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Braum

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 576.16 (+87) Attack damage 55.376 (+3.2)
Health regen. 8.18 (+1) Attack speed [*] 0.644 (+3.5%)
Mana 310.6 (+45) Armor 26.72 (+4)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Range 125 (Melee) Mov. speed 335


Abilities

Concussive Blows
On-Target Cooldown: 8 / 7 / 6
Concussive Blows

Braum's basic attacks and Winter's Bite.png Winter's Bite apply stacks of Concussive Blows.png Concussive Blows for 4 seconds. Once the first stack has been applied, the basic attacks of any allied champion will generate Concussive Blows.png Concussive Blows stacks.

Upon reaching 4 stacks, the target is stunned for 1.25 / 1.5 / 1.75 seconds and takes 32 + (8 × Braum's level) magic damage. After being stunned, an enemy cannot be affected by Concussive Blows.png Concussive Blows again for a few seconds, during which time they instead take 6.4 + (1.6 × Braum's level) bonus magic damage from Braum's basic attacks and Winter's Bite.png Winter's Bite.

Ability Details
Concussive Blow is an on-hit effect debuff. At four stacks, it detonates to deal damage and a stun. Affected targets then gain temporary immunity, during which time Braum gains a different on-hit effect against them.
Winter's Bite
RANGE: 1000
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Winter's Bite

Active: Braum propels ice from his shield that travels forward in a line, dealing magic damage to the first enemy hit, applying Concussive Blows.png Concussive Blows and slowing them by 70%. The slow decays over 2 seconds.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 2.5% of max health)
Ability Details
Winter's Bite is a linear, colliding skillshot.
Stand Behind Me
RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Stand Behind Me

Active: Braum leaps to the aid of a nearby ally, positioning himself between his target and the enemy champion closest to them. On arrival, Braum gains bonus armor and magic resist for 3 seconds. If his target is a champion, they will also receive this buff.

  • Bonus Armor: 15 / 17.5 / 20 / 22.5 / 25 (+ 10 / 11.5 / 13 / 14.5 / 16% bonus armor)
  • Bonus MR: 15 / 17.5 / 20 / 22.5 / 25 (+ 10 / 11.5 / 13 / 14.5 / 16% bonus MR)
Ability Details
Stand Behind Me is a unit-targeted dash that also grants a defensive buff.

Additional Information:

  • If Braum casts Stand Behind Me on himself, it has no cast time and does not interrupt Braum's previous orders.
  • Stand Behind Me can also be used on allied minions and pets, but cannot be used on Sight Ward item.png wards.
Unbreakable
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Unbreakable

Active: Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds.

  • Damage reduction: 30 / 32.5 / 35 / 37.5 / 40%
  • Duration: 3 / 3.25 / 3.5 / 3.75 / 4

The damage reduction is increased to 100% for the first source of champion damage that would be reduced, though this does not negate any other effects of the attack.

While his shield is raised, Braum also gains the ability to intercept oncoming projectiles that are capable of hitting friendly champions (excluding turret attacks), gains 10% movement speed and ignores unit collision.

Ability Details
Unbreakable is a direction-targeted ability that generates a persistent barrier in front of Braum. The barrier is connected to Braum and will move with him, but its facing direction remains constant regardless of the direction Braum is moving.

Additional Information:

  • Unbreakable has no cast time and does not interrupt Braum's previous orders.
  • Definitions:
    • Oncoming refers to sources of damage coming from a direction in front of the shield. Sources of damage that originate from behind the shield will not be affected.
    • Projectiles are any entities with a velocity that are not classified as a unit (champions, minions, monsters, etc).
    • Intercepting a projectile causes it to hit Braum regardless of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum - although this is only applicable to pass-through projectiles.
  • Moving units are not intercepted under any circumstance, including dash abilities. Champion-summoned units, such as OriannaSquare.png Orianna's Command- Attack.png Command: Attack and MaokaiSquare.png Maokai's Sapling Toss.png Sapling Toss, are not considered to be units until they hit the ground - and thus will interact with Unbreakable while en route.
  • Projectiles whose effects trigger on collision will still happen upon hitting Braum — dealing damage, applying debuffs, creating slowing fields and marking the target as "hit" for the purposes of Zenith Blade.png Zenith Blade's dash or Infected Cleaver.png Infected Cleaver's health refund. Abilities that deal area of effect damage on-collision will only damage Braum, contrary to what Riot stated while Braum was in the PBE (possible bug).
    • If DravenSquare.png Draven's Spinning Axe.png Spinning Axe hits Braum, regardless if it's the first hit on the damage mitigation or not, it will ALWAYS bounce back, and will not be destroyed. This happens even if Braum intercepts the attack for an ally, though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground, such as Miasma.png Miasma and Aqua Prison.png Aqua Prison, will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies, such as an enemy LuxSquare.png Lux's Prismatic Barrier.png Prismatic Barrier, will not be intercepted [2].
  • If Braum is protected by a spell shield, both the spell shield and the one-use damage mitigation can be consumed by a single (i.e. the same) blockable spell.
  • As true damage cannot be reduced, a source of damage that only deals true damage will not consume the one-use 100% damage reduction.
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
    • All intercepted projectiles.
    • Melee and non-projectile based ranged attacks.
    • Instantaneous skill shots, such as Final Spark.png Final Spark and Lifeform Disintegration Ray.png Lifeform Disintegration Ray.
    • Instantaneously-placed ground-targeted abilities, such Lay Waste.png Lay Waste and Rupture.png Rupture, relative to the center of the ability and not the caster.
    • Point-blank area of effects, such as Tantrum.png Tantrum and an non-Braum-targeted Time Bomb.png Time Bomb.
  • Instantaneous targeted abilities (e.g. Transfusion.png Transfusion and a Braum-targeted Time Bomb.png Time Bomb) and persistent area of effect abilities (e.g. Tormented Soil.png Tormented Soil) do not interact with Unbreakable.
  • The damage reduction only benefits Braum. For example, if XinZhaoSquare.png Xin Zhao's Audacious Charge.png Audacious Charge would path him through Unbreakable, only Braum will take reduced damage.
  • Damage over times are calculated per instance of damage. PENDING FOR TEST Be wary that the one-use 100% damage reduction will only mitigate a single tick.
  • If the damaged mitigated by Unbreakable exceeds a minimum threshold, it is represented with floating text similar to the damage mitigated by shields - e.g. -60. This floating text is always shown for the single source of damage that is mitigated by 100%.
  • For the purposes of abilities like Backstab.png Backstab, Braum's facing direction is the direction he's moving in - not the direction his face (or the shield) is looking. This is a recognised limitation of the game engine.
Glacial Fissure
RANGE: 1250
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Glacial Fissure

Active: Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those around him. Enemy champions hit in the point-blank area are knocked up for 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.

  • Magic Damage: 150 / 250 / 350 (+ 60% AP)
  • Slow: 40 / 50 / 60%

If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for a few seconds.

For the next 4 seconds a field of ice remains, slowing enemies that enter the area.

  • Knock Up Duration: 1 / 1.25 / 1.5
Ability Details
Glacial Fissure is a pass-through linear skillshot and line area of effect ability with a point blank area of effect component.

References

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