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Brand/Ability Details

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< Brand | Redirected from Brand the Burning Vengeance/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Brand
the Burning Vengeance
Mage, Ranged, Nuke, Interrupt, Stun Release date 12 April 2011
20
20
90
60
Statistics
Health 380 (+76) Attack damage 51.66 (+3)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+1.36%)
Mana 250 (+45) Armor 12 (+3.5)
Mana regen. 7.0 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 340

Abilities Edit

Patch v1.0.0.144

Blaze
(Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage per second for 4 seconds.
Blaze is a passive ability that causes all of Brand's champion abilities to apply the "Ablaze" debuff to enemy units hit. While active, the debuff deals magic damage equal to 2% of the target's maximum health every second. All of Brand's abilities gain additional effects when used on a target that is ablaze.
  • Blaze's damage caps at 80 damage per second on minions and monsters.
  • Blaze's effect does not stack but each successful spell cast will refresh its duration.
  • Spells blocked by spell shields will not apply the debuff.
  • Blaze will damage  Black Shield.
  • Blaze will proc spell vamp as a multi targeted spell with diminished effect.
  • Blaze will proc Rylai's slow as a damage over time spell with diminished effect until 1.5 seconds after the last tick of damage.
    • All of Brand's other abilities will also proc the slow but only the highest value will be taken into account at any given time.
  • Blaze's damage will draw aggro to Brand if it damages an enemy champion while in turret range.
  • Summoner spells and item actives do not apply Blaze.
Blaze
Ability Description Leveling up

Sear
(Active): Brand launches a fireball forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
  • Cost: 50 mana
  • Range: 900

Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.65 per ability power)

Sear is a collision linear skillshot that deals magic damage to the first enemy unit it hits. If the target is affected by  Blaze at the time of impact, it will be stunned as well.
  • Sear does not proc on-hit effects.
  • Sear procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Sear pops Spell Shield.
  • Sear will damage  Black Shield and the stun will be negated if the target was ablaze.
  • Sear can hit and stun stealthed units, but it will not reveal them.
Sear

Pillar of Flame
(Active): After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
  • Cooldown: 10 seconds.
  • Range to Center of AoE: 900
  • Diameter of AoE: 350

Cost: 70 / 80 / 90 / 100 / 110 mana

Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.6 per ability power)

Pillar of Flame is a ground targeted area of effect ability that, after a 0.75 second delay, deals magic damage to all enemy units in the targeted area. Pillar of Flame will deal 25% bonus damage to units affected by  Blaze.
  • Pillar of Flame does not proc on-hit effects.
  • Pillar of Flame procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Pillar of Flame pops Spell Shield.
  • Pillar of Flame will damage  Black Shield.
  • Pillar of Flame has a brief channel time (0.2s) upon cast before it activates.
  • Pillar of Flame can hit stealthed units that are in the affected area. However, it will not reveal them.
Pillar of Flame

Conflagration
(Active): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will also damage nearby enemies, as well as setting the units ablaze.
  • Range: 625
  • Spread Diameter: 200

Cost: 60 / 65 / 70 / 75 / 80 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Magic Damage: 70 / 105 / 140 / 175 / 210 (+0.55 per ability power)

Conflagration is a single targeted ability that deals magic damage to a target enemy unit. If the target is affected by  Blaze, Conflagration will spread from the target to hit all nearby enemy units, dealing the same amount of damage and applying  Blaze.
  • Conflagration does not proc on-hit effects.
  • Conflagration procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Conflagration pops Spell Shield.
  • Conflagration will damage  Black Shield but the spell will still spread if the target was ablaze.
  • When Conflagration spreads it procs spell vamp and Rylai's slow similarly with all multiple target spells and abilities with diminished effect.
  • Conflagration's spread can hit stealthed units but it will not reveal them.
  • Conflagration has a brief channel time (0.2s) upon cast before it activates.
Conflagration

Pyroclasm
(Active): Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's next bounce will prioritize champions. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.
  • Range: 750
  • Projectile Speed: 1000

Cost: 100 / 150 / 200 mana

Cooldown: 105 / 90 / 75 seconds

Magic Damage: 150 / 250 / 350 (+0.5 per ability power)

Pyroclasm is a targeted chain area of effect ability that deals magic damage to a target enemy unit, and then bounces between targets dealing the same amount of damage. Pyroclasm will hit a total of 5 targets, champions and minions alike. If Pyroclasm hits a target affected by  Blaze, it will prioritize enemy champions for its next target. Any one target may be hit multiple times by Pyroclasm, but only up to 3 times.
  • Pyroclasm does not proc on-hit effects.
  • Pyroclasm procs spell vamp and Rylai's slow similarly with all multiple target spells and abilities with diminished
  • Pyroclasm pops spell shield but it will continue to bounce between targets effect.
  • Pyroclasm will damage  Black Shield but it will continue to bounce between targets.
  • Pyroclasm has a brief channel time upon cast before it activates.
  • Pyroclasm does not prioritize champions over minions, unless the previously hit target was ablaze.
  • Pyroclasm will bounce to enemies in the Fog of War and in brush.
  • Pyroclasm can hit stealthed units but it will not reveal them.
Pyroclasm


References Edit

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