Brand's spells light his targets ablaze, dealing 2% of their maximum health as magic damage per second for 4 seconds, for a total of 8% maximum health. Brand's spells also have bonus effects on blazing targets.
Monsters take a maximum of 80 damage per second from Blaze (320 total damage).
The damage dealt to additional targets because of Blaze will apply spell effects as an area of effect ability. This does not affect spell effects to the primary target.
Reduced (15% slow)
Conflagration's spread can target stealthed enemies or enemies hidden by the fog of war/brush, but does not grant sight.
COST: 100 mana
COOLDOWN: 105 / 90 / 75
Active:Brand unleashes a devastating torrent of fire to a target that will bounce between enemies, dealing magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
Magic Damage: 150 / 250 / 350 (+ 50% AP)
Max Magic Damage to Same Target: 450 / 750 / 1050 (+ 150% AP)
Blaze:Pyroclasm's next bounce will prioritize champions.
If Pyroclasm's current target becomes invalid, it will select a new one at no cost to the remaining bounces. If Pyroclasm's initial target becomes invalid and there are no other valid targets, the cooldown on Pyroclasm is reset and the cost refunded.
Pyroclasm is a single target ability that bounces to multiple enemies.
There is a recurring bug with bouncing abilities where if the target is dashing when the missile strikes them, it will repeatedly bounce back to them inflicting multiple ticks of damage near-instantly.
If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target