Patch History

V7.7
V7.1
  • BraumSquare.png Santa Braum [S|L]
    • Bug Fix: The face of the poro in the joke animation no longer mutates during the animation.
V6.21
  • Glacial Fissure.png Glacial Fissure
    • Bug Fix: Slow no longer applies inconsistently to enemies in Fog of War.
V6.16
V6.15
  • Concussive Blows.png Concussive Blows
    • Base damage changed to 26 - 196 (based on level) from 40 - 176 (based on level).
  • Winter's Bite.png Winter's Bite
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 70 / 115 / 160 / 205 / 250.
V6.14
  • Unbreakable.png Unbreakable
    • Bug Fix: Braum no longer instantly dies if he tries to block Baron Nashor Baron Nashor's Acid Shot with Unbreakable at the exact wrong moment.
V5.18
  • Winter's Bite.png Winter's Bite
    • Mana cost increased to 55 / 60 / 65 / 70 / 75 from 45 / 50 / 55 / 60 / 65.
V5.16
  • Stats
    • Armor growth increased to 4.5 from 4.
V5.12
  • Winter's Bite.png Winter's Bite
    • Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 55 / 60 / 65 / 70 / 75.
V4.13
  • Concussive Blows.png Concussive Blows
    • Base damage changed to 40 - 176 (based on level) from 50 - 254 (based on level).
  • Stand Behind Me.png Stand Behind Me
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
  • Glacial Fissure.png Glacial Fissure
    • First target knock up duration reduced to 1 / 1.25 / 1.5 seconds from 1.5 at all ranks.
    • Slow reduced to 40 / 50 / 60% from 60% at all ranks.
    • Persisting slow duration after leaving zone reduced to 0.25 seconds from 1.5.
V4.11
  • Concussive Blows.png Concussive Blows
    • Stack debuff duration reduced to 4 seconds from 5.
    • Base damage changed to 50 - 254 (based on level) from 70 - 240 (based on level).
  • Stand Behind Me.png Stand Behind Me
    • Bug Fix: Fixed a bug where, when Braum tried to jump over a wall to a teammate with an enemy nearby, he would try to protect his teammate by facing the enemy but would then smack his butt into the wall and not actually jump over to safety.
    • New Effect: Now jumps more intelligently.
V4.9
  • Stats
    • Base attack damage reduced to 50 from 53.
  • Concussive Blows.png Concussive Blows
    • Bug Fix: No longer stuns targets with a spell shield active.
  • Winter's Bite.png Winter's Bite
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 125 / 170 / 215 / 260.
  • Stand Behind Me.png Stand Behind Me
    • Base armor gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
    • Bonus armor ratio gain reduced to 10 / 11.5 / 13 / 14.5 / 16% bonus armor from 14 / 15.5 / 17 / 18.5 / 20% bonus armor.
    • Base magic resistance gain reduced to 15 / 17.5 / 20 / 22.5 / 25 from 20 / 22.5 / 25 / 27.5 / 30.
    • Bonus magic resistance ratio gain reduced to 10 / 11.5 / 13 / 14.5 / 16% bonus magic resistance from 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance.
  • Unbreakable.png Unbreakable
    • Bug Fix: Cleaned up a few cases where certain effects could bypass the active barrier.
V4.7 Added
  • Concussive Blows.png Concussive Blows
    • Braum's basic attacks and Winter's Bite.png Winter's Bite each apply Concussive Blows to his target for 5 seconds, stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack on the target generates an additional stack.
    • Upon reaching 4 stacks, the target is Stun icon stunned for 1.25 / 1.5 / 1.75 seconds and takes 70 - 240 (based on level) magic damage.
    • This effect cannot occur on the same target more than once every few seconds, but during this immunity period affected targets instead take 20% of the trigger damage as bonus magic damage from Braum's basic attacks and Winter's Bite.png Winter's Bite.
    • Per-Target Cooldown: 8 / 7 / 6 seconds
  • Winter's Bite.png Winter's Bite
    • Active: Braum propels ice from his shield in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 2.5% maximum health) magic damage to the first enemy hit and Slow icon slowing them by 70% decaying over 2 seconds.
    • Range: 1000
    • Mana Cost: 55 / 60 / 65 / 70 / 75
    • Cooldown: 10 / 9 / 8 / 7 / 6 seconds
  • Stand Behind Me.png Stand Behind Me
    • Active: Braum dashes to the target ally, positioning himself between them and the closest enemy champion, gaining bonus armor and bonus magic resistance for 3 seconds. If his target is a champion, they also receive the same bonuses.
    • Bonus Armor: 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus armor)
    • Bonus Magic Resistance: 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus magic resistance)
    • Range: 650
    • Mana Cost: 30 / 40 / 50 / 60 / 70
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
  • Unbreakable.png Unbreakable
    • Active: Braum raises his shield for 3 / 3.25 / 3.5 / 3.75 / 4 seconds in the target direction, creating a barrier that intercepts incoming non-turret enemy projectiles and reduces the damage by 30 / 32.5 / 35 / 37.5 / 40% he takes through the shield. The first instance of damage blocked by his shield is negated completely.
    • While his shield is raised, Braum also gains 10% bonus movement speed and is Ghost ghosted.
    • Mana Cost: 30 / 35 / 40 / 45 / 50
    • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
  • Glacial Fissure.png Glacial Fissure
    • Active: Braum leaps into the air and slams his shield into the ground, creating a fissure in the target direction that deals 150 / 250 / 350 (+ 60% AP) magic damage to enemies as well as those around him.
    • Enemy champions hit in the close vicinity are Airborne icon knocked up for 1.5 seconds, while enemies hit in the line are Airborne icon knocked up for 0.25 seconds.
    • If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is Airborne icon knocked up for 1.5 seconds.
    • A field of ice then remains at the fissure's location for 4 seconds, Slow icon slowing enemies within by 60% persisting for 1.5 seconds.
    • Range: 1250
    • Mana Cost: 100
    • Cooldown: 140 / 120 / 100 seconds

References