For the removed items, see Kitae's Bloodrazor item.png Kitae's Bloodrazor or Madred's Bloodrazor item.png Madred's Bloodrazor
Bloodrazor is an enchantment in League of Legends.[1]

Recipe

Bloodrazor item
Bloodrazor
Gold 1625 (Gold 625)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300

Cost Analysis*

Gold Value

Passive Gold Value

  • on-hit damage (for every 100 of the target's maximum health) = Gold 100

Gold Efficiency*

  • Bloodrazor item.png Bloodrazor is 76.92% gold efficient, without its passive.
    • Bloodrazor's gold efficiency is further increased by 6.15% for every 100 of the target's maximum health, i.e. +1 Gold Value per 1 maximum health of the target.
  • Bloodrazor item.png Bloodrazor reaches 100% gold efficiency against targets with 375 maximum health.
  • Maximum Gold Efficiency possible against minions and monsters is 192.31%, against targets with 1875 or higher maximum health.
  • Due to being an enchantment, for this calculation it should be considered that this item is combined with either Tracker's Knife item.png Tracker's Knife, Skirmisher's Sabre item.png Skirmisher's Sabre or Stalker's Blade item.png Stalker's Blade.


Possible Upgrade for

Similar Items

Trivia

  • This enchantment replaces the Devourer item.png Devourer enchantment in the patch V6.9.
  • Unlike most other physical on-hit effects, the bonus damage does not apply lifesteal.
  • Against a level 1 Anivia Anivia (lowest health in the game, 467.6 health) Bloodrazor item.png Bloodrazor will only deal 18.704 bonus physical damage.
  • This enchantment resembles an old, removed item, named Madred's Bloodrazor item.png Madred's Bloodrazor. Not only they have a similar name, but their passive is also similar, with the difference that Madred's Bloodrazor item.png Madred's Bloodrazor's passive dealt magic damage, while Bloodrazor item.png Bloodrazor deals physical damage.
    • Being physical damage instead of magic damage means it has better synergy with armor penetration, allowing it to scale better into the late game. However, it is worse early, since most champions have more armor than magic resistance early and it is easier to itemize for armor.

Patch History

V6.10
  • Attack speed increased to 50% from 40%.
  • On-hit damage increased to 4% of target's maximum health from 3% of target's maximum health.
V6.9 Added

References

  1. Itemlist on leagueoflegends.com

List of Items