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Blue Sentinel

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The Blue Sentinel is a neutral monster on Summoner's Rift. It is accompanied by two Sentries.

Kill the Blue Sentinel to receive the Crest of Insight.png Crest of Insight, a buff which grants increased mana and energy regenerationcooldown reduction and ability power.

Smite Bonus

Using Smite.png Smite upon the Blue Sentinel will restore 25% of your maximum mana. This bonus can only be claimed once per spawn.

The Blue Sentinel gives off light blue bubbles if the Smite bonus is available. Once the bonus is harvested, the effect disappears until the Blue Sentinel respawns. This is only visible to champions with Smite.


Experience granted


Trivia

Media

Related Themes
Summoner's Rift League Of Legends Login Screen With Music02:48

Summoner's Rift League Of Legends Login Screen With Music

Log-in theme

  • Champions fighting Blue Sentinel
  • Blue Sentinel concept 1
  • Blue Sentinel concept 2
  • Blue Sentinel concept 3 (by Riot Artist Avery Coleman)
  • Blue Sentinel concept 4 (by Riot Artist Avery Coleman)
  • Blue Sentinel concept 5 (by Riot Artist Avery Coleman)
  • Blue Sentinel concept 6
  • Blue Sentinel concept 7
  • Blue Sentinel concept 8
  • Blue Sentinel concept 9
  • Blue Sentinel concept 10
  • Blue Sentinel concept 11
  • Blue Sentinel concept 12
  • Blue Sentinel concept 13
  • Blue Sentinel concept 14
  • Blue Sentinel concept 15

Patch History

V5.24:

  • Monster Base Health Growth by Level :: 100% - 200% >> 100% - 170%
  • Monster Base Armor Growth by Level :: 100% - 100% >> 100% - 300%

V5.23:

  • Magic Resistance :: -10 >> -15
  • Movement Speed :: 180 >> 150

V5.22:

  • Monsters spawn time changed to 15 seconds earlier (not Dragon or Baron)
  • Blue and Red shove around the small monsters in their camp if those monsters get in their way of getting to their targeted champion.
  • Armor reduced from 20 to 10
  • Blue Sentinel's attacks can no longer critically strike
  • Experience reward down from 100 to 90
  • Gold reward up from 51 to 58

V5.16:

  • Pathing size of Blue and Red monsters moderately large >>> smaller

V5.10:

  • Leash Range has been reduced to 700 from 750
  • Maximum leashes allowed increased to 6 from 5
  • Losing Monster aggro due to being out of range now also increments its leash counter by 1.

V5.6:

  • Increased XP gained
  • Levels 1-4 unchanged
  • Levels 5-7 3% more base XP
  • Levels 8-10 6% more base XP
  • Level 11-18 10% more base XP

V5.1:

  • Soft leash limit to 5 down from 10.
  • Champions receive less experience if the cleared monster camp is three levels lower than their own

V4.21:

  • Slightly adjusted positioning of Blue/Red buff camps.
  • Gold per camp reduced by 10
  • Gold per large camp added on jungle items

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