Innate:Brand'sabilities set his targets ablaze upon damaging them each second, dealing 4% of their maximum health as magic damage over 4 seconds, stacking up to 3 times, for a maximum of 12% of their maximum health over the duration, and empowering his abilities against them. The damage against monsters is capped at 320.
Killing an enemy that is Ablaze restores 6 - 18 (based on level) mana.
At 3 stacks, an area around the target is marked, which explodes after 2 seconds. All enemies struck are dealt 12% - 16% (based on level)「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of their maximum health as magic damage. The explosion will still trigger if the target dies to the third ability or during the delay.
Brand cannot stack Blaze more than once on enemies who have exploded in the past 4 seconds.
The Explosion at 3 stacks will occur on champions and monsters but not minions. Because of this fights around epic monsters are very beneficial for Brand as a potential target for Blaze's chain reaction.
Three stacks of Blaze will only last for a maximum of 2 seconds instead of 4, as the explosion will restrict the number of stacks a target can hold to 1 for 4 seconds.
Active:Brand launches a fireball at the target enemy that bounces between nearby enemies up to four times, dealing magic damage each time.
100 / 200 / 300 (+ 25% AP)
Total Single-Target Damage:
300 / 600 / 900 (+ 75% AP)
If Pyroclasm's current target becomes invalid, it selects a new enemy at no cost to its remaining bounces. If its initial target becomes invalid and there are no other valid targets, Pyroclasm refunds its cost and resets its cooldown.
There is a recurring bug with bouncing abilities where if the target is dashing when the missile strikes them, it will repeatedly bounce back to them inflicting multiple ticks of damage near-instantly.
If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target.
Spell shield will block a single bounce, but it can continue to a new target.