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Skill usage
- Deciding what spell to apply first with is a very important factor when engaging the enemy.
- If you are able to cast your spells quickly, can actually be very effective at close range. Close proximity allows to hit a lot easier, so if is used just before the missile hits, the stun is very reliable.
- champion. has the longest cooldown of all basic abilities. Because of this, it is not the best ability to kill a single
- minion waves. will allow to deal area of effect damage due to the active debuff.
- An effective combo to clear minion waves is to use on a minion positioned close to the middle of the wave, the Blazed minion, then all Blazed minions to deal increased damage.
can easily clear - A great time to use is when two enemy champions are standing close to each other.
- By using bounce, can cast on a nearby enemy and subsequently hit, or even kill, a weakened enemy Champion who would otherwise be out of range.
- does not prioritize Champions unless hitting a target afflicted with Blaze, so avoid casting it when close to minions or neutral monsters.
- Remember that
- When you are focused on one champion, your combo should usually be AoE for and offering little time for them to retaliate. If you are fast enough, you may be able to cast first and, while the missile is on its way to the target, hit them with before it connects and throw down . , , then . This combo allows to stun, ensuring the enemy will be in the
- When you want to do maximum damage to multiple enemies, pick a target, cast at them, after is applied, cast to hit multiple targets and apply to each one, then finish with . This combo, if all hits connect, can do huge AoE damage. If your is off cooldown, throw it out as soon as enemies are grouped together enough.
, like , is primarily a combo champion. Using one spell at a time is a huge waste of damage potential, and it's better to stay at the back of the fight while waiting for your cooldowns on one of your 3 main abilities.
- AoE, combo-effectiveness of his spells allows him to farm minions quite well and keep opponents out of exp range and from last-hitting minions. His high mana cost, however, means frequent trips back to base. Be wary of being caught on low mana, because his anti-champion combo is relatively expensive. makes an excellent choice as a solo laner as the
- Brand has a very effective escape mechanism. Inflict by using , and then stun with while running. Do not cast as it has a longer spell cast animation, which isn't beneficial when trying to escape.
Build usage
- Because
- The unique active from the will help keep yourself alive in a pinch and allow you to wait for cooldowns.
- The health from the combined with the armor from will make more resilient, on top of the offensive benefits of having more ability power.
is a mid-range caster, he greatly benefits from , and . These items are of moderate-expensive cost and provide a great amount of survivability.
- Items that provide magic penetration such as , , and are good for since his passive does not benefit from ability power but does benefit from magic penetration.
- Getting every one of those items will sacrifice a great deal of other stats like health and resistances, so getting all 3 isn't recommended.
- magic resistance. is another item which can accomplish the same effect for , though the effect is less reliable for him so it should only be considered if you find yourself in need of
- AoE damage, and since the proc effect adds slows to his abilities. It also keeps his enemies in range of his skill shots and helps slow champions to make it harder to avoid the bounces on his ultimate. It even adds to his passive, effectively giving everyone you hit a 5.5s slow even after you stop casting. will be very effective for since he deals a lot of
- AoE magical damage, which all proc spell vamp. Note that spell vamp only has a 33% effect with AoE spells and does work with his passive is notably effective on since all of his spells deal high
- Survivability items are essential for health and defensive stats. Even a fed can be taken down fairly quickly and/or easily if he does not accommodate for his lack of survivability. due to his very low
- Building a as well will cause to deal bonus damage, since Blaze also procs the slow.
procs , which also deals percent magic damage based on current health. As such, it is practically a given on any Brand build, and can easily replace for survivability purposes.
- is a very useful item for , granting him a decent chunk of ability power and cooldown reduction, while also granting him the mana regen to spam his spells significantly more frequently. An early is a highly effective purchase, offering unparalleled mana regeneration for a very low cost.
- is very effective for , due to its healing reduction passive proccing off , as well as its high cooldown reduction, ability power, and mana regeneration.
Recommended builds
Countering
- Try to juke Sear, by moving aside when you are directly battling with Brand.
has no escapes, and, to successfully kite an opponent, must apply then successfully land . Play aggressively early game and target him at any time he overextends.
- When playing against , remember that he is a combo-based champion. Interrupting his cast flow is detrimental to his damage output.
- When he is at a distance, is easy to dodge, but be careful about getting near him in a fight if you are squishy.
- Be careful about facing AoE spells, he has a 2-second stun from while the target is . 2v1 would be even worse after he hits level 6, as his ultimate will be able to do tremendous damage to you and your teammate. 1v1 or 2v1 (with being the one). 1v1 damage output is still great despite having
- When fighting against AoEs spells are rather small but very deadly. in a team fight, try not to stick close to your teammates.
- When is applied to you, be very careful about getting within range, especially if he can hit you with , as this opens you up to a lot of burst damage.
- During laning, be careful about being on the wrong side of your minions when against . With his full combo, he can deal a large amount of damage while stunning you to prevent retaliation.
- Your team should scatter to avoid taking massive AoE damage from , especially after he casts .
- does not focus champions unless applied with , so try to pass it off onto a group of minions or jungle monsters.
- A is a great item to counter him. While it won't completely negate the damage does, it will make it harder for him to combo off properly.
- Due to Brand's passive, you should avoid stacking HP when facing a Brand, otherwise you will only receive more damage. When fighting against Brand, it is suggested to instead, buy items that provide pure magic resistance.
- If you are an AP champion, will greatly mitigate Brand's damage, as well as reducing his own magic resistance, therefore boosting your own damage against Brand.
- has the same effect if you are an AD champion, but it's arguably better, due to the magic resistance shield, further improving your survivability against Brand.
- is a general option. Besides the magic resistance, this item has tenacity, which reduces the duration of 's stun.
- allow your champion not only to get rid of the stun, but also of . It is an extremely effective option if you need to duel Brand.
- In general, just avoid stacking HP unless you have a lot of magic resistance to back off this HP. But remember that Brand can build magic penetration items such as , making stacking magic resistance only a temporary solution.
Champion Spotlight
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