Innate:Brand'sabilities set his targets ablaze upon damaging them, dealing 2% of target's maximum health over 4 seconds as magic damage, stacking up to 3 times, and empowering his abilities against them. The damage against monsters is capped at 320.
At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take 12 - 16 (based on level)% 「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of target's maximum health as magic damage. The explosion will still trigger if the target dies to the third ability or during the delay.
Brand cannot stack Blaze on enemies who have exploded in the past 4 seconds.
The Explosion at 3 stacks will occur on Champions and Monsters but not Minions. Because of this fights around epic monsters are very beneficial for Brand as a potential target for Blaze's chain reaction.
COST: 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Active:Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits.
If Pyroclasm's current target becomes invalid, it selects a new enemy at no cost to its remaining bounces. If its initial target becomes invalid and there are no other valid targets, Pyroclasm refunds 100 mana and resets its cooldown.
There is a recurring bug with bouncing abilities where if the target is dashing when the missile strikes them, it will repeatedly bounce back to them inflicting multiple ticks of damage near-instantly.
If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target.