League of Legends Wiki


2,292pages on
this wiki
Champion Background Strategy Skins & Trivia
Statistics Edit
Health 576.16 (+87) Attack damage 55.376 (+3.2)
Health regen. 8.18 (+1) Attack speed [*] 0.644 (+3.5%)
Mana 310.6 (+45) Armor 26.72 (+4.5)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 335


Concussive Blows
Per-Target Cooldown: 8 / 7 / 6
Concussive Blows

Braum's basic attacks and Winter's Bite.png Winter's Bite each apply Concussive Blows to his target for 4 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.

Upon reaching 4 stacks, the target is Stun icon stunned for 1.25 / 1.5 / 1.75 seconds and takes 40 - 176 (based on level) magic damage.

This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take「 20% of the bonus damage 」「 8 - 35.2 (based on level) 」as bonus magic damage from Braum's basic attacks and Winter's Bite.png Winter's Bite.

Ability Details
Concussive Blow is an on-hit effect debuff. At four stacks, it detonates to deal magic damage and a stun. Affected targets then gain temporary immunity, during which time Braum gains a different on-hit effect against them.

Additional Information:

  • Concussive Blows has a nuance relationship with Quicksilver Sash item.png Quicksilver Sash. Due to the fact Braum deals bonus damage to immune targets, the per-target cooldown is considered a debuff and can be removed by Quicksilver Sash item.png Quicksilver Sash - this allows Braum to immediately begin reapplying stacks.

Winter's Bite
RANGE: 1000
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Winter's Bite

Active: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and Slow icon slowing them by 70%, decaying over 2 seconds.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 2.5% maximum health)
Ability Details
Winter's Bite is a linear, colliding skillshot.

Stand Behind Me
RANGE: 650
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Stand Behind Me

Active: Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining bonus armor and magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.

  • Bonus Armor: 15 / 17.5 / 20 / 22.5 / 25 (+ 10 / 11.5 / 13 / 14.5 / 16% bonus armor)
  • Bonus Magic Resist: 15 / 17.5 / 20 / 22.5 / 25 (+ 10 / 11.5 / 13 / 14.5 / 16% bonus magic resistance)
Ability Details
Stand Behind Me is a unit-targeted dash that also grants a defensive buff.

Additional Information:

  • If Braum casts Stand Behind Me on himself, it has no cast time and does not interrupt Braum's previous orders.
  • Stand Behind Me can also be used on allied minions and pets, but cannot be used on Sight Ward item.png wards.

COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10

Active: Braum raises his shield in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage he takes through the shield. The first instance of damage blocked by his shield is negated completely.

  • Damage reduction: 30 / 32.5 / 35 / 37.5 / 40%
  • Duration: 3 / 3.25 / 3.5 / 3.75 / 4

While his shield is raised, Braum also gains 10% bonus movement speed and is Ghost ghosted.

Ability Details
Unbreakable is a direction-targeted ability that generates a persistent barrier in front of Braum. The barrier is connected to Braum and will move with him, but its facing direction remains constant regardless of the direction Braum is moving.

Additional Information:

  • Unbreakable has no cast time and does not interrupt Braum's previous orders.
  • Definitions:
    • Oncoming refers to sources of damage coming from a direction in front of the shield. Sources of damage that originate from behind the shield will not be affected.
    • Projectiles are any entities with a velocity that are not classified as a unit (champions, minions, monsters, etc).
    • Intercepting a projectile causes it to hit Braum regardless of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum - although this is only applicable to pass-through projectiles.
  • Moving units are not intercepted under any circumstance, including dash abilities. Champion-summoned units, such as Orianna Orianna's Command- Attack.png Command: Attack and Maokai Maokai's Sapling Toss.png Sapling Toss, are not considered to be units until they hit the ground - and thus will interact with Unbreakable while en route.
  • Projectiles whose effects trigger on collision will still happen upon hitting Braum — dealing damage, applying debuffs, creating slowing fields and marking the target as "hit" for the purposes of Zenith Blade.png Zenith Blade's dash or Infected Cleaver.png Infected Cleaver's health refund. Abilities that deal area of effect damage on-collision will only damage Braum, contrary to what Riot stated while Braum was in the PBE (possible bug).
    • If Draven Draven's Spinning Axe.png Spinning Axe hits Braum, regardless if it's the first hit on the damage mitigation or not, it will ALWAYS bounce back, and will not be destroyed. This happens even if Braum intercepts the attack for an ally, though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground, such as Miasma.png Miasma and Aqua Prison.png Aqua Prison, will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies, such as an enemy Lux Lux's Prismatic Barrier.png Prismatic Barrier, will not be intercepted.[2]
  • If Braum is protected by a spell shield, both the spell shield and the one-use damage mitigation can be consumed by a single (i.e. the same) blockable spell.
  • As true damage cannot be reduced, a source of damage that only deals true damage will not consume the one-use 100% damage reduction.
  • The damage reduction will affect any source of damage whose origin is in front of the shield. This includes:
    • All intercepted projectiles.
    • Melee and non-projectile based ranged attacks.
    • Instantaneous skill shots, such as Final Spark.png Final Spark and Lifeform Disintegration Ray.png Lifeform Disintegration Ray.
    • Instantaneously-placed ground-targeted abilities, such Lay Waste.png Lay Waste and Rupture.png Rupture, relative to the center of the ability and not the caster.
    • Point-blank area of effects, such as Tantrum.png Tantrum and a non-Braum-targeted Time Bomb.png Time Bomb.
  • Instantaneous targeted abilities (e.g. Transfusion.png Transfusion and a Braum-targeted Time Bomb.png Time Bomb) and persistent area of effect abilities (e.g. Tormented Soil.png Tormented Soil) do not interact with Unbreakable.
  • The damage reduction only benefits Braum. For example, if Xin Zhao Xin Zhao's Audacious Charge.png Audacious Charge would path him through Unbreakable, only Braum will take reduced damage.
  • Damage over times are calculated per instance of damage. Be aware that the one-use 100% damage reduction will only mitigate a single tick.
  • If the damaged mitigated by Unbreakable exceeds a minimum threshold, it is represented with floating text similar to the damage mitigated by shields - e.g. -60. This floating text is always shown for the single source of damage that is mitigated by 100%.
  • For the purposes of abilities like Backstab.png Backstab, Braum's facing direction is the direction he's moving in - not the direction his face (or the shield) is looking. This is a recognised limitation of the game engine.

Glacial Fissure
RANGE: 1250
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Glacial Fissure

Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals magic damage to enemies as well as those around him.

  • Magic Damage: 150 / 250 / 350 (+ 60% AP)

Enemy champions hit in the close vicinity are Airborne icon knocked up for 1.5 seconds, while enemies hit in the line are Airborne icon knocked up for 0.25 seconds.

If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is Airborne icon knocked up for the full duration.

  • Knockup Duration: 1 / 1.25 / 1.5

A field of ice then remains at the fissure's location for 4 seconds, Slow icon slowing enemies within.

  • Slow: 40 / 50 / 60%
Ability Details
Glacial Fissure is a pass-through linear skillshot and line area of effect ability with a point blank area of effect component.


Around Wikia's network

Random Wiki