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Braum/Abilities

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Concussive Blows
Per-Target Cooldown: 8 / 7 / 6
Concussive Blows

Braum's basic attacks and Winter&#039;s Bite.png Winter's Bite each apply Concussive Blows to his target for 4 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.

Upon reaching 4 stacks, the target is Stun icon stunned for 1.25 / 1.5 / 1.75 seconds and takes 26 - 196 (based on level) magic damage.

This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 「 20% of the bonus damage 」「 5.2 - 39.2 (based on level) 」 as bonus magic damage from Braum's basic attacks and Winter&#039;s Bite.png Winter's Bite.

Ability Details
Concussive Blow is an on-hit effect debuff. At four stacks, it detonates to deal magic damage and a Stun icon stun. Affected targets then gain temporary immunity during which Braum gains a different on-hit effect against them.


Winter's Bite
RANGE: 1000
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Winter&#039;s Bite

Active: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and Slow icon slowing them by 70% decaying over 2 seconds.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 2.5% maximum health)
Ability Details
Winter's Bite is a linear, colliding skillshot.


Stand Behind Me
RANGE: 650
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Stand Behind Me

Active: Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining bonus armor and magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.

  • Bonus Armor: 15 / 17.5 / 20 / 22.5 / 25 (+ 10 / 11.5 / 13 / 14.5 / 16% bonus armor)
  • Bonus Magic Resist: 15 / 17.5 / 20 / 22.5 / 25 (+ 10 / 11.5 / 13 / 14.5 / 16% bonus magic resistance)
Ability Details
Stand Behind Me is a unit-targeted dash that also grants a defensive buff.

Additional Information:

  • If Braum casts Stand Behind Me on himself, it has no cast time and does not interrupt Braum's previous orders.
  • Stand Behind Me can also be used on allied minions and pets, but cannot be used on wards.


Unbreakable
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Unbreakable

Active: Braum raises his shield in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage he takes through the shield. The first instance of damage blocked by his shield is negated completely.

  • Damage reduction: 30 / 32.5 / 35 / 37.5 / 40%
  • Duration: 3 / 3.25 / 3.5 / 3.75 / 4

While his shield is raised, Braum also gains 10% bonus movement speed and is Ghost ghosted.

Ability Details
Unbreakable is a direction-targeted ability that generates a persistent barrier in front of Braum. The barrier is connected to Braum, and will move with him, but its facing direction remains constant regardless of the direction Braum is moving.

Additional Information:

  • Unbreakable has no cast time and does not interrupt Braum's previous orders.
  • Definitions
    • Incoming: Damage sources coming from somewhere facing the shield. Those coming from behind will not be affected.
    • Projectiles: Sped up entities not classified as a unit (champions, minions, monsters, etc.)
    • Intercepting: A projectile hits Braum because he stands in front of the intended target. In addition to being redirected, an intercepted projectile is also destroyed after hitting Braum (although this is only applicable to pass-through projectiles)
  • Moving units are not intercepted under any circumstance, including dashes. Champion-summoned units (Command- Attack.png Command: Attack, Sapling Toss.png Sapling Toss, etc.) are not classified as units until they hit the ground and thus will interact with Unbreakable while en route.
  • Projectiles whose effects trigger on collision will still happen upon hitting Braum - dealing damage, applying debuffs, creating slowing fields and marking the target as 'hit' for the purposes of Zenith Blade.png Zenith Blade's dash or Infected Cleaver.png Infected Cleaver's health refund.
  • Abilities that deal area of effect damage on-collision will only damage Braum.
  • If Spinning Axe.png Spinning Axe hits Braum, regardless if it's the first hit on the damage reduction or not, it will always bounce back and not be destroyed. This happens even if Braum intercepts the attack for an ally though the axe will bounce back from Braum and not the intended target.
  • Projectile-based ground-targeted abilities that only occur upon successfully hitting the ground (Miasma.png Miasma, Aqua Prison.png Aqua Prison, etc.) will apply their full effects to Braum but will be destroyed without affecting any other ally.
  • Projectiles that cannot hit Braum or his allies (such as an enemy Prismatic Barrier.png Prismatic Barrier) will not be intercepted.[1]
  • The damage reduction will affect any source of damage whose origin is in front of the shield.
    • All intercepted projectiles. This includes...
    • Melee and non-projectile-based ranged attacks.
    • Instantaneous skillshots (Final Spark.png Final Spark, Lifeform Disintegration Ray.png Lifeform Disintegration Ray, etc.)
    • Instantaneously-placed ground-targeted abilities (Lay Waste.png Lay Waste, Rupture.png Rupture, etc.) relative to the ability's center and not the caster's
    • Point-blank areas-of-effect (Tantrum.png Tantrum, Time Bomb.png Time Bomb not targeted at Braum, etc.)
  • Instantaneous targeted abilities (Transfusion.png Transfusion, Time Bomb.png Time Bomb targeted at Braum, etc.) and persistent area-of-effect abilities (Tormented Soil.png Tormented Soil) do not interact with Unbreakable.
  • The damage reduction only benefits Braum.
  • Damage-over-time is calculated per tick but be aware the full damage reduction will only apply to a single tick.
  • If the damaged mitigated by Unbreakable exceeds a minimum threshold it is represented with floating text similar to the damage mitigated by shields ('-X')
    • This floating text is always shown for the single fully-reduced damage source.
  • For the purposes of abilities like Backstab.png Backstab Braum's facing direction is the direction he's moving in (not the direction his face or the shield are looking in)
    • This is a documented game engine limitation.
  • If Braum is protected by a spell shield both it and the one-time-use full damage reduction can be consumed by a single blockable spell.
    • The one-time-use full damage reduction will not be consumed if the damage source is nothing but true damage.


Glacial Fissure
RANGE: 1250
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Glacial Fissure

Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals magic damage to enemies as well as those around him.

  • Magic Damage: 150 / 250 / 350 (+ 60% AP)

Enemy champions hit in the close vicinity are Airborne icon knocked up for 1.5 seconds, while enemies hit in the line are Airborne icon knocked up for 0.25 seconds.

If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is Airborne icon knocked up for the full duration.

  • Knockup Duration: 1 / 1.25 / 1.5

A field of ice then remains at the fissure's location for 4 seconds, Slow icon slowing enemies within.

  • Slow: 40 / 50 / 60%
Ability Details
Glacial Fissure is a pass-through linear skillshot and line area of effect ability with a point blank area of effect component.



References

References

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