Upon reaching 4 stacks, the target is stunned for 1.25 / 1.5 / 1.75 seconds and takes 32 + (8 × Braum's level) magic damage. After being stunned, an enemy cannot be affected by Concussive Blows again for 8 / 7 / 6 seconds, during which time they instead take 8 / 10 / 11 / 13 / 14 / 16 / 18 / 19 / 21 / 22 / 24 / 26 / 27 / 29 / 30 / 32 / 34 / 35 bonus magic damage from Braum's basic attacks and Winter's Bite.
Concussive Blow is an on-hit effectdebuff. At four stacks, it detonates to deal damage and a stun. Affected targets then gain temporary immunity, during which time Braum gains a different on-hit effect against them.
Active: Braum propels ice from his shield that travels forward in a line, dealing magic damage to the first enemy hit, applying Concussive Blows and slowing them by 70%. The slow decays over 2 seconds.
Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 2.5% of max health)
Active: Braum leaps to the aid of a nearby ally, positioning himself between his target and the enemy champion closest to them. On arrival, Braum gains bonus armor and magic resist for 3 seconds. If his target is a champion, they will also receive this buff.
If Braum casts Stand Behind Me on himself, it has no cast time and does not interrupt Braum's previous orders.
Stand Behind Me can also be used on allied minions and pets, but cannot be used on wards.
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Active: Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds.
Damage reduction: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4
The damage reduction is increased to 100% for the first source of champion damage that would be reduced, though this does not negate any other effects of the attack.
While his shield is raised, Braum also gains the ability to intercept oncoming projectiles that are capable of hitting friendly champions (excluding turret attacks), gains 10% movement speed and ignores unit collision.
Unbreakable is a direction-targeted ability that generates a persistent barrier in front of Braum. The barrier is connected to Braum and will move with him, but its facing direction remains constant regardless of the direction Braum is moving.
Unbreakable has no cast time and does not interrupt Braum's previous orders.
Oncoming refers to sources of damage coming from a direction in front of the shield. Sources of damage that originate from behind the shield will not be affected.
Projectiles are any entities with a velocity that are not classified as a unit (champions, minions, monsters, etc).
Intercepting a projectile causes it to hit Braum regardless of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum - although this is only applicable to pass-through projectiles.
Moving units are not intercepted under any circumstance, including dash abilities. Champion-summoned units, such as Orianna'sCommand: Attack and Maokai'sSapling Toss, are not considered to be units until they hit the ground - and thus will interact with Unbreakable while en route.
Projectiles whose effects trigger on collision will still happen upon hitting Braum — dealing damage, applying debuffs, creating slowing fields and marking the target as "hit" for the purposes of Zenith Blade'sdash or Infected Cleaver's health refund. Abilities that deal area of effect damage on-collision will only damage Braum, contrary to what Riot stated while Braum was in the PBE (possible bug).
If Draven'sSpinning Axe hits Braum, regardless if it's the first hit on the damage mitigation or not, it will ALWAYS bounce back, and will not be destroyed. This happens even if Braum intercepts the attack for an ally, though the axe will bounce back from Braum and not the intended target.
Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground, such as Miasma and Aqua Prison, will apply their full effects to Braum but will be destroyed without affecting any other ally.
The damage reduction only benefits Braum. For example, if Xin Zhao'sAudacious Charge would path him through Unbreakable, only Braum will take reduced damage.
Damage over times are calculated per instance of damage. PENDING FOR TEST Be wary that the one-use 100% damage reduction will only mitigate a single tick.
If the damaged mitigated by Unbreakable exceeds a minimum threshold, it is represented with floating text similar to the damage mitigated by shields - e.g. -60. This floating text is always shown for the single source of damage that is mitigated by 100%.
For the purposes of abilities like Backstab, Braum's facing direction is the direction he's moving in - not the direction his face (or the shield) is looking. This is a recognised limitation of the game engine.
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Active: Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those around him. Enemy champions hit in the point-blank area are knocked up for 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.
Magic Damage: 150 / 250 / 350 (+ 60% AP)
Slow: 40 / 50 / 60%
If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for a few seconds.
For the next 4 seconds a field of ice remains, slowing enemies that enter the area.