- 25 flat movement speed = 300
- 115 flat movement speed = 1380
- are gold efficient when in-combat, and when out-of-combat.
- When being invulnerable (such as being under the effect of Kayle's Intervention), basic attacks and non-crowd control abilities received will not put you in-combat.
- Heals and buffs to allies are not counted as in-combat.
- Damage over time abilities reset the timer with each tick of damage.
- is especially useful if you don't have to switch lanes.
- Boots of Mobility is good in particular early-mid game on roaming champions such as junglers or mid laners, that want to quickly gank different lanes. They lose most value when team fights start to happen. It also allows for chasing and escaping.
- Boots of Mobility is very cheap, making it effective on any champion that is constantly returning to base early game and wants a quick and cheap way to return to lane without having to buy the enchantment.
- When escaping, remember that poking (e.g. Ashe's Frost Shot) will put you in-combat, however, healing yourself (e.g. Taric's Imbue) will let you keep the +105 flat movement speed buff.