back to Zerepha which heals all allied units it hits for a percentage of the target's maximum. |leveling =


    |leveling2 =

    |cooldown = |cost = |costtype = mana |range = 675 }}

    Zerepha releases five slow-moving shades in a cone in front of her. The shades…

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  • 4
    Draven, the Glorious Executioner

    Amoch, the Prophesied Destroyer, is a custom champion concept not in the League of Legends.

    • Amoch's basic abilities have a global 1 second cooldown upon use, which cannot be reduced by cooldown reduction

    Magic Penetration per stack whenever he enters an Apocalyptic Form. Maximum of 3 stacks.


    Surrounds Amoch with a 3 second duration 200-radius chilling aura upon activation, slowing enemies around Amoch for 2 seconds. Every 5th consecutive attack also slows the opponent for the same amount for 1.5 seconds.

    |leveling = |cooldown = 5 |cost = 55 |costtype = mana }}

    Surrounds Amoch with a freezing aura, dealing damage per second and applying a movespeed slow to enemies in a 200-radius area that lasts for 3 seconds after getting out of the au…
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  • 5
    Japsters 714
    for 2 seconds and heals for 50% of damage dealt. Additional procs refresh the duration.


    Launches a Viral Spread at a target direction, dealing damage to all targets hit.

    |leveling =   |cooldown= |cost = 50 |costtype = Mana }}

    Disintegrates enemies affected by Viral Infection in the last 2 seconds, dealing damage (+5% of Max Health).

    |leveling = |cooldown= |cost = 50/55/60/65/70 |costtype = Mana }}

    Releases a patch of Paralytic Spores onto an area, rooting targets after 1.5 seconds. Enemies with Viral Infection are rooted after 1 second instead.

    |leveling = seconds |cooldown= |cost = 50/60/70/80/90 |costtype = Mana }}

    Infects a target enemy, causing damage, doubling damage of Viral Infection, and healing for 100% of Viral Infection's Dam… Read more >
  • 4

    Iava, the Fairy Mage, is a custom champion for this contest.

    The challenge:

    • Your champion's basic abilities must be spammable (no higher than 5 second base cooldown)
    • There must be some mechanic that restricts the champion's capability to spam in exchange for power (e.g. ramping costs and cooldowns in exchange for ranges and damage) or vice verse (continued spamming depreciates range, damage, etc).

    Iava's basic abilities, besides Create, increase in power and effective cooldown for each Shard stack she has when she casts them, which are generated by Create.

    | }}


    |cooldown=4 |cost=30 |costtype=mana |range=675 }}


    |cooldown=5 |cost=55 |costtype= mana  |range=375 }}

    Enemies inside the Aura take Magic Damage each second and are slowed. Allies ins…
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  • 60

    Never Go Full Meta

    July 13, 2014 by Lukeatlook

    Welcome to my short (from a relative point of view...) essay on what the LoL metagame is, and whether it needs to change or not. Some discussion on IRC (#r/leagueoflegends@QuakeNet) a few days ago motivated me to write down all our conclusions... and then make take it a step further. Basically thanks to The International we were explaining how DotA is different from LoL to some guy on the channel and we began discussing how the two games are different.

    The essay is not "short" in the absolute meaning - it's just far away from exhausting the subject. I've barely scratched the surface, this could probably fill a book.

    Metagame means "the game outside the game" and refers to unwritten set of rules that the written rules lead to. Most often it m…

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  • 37

    Arcade Con 2014

    July 12, 2014 by Emptylord

    Riot's lead splash artist is currently drawing Sion as part of a live art demonstration. EDIT: Sorry for any confusion: This is not necessarily reminiscent of his visual upgrade, but it looks badass and I thought you'd might like a peak.

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  • 2

    Hasard, the Lucky Gambler is a custom champion. Although, he has similar title with Twisted Fate, the real thing I want to introduce is the kit, not the lore.

    Luck whenever he cast a spell. This increase his crit chance by 1% for every Luck. When he successfully land a critical attack, all Luck is consumed.


    Hasard draws a card from his deck. Gain bonus stat base on the card. This can stack up tọ 5 time. At 5 stack, the next basic attack consume all stacks to deals bonus physical damage base on the cards. The bonus damage cannot crit.

    |leveling =

    |cost = 25 |costtype = mana |static cooldown = 1/Require a basic attack for the next use. }}

    The next attack deals bonus magic damage.

    |leveling = }}

    Hasard shreding the target armor for 3s.

    |leveling =…

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  • 7

    Well, this is it. The Finale. Until next fall, this series will be discontinued, so this will be your last chance to get into a debate until September. Or October. Or November. I am fairly fickle in personality. But you didn't come here to listen to me list my personality defects, so lets get on with it!

    As many of you will know, last week I decided to switch up my usual routine and ask my readers to present matchups between Custom champions instead of the usual official ones. While the numbers were relativly few, the enthusiam was clear and I thank all who presented a pair for combat. After careful deliberation, I have chosen those who will do battle for our entertainment. The champions of the 10th Which of these champions would win? serie…

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  • 9

    |mana = 160 |damage = 48 |range = 550 (Ranged) |armor = 16 |magicresist = 30 |attackspeed = 0.658 (+3%) |healthregen = 5 |manaregen = 6 |speed = 325 |resource = mana |regentype =

    }} Dvasia, the Spirit Archer is a custom champion in League of Legends. Due to the unusual scaling method and my inexperience with marksmen and what are considered normal amounts of farm, the scalings might be completely off. Any advice from a more experienced marksman player is welcome.


    Dvasia's basic attacks deal bonus magic damage to enemy units marked with Expose Soul.

    |description2 = Dvasia fires a spiritual arrow in a line, dealing physical damage to all enemy units it passes through and marks them with Expose Soul for …

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  • 2

    Pagle the Gold Miner

    July 11, 2014 by Katgar

    Champion, the Title is a champion in League of Legends.

    Pagle throws a sack of gold in a target direction dealing a percentage of that targets current health as magic damage and slowing the target by 30% for 2 sec. If the sack doesn't hit an enemy target the sack falls on the ground.

    Half the Gold is refunded if the sack hits a target or is picked up.

    |leveling = |cooldown = |cost = 40 |costtype = Gold |range = 900 }}

    This is the description for W's passive ability. This showcase the basic layout for an ability with a passive ability.

    |description2 = This is the decription for W's active ability with bonus health scaling and mana scaling. |leveling = |leveling2= |cooldown = |cost = 100 |costtype = mana |range = }}

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  • 6

    Hello! I had an idea a while back for a champion that would be Kassadin's daughter, who was sacraficed to the void by Malz. It's been in my head for some time, and I've gone through multiple revisions without ever writing anything down. I'm still new to this whole wiki thing so I don't have it in the pretty format for a champion, just text. She'd be primarily a support caster (think Annie, Zyra, Karma) but I think she could work as an utility mage.

    Imagine her as a older teen or young woman, but obviously corrupted by her time in the Void. Not so much Void energy, but actual purple gunk, or flesh or something. The substance would usually manifest itself as tentacles.

    Varvara, the Daughter of the Void

    Passive: Void Chunks

    Every time Varvara hit…

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  • 3

    |alttype=Marksman|hp = 355 (+87)|image = |magicresist = 30 (+1.25)|mana = 215 (+45)|manaregen = 6.3 (+0.4)|name = Kumori|range = 475 (Ranged)|speed = 335|spells = 10|title = The Shadowseeker}}Kumori, The Shadowseeker is not a champion in League of Legends.

    }} }}

    Kumori controls the shadows in an area, making them grab and attack enemies, slowing them and dealing flat damage plus % of the enemy's maximum health over the course of 3 seconds.

    |leveling=%AD)}} |cooldown= |cost= |range=450 |costtype=mana }}


    Over the course of 1.5 seconds, Kumori attempts to shroud himself in darkness, moving invisibly. Shroud cancels upon using another ability or being attacked by an enemy champion.

    |description2= If Shroud is disrupted, Kumori moves with 10% bonu…

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  • 23

    Runic Compass

    July 11, 2014 by Revanchest

    Salutations ladies and gentleman, not from me but for the fact that someone is finally taking the effort to make a jungle guide, no not just for one champion or not just a crackpot theory on someone who can already jungle but the guide is so bad it actually makes said jungler impossible to use, but I'm getting sidetracked already but bare in mind this will be a work in progress and I will work on it each day~

    I'm Revanchest, no not Raven~Chest, Revanchest, please get this right because 9/10 people get it wrong ^^;;;; ....... -_-!

    I've played league for...god...3 years no? on and off from college because why? it's damn fun that's why and after seeing so many guides that utterly are likely to get you more deaths to wolves than they will kills …

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