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Previous Lore

"Go ahead, run. I'll give you a five minute head start." - Caitlyn Caitlyn, from her book 'Willing Apprehension'

One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate.

This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover.

Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene.

At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

Caitlyn quickly gained notoriety, both because she was single-handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state.

Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's nemesis.

To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.


Candidate
Date
  • 31 December, 20 CLE
Observation

Caitlyn enters the Great Hall with a series of whirs and clicks, as the lenses extending down from her hat adjust to allow her to study the space in meticulous detail. She has a long rifle slung over her shoulder, and she bears its weight so comfortably one would doubt she's ever without it. Her ensemble is as alive with the activity of gears as it is revealing, both facets competing for attention.

She takes the room in with the eye of an investigator, noting the placement of all objects. She scrutinizes the marble doors to the Reflecting Chamber with grim determination. Satisfied that she could analyze a crime scene there later if necessary, she pushes through the doors.

Reflection

The darkness weighed on her skin like dew after a long stakeout, cool and sobering. As if in response to the thought, she heard the light patter of rain on cobblestone behind her. Startled, she spun around too quickly, banging her elbow against something solid. The 'something' was a grimy brick wall on which a sinewy creature reminiscent of the Baron Nashor Baron Nashor was graffitied in glorious detail. With conditioned skepticism, her eyes panned from the wall down the long alleyway next to her. She caught a gasp before it left her throat. Resilience Way. No matter how many hours she'd spent there, the place always gave her chills. Her gaze went to the sky, where she could see the spire of Constance Tower casting its familiar light out over the city, reminding Demacians never to slacken the grip on their ethical reins. Sadly ironic that the same tower allowed the fugitive, the mysterious 'C', to escape when he was so nearly within her grasp.

She could recall every detail of the day on a whim. It sat in her memory like a picture of a dead lover taped to a mirror, there to remind you of what you could have had. The pursuit began in the lobby of the Artificer's Guild Hall in Demacia's crowded Honor Square. A student studying Advanced Techmaturgical Wafer Fabrication had, by chance, stopped at the Guild in order to speak with Moraj Wossit about her requirements for Guild entry. Wossit was some Average Joe paper-pusher who, unbeknownst to her and his superiors, had been ditching work early on Thursdays while he got, as he put it, 'elective stress therapy'. Caitlyn had heard that line enough to know that he meant 'something my wife and kids shouldn't know about'. So much for Demacia's bastion of morality, although in retrospect he could have just been watching a late League match with a brew for how tightly wound the city-state had its people. In any case, the student happened to barge into his office and found his desk in disarray with the window open. She retrieved a supervisor who, concerned, contacted the local authorities.

Caitlyn had been in town investigating the last enigmatic card that 'C' had left. It was the fourth in a series of roughly identical cards he'd left at the scenes of his heists. All of them bore only a single character: 'C'. This one was left in place of the Celestial Crystal stolen from Freljord's Dervish Crystal Hall. She'd determined that he chose paper stock in slightly different shades to let her know which part of Valoran he planned to hit next. There was some meaning to the ink and font he used, but she hadn't cracked that yet at the time. Thanks to his earlier theft of the Greatsword of Milthorn from Demacia's Royal Palace, Caitlyn had deduced that he meant to show up there again, and she was speaking with the constable when the message came from Guild Hall. She accompanied the constable there on a hunch, and when they arrived, the lobby was rife with security goons.

The supervisor had been mindful enough to check the Senior Artificer's office, where Wossit had been provisioned with special access. When he got there, the office was in a similar state of chaos. Most importantly, the treasured Helm of the Protector, which had been carried to Demacia years before by League Champion Poppy Poppy, was missing from an open safe. It had been entrusted to the Artificer's Guild for some kind of magical tune-up, and the Guild monkeys had assured Caitlyn that the whole operation had been completely hush-hush. In the safe another card waited, mocking her inability to decipher its clues.

Security locked the building down immediately. Caitlyn was listening to the Chief of Security's recounting when she noticed one security officer who kept depriving her of a square look at his face. It was incidental enough to seem unimportant, but after five minutes of distracted glances, she decided to strike up a conversation. She made it a solid four steps in his direction before he bolted for the stairs.

She chased him up ten flights of stairs, never breaking stride. She reached the roof just in time to see him swinging away on a line affixed to the top of the Constance Tower. As he swung, it was clear that he'd calculated this escape to reach the roof of the Gillson's Training Hall. This was too close to let him slip away, so she leveled her rifle and took Ace in the Hole.png aim for a leg. Her quarry had slipped up this time, as he could not deviate from his path, and Headshot.png timing her shots was what Caitlyn did best.

She pulled the trigger.

In a flash, the perpetrator fell from the line. Caitlyn didn't understand; the bullet shouldn't have hit so soon. Time slowed to a crawl as she watched him descend through the air. She watched until he disappeared between the buildings and dashed back down the stairs.

And here she was again. Standing in Resilience Alley where he fell. There were witnesses everywhere who saw him fall into the alley, and yet it was empty. No body, no blood, no explanation for how he could have survived, and nobody saw him leave. That night, she sat there in that raining dump of an alley for hours, searching for an answer.

As though responding to the memory, a panel in the soaking cobblestone floor slid open.

Caitlyn leapt back, jerking her rifle off her shoulder in a practiced motion and training it on the hole. A low chuckle echoed out from the darkness.

"Tricky, aren't I?" A voice said.

Caitlyn couldn't come to grips with the situation quickly enough. "Step out slowly!"

"Nah, I'm not gonna do that." The voice was tinged with amusement.

"I'll give you 'til the count of three. If you aren't in plain sight with your hands up, I'm just going to use the muzzle flash from this rifle to light my way." Caitlyn was accustomed to overcoming obstacles. "One... "

"You won't do it, you don't have the - "

"Two... "

"You know if you shoot me, you'll never find out how I - "

"Three." Caitlyn pulled the trigger, but the gun clicked hollowly.

"Why do you want to join the League, Caitlyn?" The voice was suddenly solemn.

"I'll ask the questions here! Who - " She didn't like being interrogated.

"Why do you want to join the League, Caitlyn?" There was a level of control in the voice that caused a sense of dread to creep up her spine.

"You already know the answer to that question or you wouldn't have taken me here." She waited, but no response came. "He's the only case I've had to leave open. I'll become better. I'm going to catch him, and the League will be my tool to do just that."

"How does it feel, exposing your mind?" The question came in a whisper from behind her ear, and the trap door in the alley snapped shut. She whirled about, but all she saw were the ornate marble doors of the Institute. Behind her lay the path to becoming a champion.

"If you want a piece of my mind, just ask next time. I'll save you the song and dance." She smirked, knowing that she was being watched, before slinging her rifle over her shoulder and continuing into the League.


Previous Abilities

Headshot
Headshot old

Caitlyn's basic attacks generate a Headshot stack (doubled when attacking from brush but none against turrets)

At 7 / 6 / 5 stacks, her next basic attack is enhanced to deal 50% AD bonus physical damage (tripled against minions and monsters) and gains 50% bonus armor penetration against enemy champions.

Ability Details
Headshot is an on-hit effect.
  • The enhanced attack applies other on-hit effects.
  • Headshot can Critical strike icon critically strike for 125% AD × critical strike damage against champions or 175% AD × critical strike damage against minions and monsters.
  • Headshot's bonus damage applies life steal.
  • Headshot will not be consumed when attacking structures or wards (though attacking the latter will grant stacks)
  • Headshot's damage will be negated if the enhanced attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if Caitlyn is Blind icon blinded.

Additional Information:

Runaan&#039;s Hurricane item.png Runaan's Hurricane will grant Headshot stacks for every enemy hit (the bonus damage will only apply to the primary target)


Piltover Peacemaker
RANGE: 1250
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Piltover Peacemaker

Active: After a 1-second delay, Caitlyn fires a projectile in the target direction that deals physical damage to all enemies it passes through. Each target hit after the first takes 10% less damage (down to a minimum 50% damage)

「 Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 130% AD) 」「 Minimum damage: 10 / 30 / 50 / 70 / 90 (+ 65% AD) 」
Ability Details
Piltover Peacemaker is a direction-targeted area of effect.


Yordle Snap Trap
RANGE: 800 / 67.5
COST: 30 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Yordle Snap Trap

Active: Caitlyn sets a trap at the target location that arms after 1.1 seconds. Enemy champions who come near the trap set it off, becoming Root icon rooted, taking magic damage over 1.5 seconds. The trap also grants True Sight icon true sight of the target for 9 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 60% AP)

Caitlyn can set up to 3 traps, with each one lasting up to 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap deactivates itself.

Ability Details
Yordle Snap Trap is a ground-targeted trap.

Additional Information:

Yordle Snap Traps grant Sight icon sight in a small area upon being places, and are untargetable as well as visible on the map.


90 Caliber Net
RANGE: 950 / 400
COST: 75 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
90 Caliber Net

Active: Caitlyn fires a net and dashes in the opposite direction. The net deals magic damage to the first enemy hit and Slow icon slows them by 50%.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2
Ability Details
90 Caliber Net is a direction-targeted ability.

Additional Information:

  • Caitlyn can use 90 Caliber Net's displacement to go through walls.
  • 90 Caliber Net can be interrupted (it has a short channel rather than a cast time)


Ace in the Hole
RANGE: 2000 / 2500 / 3000
SPEED: 3200
COST: 100 mana
COOLDOWN: 90 / 75 / 60
Ace in the Hole

Active: After a brief delay, Caitlyn locks onto a target enemy champion and channels for 1 second, gaining True Sight icon true sight of the target on-cast.

If Caitlyn completes the channel, she fires a homing projectile toward the target that deals physical damage to the first enemy champion it hits. Other enemy champions can intercept the shot.

  • Physical damage: 250 / 475 / 700 (+ 200% bonus AD)
Ability Details
Ace in the Hole is a unit-targeted ability with a collision component.

Additional Information:

  • Ace in the Hole cancels if Caitlyn loses Sight icon sight of her target before she locks on (does not go on cooldown nor does it consume mana) but she cannot cancel the channel herself.
  • Becoming stealthed will not remove Ace in the Hole's mark (grants True Sight icon true sight while Caitlyn channels) and can still hit the target.
  • Clones can intercept Ace in the Hole (they are classified as champions for targeting purposes)
  • Ace in the Hole will be canceled and put on a 5-second cooldown (does not refund the mana cost) if the target dies or becomes untargetable while Caitlyn channels.
    • Enemies who become untargetable after Caitlyn fires will still be followed, but the projectile will fizzle upon reaching them (unless they become targetable before it would hit)
  • Ace in the Hole will continue towards dead targets' corpses and can still be intercepted even if they die after Caitlyn fires (goes on full cooldown)


Previous Splash Art



Patch History

V6.15
  • Yordle Snap Trap.png Yordle Snap Trap
    • Bug Fix: Untargetable champions can no longer proc the trap.
    • Bug Fix: Improved visibility of Lunar Wraith Caitlyn's trap.
V6.4
  • Yordle Snap Trap.png Yordle Snap Trap
    • Headshot.png Headshot bonus damage changed to 30 / 70 / 110 / 150 / 190 (+ 70% AD) from 10 / 20 / 30 / 40 / 50%
    • New Effect: Traps now display their area of effect range to Caitlyn.
  • 90 Caliber Net.png 90 Caliber Net
    • Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
V6.1
  • Headshot.png Headshot
    • Bug Fix: Caitlyn would often path into her normal attack range to perform the empowered attack.
    • Bug Fix: Caitlyn first attack after an empowered one would take longer to complete.
    • Bug Fix: Using the empowered attack on a target other than the one being previously attacked would take longer to complete.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Collision detection improved for smaller enemies.
V5.24
  • Headshot.png Headshot
    • Stacks changed to 6 at all levels from 7 / 6 / 5.
V5.23
  • Headshot.png Headshot
    • Frequency of "Boom, Headshot!" line reduced
  • Piltover Peacemaker.png Piltover Peacemaker
    • Maximum damage to targets beyond the first increased to 67% from 60.
V5.22
  • Stats
    • Attack damage increased to 55.66 from 50.04
    • Attack damage growth reduced to 2.18 from 3.
    • Attack speed reduced to 0.568 from 0.625
    • Attack delay increased to 0.1 from 0.
      • Caitlyn now starts the game with 10% bonus attack speed at level 1 to offset the attack speed reduction at the start of the game.
  • Headshot.png Headshot
    • New icon
    • Removed: 50% bonus armor penetration
    • New Effect: Bonus damage increased to 50% + (critical strike chance  × 1 + (0.5  × bonus critical strike damage))% AD from (+ 50% AD)
      • Still deals 150% AD bonus damage against minions and monsters.
    • New Effect: Caitlyn's next attack against targets caught in a Yordle Snap Trap.png Yordle Snap Trap or slowed by 90 Caliber Net.png 90 Caliber Net gains 'double range' and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots nor consume a stacked one.
    • Attacks against turrets will now increment Caitlyn's Headshot counter.
  • Piltover Peacemaker.png Piltover Peacemaker
    • Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
    • AD ratio increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD
    • Removed: 10% damage mitigation per enemy unit hit.
    • New Effect: Projectile is now narrow until it hits its first target then opens up to normal width.
    • New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage unless caught in a Yordle Snap Trap.png Yordle Snap Trap, then they take full damage.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Removed: Magic damage-over-time and AP ratio.
    • New Effect: Utilizes a stock system, with 3 / 3 / 4 / 4 / 5 maximum charges.
      • Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
      • Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
    • Duration reduced to 90 seconds from 240.
    • New Effect: Being trapped now grants an immunity to further traps placed at that location for ~4 seconds.
      • Enemies lose that immunity if they leave the location.
    • New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50% multiplicatively increased damage from Headshot.png Headshot.
  • 90 Caliber Net.png 90 Caliber Net
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
    • Dash distance reduced to 400 from 500.
    • Missile width reduced to 70 from 80.
    • Missile speed reduced to 1600 from 2000.
V5.21
  • Fixed a bug where Caitlyn's attack animation and damage application would occasionally become fall out of sync when Lulu Lulu was in the game.
V5.18
  • Yordle Snap Trap.png Yordle Snap Trap
    • Mana cost reduced to 30 from 50.
    • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 20 / 17 / 14 / 11 / 8.
V5.11
  • Headshot.png Headshot
    • New Effect: Ignores 50% of the target enemy champion's bonus armor.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm.
      • It is now always 1.1 seconds.
    • Fixed a bug where certain dashes could pass over the trap without triggering it.
  • Ace in the Hole.png Ace in the Hole
    • Sight is now granted on-click instead of after the 0.25 seconds cast time.
      • The ability should no longer cancel if you lose sight of the target.
V5.8
V4.15
  • General
    • Fixed a bug where abilities that give True Sight of enemy champions would reveal Sight Ward item.png Stealth Wards under certain circumstances.
V4.12
  • General
    • Fixed a bug where Caitlyn's basic attacks were registering as attacks before they visually hit the target.
V4.11
  • General
    • Classic artwork updated.
V4.5
  • Stats
    • Base armor increased to 17 from 13.
V4.1
  • Ace in the Hole.png Ace in the Hole
    • Projectile should now be correctly destroyed if the target becomes untargetable.
V3.15
  • General
    • New running animation
V3.7
  • Stats
    • Attack speed reduced to 0.625 from 0.668
    • Attack speed per level increased to 4% from 3%.
  • Headshot.png Headshot
    • No longer gains stacks when attacking structures.
V3.02
  • Headshot.png Headshot
    • No longer consumed when attacking wards.
V1.0.0.152
  • Stats
    • Movement speed increased to 325 from 300.
V1.0.0.147b
  • Piltover Peacemaker.png Piltover Peacemaker
    • Per unit damage mitigation reduced to 10% from 15.
    • Minimum damage increased to 50% from 40.
  • 90 Caliber Net.png 90 Caliber Net
    • Can no longer be cast while rooted.
V1.0.0.142
  • General
    • Ability tooltips updated.
  • 90 Caliber Net.png 90 Caliber Net
    • Cast time reduced.
  • Ace in the Hole.png Ace in the Hole
    • Range increased to 2000 / 2500 / 3000 from 1900 / 2050 / 2200.
    • Channel time reduced to 1 second from 1.25.
V1.0.0.141
V1.0.0.140
  • Ace in the Hole.png Ace in the Hole
    • Fixed a bug where Caitlyn would appear to attack during channeling.
V1.0.0.133
  • Headshot.png Headshot
    • Fixed a bug where it did not trigger while taunted or silenced.
V1.0.0.129
  • Stats
    • Movement speed reduced to 300 from 305.
V1.0.0.128
V1.0.0.125
V1.0.0.123
  • Yordle Snap Trap.png Yordle Snap Trap
    • Fixed a bug where, when planting a new trap after another one was recently triggered, the one before was disabled.
V1.0.0.116
  • Yordle Snap Trap.png Yordle Snap Trap
    • Mana cost reduced to 50 from 60.
    • Activation range increased to 150 from 125.
  • 90 Caliber Net.png 90 Caliber Net
    • Mana cost reduced to 75 from 90.
  • Ace in the Hole.png Ace in the Hole
    • Mana cost reduced to 100 from 150.
    • Range increased to 1900 / 2050 / 2200 from 1600 / 1900 / 2200.
V1.0.0.114
  • Stats
    • Attack speed growth increased to 3% from 2.6
  • Yordle Snap Trap.png Yordle Snap Trap
    • Maximum charges increased to 3 from 2.
V1.0.0.113
  • Headshot.png Headshot
    • Activation stacks reduced to 8 / 7 / 6 from 8 at all levels.
V1.0.0.112
  • Ace in the Hole.png Ace in the Hole
    • Projectile speed increased to 3200 from 2200.
    • Range increased to 1600 / 1900 / 2200 from 1400 / 1800 / 2200.
    • Initial cast time leading up to channel time decreased significantly.
V1.0.0.111
  • General
    • Ability tooltips updated.
V1.0.0.109
  • Piltover Peacemaker.png Piltover Peacemaker
    • Base damage changed to 20 / 65 / 110 / 155 / 200 from 40 / 70 / 100 / 130 / 160.
    • AD ratio increased to (+ 130% AD) from (+ 100% AD)
    • Per unit damage mitigation increased to 10% from 6.
    • Maximum damage mitigation increased to 50% from 30.
  • Ace in the Hole.png Ace in the Hole
    • Base damage increased to 250 / 475 / 700 from 250 / 400 / 550.
    • Now provides vision of the target for the duration and thus is not canceled when Caitlyn loses line of sight.
    • Base damage is now treated as a spell instead of an attack.
    • No longer triggers on-hit effects like Blessing of the Lizard Elder.png Blessing of the Lizard Elder.
    • Now triggers spell effects like Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter.
    • Cannot be dodged or blocked by Aegis Protection.png Aegis Protection.
    • Fixed a bug where it didn't scale from the Havoc mastery s1.png Havoc mastery.
V1.0.0.108
  • Added
    • Headshot.png Headshot - I
      • Every 8 attacks (attacks while in brush count as 2) Caitlyn will fire a headshot dealing either 150% damage to a champion or 250% damage to a minion.
    • Piltover Peacemaker.png Piltover Peacemaker - Q
      • Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets)
    • Yordle Snap Trap.png Yordle Snap Trap - W
      • Caitlyn sets a trap to reveal sneaky yordles. When sprung the trap immobilizes the champion and deals magic damage over 1.5 seconds.
    • 90 Caliber Net.png 90 Caliber Net - E
      • Caitlyn fires a heavy net to slow her target. The recoil knocks her back.
    • Ace in the Hole.png Ace in the Hole - R
      • Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

References

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