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Contents
Abilities
Concussive Blows
Braum's basic attacks and Winter's Bite apply stacks of Concussive Blows for 4 seconds. Once the first stack has been applied, the basic attacks of any allied champion will generate Concussive Blows stacks.
Upon reaching 4 stacks, the target is stunned for Error: Parameter '3' is not accepted. seconds and takes 32 + (8 × Braum's level) magic damage. After being stunned, an enemy cannot be affected by Concussive Blows again for a few seconds, during which time they instead take 6.4 + (1.6 × Braum's level) bonus magic damage from Braum's basic attacks and Winter's Bite.
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Winter's Bite
Active: Braum propels ice from his shield that travels forward in a line, dealing magic damage to the first enemy hit, applying Concussive Blows and slowing them by 70%. The slow decays over 2 seconds.
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Stand Behind Me
Active: Braum leaps to the aid of a nearby ally, positioning himself between his target and the enemy champion closest to them. On arrival, Braum gains bonus armor and magic resist for 3 seconds. If his target is a champion, they will also receive this buff.
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Unbreakable
Active: Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds.
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The damage reduction is increased to 100% for the first source of champion damage that would be reduced, though this does not negate any other effects of the attack.
While his shield is raised, Braum also gains the ability to intercept oncoming projectiles that are capable of hitting friendly champions (excluding turret attacks), gains 10% movement speed and ignores unit collision.
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Glacial Fissure
Active: Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those around him. Enemy champions hit in the point-blank area are knocked up for 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.
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If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for a few seconds.
For the next 4 seconds a field of ice remains, slowing enemies that enter the area.
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References
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