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Brand/Abilities

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Blaze
Blaze

Innate: Brand's abilities set his targets ablaze upon damaging them, dealing 2% of target's maximum health over 4 seconds as magic damage, stacking up to 3 times, and empowering his abilities against them. The damage against monsters is capped at 320.

Blaze Debuff

At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take 12 - 16 (based on level)% 「 (+ 1.5% per 100 AP) 」「 (+ 1% per 66 AP) 」 of target's maximum health as magic damage. The explosion will still trigger if the target dies to the third ability or during the delay.

Brand cannot stack Blaze on enemies who have exploded in the past 4 seconds.

Ability Details
Blaze is a spell effect that is applied by his abilities.

Additional Information:

  • Subsequent spells will refresh Blaze's duration.
  • Summoner spells and item actives do not apply Blaze.
  • The Explosion at 3 stacks will occur on Champions and Monsters but not Minions. Because of this fights around epic monsters are very beneficial for Brand as a potential target for Blaze's chain reaction.


Sear
RANGE: 1050
SPEED: 1550
COST: 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Sear

Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 55% AP)

Blaze.png Blaze: The target is also Stun icon stunned for 1.5 seconds.

Ability Details
Sear is a linear, colliding skill shot that Incorrect switch for cctip. Please see here for help. [[Incorrect switch for Template:cctip. Please refer to the documentation for help.|stuns]] if the target is Blaze.png ablaze.

Additional Information:

  • With about 35% cooldown reduction and Sear maxed, it is possible to apply the stun without having to use other abilities. The cooldown of Sear will be lower than the duration of the applied Blaze.png Blaze.


Pillar of Flame
RANGE: 900 / 250
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Pillar of Flame

Active: After a 0.625 seconds delay, Brand makes the target area erupt in flames, dealing magic damage to enemies within.

「 Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP) 」「 Blaze.png Blaze–Enhanced Damage: 93.75 / 150 / 206.25 / 262.50 / 318.75 (+ 75% AP) 」

Blaze.png Blaze: Pillar of Flame deals 25% additional damage.

Ability Details
Pillar of Flame is a ground-targeted area of effect, dealing amplified damage to Blaze.png ablaze units.


Conflagration
RANGE: 625 / 300
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Conflagration

Active: Brand sets the target enemy aflame, dealing magic damage.

  • Magic Damage: 70 / 90 / 110 / 130 / 150 (+ 35% AP)

Blaze.png Blaze: Conflagration also spreads to enemies around the target.

Ability Details
Conflagration is a single target ability, becoming multitargeted if the main target is Blaze.png ablaze.

Additional Information:

Conflagration's can spread to stealthed enemies or those hidden in fog of war/brush but does not grant Sight icon sight.


Pyroclasm
RANGE: 750
COST: 100 mana
COOLDOWN: 105 / 90 / 75
Pyroclasm

Active: Brand launches a fireball at the target enemy that bounces between nearby enemies up to four times, dealing magic damage each time.

「 Magic Damage: 100 / 200 / 300 (+ 25% AP) 」「 Total Single-Target Damage: 300 / 600 / 900 (+ 75% AP) 」

If Pyroclasm's current target becomes invalid, it selects a new enemy at no cost to its remaining bounces. If its initial target becomes invalid and there are no other valid targets, Pyroclasm refunds 100 mana and resets its cooldown.

Blaze.png Blaze: Pyroclasm briefly Slow icon slows enemies hit.

  • Slow: 30 / 45 / 60%
Ability Details
Pyroclasm is a single target ability that bounces to multiple enemies.

Additional Information:

  • Pyroclasm prioritizes getting 3 Blaze.png Blaze stacks on an enemy.
  • Pyroclasm can bounce to stealthed enemies or those hidden in fog of war/brush but does not grant Sight icon sight.
  • There is a recurring bug with bouncing abilities where if the target is dashing when the missile strikes them, it will repeatedly bounce back to them inflicting multiple ticks of damage near-instantly.
  • If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target.


References

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