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Innate: Caitlyn's next basic attack against enemies Root icon rooted by Yordle Snap Trap.png Yordle Snap Trap or Slow icon slowed by 90 Caliber Net.png 90 Caliber Net gains 650 bonus range and deals 50% (+ 0.5 × total critical damage modifier × critical chance) of AD bonus physical damage, modified to 150% AD versus non-champions.

Additionally, Caitlyn permanently gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot.

Ability Details
Headshot is a single-use on-hit effect.
  • The triggering attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Headshot will apply life steal.
    • Attacking wards and structures will still generate stacks towards Headshot but empowered attack will not be consumed if used against them.
    • Critical strike icon Critical strikes will benefit from the bonus damage, except on champions.
      • In other words, Critical strike icon critical strikes do bonus 100% AD  × (Total critical damage - 100%) against champions or 250% AD  × (Total critical damage - 100%) against minions and monsters.

Additional Information:

  • Runaan&#039;s Hurricane item.png Runaan's Hurricane will generate stacks for every enemy hit.
    • However, as with all one-time-use on-hit effects, the bonus damage will only apply to the primary target.

Piltover Peacemaker
RANGE: 1250
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Piltover Peacemaker

Active: After 1 second, Caitlyn fires a projectile in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 67% damage to all enemies it passes through thereafter.

「 Physical Damage: 30 / 70 / 110 / 150 / 190 (+ 130 / 140 / 150 / 160 / 170% AD) 」「 Reduced Damage: 20.1 / 46.9 / 73.7 / 100.5 / 127.3 (+ 87.1 / 93.8 / 100.5 / 107.2 / 113.9% AD) 」

Enemies Sight icon revealed by Yordle Snap Trap.png Yordle Snap Trap always take full damage from Piltover Peacemaker.

Ability Details
Piltover Peacemaker is a linear, pass-through skill shot.

Additional Information:

  • Enemies hit while protected by a spellshield will still be considered when calculating damage for subsequent hits.

Yordle Snap Trap
RANGE: 800 / 67.5
COST: 20 mana
Recharge Time: 45 / 32.5 / 20 / 12.5 / 10
Yordle Snap Trap

Passive: Caitlyn periodically stores a charge of Yordle Snap Trap, up to a maximum amount stored at once.

  • Maximum Traps: 3 / 3 / 4 / 4 / 5

Active: Caitlyn sets a trap at the target location that arms after 1.1 seconds and lasts up to 90. After the maximum amount of traps is laid down, deploying another immediately destroys the oldest one.

Enemy champions who step on a trap set it off, Root icon rooting them for 2 seconds, during which they take increased damage from Headshot.png Headshot, grant True Sight icon true sight of themselves for 9 seconds, and become immune to Yordle Snap Traps for 4 seconds while they remain in the area.

  • Headshot.png Headshot Damage Increase: 30 / 70 / 110 / 150 / 190 (+ 70% AD)
Ability Details
Yordle Snap Trap is a ground-targeted trap.

Additional Information:

  • Traps grant a brief area of sight upon being placed.
  • Traps are visible on the map.
  • Traps are untargetable.
  • Critical strike icon Critical strikes do increases damage after critical modifier.

90 Caliber Net
RANGE: 950 / 400
COST: 75 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
90 Caliber Net

Active: Caitlyn fires a net and dashes in the opposite direction, dealing magic damage to the first enemy hit and Slow icon slowing them by 50% for 1 second.

  • Magic damage: 70 / 110 / 150 / 190 / 230 (+ 80% AP)
Ability Details
90 Caliber Net is a linear, colliding skill shot.

Additional Information:

  • The knockback can be used to pass through terrain.
  • Unlike similar abilities (Rocket Jump.png Rocket Jump, Arcane Shift.png Arcane Shift,etc.) 90 Caliber Net has a short channel (rather than a cast time) making it interruptable.

Ace in the Hole
RANGE: 2000 / 2500 / 3000
SPEED: 3200
COST: 100 mana
COOLDOWN: 90 / 75 / 60
Ace in the Hole

Active: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second. At start of the cast, Caitlyn gains True Sight icon true sight of the target.

If Caitlyn completes the channel, she fires a homing projectile toward the target that deals physical damage to the first enemy champion it hits. Other enemy champions can intercept the shot.

  • Physical damage: 250 / 475 / 700 (+ 200% bonus AD)
Ability Details
Ace in the Hole is a single-target homing missile that collides with the first enemy champion in its path.

Additional Information:

  • If Caitlyn loses sight of her target before she locks on The ability cancels but neither does it go on cooldown or consume any mana.
  • Ace in the Hole grants True Sight icon true sight of the target while locked on, and becoming stealthed during the channel will have no effect as the missile will follow and can still hit stealthed champions, effectively revealing their position.
  • Clones will intercept the missile as they are classified as champions for targeting purposes.
  • Once Caitlyn has started channeling, she is unable to cancel the ability herself.
    • This is unlike many other channeled abilities, such as Malzahar Malzahar canceling Nether Grasp.png Nether Grasp by being commanded to move.
  • Ace in the Hole will be canceled and put on a 5-second cooldown (but not refund the mana cost) if the target dies or becomes untargetable during the channel.
    • If the target dies after the bullet has been fired it will continue toward their corpse and can still be intercepted. The ability will then go on full cooldown.
      • The missile will continue to follow untargetable champions but will fizzle upon reaching them, unless they become targetable before it would hit.


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