Bug Fix: Fixed a bug where, when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy but would then smack his butt into the wall and not actually jump over to safety.
Braum's basic attacks and Winter's Bite each apply Concussive Blows to his target for 5 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.
Upon reaching 4 stacks, the target is stunned for 1.25 / 1.5 / 1.75 seconds and takes 70 - 240 (based on level) magic damage.
This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum's basic attacks and Winter's Bite.
Active:Braum propels ice from his shield in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 2.5% maximum health) magic damage to the first enemy hit and slowing them by 70% decaying over 2 seconds.
Active:Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining bonus armor and bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.
Active:Braum raises his shield for 3 / 3.25 / 3.5 / 3.75 / 4 seconds in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage by 30 / 32.5 / 35 / 37.5 / 40% he takes through the shield. The first instance of damage blocked by his shield is negated completely.
While his shield is raised, Braum also gains 10% bonus movement speed and is ghosted.
Active:Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals 150 / 250 / 350 (+ 60% AP) magic damage to enemies as well as those around him.
Enemy champions hit in the close vicinity are knocked up for 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.
If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for 1.5 seconds.
A field of ice then remains at the fissure's location for 4 seconds, slowing enemies within by 60% persisting for 1.5 seconds.