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Previous Lore

"This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand." - Brand Brand

In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man.

One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes.

Though the meaning of the runes was long lost to them, Kegan led the way inside. Inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive.

While the others stayed back, Kegan could not help but approach it while holding out his hand...

That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times - perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste to the world of men and yordles.

No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die.

Naturally, he chose to use his destructive powers in the League. For now...


Candidate
Date
  • 8 April, 21 CLE
Observation

The forest burns, Blaze.png blazing with the light of the sun. A lone figure stands amidst the Conflagration.png Conflagration, reveling in the blistering heat. It has been so long since he burned, so long since he watched the world fall to ashes under his power.

It is ecstasy.

He emerges from the flames. He can sense that nearby, over the next hill, there is life. People scramble, seeing the smoke from his inferno. Soon, they too will receive his gift of renewal.

"Stop, in the name of the Kingdom of Demacia!"

He turns. He is approached by a tall Garen man in armor. The knight levels his Decisive Strike.png sword, ready to strike if needs be. This man will soon discover that needs be.

The man is followed by a blonde Lux girl. Her armor has similarities to the man's. He can tell by her Illumination.png rod that she is a magician of some sort. He decides that she will have to be first.

Then, another presence steps from the shadows. This one wears a cloak, its face buried deep within the hood. The stitching is alien to him, but he can recognize its arcane nature. He decides the girl will have to wait.

He turns and unleashes a Sear.png jet of burning vengeance at the hooded figure. Hands shoot up from inside the cloak, held in magical gestures. A shimmering shield blocks the flames, directing them harmlessly upward.

"This is my last warning. Come peacefully, or face punishment!"

He decides that the noises coming from the armored man's mouth do not contain enough searing agony. He turns and calls a Pillar of Flame.png Pillar of Flame to immolate the man. Again, a magical shield thwarts his efforts.

Then, darkness...

Reflection

He awakened. He lay in a pool of harsh light, descending from above. The floor was smooth, but he couldn't tell if this was a room or some magical trap. At this, his mind vaulted through his memories, to a very painful moment in the past.

They had somehow devised a way to shackle him. Kneeling here on the snowy cave floor, the long-haired barbarians around him chanted words he barely understood. However, the icy cage ritualistically placed in the center of the cave told him everything he needed to know about his fate. He strained against the mystical chains that bound him, but to no avail. He shouted, screamed, and bellowed, trying to disrupt the concentration of his captors, but also to no avail.

He could only wait as they ripped him from his mortal shell and trapped him inside the cage. Then, without words, the barbarians took their things and left. He was alone, and would remain so for more than a thousand years.

He screamed in rage. His mind hurtled back to the present, once again encompassed by light.

"So. You can be contained more permanently."

He turned, immediately reaching out to burn the owner of the voice. However, his flames fizzled to nothing at the edge of the circle of light. He tried to leap toward the voice, but a force blocked him. Knocked back to the floor, he peered to see if his eyes could penetrate the darkness.

"That ritual is long-lost, sorcerer. Your power cannot hold me forever."

A figure stepped out from the darkness, the hooded magician from the forest.

"We both know that isn't true."

Again, his mind became dislodged from the moment, traveling back to a time before the ice barbarians imprisoned him. The body he wore was different, one of the simple herding folk of these farming lands. However, he still burned.

The scene before him would have looked like the apocalypse to any mortal observer. To him, it was an image of absolute beauty. The countryside had been reduced to blackened ash. The nearby wooded hills were now nothing more than incinerated stumps and trunks. The charred bones of farmers and animals dotted the landscape, accompanied by the armored remains of the warriors who had futilely hoped to stop his renewal.

The feeling that welled inside him could only be called one of profound satisfaction.

Again, the present, the light.

"You are a creature of destruction."

Knowing that violence was no longer an option, he sat cross-legged in the pool of light and willed the flames that played across his body to burn even more brightly.

"I am a creature of ever-lasting fire. I am a creature who burns away what needs to make way for what will be. I am a creature born to renew the world."

The sorcerer began to walk, circling his cage.

"You and I will have much time to talk in the days and weeks to come, so for the moment I will focus on the now. We cannot allow you to roam free. You are clearly far too dangerous for that. So, I offer you a choice."

Weary of the sorcerer's voice behind him, he stood to track the pacing figure. The sorcerer continued.

"You have two options. You may choose to be stripped from the body you wear and imprisoned indefinitely. Or, you may choose to remain under our control and fight in competitions where your abilities will be of use. That is the closest thing to freedom you will be afforded. These terms are not negotiable."

Neither option was palatable to him.

"These competitions, sorcerer. What are they?"

"You would fight in the League of Legends, battling champions to settle our conflicts in place of open warfare."

He mused for a moment, before sitting on the floor again.

"I must think on your offer, sorcerer."

The hooded man faded back into the shadows.

"I am no sorcerer. You will address me by my proper title. Summoner. How shall I address you?"

"I am known by many names", he replied. "But in this time, in your League of Legends, I believe Brand is fitting."

And then, he was alone, given space to think. However, there was no thinking to be done. A leash was far better than an eternity caged.


Previous Abilities

Blaze
Blaze old

Brand's abilities set his targets ablaze upon damaging them, dealing 8% of target's maximum health over 4 seconds as magic damage and empowering his abilities against them. The damage is capped at 320 against monsters.

Ability Details
Blaze is an on-spell effect.

Additional Information:


Sear
RANGE: 1050
SPEED: 1550
COST: 50 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Sear old

Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy it hits.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 65% AP)

Blaze.png Blaze: The target is also Stun icon stunned for 2 seconds.

Ability Details
Sear is a direction-targeted ability.

Additional Information:

  • It is possible to Stun icon stun targets by only using Sear by having over 35% cooldown reduction (Blaze.png Blaze will last longer than Sear's cooldown)


Pillar of Flame
RANGE: 900 / 250
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 10
Pillar of Flame old

Active: After a 0.625-second delay, Brand makes the target area erupt in flame, dealing magic damage to enemies within.

  • Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP)
Blaze.png Blaze–Enhanced Magic Damage: 93.75 / 150 / 206.25 / 262.50 / 318.75 (+ 75% AP)

Blaze.png Blaze: Pillar of Flame deals 25% additional damage.

Ability Details
Pillar of Flame is a ground-targeted area of effect.


Conflagration
RANGE: 625 / 300
COST: 70 / 75 / 80 / 85 / 90 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Conflagration old

Active: Brand sets the target enemy aflame, dealing magic damage.

  • Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 55% AP)

Blaze.png Blaze: Conflagration also spreads to enemies around the target.

Ability Details
Conflagration is a unit-targeted ability with a point-blank area of effect component.

Additional Information:


Pyroclasm
RANGE: 750
COST: 100 mana
COOLDOWN: 105 / 90 / 75
Pyroclasm old

Active: Brand launches a fireball at the target enemy that bounces between nearby enemies up to four times, dealing magic damage each time.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)
  • Total Single-Target Damage: 450 / 750 / 1050 (+ 150% AP)

If Pyroclasm's current target becomes invalid, it selects a new enemy at no cost to its remaining bounces. If its initial target becomes invalid and there are no other valid targets, Pyroclasm refunds 100 mana and resets its cooldown.

Blaze.png Blaze: Pyroclasm's next bounce prioritizes enemy champions.

Ability Details
Pyroclasm is a unit-targeted ability with an area of effect component.

Additional Information:

  • Pyroclasm does not prioritize champions over minions (unless the previously hit target was Blaze.png ablaze)
  • Pyroclasm can bounce to stealthed enemies and/or those hidden in fog of war / brush (does not grant Sight icon sight)
  • Pyroclasm will select a new target if the initial one becomes untargetable while the projectile is in flight.


Previous Splash Art



Patch History

V6.24
  • Conflagration.png Conflagration
    • Bug Fix: When spreading to nearby enemies after hitting an ablaze target, the spread damage no longer counts as a single-target spell.
V6.9
  • General
    • New ability icons
  • Blaze.png Blaze
    • Damage per second reduced 0.5% of target's maximum health 2.
    • New Effect: Stacks up to 3 times (1.5% of target's maximum health per second)
    • New Effect: At 3 stacks, an area around the target is Blaze Debuff highlighted. After 2 seconds, all targets within the area take magic damage equal to 12% - 16% (based on level) (+ 1% per 60 AP) of their maximum health.
      • The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target.
        • Once a target has detonated, they will not generate Blaze stacks again for 4 seconds (until their current buff times out)
  • Sear.png Sear
    • Damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to (+ 55% AP) from (+ 65% AP)
    • Stun duration reduced to 1.5 seconds from 2.
  • Pillar of Flame.png Pillar of Flame
    • Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 10 at all ranks.
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Conflagration.png Conflagration
    • Damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210.
    • AP ratio reduced to (+ 35% AP) from (+ 65% AP)
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Pyroclasm.png Pyroclasm
    • Damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
    • AP ratio reduced to (+ 25% AP) from (+ 50% AP)
    • New Effect: Now prioritizes giving enemies 3 stacks of Blaze.png Blaze.
      1. Champions with 2 stacks of Blaze.
      2. Champions with 1 stacks of Blaze.
      3. Champions with no Blaze.
      4. Champions immune to Blaze.
      5. Other targets.
    • New Effect: If the target hit is Blaze.png ablaze they are briefly slowed by 30 / 45 / 60%.
V6.3
  • Pyroclasm.png Pyroclasm
    • Bug Fix: Didn't bounce to minions if cast on an Blaze.png ablaze champion when there were no other enemy champions around.
V6.1
  • Pyroclasm.png Pyroclasm
    • Bug Fix: Almost always prioritizing champions unless it killed its target.
V5.24
  • Pillar of Flame.png Pillar of Flame
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
V5.11
  • Pyroclasm.png Pyroclasm
    • New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
V4.18
  • General
    • Texture update to Classic, Apocalyptic, Cryocore, and Vandal.
V4.16
  • Pyroclasm.png Pyroclasm
    • Now has a secondary targeting indicator that shows bounce radius.
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.15
  • Conflagration.png Conflagration
    • Fixed a bug where the cast range was longer than intended.
      • Range reduced to 625 from 650.
V3.9
  • Pillar of Flame.png Pillar of Flame
    • Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Conflagration.png Conflagration
    • Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Pyroclasm.png Pyroclasm
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.6
  • Pyroclasm.png Pyroclasm
    • Now properly bounces to other targets after hitting an Blaze.png ablaze enemy.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.

V1.0.0.151:

V1.0.0.144
  • Pyroclasm.png Pyroclasm
    • Removed: Increased missile speed when hitting Blaze.png ablaze targets.
    • New Effect: If it strikes an Blaze.png ablaze target the next bounce will prioritize champions.
    • Missile speed increased to 1000 from 800.
V1.0.0.125
  • Conflagration.png Conflagration
    • Range reduced to 625 from 675.
  • Pillar of Flame.png Pillar of Flame
    • Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
V1.0.0.123
  • Pyroclasm.png Pyroclasm
    • Fixed a bug where it would sometimes disappear if Brand died.
V1.0.0.121
  • Pyroclasm.png Pyroclasm
    • Fixed a bug where it could instantly kill enemies under some circumstances.
V1.0.0.116
  • Pyroclasm.png Pyroclasm
    • It is no longer consumed by spellshields for the purposes of consistency with other chain missiles.
    • Fixed a bug where it could sometimes fizzle if there was a stealthed enemy nearby.
V1.0.0.115
  • Added
    • Blaze.png Blaze - I
      • Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage over 4 seconds.
    • Sear.png Sear - Q
      • Brand launches a fireball forward dealing magic damage. If the target is Blaze.png ablaze, they will be stunned for 2 seconds.
    • Pillar of Flame.png Pillar of Flame - W
      • After a short delay, Brand creates a pillar of flame at a target area dealing magic damage to enemy units within. Units that are Blaze.png ablaze take an additional 25% damage.
    • Conflagration.png Conflagration - E
      • Brand conjures a powerful blast at his target dealing them magic damage. If the target is Blaze.png ablaze, the conflagration spreads to nearby enemies.
    • Pyroclasm.png Pyroclasm - R
      • Brand unleashes a devastating inferno dealing damage each bounce. If a target is Blaze.png ablaze, the inferno's speed increases.

References

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